History

don't sink the audioPacket in ScriptEngine

Stephen Birarda committed 11 years ago

Commit 16e7b261 parent 7ee08131 file · +2 −2Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 1 file). Show all

Unified · Split

libraries/script-engine/src/ScriptEngine.cpp+2−2
@@ -588,7 +588,7 @@ void ScriptEngine::run() { · 587 unmodified lines
588 const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);588 const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
589 589
590 QByteArray avatarByteArray = _avatarData->toByteArray();590 QByteArray avatarByteArray = _avatarData->toByteArray();
591 auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());591 auto avatarPacket = NLPacket::create(PacketType::AvatarData);
592 592
593 avatarPacket->write(avatarByteArray);593 avatarPacket->write(avatarByteArray);
594 594
@@ -675,7 +675,7 @@ void ScriptEngine::run() { · 80 unmodified lines
675 audioPacket->writePrimitive(sequence);675 audioPacket->writePrimitive(sequence);
676 676
677 // send audio packet677 // send audio packet
678 nodeList->sendPacket(std::move(audioPacket), node);678 nodeList->sendUnreliablePacket(audioPacket, node);
679 }679 }
680 });680 });
681 }681 }