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Add the ability to ignore invisible entities in findRayIntersection

Ryan Huffman committed 10 years ago

Commit 17c63eb1 parent 4974c8812 files · +54 −26Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 12 files). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+4−4
@@ -610,11 +610,11 @@ QVector<QUuid> EntityScriptingInterface::findEntitiesInFrustum(QVariantMap frust · 609 unmodified lines
610610 }
611611
612612 RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersection(const PickRay& ray, bool precisionPicking,
613− const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard) {
613+ const QScriptValue& entityIdsToInclude, const QScriptValue& entityIdsToDiscard, bool visibleOnly) {
614614
615615 QVector<EntityItemID> entitiesToInclude = qVectorEntityItemIDFromScriptValue(entityIdsToInclude);
616616 QVector<EntityItemID> entitiesToDiscard = qVectorEntityItemIDFromScriptValue(entityIdsToDiscard);
617− return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entitiesToInclude, entitiesToDiscard);
617+ return findRayIntersectionWorker(ray, Octree::Lock, precisionPicking, entitiesToInclude, entitiesToDiscard, visibleOnly);
618618 }
619619
620620 // FIXME - we should remove this API and encourage all users to use findRayIntersection() instead. We've changed
@@ -630,7 +630,7 @@ RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionBlock · 9 unmodified lines
630630
631631 RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorker(const PickRay& ray,
632632 Octree::lockType lockType,
633− bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard) {
633+ bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard, bool visibleOnly) {
634634
635635
636636 RayToEntityIntersectionResult result;
@@ -638,7 +638,7 @@ RayToEntityIntersectionResult EntityScriptingInterface::findRayIntersectionWorke · 1 unmodified line
638638 OctreeElementPointer element;
639639 EntityItemPointer intersectedEntity = NULL;
640640 result.intersects = _entityTree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,
641− result.surfaceNormal, entityIdsToInclude, entityIdsToDiscard, (void**)&intersectedEntity, lockType, &result.accurate,
641+ result.surfaceNormal, entityIdsToInclude, entityIdsToDiscard, visibleOnly, (void**)&intersectedEntity, lockType, &result.accurate,
642642 precisionPicking);
643643 if (result.intersects && intersectedEntity) {
644644 result.entityID = intersectedEntity->getEntityItemID();