Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 18 files). Show all
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| @@ -420,7 +420,7 @@ void PrepareDeferred::run(const RenderContextPointer& renderContext, const Input · 419 unmodified lines | ||
| 420 | 420 | gpu::Framebuffer::BUFFER_COLOR0 | gpu::Framebuffer::BUFFER_COLOR1 | gpu::Framebuffer::BUFFER_COLOR2 | gpu::Framebuffer::BUFFER_COLOR3 | |
| 421 | 421 | gpu::Framebuffer::BUFFER_DEPTH | |
| 422 | 422 | gpu::Framebuffer::BUFFER_STENCIL, |
| 423 | − vec4(vec3(0), 0), 1.0, 1, true); | |
| 423 | + vec4(vec3(0), 0), 1.0, 0, true); | |
| 424 | 424 | |
| 425 | 425 | // For the rest of the rendering, bind the lighting model |
| 426 | 426 | batch.setUniformBuffer(LIGHTING_MODEL_BUFFER_SLOT, lightingModel->getParametersBuffer()); |