Showing the changes to interface/src/ParticleSystem.cpp (1 of 1 file). Show all
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| @@ -25,7 +25,7 @@ ParticleSystem::ParticleSystem() { · 24 unmodified lines | ||
| 25 | 25 | _neighborAttraction = 0.02f; |
| 26 | 26 | _neighborRepulsion = 0.9f; |
| 27 | 27 | _tornadoAxis = glm::normalize(glm::vec3(0.1f, 1.0f, 0.1f)); |
| 28 | − _home = glm::vec3(5.0f, 0.5f, 5.0f); | |
| 28 | + _home = glm::vec3(5.0f, 1.0f, 5.0f); | |
| 29 | 29 | |
| 30 | 30 | _TEST_bigSphereRadius = 0.5f; |
| 31 | 31 | _TEST_bigSpherePosition = glm::vec3( 5.0f, _TEST_bigSphereRadius, 5.0f); |
| @@ -129,7 +129,7 @@ void ParticleSystem::simulate(float deltaTime) { · 97 unmodified lines | ||
| 129 | 129 | if (distanceToSphereCenter > 0.0f){ |
| 130 | 130 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; |
| 131 | 131 | _particle[p].position = _TEST_bigSpherePosition - directionToSphereCenter * combinedRadius; |
| 132 | − _particle[p].velocity.y += 0.005f; | |
| 132 | + //_particle[p].velocity.y += 0.005f; | |
| 133 | 133 | } |
| 134 | 134 | } |
| 135 | 135 | } |