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prevent rendering HUD elements in secondary camera

David Back committed 9 years ago

Commit 163de641 parent ea38b321 file · +5 −0Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 1 file). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+5−0
@@ -438,6 +438,11 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) { · 437 unmodified lines
438 assert(renderContext->args);438 assert(renderContext->args);
439 assert(renderContext->args->_context);439 assert(renderContext->args->_context);
440 440
441 // We do not want to render HUD elements in secondary camera
442 if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
443 return;
444 }
445
441 // Grab the HUD texture446 // Grab the HUD texture
442 gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {447 gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
443 if (renderContext->args->_hudOperator) {448 if (renderContext->args->_hudOperator) {