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introducing the depth aware blur

samcake committed 10 years ago

Commit 197d49f1 parent 938bc7712 files · +247 −140Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 12 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -108,7 +108,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { · 107 unmodified lines
108 108
109 const auto theCurvatureVarying = curvatureFramebufferAndDepth[0];109 const auto theCurvatureVarying = curvatureFramebufferAndDepth[0];
110 110
111#define SIMPLE_BLUR 1111//#define SIMPLE_BLUR 1
112#if SIMPLE_BLUR112#if SIMPLE_BLUR
113 const auto curvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first);113 const auto curvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first);
114 const auto diffusedCurvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature2", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first, true);114 const auto diffusedCurvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature2", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first, true);