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| 1 | +// | |
| 2 | +// ScriptValueUtils.cpp | |
| 3 | +// libraries/shared/src | |
| 4 | +// | |
| 5 | +// Created by Anthony Thibault on 4/15/16. | |
| 6 | +// Copyright 2016 High Fidelity, Inc. | |
| 7 | +// | |
| 8 | +// Utilities for working with QtScriptValues | |
| 9 | +// | |
| 10 | +// Distributed under the Apache License, Version 2.0. | |
| 11 | +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 12 | +// | |
| 13 | + | |
| 14 | +#include "ScriptValueUtils.h" | |
| 15 | + | |
| 16 | +#include <QtCore/QVariant> | |
| 17 | +#include <QtGui/QColor> | |
| 18 | +#include <QtCore/QRect> | |
| 19 | +#include <QtCore/QUrl> | |
| 20 | +#include <QtCore/QUuid> | |
| 21 | + | |
| 22 | +#include <AACube.h> | |
| 23 | +#include <shared/MiniPromises.h> | |
| 24 | +#include <RegisteredMetaTypes.h> | |
| 25 | + | |
| 26 | +#include "ScriptEngine.h" | |
| 27 | +#include "ScriptEngineCast.h" | |
| 28 | +#include "ScriptValueIterator.h" | |
| 29 | + | |
| 30 | +bool isListOfStrings(const ScriptValuePointer& arg) { | |
| 31 | + if (!arg->isArray()) { | |
| 32 | + return false; | |
| 33 | + } | |
| 34 | + | |
| 35 | + auto lengthProperty = arg->property("length"); | |
| 36 | + if (!lengthProperty->isNumber()) { | |
| 37 | + return false; | |
| 38 | + } | |
| 39 | + | |
| 40 | + int length = lengthProperty->toInt32(); | |
| 41 | + for (int i = 0; i < length; i++) { | |
| 42 | + if (!arg->property(i)->isString()) { | |
| 43 | + return false; | |
| 44 | + } | |
| 45 | + } | |
| 46 | + | |
| 47 | + return true; | |
| 48 | +} | |
| 49 | + | |
| 50 | +void registerMetaTypes(ScriptEngine* engine) { | |
| 51 | + scriptRegisterMetaType(engine, vec2ToScriptValue, vec2FromScriptValue); | |
| 52 | + scriptRegisterMetaType(engine, vec3ToScriptValue, vec3FromScriptValue); | |
| 53 | + scriptRegisterMetaType(engine, u8vec3ToScriptValue, u8vec3FromScriptValue); | |
| 54 | + scriptRegisterMetaType(engine, vec4toScriptValue, vec4FromScriptValue); | |
| 55 | + scriptRegisterMetaType(engine, quatToScriptValue, quatFromScriptValue); | |
| 56 | + scriptRegisterMetaType(engine, mat4toScriptValue, mat4FromScriptValue); | |
| 57 | + | |
| 58 | + scriptRegisterMetaType(engine, qVectorVec3ToScriptValue, qVectorVec3FromScriptValue); | |
| 59 | + scriptRegisterMetaType(engine, qVectorQuatToScriptValue, qVectorQuatFromScriptValue); | |
| 60 | + scriptRegisterMetaType(engine, qVectorBoolToScriptValue, qVectorBoolFromScriptValue); | |
| 61 | + scriptRegisterMetaType(engine, qVectorFloatToScriptValue, qVectorFloatFromScriptValue); | |
| 62 | + scriptRegisterMetaType(engine, qVectorIntToScriptValue, qVectorIntFromScriptValue); | |
| 63 | + scriptRegisterMetaType(engine, qVectorQUuidToScriptValue, qVectorQUuidFromScriptValue); | |
| 64 | + | |
| 65 | + scriptRegisterMetaType(engine, qSizeFToScriptValue, qSizeFFromScriptValue); | |
| 66 | + scriptRegisterMetaType(engine, qRectToScriptValue, qRectFromScriptValue); | |
| 67 | + scriptRegisterMetaType(engine, qURLToScriptValue, qURLFromScriptValue); | |
| 68 | + scriptRegisterMetaType(engine, qColorToScriptValue, qColorFromScriptValue); | |
| 69 | + | |
| 70 | + scriptRegisterMetaType(engine, pickRayToScriptValue, pickRayFromScriptValue); | |
| 71 | + scriptRegisterMetaType(engine, collisionToScriptValue, collisionFromScriptValue); | |
| 72 | + scriptRegisterMetaType(engine, quuidToScriptValue, quuidFromScriptValue); | |
| 73 | + scriptRegisterMetaType(engine, aaCubeToScriptValue, aaCubeFromScriptValue); | |
| 74 | + | |
| 75 | + scriptRegisterMetaType(engine, stencilMaskModeToScriptValue, stencilMaskModeFromScriptValue); | |
| 76 | + | |
| 77 | + scriptRegisterMetaType(engine, promiseToScriptValue, promiseFromScriptValue); | |
| 78 | + | |
| 79 | + scriptRegisterSequenceMetaType<QVector<unsigned int>>(engine); | |
| 80 | +} | |
| 81 | + | |
| 82 | +ScriptValuePointer vec2ToScriptValue(ScriptEngine* engine, const glm::vec2& vec2) { | |
| 83 | + auto prototype = engine->globalObject()->property("__hifi_vec2__"); | |
| 84 | + if (!prototype->property("defined")->toBool()) { | |
| 85 | + prototype = engine->evaluate( | |
| 86 | + "__hifi_vec2__ = Object.defineProperties({}, { " | |
| 87 | + "defined: { value: true }," | |
| 88 | + "0: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 89 | + "1: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 90 | + "u: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 91 | + "v: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }" | |
| 92 | + "})"); | |
| 93 | + } | |
| 94 | + ScriptValuePointer value = engine->newObject(); | |
| 95 | + value->setProperty("x", vec2.x); | |
| 96 | + value->setProperty("y", vec2.y); | |
| 97 | + value->setPrototype(prototype); | |
| 98 | + return value; | |
| 99 | +} | |
| 100 | + | |
| 101 | +void vec2FromScriptValue(const ScriptValuePointer& object, glm::vec2& vec2) { | |
| 102 | + if (object->isNumber()) { | |
| 103 | + vec2 = glm::vec2(object->toVariant().toFloat()); | |
| 104 | + } else if (object->isArray()) { | |
| 105 | + QVariantList list = object->toVariant().toList(); | |
| 106 | + if (list.length() == 2) { | |
| 107 | + vec2.x = list[0].toFloat(); | |
| 108 | + vec2.y = list[1].toFloat(); | |
| 109 | + } | |
| 110 | + } else { | |
| 111 | + ScriptValuePointer x = object->property("x"); | |
| 112 | + if (!x->isValid()) { | |
| 113 | + x = object->property("u"); | |
| 114 | + } | |
| 115 | + | |
| 116 | + ScriptValuePointer y = object->property("y"); | |
| 117 | + if (!y->isValid()) { | |
| 118 | + y = object->property("v"); | |
| 119 | + } | |
| 120 | + | |
| 121 | + vec2.x = x->toVariant().toFloat(); | |
| 122 | + vec2.y = y->toVariant().toFloat(); | |
| 123 | + } | |
| 124 | +} | |
| 125 | + | |
| 126 | +ScriptValuePointer vec3ToScriptValue(ScriptEngine* engine, const glm::vec3& vec3) { | |
| 127 | + auto prototype = engine->globalObject()->property("__hifi_vec3__"); | |
| 128 | + if (!prototype->property("defined")->toBool()) { | |
| 129 | + prototype = engine->evaluate( | |
| 130 | + "__hifi_vec3__ = Object.defineProperties({}, { " | |
| 131 | + "defined: { value: true }," | |
| 132 | + "0: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 133 | + "1: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 134 | + "2: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }," | |
| 135 | + "r: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 136 | + "g: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 137 | + "b: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }," | |
| 138 | + "red: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 139 | + "green: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 140 | + "blue: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }" | |
| 141 | + "})"); | |
| 142 | + } | |
| 143 | + ScriptValuePointer value = engine->newObject(); | |
| 144 | + value->setProperty("x", vec3.x); | |
| 145 | + value->setProperty("y", vec3.y); | |
| 146 | + value->setProperty("z", vec3.z); | |
| 147 | + value->setPrototype(prototype); | |
| 148 | + return value; | |
| 149 | +} | |
| 150 | + | |
| 151 | +ScriptValuePointer vec3ColorToScriptValue(ScriptEngine* engine, const glm::vec3& vec3) { | |
| 152 | + auto prototype = engine->globalObject()->property("__hifi_vec3_color__"); | |
| 153 | + if (!prototype->property("defined")->toBool()) { | |
| 154 | + prototype = engine->evaluate( | |
| 155 | + "__hifi_vec3_color__ = Object.defineProperties({}, { " | |
| 156 | + "defined: { value: true }," | |
| 157 | + "0: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 158 | + "1: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 159 | + "2: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }," | |
| 160 | + "r: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 161 | + "g: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 162 | + "b: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }," | |
| 163 | + "x: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 164 | + "y: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 165 | + "z: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }" | |
| 166 | + "})"); | |
| 167 | + } | |
| 168 | + ScriptValuePointer value = engine->newObject(); | |
| 169 | + value->setProperty("red", vec3.x); | |
| 170 | + value->setProperty("green", vec3.y); | |
| 171 | + value->setProperty("blue", vec3.z); | |
| 172 | + value->setPrototype(prototype); | |
| 173 | + return value; | |
| 174 | +} | |
| 175 | + | |
| 176 | +void vec3FromScriptValue(const ScriptValuePointer& object, glm::vec3& vec3) { | |
| 177 | + if (object->isNumber()) { | |
| 178 | + vec3 = glm::vec3(object->toVariant().toFloat()); | |
| 179 | + } else if (object->isString()) { | |
| 180 | + QColor qColor(object->toString()); | |
| 181 | + if (qColor.isValid()) { | |
| 182 | + vec3.x = qColor.red(); | |
| 183 | + vec3.y = qColor.green(); | |
| 184 | + vec3.z = qColor.blue(); | |
| 185 | + } | |
| 186 | + } else if (object->isArray()) { | |
| 187 | + QVariantList list = object->toVariant().toList(); | |
| 188 | + if (list.length() == 3) { | |
| 189 | + vec3.x = list[0].toFloat(); | |
| 190 | + vec3.y = list[1].toFloat(); | |
| 191 | + vec3.z = list[2].toFloat(); | |
| 192 | + } | |
| 193 | + } else { | |
| 194 | + ScriptValuePointer x = object->property("x"); | |
| 195 | + if (!x->isValid()) { | |
| 196 | + x = object->property("r"); | |
| 197 | + } | |
| 198 | + if (!x->isValid()) { | |
| 199 | + x = object->property("red"); | |
| 200 | + } | |
| 201 | + | |
| 202 | + ScriptValuePointer y = object->property("y"); | |
| 203 | + if (!y->isValid()) { | |
| 204 | + y = object->property("g"); | |
| 205 | + } | |
| 206 | + if (!y->isValid()) { | |
| 207 | + y = object->property("green"); | |
| 208 | + } | |
| 209 | + | |
| 210 | + ScriptValuePointer z = object->property("z"); | |
| 211 | + if (!z->isValid()) { | |
| 212 | + z = object->property("b"); | |
| 213 | + } | |
| 214 | + if (!z->isValid()) { | |
| 215 | + z = object->property("blue"); | |
| 216 | + } | |
| 217 | + | |
| 218 | + vec3.x = x->toVariant().toFloat(); | |
| 219 | + vec3.y = y->toVariant().toFloat(); | |
| 220 | + vec3.z = z->toVariant().toFloat(); | |
| 221 | + } | |
| 222 | +} | |
| 223 | + | |
| 224 | +ScriptValuePointer u8vec3ToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3) { | |
| 225 | + auto prototype = engine->globalObject()->property("__hifi_u8vec3__"); | |
| 226 | + if (!prototype->property("defined")->toBool()) { | |
| 227 | + prototype = engine->evaluate( | |
| 228 | + "__hifi_u8vec3__ = Object.defineProperties({}, { " | |
| 229 | + "defined: { value: true }," | |
| 230 | + "0: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 231 | + "1: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 232 | + "2: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }," | |
| 233 | + "r: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 234 | + "g: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 235 | + "b: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }," | |
| 236 | + "red: { set: function(nv) { return this.x = nv; }, get: function() { return this.x; } }," | |
| 237 | + "green: { set: function(nv) { return this.y = nv; }, get: function() { return this.y; } }," | |
| 238 | + "blue: { set: function(nv) { return this.z = nv; }, get: function() { return this.z; } }" | |
| 239 | + "})"); | |
| 240 | + } | |
| 241 | + ScriptValuePointer value = engine->newObject(); | |
| 242 | + value->setProperty("x", vec3.x); | |
| 243 | + value->setProperty("y", vec3.y); | |
| 244 | + value->setProperty("z", vec3.z); | |
| 245 | + value->setPrototype(prototype); | |
| 246 | + return value; | |
| 247 | +} | |
| 248 | + | |
| 249 | +ScriptValuePointer u8vec3ColorToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3) { | |
| 250 | + auto prototype = engine->globalObject()->property("__hifi_u8vec3_color__"); | |
| 251 | + if (!prototype->property("defined")->toBool()) { | |
| 252 | + prototype = engine->evaluate( | |
| 253 | + "__hifi_u8vec3_color__ = Object.defineProperties({}, { " | |
| 254 | + "defined: { value: true }," | |
| 255 | + "0: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 256 | + "1: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 257 | + "2: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }," | |
| 258 | + "r: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 259 | + "g: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 260 | + "b: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }," | |
| 261 | + "x: { set: function(nv) { return this.red = nv; }, get: function() { return this.red; } }," | |
| 262 | + "y: { set: function(nv) { return this.green = nv; }, get: function() { return this.green; } }," | |
| 263 | + "z: { set: function(nv) { return this.blue = nv; }, get: function() { return this.blue; } }" | |
| 264 | + "})"); | |
| 265 | + } | |
| 266 | + ScriptValuePointer value = engine->newObject(); | |
| 267 | + value->setProperty("red", vec3.x); | |
| 268 | + value->setProperty("green", vec3.y); | |
| 269 | + value->setProperty("blue", vec3.z); | |
| 270 | + value->setPrototype(prototype); | |
| 271 | + return value; | |
| 272 | +} | |
| 273 | + | |
| 274 | +void u8vec3FromScriptValue(const ScriptValuePointer& object, glm::u8vec3& vec3) { | |
| 275 | + if (object->isNumber()) { | |
| 276 | + vec3 = glm::vec3(object->toVariant().toUInt()); | |
| 277 | + } else if (object->isString()) { | |
| 278 | + QColor qColor(object->toString()); | |
| 279 | + if (qColor.isValid()) { | |
| 280 | + vec3.x = (uint8_t)qColor.red(); | |
| 281 | + vec3.y = (uint8_t)qColor.green(); | |
| 282 | + vec3.z = (uint8_t)qColor.blue(); | |
| 283 | + } | |
| 284 | + } else if (object->isArray()) { | |
| 285 | + QVariantList list = object->toVariant().toList(); | |
| 286 | + if (list.length() == 3) { | |
| 287 | + vec3.x = list[0].toUInt(); | |
| 288 | + vec3.y = list[1].toUInt(); | |
| 289 | + vec3.z = list[2].toUInt(); | |
| 290 | + } | |
| 291 | + } else { | |
| 292 | + ScriptValuePointer x = object->property("x"); | |
| 293 | + if (!x->isValid()) { | |
| 294 | + x = object->property("r"); | |
| 295 | + } | |
| 296 | + if (!x->isValid()) { | |
| 297 | + x = object->property("red"); | |
| 298 | + } | |
| 299 | + | |
| 300 | + ScriptValuePointer y = object->property("y"); | |
| 301 | + if (!y->isValid()) { | |
| 302 | + y = object->property("g"); | |
| 303 | + } | |
| 304 | + if (!y->isValid()) { | |
| 305 | + y = object->property("green"); | |
| 306 | + } | |
| 307 | + | |
| 308 | + ScriptValuePointer z = object->property("z"); | |
| 309 | + if (!z->isValid()) { | |
| 310 | + z = object->property("b"); | |
| 311 | + } | |
| 312 | + if (!z->isValid()) { | |
| 313 | + z = object->property("blue"); | |
| 314 | + } | |
| 315 | + | |
| 316 | + vec3.x = x->toVariant().toUInt(); | |
| 317 | + vec3.y = y->toVariant().toUInt(); | |
| 318 | + vec3.z = z->toVariant().toUInt(); | |
| 319 | + } | |
| 320 | +} | |
| 321 | + | |
| 322 | +ScriptValuePointer vec4toScriptValue(ScriptEngine* engine, const glm::vec4& vec4) { | |
| 323 | + ScriptValuePointer obj = engine->newObject(); | |
| 324 | + obj->setProperty("x", vec4.x); | |
| 325 | + obj->setProperty("y", vec4.y); | |
| 326 | + obj->setProperty("z", vec4.z); | |
| 327 | + obj->setProperty("w", vec4.w); | |
| 328 | + return obj; | |
| 329 | +} | |
| 330 | + | |
| 331 | +void vec4FromScriptValue(const ScriptValuePointer& object, glm::vec4& vec4) { | |
| 332 | + vec4.x = object->property("x")->toVariant().toFloat(); | |
| 333 | + vec4.y = object->property("y")->toVariant().toFloat(); | |
| 334 | + vec4.z = object->property("z")->toVariant().toFloat(); | |
| 335 | + vec4.w = object->property("w")->toVariant().toFloat(); | |
| 336 | +} | |
| 337 | + | |
| 338 | +ScriptValuePointer mat4toScriptValue(ScriptEngine* engine, const glm::mat4& mat4) { | |
| 339 | + ScriptValuePointer obj = engine->newObject(); | |
| 340 | + obj->setProperty("r0c0", mat4[0][0]); | |
| 341 | + obj->setProperty("r1c0", mat4[0][1]); | |
| 342 | + obj->setProperty("r2c0", mat4[0][2]); | |
| 343 | + obj->setProperty("r3c0", mat4[0][3]); | |
| 344 | + obj->setProperty("r0c1", mat4[1][0]); | |
| 345 | + obj->setProperty("r1c1", mat4[1][1]); | |
| 346 | + obj->setProperty("r2c1", mat4[1][2]); | |
| 347 | + obj->setProperty("r3c1", mat4[1][3]); | |
| 348 | + obj->setProperty("r0c2", mat4[2][0]); | |
| 349 | + obj->setProperty("r1c2", mat4[2][1]); | |
| 350 | + obj->setProperty("r2c2", mat4[2][2]); | |
| 351 | + obj->setProperty("r3c2", mat4[2][3]); | |
| 352 | + obj->setProperty("r0c3", mat4[3][0]); | |
| 353 | + obj->setProperty("r1c3", mat4[3][1]); | |
| 354 | + obj->setProperty("r2c3", mat4[3][2]); | |
| 355 | + obj->setProperty("r3c3", mat4[3][3]); | |
| 356 | + return obj; | |
| 357 | +} | |
| 358 | + | |
| 359 | +void mat4FromScriptValue(const ScriptValuePointer& object, glm::mat4& mat4) { | |
| 360 | + mat4[0][0] = object->property("r0c0")->toVariant().toFloat(); | |
| 361 | + mat4[0][1] = object->property("r1c0")->toVariant().toFloat(); | |
| 362 | + mat4[0][2] = object->property("r2c0")->toVariant().toFloat(); | |
| 363 | + mat4[0][3] = object->property("r3c0")->toVariant().toFloat(); | |
| 364 | + mat4[1][0] = object->property("r0c1")->toVariant().toFloat(); | |
| 365 | + mat4[1][1] = object->property("r1c1")->toVariant().toFloat(); | |
| 366 | + mat4[1][2] = object->property("r2c1")->toVariant().toFloat(); | |
| 367 | + mat4[1][3] = object->property("r3c1")->toVariant().toFloat(); | |
| 368 | + mat4[2][0] = object->property("r0c2")->toVariant().toFloat(); | |
| 369 | + mat4[2][1] = object->property("r1c2")->toVariant().toFloat(); | |
| 370 | + mat4[2][2] = object->property("r2c2")->toVariant().toFloat(); | |
| 371 | + mat4[2][3] = object->property("r3c2")->toVariant().toFloat(); | |
| 372 | + mat4[3][0] = object->property("r0c3")->toVariant().toFloat(); | |
| 373 | + mat4[3][1] = object->property("r1c3")->toVariant().toFloat(); | |
| 374 | + mat4[3][2] = object->property("r2c3")->toVariant().toFloat(); | |
| 375 | + mat4[3][3] = object->property("r3c3")->toVariant().toFloat(); | |
| 376 | +} | |
| 377 | + | |
| 378 | +ScriptValuePointer qVectorVec3ColorToScriptValue(ScriptEngine* engine, const QVector<glm::vec3>& vector) { | |
| 379 | + ScriptValuePointer array = engine->newArray(); | |
| 380 | + for (int i = 0; i < vector.size(); i++) { | |
| 381 | + array->setProperty(i, vec3ColorToScriptValue(engine, vector.at(i))); | |
| 382 | + } | |
| 383 | + return array; | |
| 384 | +} | |
| 385 | + | |
| 386 | +ScriptValuePointer qVectorVec3ToScriptValue(ScriptEngine* engine, const QVector<glm::vec3>& vector) { | |
| 387 | + ScriptValuePointer array = engine->newArray(); | |
| 388 | + for (int i = 0; i < vector.size(); i++) { | |
| 389 | + array->setProperty(i, vec3ToScriptValue(engine, vector.at(i))); | |
| 390 | + } | |
| 391 | + return array; | |
| 392 | +} | |
| 393 | + | |
| 394 | +QVector<glm::vec3> qVectorVec3FromScriptValue(const ScriptValuePointer& array) { | |
| 395 | + QVector<glm::vec3> newVector; | |
| 396 | + int length = array->property("length")->toInteger(); | |
| 397 | + | |
| 398 | + for (int i = 0; i < length; i++) { | |
| 399 | + glm::vec3 newVec3 = glm::vec3(); | |
| 400 | + vec3FromScriptValue(array->property(i), newVec3); | |
| 401 | + newVector << newVec3; | |
| 402 | + } | |
| 403 | + return newVector; | |
| 404 | +} | |
| 405 | + | |
| 406 | +void qVectorVec3FromScriptValue(const ScriptValuePointer& array, QVector<glm::vec3>& vector) { | |
| 407 | + int length = array->property("length")->toInteger(); | |
| 408 | + | |
| 409 | + for (int i = 0; i < length; i++) { | |
| 410 | + glm::vec3 newVec3 = glm::vec3(); | |
| 411 | + vec3FromScriptValue(array->property(i), newVec3); | |
| 412 | + vector << newVec3; | |
| 413 | + } | |
| 414 | +} | |
| 415 | + | |
| 416 | +ScriptValuePointer quatToScriptValue(ScriptEngine* engine, const glm::quat& quat) { | |
| 417 | + ScriptValuePointer obj = engine->newObject(); | |
| 418 | + if (quat.x != quat.x || quat.y != quat.y || quat.z != quat.z || quat.w != quat.w) { | |
| 419 | + // if quat contains a NaN don't try to convert it | |
| 420 | + return obj; | |
| 421 | + } | |
| 422 | + obj->setProperty("x", quat.x); | |
| 423 | + obj->setProperty("y", quat.y); | |
| 424 | + obj->setProperty("z", quat.z); | |
| 425 | + obj->setProperty("w", quat.w); | |
| 426 | + return obj; | |
| 427 | +} | |
| 428 | + | |
| 429 | +void quatFromScriptValue(const ScriptValuePointer& object, glm::quat& quat) { | |
| 430 | + quat.x = object->property("x")->toVariant().toFloat(); | |
| 431 | + quat.y = object->property("y")->toVariant().toFloat(); | |
| 432 | + quat.z = object->property("z")->toVariant().toFloat(); | |
| 433 | + quat.w = object->property("w")->toVariant().toFloat(); | |
| 434 | + | |
| 435 | + // enforce normalized quaternion | |
| 436 | + float length = glm::length(quat); | |
| 437 | + if (length > FLT_EPSILON) { | |
| 438 | + quat /= length; | |
| 439 | + } else { | |
| 440 | + quat = glm::quat(); | |
| 441 | + } | |
| 442 | +} | |
| 443 | + | |
| 444 | +ScriptValuePointer qVectorQuatToScriptValue(ScriptEngine* engine, const QVector<glm::quat>& vector) { | |
| 445 | + ScriptValuePointer array = engine->newArray(); | |
| 446 | + for (int i = 0; i < vector.size(); i++) { | |
| 447 | + array->setProperty(i, quatToScriptValue(engine, vector.at(i))); | |
| 448 | + } | |
| 449 | + return array; | |
| 450 | +} | |
| 451 | + | |
| 452 | +ScriptValuePointer qVectorBoolToScriptValue(ScriptEngine* engine, const QVector<bool>& vector) { | |
| 453 | + ScriptValuePointer array = engine->newArray(); | |
| 454 | + for (int i = 0; i < vector.size(); i++) { | |
| 455 | + array->setProperty(i, vector.at(i)); | |
| 456 | + } | |
| 457 | + return array; | |
| 458 | +} | |
| 459 | + | |
| 460 | +QVector<float> qVectorFloatFromScriptValue(const ScriptValuePointer& array) { | |
| 461 | + if (!array->isArray()) { | |
| 462 | + return QVector<float>(); | |
| 463 | + } | |
| 464 | + QVector<float> newVector; | |
| 465 | + int length = array->property("length")->toInteger(); | |
| 466 | + newVector.reserve(length); | |
| 467 | + for (int i = 0; i < length; i++) { | |
| 468 | + if (array->property(i)->isNumber()) { | |
| 469 | + newVector << array->property(i)->toNumber(); | |
| 470 | + } | |
| 471 | + } | |
| 472 | + | |
| 473 | + return newVector; | |
| 474 | +} | |
| 475 | + | |
| 476 | +ScriptValuePointer qVectorQUuidToScriptValue(ScriptEngine* engine, const QVector<QUuid>& vector) { | |
| 477 | + ScriptValuePointer array = engine->newArray(); | |
| 478 | + for (int i = 0; i < vector.size(); i++) { | |
| 479 | + array->setProperty(i, quuidToScriptValue(engine, vector.at(i))); | |
| 480 | + } | |
| 481 | + return array; | |
| 482 | +} | |
| 483 | + | |
| 484 | +void qVectorQUuidFromScriptValue(const ScriptValuePointer& array, QVector<QUuid>& vector) { | |
| 485 | + int length = array->property("length")->toInteger(); | |
| 486 | + | |
| 487 | + for (int i = 0; i < length; i++) { | |
| 488 | + vector << array->property(i)->toVariant().toUuid(); | |
| 489 | + } | |
| 490 | +} | |
| 491 | + | |
| 492 | +QVector<QUuid> qVectorQUuidFromScriptValue(const ScriptValuePointer& array) { | |
| 493 | + if (!array->isArray()) { | |
| 494 | + return QVector<QUuid>(); | |
| 495 | + } | |
| 496 | + QVector<QUuid> newVector; | |
| 497 | + int length = array->property("length")->toInteger(); | |
| 498 | + newVector.reserve(length); | |
| 499 | + for (int i = 0; i < length; i++) { | |
| 500 | + QString uuidAsString = array->property(i)->toString(); | |
| 501 | + QUuid fromString(uuidAsString); | |
| 502 | + newVector << fromString; | |
| 503 | + } | |
| 504 | + return newVector; | |
| 505 | +} | |
| 506 | + | |
| 507 | +ScriptValuePointer qVectorFloatToScriptValue(ScriptEngine* engine, const QVector<float>& vector) { | |
| 508 | + ScriptValuePointer array = engine->newArray(); | |
| 509 | + for (int i = 0; i < vector.size(); i++) { | |
| 510 | + float num = vector.at(i); | |
| 511 | + array->setProperty(i, engine->newValue(num)); | |
| 512 | + } | |
| 513 | + return array; | |
| 514 | +} | |
| 515 | + | |
| 516 | +ScriptValuePointer qVectorIntToScriptValue(ScriptEngine* engine, const QVector<uint32_t>& vector) { | |
| 517 | + ScriptValuePointer array = engine->newArray(); | |
| 518 | + for (int i = 0; i < vector.size(); i++) { | |
| 519 | + int num = vector.at(i); | |
| 520 | + array->setProperty(i, engine->newValue(num)); | |
| 521 | + } | |
| 522 | + return array; | |
| 523 | +} | |
| 524 | + | |
| 525 | +void qVectorFloatFromScriptValue(const ScriptValuePointer& array, QVector<float>& vector) { | |
| 526 | + int length = array->property("length")->toInteger(); | |
| 527 | + | |
| 528 | + for (int i = 0; i < length; i++) { | |
| 529 | + vector << array->property(i)->toVariant().toFloat(); | |
| 530 | + } | |
| 531 | +} | |
| 532 | + | |
| 533 | +void qVectorIntFromScriptValue(const ScriptValuePointer& array, QVector<uint32_t>& vector) { | |
| 534 | + int length = array->property("length")->toInteger(); | |
| 535 | + | |
| 536 | + for (int i = 0; i < length; i++) { | |
| 537 | + vector << array->property(i)->toVariant().toInt(); | |
| 538 | + } | |
| 539 | +} | |
| 540 | + | |
| 541 | +QVector<glm::quat> qVectorQuatFromScriptValue(const ScriptValuePointer& array) { | |
| 542 | + QVector<glm::quat> newVector; | |
| 543 | + int length = array->property("length")->toInteger(); | |
| 544 | + | |
| 545 | + for (int i = 0; i < length; i++) { | |
| 546 | + glm::quat newQuat = glm::quat(); | |
| 547 | + quatFromScriptValue(array->property(i), newQuat); | |
| 548 | + newVector << newQuat; | |
| 549 | + } | |
| 550 | + return newVector; | |
| 551 | +} | |
| 552 | + | |
| 553 | +void qVectorQuatFromScriptValue(const ScriptValuePointer& array, QVector<glm::quat>& vector) { | |
| 554 | + int length = array->property("length")->toInteger(); | |
| 555 | + | |
| 556 | + for (int i = 0; i < length; i++) { | |
| 557 | + glm::quat newQuat = glm::quat(); | |
| 558 | + quatFromScriptValue(array->property(i), newQuat); | |
| 559 | + vector << newQuat; | |
| 560 | + } | |
| 561 | +} | |
| 562 | + | |
| 563 | +QVector<bool> qVectorBoolFromScriptValue(const ScriptValuePointer& array) { | |
| 564 | + QVector<bool> newVector; | |
| 565 | + int length = array->property("length")->toInteger(); | |
| 566 | + | |
| 567 | + for (int i = 0; i < length; i++) { | |
| 568 | + newVector << array->property(i)->toBool(); | |
| 569 | + } | |
| 570 | + return newVector; | |
| 571 | +} | |
| 572 | + | |
| 573 | +void qVectorBoolFromScriptValue(const ScriptValuePointer& array, QVector<bool>& vector) { | |
| 574 | + int length = array->property("length")->toInteger(); | |
| 575 | + | |
| 576 | + for (int i = 0; i < length; i++) { | |
| 577 | + vector << array->property(i)->toBool(); | |
| 578 | + } | |
| 579 | +} | |
| 580 | + | |
| 581 | +ScriptValuePointer qRectToScriptValue(ScriptEngine* engine, const QRect& rect) { | |
| 582 | + ScriptValuePointer obj = engine->newObject(); | |
| 583 | + obj->setProperty("x", rect.x()); | |
| 584 | + obj->setProperty("y", rect.y()); | |
| 585 | + obj->setProperty("width", rect.width()); | |
| 586 | + obj->setProperty("height", rect.height()); | |
| 587 | + return obj; | |
| 588 | +} | |
| 589 | + | |
| 590 | +void qRectFromScriptValue(const ScriptValuePointer& object, QRect& rect) { | |
| 591 | + rect.setX(object->property("x")->toVariant().toInt()); | |
| 592 | + rect.setY(object->property("y")->toVariant().toInt()); | |
| 593 | + rect.setWidth(object->property("width")->toVariant().toInt()); | |
| 594 | + rect.setHeight(object->property("height")->toVariant().toInt()); | |
| 595 | +} | |
| 596 | + | |
| 597 | +ScriptValuePointer qRectFToScriptValue(ScriptEngine* engine, const QRectF& rect) { | |
| 598 | + ScriptValuePointer obj = engine->newObject(); | |
| 599 | + obj->setProperty("x", rect.x()); | |
| 600 | + obj->setProperty("y", rect.y()); | |
| 601 | + obj->setProperty("width", rect.width()); | |
| 602 | + obj->setProperty("height", rect.height()); | |
| 603 | + return obj; | |
| 604 | +} | |
| 605 | + | |
| 606 | +void qRectFFromScriptValue(const ScriptValuePointer& object, QRectF& rect) { | |
| 607 | + rect.setX(object->property("x")->toVariant().toFloat()); | |
| 608 | + rect.setY(object->property("y")->toVariant().toFloat()); | |
| 609 | + rect.setWidth(object->property("width")->toVariant().toFloat()); | |
| 610 | + rect.setHeight(object->property("height")->toVariant().toFloat()); | |
| 611 | +} | |
| 612 | + | |
| 613 | +ScriptValuePointer qColorToScriptValue(ScriptEngine* engine, const QColor& color) { | |
| 614 | + ScriptValuePointer object = engine->newObject(); | |
| 615 | + object->setProperty("red", color.red()); | |
| 616 | + object->setProperty("green", color.green()); | |
| 617 | + object->setProperty("blue", color.blue()); | |
| 618 | + object->setProperty("alpha", color.alpha()); | |
| 619 | + return object; | |
| 620 | +} | |
| 621 | + | |
| 622 | +/**jsdoc | |
| 623 | + * An axis-aligned cube, defined as the bottom right near (minimum axes values) corner of the cube plus the dimension of its | |
| 624 | + * sides. | |
| 625 | + * @typedef {object} AACube | |
| 626 | + * @property {number} x - X coordinate of the brn corner of the cube. | |
| 627 | + * @property {number} y - Y coordinate of the brn corner of the cube. | |
| 628 | + * @property {number} z - Z coordinate of the brn corner of the cube. | |
| 629 | + * @property {number} scale - The dimensions of each side of the cube. | |
| 630 | + */ | |
| 631 | +ScriptValuePointer aaCubeToScriptValue(ScriptEngine* engine, const AACube& aaCube) { | |
| 632 | + ScriptValuePointer obj = engine->newObject(); | |
| 633 | + const glm::vec3& corner = aaCube.getCorner(); | |
| 634 | + obj->setProperty("x", corner.x); | |
| 635 | + obj->setProperty("y", corner.y); | |
| 636 | + obj->setProperty("z", corner.z); | |
| 637 | + obj->setProperty("scale", aaCube.getScale()); | |
| 638 | + return obj; | |
| 639 | +} | |
| 640 | + | |
| 641 | +void aaCubeFromScriptValue(const ScriptValuePointer& object, AACube& aaCube) { | |
| 642 | + glm::vec3 corner; | |
| 643 | + corner.x = object->property("x")->toVariant().toFloat(); | |
| 644 | + corner.y = object->property("y")->toVariant().toFloat(); | |
| 645 | + corner.z = object->property("z")->toVariant().toFloat(); | |
| 646 | + float scale = object->property("scale")->toVariant().toFloat(); | |
| 647 | + | |
| 648 | + aaCube.setBox(corner, scale); | |
| 649 | +} | |
| 650 | + | |
| 651 | +void qColorFromScriptValue(const ScriptValuePointer& object, QColor& color) { | |
| 652 | + if (object->isNumber()) { | |
| 653 | + color.setRgb(object->toUInt32()); | |
| 654 | + | |
| 655 | + } else if (object->isString()) { | |
| 656 | + color.setNamedColor(object->toString()); | |
| 657 | + | |
| 658 | + } else { | |
| 659 | + ScriptValuePointer alphaValue = object->property("alpha"); | |
| 660 | + color.setRgb(object->property("red")->toInt32(), object->property("green")->toInt32(), object->property("blue")->toInt32(), | |
| 661 | + alphaValue->isNumber() ? alphaValue->toInt32() : 255); | |
| 662 | + } | |
| 663 | +} | |
| 664 | + | |
| 665 | +ScriptValuePointer qURLToScriptValue(ScriptEngine* engine, const QUrl& url) { | |
| 666 | + return engine->newValue(url.toString()); | |
| 667 | +} | |
| 668 | + | |
| 669 | +void qURLFromScriptValue(const ScriptValuePointer& object, QUrl& url) { | |
| 670 | + url = object->toString(); | |
| 671 | +} | |
| 672 | + | |
| 673 | +ScriptValuePointer pickRayToScriptValue(ScriptEngine* engine, const PickRay& pickRay) { | |
| 674 | + ScriptValuePointer obj = engine->newObject(); | |
| 675 | + ScriptValuePointer origin = vec3ToScriptValue(engine, pickRay.origin); | |
| 676 | + obj->setProperty("origin", origin); | |
| 677 | + ScriptValuePointer direction = vec3ToScriptValue(engine, pickRay.direction); | |
| 678 | + obj->setProperty("direction", direction); | |
| 679 | + return obj; | |
| 680 | +} | |
| 681 | + | |
| 682 | +void pickRayFromScriptValue(const ScriptValuePointer& object, PickRay& pickRay) { | |
| 683 | + ScriptValuePointer originValue = object->property("origin"); | |
| 684 | + if (originValue->isValid()) { | |
| 685 | + auto x = originValue->property("x"); | |
| 686 | + auto y = originValue->property("y"); | |
| 687 | + auto z = originValue->property("z"); | |
| 688 | + if (x->isValid() && y->isValid() && z->isValid()) { | |
| 689 | + pickRay.origin.x = x->toVariant().toFloat(); | |
| 690 | + pickRay.origin.y = y->toVariant().toFloat(); | |
| 691 | + pickRay.origin.z = z->toVariant().toFloat(); | |
| 692 | + } | |
| 693 | + } | |
| 694 | + ScriptValuePointer directionValue = object->property("direction"); | |
| 695 | + if (directionValue->isValid()) { | |
| 696 | + auto x = directionValue->property("x"); | |
| 697 | + auto y = directionValue->property("y"); | |
| 698 | + auto z = directionValue->property("z"); | |
| 699 | + if (x->isValid() && y->isValid() && z->isValid()) { | |
| 700 | + pickRay.direction.x = x->toVariant().toFloat(); | |
| 701 | + pickRay.direction.y = y->toVariant().toFloat(); | |
| 702 | + pickRay.direction.z = z->toVariant().toFloat(); | |
| 703 | + } | |
| 704 | + } | |
| 705 | +} | |
| 706 | + | |
| 707 | +/**jsdoc | |
| 708 | + * Details of a collision between avatars and entities. | |
| 709 | + * @typedef {object} Collision | |
| 710 | + * @property {ContactEventType} type - The contact type of the collision event. | |
| 711 | + * @property {Uuid} idA - The ID of one of the avatars or entities in the collision. | |
| 712 | + * @property {Uuid} idB - The ID of the other of the avatars or entities in the collision. | |
| 713 | + * @property {Vec3} penetration - The amount of penetration between the two items. | |
| 714 | + * @property {Vec3} contactPoint - The point of contact. | |
| 715 | + * @property {Vec3} velocityChange - The change in relative velocity of the two items, in m/s. | |
| 716 | + */ | |
| 717 | +ScriptValuePointer collisionToScriptValue(ScriptEngine* engine, const Collision& collision) { | |
| 718 | + ScriptValuePointer obj = engine->newObject(); | |
| 719 | + obj->setProperty("type", collision.type); | |
| 720 | + obj->setProperty("idA", quuidToScriptValue(engine, collision.idA)); | |
| 721 | + obj->setProperty("idB", quuidToScriptValue(engine, collision.idB)); | |
| 722 | + obj->setProperty("penetration", vec3ToScriptValue(engine, collision.penetration)); | |
| 723 | + obj->setProperty("contactPoint", vec3ToScriptValue(engine, collision.contactPoint)); | |
| 724 | + obj->setProperty("velocityChange", vec3ToScriptValue(engine, collision.velocityChange)); | |
| 725 | + return obj; | |
| 726 | +} | |
| 727 | + | |
| 728 | +void collisionFromScriptValue(const ScriptValuePointer& object, Collision& collision) { | |
| 729 | + // TODO: implement this when we know what it means to accept collision events from JS | |
| 730 | +} | |
| 731 | + | |
| 732 | +ScriptValuePointer quuidToScriptValue(ScriptEngine* engine, const QUuid& uuid) { | |
| 733 | + if (uuid.isNull()) { | |
| 734 | + return engine->nullValue(); | |
| 735 | + } | |
| 736 | + ScriptValuePointer obj(engine->newValue(uuid.toString())); | |
| 737 | + return obj; | |
| 738 | +} | |
| 739 | + | |
| 740 | +void quuidFromScriptValue(const ScriptValuePointer& object, QUuid& uuid) { | |
| 741 | + if (object.isNull()) { | |
| 742 | + uuid = QUuid(); | |
| 743 | + return; | |
| 744 | + } | |
| 745 | + QString uuidAsString = object->toVariant().toString(); | |
| 746 | + QUuid fromString(uuidAsString); | |
| 747 | + uuid = fromString; | |
| 748 | +} | |
| 749 | + | |
| 750 | +/**jsdoc | |
| 751 | + * A 2D size value. | |
| 752 | + * @typedef {object} Size | |
| 753 | + * @property {number} height - The height value. | |
| 754 | + * @property {number} width - The width value. | |
| 755 | + */ | |
| 756 | +ScriptValuePointer qSizeFToScriptValue(ScriptEngine* engine, const QSizeF& qSizeF) { | |
| 757 | + ScriptValuePointer obj = engine->newObject(); | |
| 758 | + obj->setProperty("width", qSizeF.width()); | |
| 759 | + obj->setProperty("height", qSizeF.height()); | |
| 760 | + return obj; | |
| 761 | +} | |
| 762 | + | |
| 763 | +void qSizeFFromScriptValue(const ScriptValuePointer& object, QSizeF& qSizeF) { | |
| 764 | + qSizeF.setWidth(object->property("width")->toVariant().toFloat()); | |
| 765 | + qSizeF.setHeight(object->property("height")->toVariant().toFloat()); | |
| 766 | +} | |
| 767 | + | |
| 768 | +/**jsdoc | |
| 769 | + * The details of an animation that is playing. | |
| 770 | + * @typedef {object} Avatar.AnimationDetails | |
| 771 | + * @property {string} role - <em>Not used.</em> | |
| 772 | + * @property {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format but only need to | |
| 773 | + * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs | |
| 774 | + * respectively). | |
| 775 | + * <p><strong>Warning:</strong> glTF animations currently do not always animate correctly.</p> | |
| 776 | + * @property {number} fps - The frames per second(FPS) rate for the animation playback. 30 FPS is normal speed. | |
| 777 | + * @property {number} priority - <em>Not used.</em> | |
| 778 | + * @property {boolean} loop - <code>true</code> if the animation should loop, <code>false</code> if it shouldn't. | |
| 779 | + * @property {boolean} hold - <em>Not used.</em> | |
| 780 | + * @property {number} firstFrame - The frame the animation should start at. | |
| 781 | + * @property {number} lastFrame - The frame the animation should stop at. | |
| 782 | + * @property {boolean} running - <em>Not used.</em> | |
| 783 | + * @property {number} currentFrame - The current frame being played. | |
| 784 | + * @property {boolean} startAutomatically - <em>Not used.</em> | |
| 785 | + * @property {boolean} allowTranslation - <em>Not used.</em> | |
| 786 | + */ | |
| 787 | +ScriptValuePointer animationDetailsToScriptValue(ScriptEngine* engine, const AnimationDetails& details) { | |
| 788 | + ScriptValuePointer obj = engine->newObject(); | |
| 789 | + obj->setProperty("role", details.role); | |
| 790 | + obj->setProperty("url", details.url.toString()); | |
| 791 | + obj->setProperty("fps", details.fps); | |
| 792 | + obj->setProperty("priority", details.priority); | |
| 793 | + obj->setProperty("loop", details.loop); | |
| 794 | + obj->setProperty("hold", details.hold); | |
| 795 | + obj->setProperty("startAutomatically", details.startAutomatically); | |
| 796 | + obj->setProperty("firstFrame", details.firstFrame); | |
| 797 | + obj->setProperty("lastFrame", details.lastFrame); | |
| 798 | + obj->setProperty("running", details.running); | |
| 799 | + obj->setProperty("currentFrame", details.currentFrame); | |
| 800 | + obj->setProperty("allowTranslation", details.allowTranslation); | |
| 801 | + return obj; | |
| 802 | +} | |
| 803 | + | |
| 804 | +void animationDetailsFromScriptValue(const ScriptValuePointer& object, AnimationDetails& details) { | |
| 805 | + // nothing for now... | |
| 806 | +} | |
| 807 | + | |
| 808 | +ScriptValuePointer meshToScriptValue(ScriptEngine* engine, MeshProxy* const& in) { | |
| 809 | + return engine->newQObject(in, ScriptEngine::QtOwnership, | |
| 810 | + ScriptEngine::ExcludeDeleteLater | ScriptEngine::ExcludeChildObjects); | |
| 811 | +} | |
| 812 | + | |
| 813 | +void meshFromScriptValue(const ScriptValuePointer& value, MeshProxy*& out) { | |
| 814 | + out = qobject_cast<MeshProxy*>(value->toQObject()); | |
| 815 | +} | |
| 816 | + | |
| 817 | +ScriptValuePointer meshesToScriptValue(ScriptEngine* engine, const MeshProxyList& in) { | |
| 818 | + // ScriptValueList result; | |
| 819 | + ScriptValuePointer result = engine->newArray(); | |
| 820 | + int i = 0; | |
| 821 | + foreach (MeshProxy* const meshProxy, in) { result->setProperty(i++, meshToScriptValue(engine, meshProxy)); } | |
| 822 | + return result; | |
| 823 | +} | |
| 824 | + | |
| 825 | +void meshesFromScriptValue(const ScriptValuePointer& value, MeshProxyList& out) { | |
| 826 | + ScriptValueIteratorPointer itr(value->newIterator()); | |
| 827 | + | |
| 828 | + qDebug() << "in meshesFromScriptValue, value.length =" << value->property("length")->toInt32(); | |
| 829 | + | |
| 830 | + while (itr->hasNext()) { | |
| 831 | + itr->next(); | |
| 832 | + MeshProxy* meshProxy = scriptvalue_cast<MeshProxyList::value_type>(itr->value()); | |
| 833 | + if (meshProxy) { | |
| 834 | + out.append(meshProxy); | |
| 835 | + } else { | |
| 836 | + qDebug() << "null meshProxy"; | |
| 837 | + } | |
| 838 | + } | |
| 839 | +} | |
| 840 | + | |
| 841 | +/**jsdoc | |
| 842 | + * A triangle in a mesh. | |
| 843 | + * @typedef {object} MeshFace | |
| 844 | + * @property {number[]} vertices - The indexes of the three vertices that make up the face. | |
| 845 | + */ | |
| 846 | +ScriptValuePointer meshFaceToScriptValue(ScriptEngine* engine, const MeshFace& meshFace) { | |
| 847 | + ScriptValuePointer obj = engine->newObject(); | |
| 848 | + obj->setProperty("vertices", qVectorIntToScriptValue(engine, meshFace.vertexIndices)); | |
| 849 | + return obj; | |
| 850 | +} | |
| 851 | + | |
| 852 | +void meshFaceFromScriptValue(const ScriptValuePointer& object, MeshFace& meshFaceResult) { | |
| 853 | + qVectorIntFromScriptValue(object->property("vertices"), meshFaceResult.vertexIndices); | |
| 854 | +} | |
| 855 | + | |
| 856 | +ScriptValuePointer qVectorMeshFaceToScriptValue(ScriptEngine* engine, const QVector<MeshFace>& vector) { | |
| 857 | + ScriptValuePointer array = engine->newArray(); | |
| 858 | + for (int i = 0; i < vector.size(); i++) { | |
| 859 | + array->setProperty(i, meshFaceToScriptValue(engine, vector.at(i))); | |
| 860 | + } | |
| 861 | + return array; | |
| 862 | +} | |
| 863 | + | |
| 864 | +void qVectorMeshFaceFromScriptValue(const ScriptValuePointer& array, QVector<MeshFace>& result) { | |
| 865 | + int length = array->property("length")->toInteger(); | |
| 866 | + result.clear(); | |
| 867 | + | |
| 868 | + for (int i = 0; i < length; i++) { | |
| 869 | + MeshFace meshFace = MeshFace(); | |
| 870 | + meshFaceFromScriptValue(array->property(i), meshFace); | |
| 871 | + result << meshFace; | |
| 872 | + } | |
| 873 | +} | |
| 874 | + | |
| 875 | +ScriptValuePointer stencilMaskModeToScriptValue(ScriptEngine* engine, const StencilMaskMode& stencilMode) { | |
| 876 | + return engine->newValue((int)stencilMode); | |
| 877 | +} | |
| 878 | + | |
| 879 | +void stencilMaskModeFromScriptValue(const ScriptValuePointer& object, StencilMaskMode& stencilMode) { | |
| 880 | + stencilMode = StencilMaskMode(object->toVariant().toInt()); | |
| 881 | +} | |
| 882 | + | |
| 883 | +void promiseFromScriptValue(const ScriptValuePointer& object, std::shared_ptr<MiniPromise>& promise) { | |
| 884 | + Q_ASSERT(false); | |
| 885 | +} | |
| 886 | +ScriptValuePointer promiseToScriptValue(ScriptEngine* engine, const std::shared_ptr<MiniPromise>& promise) { | |
| 887 | + return engine->newQObject(promise.get()); | |
| 888 | +} | |