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don't sink the audioPacket in ScriptEngine

Stephen Birarda committed 11 years ago

Commit 16e7b261 parent 7ee08131 file · +2 −2Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 1 file). Show all

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libraries/script-engine/src/ScriptEngine.cpp+2−2
@@ -588,7 +588,7 @@ void ScriptEngine::run() { · 587 unmodified lines
588588 const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
589589
590590 QByteArray avatarByteArray = _avatarData->toByteArray();
591− auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
591+ auto avatarPacket = NLPacket::create(PacketType::AvatarData);
592592
593593 avatarPacket->write(avatarByteArray);
594594
@@ -675,7 +675,7 @@ void ScriptEngine::run() { · 80 unmodified lines
675675 audioPacket->writePrimitive(sequence);
676676
677677 // send audio packet
678− nodeList->sendPacket(std::move(audioPacket), node);
678+ nodeList->sendUnreliablePacket(audioPacket, node);
679679 }
680680 });
681681 }