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working on text3d overlays and entities

SamGondelman committed 9 years ago

Commit 1b85a451 parent d8bb3c718 files · +131 −89Browse files

Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 18 files). Show all

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libraries/render-utils/src/DeferredLightingEffect.cpp+1−1
@@ -420,7 +420,7 @@ void PrepareDeferred::run(const RenderContextPointer& renderContext, const Input · 419 unmodified lines
420420 gpu::Framebuffer::BUFFER_COLOR0 | gpu::Framebuffer::BUFFER_COLOR1 | gpu::Framebuffer::BUFFER_COLOR2 | gpu::Framebuffer::BUFFER_COLOR3 |
421421 gpu::Framebuffer::BUFFER_DEPTH |
422422 gpu::Framebuffer::BUFFER_STENCIL,
423− vec4(vec3(0), 0), 1.0, 1, true);
423+ vec4(vec3(0), 0), 1.0, 0, true);
424424
425425 // For the rest of the rendering, bind the lighting model
426426 batch.setUniformBuffer(LIGHTING_MODEL_BUFFER_SLOT, lightingModel->getParametersBuffer());

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