Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all
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| @@ -111,10 +111,6 @@ void VoxelSystem::voxelDeleted(VoxelNode* node) { · 110 unmodified lines | ||
| 111 | 111 | void VoxelSystem::setUseFastVoxelPipeline(bool useFastVoxelPipeline) { |
| 112 | 112 | _useFastVoxelPipeline = useFastVoxelPipeline; |
| 113 | 113 | printf("setUseFastVoxelPipeline() _useFastVoxelPipeline=%s\n", debug::valueOf(_useFastVoxelPipeline)); |
| 114 | − //forceRedrawEntireTree(); | |
| 115 | − if (_voxelsUpdated < 1) { | |
| 116 | − _voxelsUpdated = 1; | |
| 117 | − } | |
| 118 | 114 | setupNewVoxelsForDrawing(); |
| 119 | 115 | } |
| 120 | 116 | |
| @@ -826,7 +822,6 @@ int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) { · 705 unmodified lines | ||
| 826 | 822 | return 1; // rendered |
| 827 | 823 | } else { |
| 828 | 824 | node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN); |
| 829 | − //node->setVoxelSystem(NULL); | |
| 830 | 825 | } |
| 831 | 826 | |
| 832 | 827 | return 0; // not-rendered |