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introducing the depth aware blur

samcake committed 10 years ago

Commit 197d49f1 parent 938bc7712 files · +247 −140Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 12 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -108,7 +108,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { · 107 unmodified lines
108108
109109 const auto theCurvatureVarying = curvatureFramebufferAndDepth[0];
110110
111−#define SIMPLE_BLUR 1
111+//#define SIMPLE_BLUR 1
112112 #if SIMPLE_BLUR
113113 const auto curvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first);
114114 const auto diffusedCurvatureFramebuffer = addJob<render::BlurGaussian>("DiffuseCurvature2", curvatureFramebufferAndDepth.get<SurfaceGeometryPass::Outputs>().first, true);