Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 12 files). Show all
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| @@ -159,7 +159,7 @@ static const std::string DEFAULT_CURVATURE_SHADER{ · 158 unmodified lines | |||
| 159 | static const std::string DEFAULT_NORMAL_CURVATURE_SHADER{ | 159 | static const std::string DEFAULT_NORMAL_CURVATURE_SHADER{ |
| 160 | "vec4 getFragmentColor() {" | 160 | "vec4 getFragmentColor() {" |
| 161 | //" return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" | 161 | //" return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" |
| 162 | " return vec4(pow(vec3(texture(curvatureMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);" | 162 | " return vec4(vec3(texture(curvatureMap, uv).xyz), 1.0);" |
| 163 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" | 163 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" |
| 164 | " }" | 164 | " }" |
| 165 | }; | 165 | }; |
| @@ -175,7 +175,7 @@ static const std::string DEFAULT_DIFFUSED_CURVATURE_SHADER{ · 9 unmodified lines | |||
| 175 | static const std::string DEFAULT_DIFFUSED_NORMAL_CURVATURE_SHADER{ | 175 | static const std::string DEFAULT_DIFFUSED_NORMAL_CURVATURE_SHADER{ |
| 176 | "vec4 getFragmentColor() {" | 176 | "vec4 getFragmentColor() {" |
| 177 | //" return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" | 177 | //" return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" |
| 178 | " return vec4(pow(vec3(texture(diffusedCurvatureMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);" | 178 | " return vec4(vec3(texture(diffusedCurvatureMap, uv).xyz), 1.0);" |
| 179 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" | 179 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" |
| 180 | " }" | 180 | " }" |
| 181 | }; | 181 | }; |