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| 15 | // Welcome Aboard! | 15 | // Welcome Aboard! |
| 16 | // | 16 | // |
| 17 | 17 | ||
| 18 | #include <math.h> | ||
| 19 | #include <string.h> | ||
| 20 | #include <sstream> | ||
| 21 | #include <stdio.h> | ||
| 22 | #include <stdlib.h> | ||
| 23 | |||
| 24 | #ifdef _WIN32 | ||
| 25 | #include "Syssocket.h" | ||
| 26 | #include "Systime.h" | ||
| 27 | #else | ||
| 28 | #include <sys/time.h> | ||
| 29 | #include <arpa/inet.h> | ||
| 30 | #include <ifaddrs.h> | ||
| 31 | #endif | ||
| 32 | |||
| 33 | #include <pthread.h> | ||
| 34 | |||
| 35 | #include <glm/glm.hpp> | ||
| 36 | #include <glm/gtc/matrix_transform.hpp> | ||
| 37 | #include <glm/gtc/type_ptr.hpp> | ||
| 38 | |||
| 39 | #include "InterfaceConfig.h" | ||
| 40 | |||
| 41 | #include "Log.h" | ||
| 42 | #include "shared_Log.h" | ||
| 43 | #include "voxels_Log.h" | ||
| 44 | #include "avatars_Log.h" | ||
| 45 | |||
| 46 | #include "world.h" | ||
| 47 | #include "Util.h" | ||
| 48 | #ifndef _WIN32 | ||
| 49 | #include "Audio.h" | ||
| 50 | #endif | ||
| 51 | |||
| 52 | #include "AngleUtil.h" | ||
| 53 | #include "Stars.h" | ||
| 54 | |||
| 55 | #include "ui/ChatEntry.h" | ||
| 56 | #include "ui/MenuRow.h" | ||
| 57 | #include "ui/MenuColumn.h" | ||
| 58 | #include "ui/Menu.h" | ||
| 59 | #include "ui/TextRenderer.h" | ||
| 60 | #include "renderer/ProgramObject.h" | ||
| 61 | #include "renderer/ShaderObject.h" | ||
| 62 | |||
| 63 | #include "Application.h" | 18 | #include "Application.h" |
| 64 | #include "Camera.h" | 19 | #include "Log.h" |
| 65 | #include "Avatar.h" | ||
| 66 | #include <AgentList.h> | ||
| 67 | #include <AgentTypes.h> | ||
| 68 | #include "VoxelSystem.h" | ||
| 69 | #include "Environment.h" | ||
| 70 | #include "Oscilloscope.h" | ||
| 71 | #include "UDPSocket.h" | ||
| 72 | #include "SerialInterface.h" | ||
| 73 | #include <PacketHeaders.h> | ||
| 74 | #include <AvatarData.h> | ||
| 75 | #include <PerfStat.h> | ||
| 76 | #include <SimpleMovingAverage.h> | ||
| 77 | |||
| 78 | #include "ViewFrustum.h" | ||
| 79 | #include "HandControl.h" | ||
| 80 | #include "AvatarRenderer.h" | ||
| 81 | #include "OculusManager.h" | ||
| 82 | |||
| 83 | using namespace std; | ||
| 84 | |||
| 85 | void reshape(int width, int height); // will be defined below | ||
| 86 | void loadViewFrustum(ViewFrustum& viewFrustum); // will be defined below | ||
| 87 | |||
| 88 | glm::vec3 getGravity(glm::vec3 pos); //get the local gravity vector at this location in the universe | ||
| 89 | |||
| 90 | bool enableNetworkThread = true; | ||
| 91 | pthread_t networkReceiveThread; | ||
| 92 | bool stopNetworkReceiveThread = false; | ||
| 93 | |||
| 94 | unsigned char incomingPacket[MAX_PACKET_SIZE]; | ||
| 95 | int packetCount = 0; | ||
| 96 | int packetsPerSecond = 0; | ||
| 97 | int bytesPerSecond = 0; | ||
| 98 | int bytesCount = 0; | ||
| 99 | |||
| 100 | |||
| 101 | int screenWidth = 1200; // Window size | ||
| 102 | int screenHeight = 800; | ||
| 103 | |||
| 104 | int fullscreen = 0; | ||
| 105 | float aspectRatio = 1.0f; | ||
| 106 | |||
| 107 | // PER: Jeffrey - please move these our of main.cpp - also these not constants! | ||
| 108 | float mouseViewShiftYaw = 0.0f; | ||
| 109 | float mouseViewShiftPitch = 0.0f; | ||
| 110 | bool USING_MOUSE_VIEW_SHIFT = false; | ||
| 111 | float MOUSE_VIEW_SHIFT_RATE = 40.0f; | ||
| 112 | float MOUSE_VIEW_SHIFT_YAW_MARGIN = (float)(::screenWidth * 0.2f); | ||
| 113 | float MOUSE_VIEW_SHIFT_PITCH_MARGIN = (float)(::screenHeight * 0.2f); | ||
| 114 | float MOUSE_VIEW_SHIFT_YAW_LIMIT = 45.0; | ||
| 115 | float MOUSE_VIEW_SHIFT_PITCH_LIMIT = 30.0; | ||
| 116 | |||
| 117 | //CameraMode defaultCameraMode = CAMERA_MODE_FIRST_PERSON; | ||
| 118 | CameraMode defaultCameraMode = CAMERA_MODE_THIRD_PERSON; | ||
| 119 | |||
| 120 | bool wantColorRandomizer = true; // for addSphere and load file | ||
| 121 | |||
| 122 | Oscilloscope audioScope(256,200,true); | ||
| 123 | |||
| 124 | ViewFrustum viewFrustum; // current state of view frustum, perspective, orientation, etc. | ||
| 125 | |||
| 126 | Avatar myAvatar(true); // The rendered avatar of oneself | ||
| 127 | Camera myCamera; // My view onto the world | ||
| 128 | Camera viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode | ||
| 129 | |||
| 130 | AvatarRenderer avatarRenderer; | ||
| 131 | |||
| 132 | // Starfield information | ||
| 133 | char starFile[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt"; | ||
| 134 | char starCacheFile[] = "cachedStars.txt"; | ||
| 135 | Stars stars; | ||
| 136 | |||
| 137 | glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE); | ||
| 138 | |||
| 139 | VoxelSystem voxels; | ||
| 140 | |||
| 141 | Environment environment; | ||
| 142 | |||
| 143 | |||
| 144 | #ifndef _WIN32 | ||
| 145 | Audio audio(&audioScope, &myAvatar); | ||
| 146 | #endif | ||
| 147 | |||
| 148 | #define IDLE_SIMULATE_MSECS 16 // How often should call simulate and other stuff | ||
| 149 | // in the idle loop? (60 FPS is default) | ||
| 150 | |||
| 151 | |||
| 152 | glm::vec3 start_location(6.1f, 0, 1.4f); // Where one's own agent begins in the world | ||
| 153 | // (will be overwritten if avatar data file is found) | ||
| 154 | |||
| 155 | bool renderWarningsOn = false; // Whether to show render pipeline warnings | ||
| 156 | bool renderStatsOn = false; // Whether to show onscreen text overlay with stats | ||
| 157 | bool renderVoxels = true; // Whether to render voxels | ||
| 158 | bool renderStarsOn = true; // Whether to display the stars | ||
| 159 | bool renderAtmosphereOn = true; // Whether to display the atmosphere | ||
| 160 | bool renderAvatarsOn = true; // Whether to render avatars | ||
| 161 | bool renderFirstPersonOn = false; // Whether to render in first person | ||
| 162 | bool paintOn = false; // Whether to paint voxels as you fly around | ||
| 163 | VoxelDetail paintingVoxel; // The voxel we're painting if we're painting | ||
| 164 | unsigned char dominantColor = 0; // The dominant color of the voxel we're painting | ||
| 165 | bool perfStatsOn = false; // Do we want to display perfStats? | ||
| 166 | bool wantMonochrome = false; // ask server to send us in monochrome | ||
| 167 | bool wantResIn = false; // ask server to res in | ||
| 168 | |||
| 169 | bool logOn = true; // Whether to show on-screen log | ||
| 170 | |||
| 171 | bool wantToKillLocalVoxels = false; | ||
| 172 | |||
| 173 | int noiseOn = 0; // Whether to add random noise | ||
| 174 | float noise = 1.0; // Overall magnitude scaling for random noise levels | ||
| 175 | |||
| 176 | bool gyroLook = true; // Whether to allow the gyro data from head to move your view | ||
| 177 | |||
| 178 | int displayLevels = 0; | ||
| 179 | bool lookingInMirror = 0; // Are we currently rendering one's own head as if in mirror? | ||
| 180 | |||
| 181 | int displayHeadMouse = 1; // Display sample mouse pointer controlled by head movement | ||
| 182 | int headMouseX, headMouseY; | ||
| 183 | |||
| 184 | HandControl handControl; | ||
| 185 | |||
| 186 | int mouseX = 0; | ||
| 187 | int mouseY = 0; | ||
| 188 | |||
| 189 | // Mouse location at start of last down click | ||
| 190 | int mousePressed = 0; // true if mouse has been pressed (clear when finished) | ||
| 191 | |||
| 192 | // The current mode for mouse interaction | ||
| 193 | enum MouseMode { NO_EDIT_MODE, ADD_VOXEL_MODE, DELETE_VOXEL_MODE, COLOR_VOXEL_MODE }; | ||
| 194 | MouseMode mouseMode = NO_EDIT_MODE; | ||
| 195 | VoxelDetail mouseVoxel; // details of the voxel under the mouse cursor | ||
| 196 | float mouseVoxelScale = 1.0f / 1024.0f; // the scale for adding/removing voxels | ||
| 197 | |||
| 198 | Menu menu; // main menu | ||
| 199 | int menuOn = 1; // Whether to show onscreen menu | ||
| 200 | |||
| 201 | ChatEntry chatEntry; // chat entry field | ||
| 202 | bool chatEntryOn = false; // Whether to show the chat entry | ||
| 203 | |||
| 204 | bool oculusOn = false; // Whether to configure the display for the Oculus Rift | ||
| 205 | GLuint oculusTextureID = 0; // The texture to which we render for Oculus distortion | ||
| 206 | ProgramObject* oculusProgram = 0; // The GLSL program containing the distortion shader | ||
| 207 | float oculusDistortionScale = 1.25; // Controls the Oculus field of viewa | ||
| 208 | |||
| 209 | SerialInterface serialPort; | ||
| 210 | |||
| 211 | glm::vec3 gravity; | ||
| 212 | |||
| 213 | // Frame Rate Measurement | ||
| 214 | |||
| 215 | int frameCount = 0; | ||
| 216 | float FPS = 120.f; | ||
| 217 | timeval timerStart, timerEnd; | ||
| 218 | timeval lastTimeIdle; | ||
| 219 | double elapsedTime; | ||
| 220 | timeval applicationStartupTime; | ||
| 221 | bool justStarted = true; | ||
| 222 | |||
| 223 | // Every second, check the frame rates and other stuff | ||
| 224 | void Timer(int extra) { | ||
| 225 | gettimeofday(&timerEnd, NULL); | ||
| 226 | FPS = (float)frameCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | ||
| 227 | packetsPerSecond = (float)packetCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | ||
| 228 | bytesPerSecond = (float)bytesCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | ||
| 229 | frameCount = 0; | ||
| 230 | packetCount = 0; | ||
| 231 | bytesCount = 0; | ||
| 232 | |||
| 233 | glutTimerFunc(1000,Timer,0); | ||
| 234 | gettimeofday(&timerStart, NULL); | ||
| 235 | |||
| 236 | // if we haven't detected gyros, check for them now | ||
| 237 | if (!serialPort.active) { | ||
| 238 | serialPort.pair(); | ||
| 239 | } | ||
| 240 | } | ||
| 241 | |||
| 242 | void displayStats(void) { | ||
| 243 | int statsVerticalOffset = 50; | ||
| 244 | if (::menuOn == 0) { | ||
| 245 | statsVerticalOffset = 8; | ||
| 246 | } | ||
| 247 | |||
| 248 | char stats[200]; | ||
| 249 | sprintf(stats, "%3.0f FPS, %d Pkts/sec, %3.2f Mbps", | ||
| 250 | FPS, packetsPerSecond, (float)bytesPerSecond * 8.f / 1000000.f); | ||
| 251 | drawtext(10, statsVerticalOffset + 15, 0.10f, 0, 1.0, 0, stats); | ||
| 252 | |||
| 253 | std::stringstream voxelStats; | ||
| 254 | voxelStats.precision(4); | ||
| 255 | voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered() / 1000.f << "K Updated: " << voxels.getVoxelsUpdated()/1000.f << "K"; | ||
| 256 | drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | ||
| 257 | |||
| 258 | voxelStats.str(""); | ||
| 259 | voxelStats << "Voxels Created: " << voxels.getVoxelsCreated() / 1000.f << "K (" << voxels.getVoxelsCreatedPerSecondAverage() / 1000.f | ||
| 260 | << "Kps) "; | ||
| 261 | drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | ||
| 262 | |||
| 263 | voxelStats.str(""); | ||
| 264 | voxelStats << "Voxels Colored: " << voxels.getVoxelsColored() / 1000.f << "K (" << voxels.getVoxelsColoredPerSecondAverage() / 1000.f | ||
| 265 | << "Kps) "; | ||
| 266 | drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | ||
| 267 | |||
| 268 | voxelStats.str(""); | ||
| 269 | voxelStats << "Voxel Bits Read: " << voxels.getVoxelsBytesRead() * 8.f / 1000000.f | ||
| 270 | << "M (" << voxels.getVoxelsBytesReadPerSecondAverage() * 8.f / 1000000.f << " Mbps)"; | ||
| 271 | drawtext(10, statsVerticalOffset + 290,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | ||
| 272 | |||
| 273 | voxelStats.str(""); | ||
| 274 | float voxelsBytesPerColored = voxels.getVoxelsColored() | ||
| 275 | ? ((float) voxels.getVoxelsBytesRead() / voxels.getVoxelsColored()) | ||
| 276 | : 0; | ||
| 277 | |||
| 278 | voxelStats << "Voxels Bits per Colored: " << voxelsBytesPerColored * 8; | ||
| 279 | drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | ||
| 280 | |||
| 281 | Agent *avatarMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); | ||
| 282 | char avatarMixerStats[200]; | ||
| 283 | |||
| 284 | if (avatarMixer) { | ||
| 285 | sprintf(avatarMixerStats, "Avatar Mixer: %.f kbps, %.f pps", | ||
| 286 | roundf(avatarMixer->getAverageKilobitsPerSecond()), | ||
| 287 | roundf(avatarMixer->getAveragePacketsPerSecond())); | ||
| 288 | } else { | ||
| 289 | sprintf(avatarMixerStats, "No Avatar Mixer"); | ||
| 290 | } | ||
| 291 | |||
| 292 | drawtext(10, statsVerticalOffset + 330, 0.10f, 0, 1.0, 0, avatarMixerStats); | ||
| 293 | |||
| 294 | if (::perfStatsOn) { | ||
| 295 | // Get the PerfStats group details. We need to allocate and array of char* long enough to hold 1+groups | ||
| 296 | char** perfStatLinesArray = new char*[PerfStat::getGroupCount()+1]; | ||
| 297 | int lines = PerfStat::DumpStats(perfStatLinesArray); | ||
| 298 | int atZ = 150; // arbitrary place on screen that looks good | ||
| 299 | for (int line=0; line < lines; line++) { | ||
| 300 | drawtext(10, statsVerticalOffset + atZ, 0.10f, 0, 1.0, 0, perfStatLinesArray[line]); | ||
| 301 | delete perfStatLinesArray[line]; // we're responsible for cleanup | ||
| 302 | perfStatLinesArray[line]=NULL; | ||
| 303 | atZ+=20; // height of a line | ||
| 304 | } | ||
| 305 | delete []perfStatLinesArray; // we're responsible for cleanup | ||
| 306 | } | ||
| 307 | } | ||
| 308 | |||
| 309 | void initDisplay(void) { | ||
| 310 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 311 | glEnable(GL_BLEND); | ||
| 312 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||
| 313 | glShadeModel (GL_SMOOTH); | ||
| 314 | glEnable(GL_LIGHTING); | ||
| 315 | glEnable(GL_LIGHT0); | ||
| 316 | glEnable(GL_DEPTH_TEST); | ||
| 317 | |||
| 318 | if (fullscreen) glutFullScreen(); | ||
| 319 | } | ||
| 320 | |||
| 321 | void init(void) { | ||
| 322 | voxels.init(); | ||
| 323 | voxels.setViewerAvatar(&myAvatar); | ||
| 324 | voxels.setCamera(&myCamera); | ||
| 325 | |||
| 326 | environment.init(); | ||
| 327 | |||
| 328 | handControl.setScreenDimensions(::screenWidth, ::screenHeight); | ||
| 329 | |||
| 330 | headMouseX = ::screenWidth /2; | ||
| 331 | headMouseY = ::screenHeight/2; | ||
| 332 | |||
| 333 | stars.readInput(starFile, starCacheFile, 0); | ||
| 334 | |||
| 335 | if (noiseOn) { | ||
| 336 | myAvatar.setNoise(noise); | ||
| 337 | } | ||
| 338 | |||
| 339 | myAvatar.setPosition(start_location); | ||
| 340 | myCamera.setMode(defaultCameraMode); | ||
| 341 | |||
| 342 | OculusManager::connect(); | ||
| 343 | |||
| 344 | gettimeofday(&timerStart, NULL); | ||
| 345 | gettimeofday(&lastTimeIdle, NULL); | ||
| 346 | } | ||
| 347 | |||
| 348 | void terminate () { | ||
| 349 | // Close serial port | ||
| 350 | // close(serial_fd); | ||
| 351 | |||
| 352 | myAvatar.writeAvatarDataToFile(); | ||
| 353 | |||
| 354 | #ifndef _WIN32 | ||
| 355 | audio.terminate(); | ||
| 356 | #endif | ||
| 357 | |||
| 358 | if (enableNetworkThread) { | ||
| 359 | stopNetworkReceiveThread = true; | ||
| 360 | pthread_join(networkReceiveThread, NULL); | ||
| 361 | } | ||
| 362 | |||
| 363 | exit(EXIT_SUCCESS); | ||
| 364 | } | ||
| 365 | |||
| 366 | void reset_sensors() { | ||
| 367 | |||
| 368 | myAvatar.setPosition(start_location); | ||
| 369 | headMouseX = ::screenWidth / 2; | ||
| 370 | headMouseY = ::screenHeight / 2; | ||
| 371 | |||
| 372 | myAvatar.reset(); | ||
| 373 | } | ||
| 374 | |||
| 375 | void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) { | ||
| 376 | unsigned char* bufferOut; | ||
| 377 | int sizeOut; | ||
| 378 | |||
| 379 | if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){ | ||
| 380 | AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1); | ||
| 381 | delete bufferOut; | ||
| 382 | } | ||
| 383 | } | ||
| 384 | |||
| 385 | // Using gyro data, update both view frustum and avatar head position | ||
| 386 | void updateAvatar(float deltaTime) { | ||
| 387 | |||
| 388 | // Update my avatar's head position from gyros | ||
| 389 | myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity); | ||
| 390 | |||
| 391 | // Grab latest readings from the gyros | ||
| 392 | float measuredPitchRate = serialPort.getLastPitchRate(); | ||
| 393 | float measuredYawRate = serialPort.getLastYawRate(); | ||
| 394 | |||
| 395 | // Update gyro-based mouse (X,Y on screen) | ||
| 396 | const float MIN_MOUSE_RATE = 1.0; | ||
| 397 | const float HORIZONTAL_PIXELS_PER_DEGREE = 2880.f / 45.f; | ||
| 398 | const float VERTICAL_PIXELS_PER_DEGREE = 1800.f / 30.f; | ||
| 399 | if (powf(measuredYawRate * measuredYawRate + | ||
| 400 | measuredPitchRate * measuredPitchRate, 0.5) > MIN_MOUSE_RATE) | ||
| 401 | { | ||
| 402 | headMouseX += measuredYawRate * HORIZONTAL_PIXELS_PER_DEGREE * deltaTime; | ||
| 403 | headMouseY -= measuredPitchRate * VERTICAL_PIXELS_PER_DEGREE * deltaTime; | ||
| 404 | } | ||
| 405 | headMouseX = max(headMouseX, 0); | ||
| 406 | headMouseX = min(headMouseX, ::screenWidth); | ||
| 407 | headMouseY = max(headMouseY, 0); | ||
| 408 | headMouseY = min(headMouseY, ::screenHeight); | ||
| 409 | |||
| 410 | // Update head and body pitch and yaw based on measured gyro rates | ||
| 411 | if (::gyroLook) { | ||
| 412 | // Render Yaw | ||
| 413 | float renderYawSpring = fabs(headMouseX - ::screenWidth / 2.f) / (::screenWidth / 2.f); | ||
| 414 | const float RENDER_YAW_MULTIPLY = 4.f; | ||
| 415 | myAvatar.setRenderYaw((1.f - renderYawSpring * deltaTime) * myAvatar.getRenderYaw() + | ||
| 416 | renderYawSpring * deltaTime * -myAvatar.getHeadYaw() * RENDER_YAW_MULTIPLY); | ||
| 417 | // Render Pitch | ||
| 418 | float renderPitchSpring = fabs(headMouseY - ::screenHeight / 2.f) / (::screenHeight / 2.f); | ||
| 419 | const float RENDER_PITCH_MULTIPLY = 4.f; | ||
| 420 | myAvatar.setRenderPitch((1.f - renderPitchSpring * deltaTime) * myAvatar.getRenderPitch() + | ||
| 421 | renderPitchSpring * deltaTime * -myAvatar.getHeadPitch() * RENDER_PITCH_MULTIPLY); | ||
| 422 | } | ||
| 423 | |||
| 424 | |||
| 425 | if (USING_MOUSE_VIEW_SHIFT) | ||
| 426 | { | ||
| 427 | //make it so that when your mouse hits the edge of the screen, the camera shifts | ||
| 428 | float rightBoundary = (float)::screenWidth - MOUSE_VIEW_SHIFT_YAW_MARGIN; | ||
| 429 | float bottomBoundary = (float)::screenHeight - MOUSE_VIEW_SHIFT_PITCH_MARGIN; | ||
| 430 | |||
| 431 | if (mouseX > rightBoundary) { | ||
| 432 | float f = (mouseX - rightBoundary) / ( (float)::screenWidth - rightBoundary); | ||
| 433 | mouseViewShiftYaw += MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | ||
| 434 | if (mouseViewShiftYaw > MOUSE_VIEW_SHIFT_YAW_LIMIT) { mouseViewShiftYaw = MOUSE_VIEW_SHIFT_YAW_LIMIT; } | ||
| 435 | } else if (mouseX < MOUSE_VIEW_SHIFT_YAW_MARGIN) { | ||
| 436 | float f = 1.0 - (mouseX / MOUSE_VIEW_SHIFT_YAW_MARGIN); | ||
| 437 | mouseViewShiftYaw -= MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | ||
| 438 | if (mouseViewShiftYaw < -MOUSE_VIEW_SHIFT_YAW_LIMIT) { mouseViewShiftYaw = -MOUSE_VIEW_SHIFT_YAW_LIMIT; } | ||
| 439 | } | ||
| 440 | if (mouseY < MOUSE_VIEW_SHIFT_PITCH_MARGIN) { | ||
| 441 | float f = 1.0 - (mouseY / MOUSE_VIEW_SHIFT_PITCH_MARGIN); | ||
| 442 | mouseViewShiftPitch += MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | ||
| 443 | if ( mouseViewShiftPitch > MOUSE_VIEW_SHIFT_PITCH_LIMIT ) { mouseViewShiftPitch = MOUSE_VIEW_SHIFT_PITCH_LIMIT; } | ||
| 444 | } | ||
| 445 | else if (mouseY > bottomBoundary) { | ||
| 446 | float f = (mouseY - bottomBoundary) / ((float)::screenHeight - bottomBoundary); | ||
| 447 | mouseViewShiftPitch -= MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | ||
| 448 | if (mouseViewShiftPitch < -MOUSE_VIEW_SHIFT_PITCH_LIMIT) { mouseViewShiftPitch = -MOUSE_VIEW_SHIFT_PITCH_LIMIT; } | ||
| 449 | } | ||
| 450 | } | ||
| 451 | |||
| 452 | if (OculusManager::isConnected()) { | ||
| 453 | float yaw, pitch, roll; | ||
| 454 | OculusManager::getEulerAngles(yaw, pitch, roll); | ||
| 455 | |||
| 456 | myAvatar.setHeadYaw(-yaw); | ||
| 457 | myAvatar.setHeadPitch(pitch); | ||
| 458 | myAvatar.setHeadRoll(roll); | ||
| 459 | } | ||
| 460 | |||
| 461 | // Get audio loudness data from audio input device | ||
| 462 | #ifndef _WIN32 | ||
| 463 | myAvatar.setLoudness(audio.getInputLoudness()); | ||
| 464 | #endif | ||
| 465 | |||
| 466 | // Update Avatar with latest camera and view frustum data... | ||
| 467 | // NOTE: we get this from the view frustum, to make it simpler, since the | ||
| 468 | // loadViewFrumstum() method will get the correct details from the camera | ||
| 469 | // We could optimize this to not actually load the viewFrustum, since we don't | ||
| 470 | // actually need to calculate the view frustum planes to send these details | ||
| 471 | // to the server. | ||
| 472 | loadViewFrustum(::viewFrustum); | ||
| 473 | myAvatar.setCameraPosition(::viewFrustum.getPosition()); | ||
| 474 | myAvatar.setCameraDirection(::viewFrustum.getDirection()); | ||
| 475 | myAvatar.setCameraUp(::viewFrustum.getUp()); | ||
| 476 | myAvatar.setCameraRight(::viewFrustum.getRight()); | ||
| 477 | myAvatar.setCameraFov(::viewFrustum.getFieldOfView()); | ||
| 478 | myAvatar.setCameraAspectRatio(::viewFrustum.getAspectRatio()); | ||
| 479 | myAvatar.setCameraNearClip(::viewFrustum.getNearClip()); | ||
| 480 | myAvatar.setCameraFarClip(::viewFrustum.getFarClip()); | ||
| 481 | |||
| 482 | AgentList* agentList = AgentList::getInstance(); | ||
| 483 | if (agentList->getOwnerID() != UNKNOWN_AGENT_ID) { | ||
| 484 | // if I know my ID, send head/hand data to the avatar mixer and voxel server | ||
| 485 | unsigned char broadcastString[200]; | ||
| 486 | unsigned char* endOfBroadcastStringWrite = broadcastString; | ||
| 487 | |||
| 488 | *(endOfBroadcastStringWrite++) = PACKET_HEADER_HEAD_DATA; | ||
| 489 | endOfBroadcastStringWrite += packAgentId(endOfBroadcastStringWrite, agentList->getOwnerID()); | ||
| 490 | |||
| 491 | endOfBroadcastStringWrite += myAvatar.getBroadcastData(endOfBroadcastStringWrite); | ||
| 492 | |||
| 493 | const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER}; | ||
| 494 | AgentList::getInstance()->broadcastToAgents(broadcastString, endOfBroadcastStringWrite - broadcastString, broadcastReceivers, sizeof(broadcastReceivers)); | ||
| 495 | } | ||
| 496 | |||
| 497 | // If I'm in paint mode, send a voxel out to VOXEL server agents. | ||
| 498 | if (::paintOn) { | ||
| 499 | |||
| 500 | glm::vec3 avatarPos = myAvatar.getPosition(); | ||
| 501 | |||
| 502 | // For some reason, we don't want to flip X and Z here. | ||
| 503 | ::paintingVoxel.x = avatarPos.x / 10.0; | ||
| 504 | ::paintingVoxel.y = avatarPos.y / 10.0; | ||
| 505 | ::paintingVoxel.z = avatarPos.z / 10.0; | ||
| 506 | |||
| 507 | if (::paintingVoxel.x >= 0.0 && ::paintingVoxel.x <= 1.0 && | ||
| 508 | ::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 && | ||
| 509 | ::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) { | ||
| 510 | |||
| 511 | sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::paintingVoxel); | ||
| 512 | } | ||
| 513 | } | ||
| 514 | } | ||
| 515 | |||
| 516 | ///////////////////////////////////////////////////////////////////////////////////// | ||
| 517 | // loadViewFrustum() | ||
| 518 | // | ||
| 519 | // Description: this will load the view frustum bounds for EITHER the head | ||
| 520 | // or the "myCamera". | ||
| 521 | // | ||
| 522 | |||
| 523 | // These global scoped variables are used by our loadViewFrustum() and renderViewFrustum functions below, but are also | ||
| 524 | // available as globals so that the keyboard and menu can manipulate them. | ||
| 525 | |||
| 526 | bool frustumOn = false; // Whether or not to display the debug view frustum | ||
| 527 | bool cameraFrustum = true; // which frustum to look at | ||
| 528 | |||
| 529 | bool viewFrustumFromOffset =false; // Wether or not to offset the view of the frustum | ||
| 530 | float viewFrustumOffsetYaw = -135.0; // the following variables control yaw, pitch, roll and distance form regular | ||
| 531 | float viewFrustumOffsetPitch = 0.0; // camera to the offset camera | ||
| 532 | float viewFrustumOffsetRoll = 0.0; | ||
| 533 | float viewFrustumOffsetDistance = 25.0; | ||
| 534 | float viewFrustumOffsetUp = 0.0; | ||
| 535 | |||
| 536 | void loadViewFrustum(ViewFrustum& viewFrustum) { | ||
| 537 | // We will use these below, from either the camera or head vectors calculated above | ||
| 538 | glm::vec3 position; | ||
| 539 | glm::vec3 direction; | ||
| 540 | glm::vec3 up; | ||
| 541 | glm::vec3 right; | ||
| 542 | float fov, nearClip, farClip; | ||
| 543 | |||
| 544 | // Camera or Head? | ||
| 545 | if (::cameraFrustum) { | ||
| 546 | position = ::myCamera.getPosition(); | ||
| 547 | } else { | ||
| 548 | position = ::myAvatar.getHeadPosition(); | ||
| 549 | } | ||
| 550 | |||
| 551 | fov = ::myCamera.getFieldOfView(); | ||
| 552 | nearClip = ::myCamera.getNearClip(); | ||
| 553 | farClip = ::myCamera.getFarClip(); | ||
| 554 | |||
| 555 | Orientation o = ::myCamera.getOrientation(); | ||
| 556 | |||
| 557 | direction = o.getFront(); | ||
| 558 | up = o.getUp(); | ||
| 559 | right = o.getRight(); | ||
| 560 | |||
| 561 | /* | ||
| 562 | printf("position.x=%f, position.y=%f, position.z=%f\n", position.x, position.y, position.z); | ||
| 563 | printf("yaw=%f, pitch=%f, roll=%f\n", yaw,pitch,roll); | ||
| 564 | printf("direction.x=%f, direction.y=%f, direction.z=%f\n", direction.x, direction.y, direction.z); | ||
| 565 | printf("up.x=%f, up.y=%f, up.z=%f\n", up.x, up.y, up.z); | ||
| 566 | printf("right.x=%f, right.y=%f, right.z=%f\n", right.x, right.y, right.z); | ||
| 567 | printf("fov=%f\n", fov); | ||
| 568 | printf("nearClip=%f\n", nearClip); | ||
| 569 | printf("farClip=%f\n", farClip); | ||
| 570 | */ | ||
| 571 | |||
| 572 | // Set the viewFrustum up with the correct position and orientation of the camera | ||
| 573 | viewFrustum.setPosition(position); | ||
| 574 | viewFrustum.setOrientation(direction,up,right); | ||
| 575 | |||
| 576 | // Also make sure it's got the correct lens details from the camera | ||
| 577 | viewFrustum.setFieldOfView(fov); | ||
| 578 | viewFrustum.setNearClip(nearClip); | ||
| 579 | viewFrustum.setFarClip(farClip); | ||
| 580 | |||
| 581 | // Ask the ViewFrustum class to calculate our corners | ||
| 582 | viewFrustum.calculate(); | ||
| 583 | } | ||
| 584 | |||
| 585 | ///////////////////////////////////////////////////////////////////////////////////// | ||
| 586 | // renderViewFrustum() | ||
| 587 | // | ||
| 588 | // Description: this will render the view frustum bounds for EITHER the head | ||
| 589 | // or the "myCamera". | ||
| 590 | // | ||
| 591 | // Frustum rendering mode. For debug purposes, we allow drawing the frustum in a couple of different ways. | ||
| 592 | // We can draw it with each of these parts: | ||
| 593 | // * Origin Direction/Up/Right vectors - these will be drawn at the point of the camera | ||
| 594 | // * Near plane - this plane is drawn very close to the origin point. | ||
| 595 | // * Right/Left planes - these two planes are drawn between the near and far planes. | ||
| 596 | // * Far plane - the plane is drawn in the distance. | ||
| 597 | // Modes - the following modes, will draw the following parts. | ||
| 598 | // * All - draws all the parts listed above | ||
| 599 | // * Planes - draws the planes but not the origin vectors | ||
| 600 | // * Origin Vectors - draws the origin vectors ONLY | ||
| 601 | // * Near Plane - draws only the near plane | ||
| 602 | // * Far Plane - draws only the far plane | ||
| 603 | #define FRUSTUM_DRAW_MODE_ALL 0 | ||
| 604 | #define FRUSTUM_DRAW_MODE_VECTORS 1 | ||
| 605 | #define FRUSTUM_DRAW_MODE_PLANES 2 | ||
| 606 | #define FRUSTUM_DRAW_MODE_NEAR_PLANE 3 | ||
| 607 | #define FRUSTUM_DRAW_MODE_FAR_PLANE 4 | ||
| 608 | #define FRUSTUM_DRAW_MODE_COUNT 5 | ||
| 609 | |||
| 610 | int frustumDrawingMode = FRUSTUM_DRAW_MODE_ALL; // the mode we're drawing the frustum in, see notes above | ||
| 611 | |||
| 612 | void renderViewFrustum(ViewFrustum& viewFrustum) { | ||
| 613 | |||
| 614 | // Load it with the latest details! | ||
| 615 | loadViewFrustum(viewFrustum); | ||
| 616 | |||
| 617 | glm::vec3 position = viewFrustum.getPosition(); | ||
| 618 | glm::vec3 direction = viewFrustum.getDirection(); | ||
| 619 | glm::vec3 up = viewFrustum.getUp(); | ||
| 620 | glm::vec3 right = viewFrustum.getRight(); | ||
| 621 | |||
| 622 | // Get ready to draw some lines | ||
| 623 | glDisable(GL_LIGHTING); | ||
| 624 | glColor4f(1.0, 1.0, 1.0, 1.0); | ||
| 625 | glLineWidth(1.0); | ||
| 626 | glBegin(GL_LINES); | ||
| 627 | |||
| 628 | if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_VECTORS) { | ||
| 629 | // Calculate the origin direction vectors | ||
| 630 | glm::vec3 lookingAt = position + (direction * 0.2f); | ||
| 631 | glm::vec3 lookingAtUp = position + (up * 0.2f); | ||
| 632 | glm::vec3 lookingAtRight = position + (right * 0.2f); | ||
| 633 | |||
| 634 | // Looking At = white | ||
| 635 | glColor3f(1,1,1); | ||
| 636 | glVertex3f(position.x, position.y, position.z); | ||
| 637 | glVertex3f(lookingAt.x, lookingAt.y, lookingAt.z); | ||
| 638 | |||
| 639 | // Looking At Up = purple | ||
| 640 | glColor3f(1,0,1); | ||
| 641 | glVertex3f(position.x, position.y, position.z); | ||
| 642 | glVertex3f(lookingAtUp.x, lookingAtUp.y, lookingAtUp.z); | ||
| 643 | |||
| 644 | // Looking At Right = cyan | ||
| 645 | glColor3f(0,1,1); | ||
| 646 | glVertex3f(position.x, position.y, position.z); | ||
| 647 | glVertex3f(lookingAtRight.x, lookingAtRight.y, lookingAtRight.z); | ||
| 648 | } | ||
| 649 | |||
| 650 | if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES | ||
| 651 | || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_NEAR_PLANE) { | ||
| 652 | // Drawing the bounds of the frustum | ||
| 653 | // viewFrustum.getNear plane - bottom edge | ||
| 654 | glColor3f(1,0,0); | ||
| 655 | glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | ||
| 656 | glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | ||
| 657 | |||
| 658 | // viewFrustum.getNear plane - top edge | ||
| 659 | glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | ||
| 660 | glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | ||
| 661 | |||
| 662 | // viewFrustum.getNear plane - right edge | ||
| 663 | glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | ||
| 664 | glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | ||
| 665 | |||
| 666 | // viewFrustum.getNear plane - left edge | ||
| 667 | glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | ||
| 668 | glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | ||
| 669 | } | ||
| 670 | |||
| 671 | if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES | ||
| 672 | || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_FAR_PLANE) { | ||
| 673 | // viewFrustum.getFar plane - bottom edge | ||
| 674 | glColor3f(0,1,0); // GREEN!!! | ||
| 675 | glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | ||
| 676 | glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | ||
| 677 | |||
| 678 | // viewFrustum.getFar plane - top edge | ||
| 679 | glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | ||
| 680 | glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | ||
| 681 | |||
| 682 | // viewFrustum.getFar plane - right edge | ||
| 683 | glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | ||
| 684 | glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | ||
| 685 | |||
| 686 | // viewFrustum.getFar plane - left edge | ||
| 687 | glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | ||
| 688 | glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | ||
| 689 | } | ||
| 690 | |||
| 691 | if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES) { | ||
| 692 | // RIGHT PLANE IS CYAN | ||
| 693 | // right plane - bottom edge - viewFrustum.getNear to distant | ||
| 694 | glColor3f(0,1,1); | ||
| 695 | glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | ||
| 696 | glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | ||
| 697 | |||
| 698 | // right plane - top edge - viewFrustum.getNear to distant | ||
| 699 | glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | ||
| 700 | glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | ||
| 701 | |||
| 702 | // LEFT PLANE IS BLUE | ||
| 703 | // left plane - bottom edge - viewFrustum.getNear to distant | ||
| 704 | glColor3f(0,0,1); | ||
| 705 | glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | ||
| 706 | glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | ||
| 707 | |||
| 708 | // left plane - top edge - viewFrustum.getNear to distant | ||
| 709 | glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | ||
| 710 | glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | ||
| 711 | } | ||
| 712 | |||
| 713 | glEnd(); | ||
| 714 | glEnable(GL_LIGHTING); | ||
| 715 | } | ||
| 716 | |||
| 717 | // displays a single side (left, right, or combined for non-Oculus) | ||
| 718 | void displaySide(Camera& whichCamera) { | ||
| 719 | glPushMatrix(); | ||
| 720 | |||
| 721 | if (::renderStarsOn) { | ||
| 722 | // should be the first rendering pass - w/o depth buffer / lighting | ||
| 723 | |||
| 724 | // compute starfield alpha based on distance from atmosphere | ||
| 725 | float alpha = 1.0f; | ||
| 726 | if (::renderAtmosphereOn) { | ||
| 727 | float height = glm::distance(whichCamera.getPosition(), environment.getAtmosphereCenter()); | ||
| 728 | if (height < environment.getAtmosphereInnerRadius()) { | ||
| 729 | alpha = 0.0f; | ||
| 730 | |||
| 731 | } else if (height < environment.getAtmosphereOuterRadius()) { | ||
| 732 | alpha = (height - environment.getAtmosphereInnerRadius()) / | ||
| 733 | (environment.getAtmosphereOuterRadius() - environment.getAtmosphereInnerRadius()); | ||
| 734 | } | ||
| 735 | } | ||
| 736 | |||
| 737 | // finally render the starfield | ||
| 738 | stars.render(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), whichCamera.getNearClip(), alpha); | ||
| 739 | } | ||
| 740 | |||
| 741 | // draw the sky dome | ||
| 742 | if (::renderAtmosphereOn) { | ||
| 743 | environment.renderAtmosphere(whichCamera); | ||
| 744 | } | ||
| 745 | |||
| 746 | glEnable(GL_LIGHTING); | ||
| 747 | glEnable(GL_DEPTH_TEST); | ||
| 748 | |||
| 749 | // draw a red sphere | ||
| 750 | float sphereRadius = 0.25f; | ||
| 751 | glColor3f(1,0,0); | ||
| 752 | glPushMatrix(); | ||
| 753 | glutSolidSphere(sphereRadius, 15, 15); | ||
| 754 | glPopMatrix(); | ||
| 755 | |||
| 756 | //draw a grid ground plane.... | ||
| 757 | drawGroundPlaneGrid(10.f); | ||
| 758 | |||
| 759 | // Draw voxels | ||
| 760 | if (renderVoxels) { | ||
| 761 | voxels.render(); | ||
| 762 | } | ||
| 763 | |||
| 764 | // indicate what we'll be adding/removing in mouse mode, if anything | ||
| 765 | if (::mouseVoxel.s != 0) { | ||
| 766 | glPushMatrix(); | ||
| 767 | if (::mouseMode == ADD_VOXEL_MODE) { | ||
| 768 | // use a contrasting color so that we can see what we're doing | ||
| 769 | glColor3ub(::mouseVoxel.red + 128, ::mouseVoxel.green + 128, ::mouseVoxel.blue + 128); | ||
| 770 | } else { | ||
| 771 | glColor3ub(::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue); | ||
| 772 | } | ||
| 773 | glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE); | ||
| 774 | glTranslatef(::mouseVoxel.x + ::mouseVoxel.s*0.5f, | ||
| 775 | ::mouseVoxel.y + ::mouseVoxel.s*0.5f, | ||
| 776 | ::mouseVoxel.z + ::mouseVoxel.s*0.5f); | ||
| 777 | glLineWidth(4.0f); | ||
| 778 | glutWireCube(::mouseVoxel.s); | ||
| 779 | glLineWidth(1.0f); | ||
| 780 | glPopMatrix(); | ||
| 781 | } | ||
| 782 | |||
| 783 | if (::renderAvatarsOn) { | ||
| 784 | // Render avatars of other agents | ||
| 785 | AgentList* agentList = AgentList::getInstance(); | ||
| 786 | agentList->lock(); | ||
| 787 | for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | ||
| 788 | if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) { | ||
| 789 | Avatar *avatar = (Avatar *)agent->getLinkedData(); | ||
| 790 | avatar->render(0, ::myCamera.getPosition()); | ||
| 791 | } | ||
| 792 | } | ||
| 793 | agentList->unlock(); | ||
| 794 | |||
| 795 | // Render my own Avatar | ||
| 796 | myAvatar.render(::lookingInMirror, ::myCamera.getPosition()); | ||
| 797 | } | ||
| 798 | |||
| 799 | // Render the world box | ||
| 800 | if (!::lookingInMirror && ::renderStatsOn) { render_world_box(); } | ||
| 801 | |||
| 802 | // brad's frustum for debugging | ||
| 803 | if (::frustumOn) renderViewFrustum(::viewFrustum); | ||
| 804 | |||
| 805 | glPopMatrix(); | ||
| 806 | } | ||
| 807 | |||
| 808 | // this shader is an adaptation (HLSL -> GLSL, removed conditional) of the one in the Oculus sample | ||
| 809 | // code (Samples/OculusRoomTiny/RenderTiny_D3D1X_Device.cpp), which is under the Apache license | ||
| 810 | // (http://www.apache.org/licenses/LICENSE-2.0) | ||
| 811 | const char* DISTORTION_FRAGMENT_SHADER = | ||
| 812 | "#version 120\n" | ||
| 813 | "uniform sampler2D texture;" | ||
| 814 | "uniform vec2 lensCenter;" | ||
| 815 | "uniform vec2 screenCenter;" | ||
| 816 | "uniform vec2 scale;" | ||
| 817 | "uniform vec2 scaleIn;" | ||
| 818 | "uniform vec4 hmdWarpParam;" | ||
| 819 | "vec2 hmdWarp(vec2 in01) {" | ||
| 820 | " vec2 theta = (in01 - lensCenter) * scaleIn;" | ||
| 821 | " float rSq = theta.x * theta.x + theta.y * theta.y;" | ||
| 822 | " vec2 theta1 = theta * (hmdWarpParam.x + hmdWarpParam.y * rSq + " | ||
| 823 | " hmdWarpParam.z * rSq * rSq + hmdWarpParam.w * rSq * rSq * rSq);" | ||
| 824 | " return lensCenter + scale * theta1;" | ||
| 825 | "}" | ||
| 826 | "void main(void) {" | ||
| 827 | " vec2 tc = hmdWarp(gl_TexCoord[0].st);" | ||
| 828 | " vec2 below = step(screenCenter.st + vec2(-0.25, -0.5), tc.st);" | ||
| 829 | " vec2 above = vec2(1.0, 1.0) - step(screenCenter.st + vec2(0.25, 0.5), tc.st);" | ||
| 830 | " gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), texture2D(texture, tc), " | ||
| 831 | " above.s * above.t * below.s * below.t);" | ||
| 832 | "}"; | ||
| 833 | |||
| 834 | // the locations of the uniform variables | ||
| 835 | int textureLocation; | ||
| 836 | int lensCenterLocation; | ||
| 837 | int screenCenterLocation; | ||
| 838 | int scaleLocation; | ||
| 839 | int scaleInLocation; | ||
| 840 | int hmdWarpParamLocation; | ||
| 841 | |||
| 842 | // renders both sides into a texture, then renders the texture to the display with distortion | ||
| 843 | void displayOculus(Camera& whichCamera) { | ||
| 844 | // magic numbers ahoy! in order to avoid pulling in the Oculus utility library that calculates | ||
| 845 | // the rendering parameters from the hardware stats, i just folded their calculations into | ||
| 846 | // constants using the stats for the current-model hardware as contained in the SDK file | ||
| 847 | // LibOVR/Src/Util/Util_Render_Stereo.cpp | ||
| 848 | |||
| 849 | // eye | ||
| 850 | |||
| 851 | // render the left eye view to the left side of the screen | ||
| 852 | glMatrixMode(GL_PROJECTION); | ||
| 853 | glPushMatrix(); | ||
| 854 | glLoadIdentity(); | ||
| 855 | glTranslatef(0.151976, 0, 0); // +h, see Oculus SDK docs p. 26 | ||
| 856 | gluPerspective(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), | ||
| 857 | whichCamera.getNearClip(), whichCamera.getFarClip()); | ||
| 858 | glTranslatef(0.032, 0, 0); // dip/2, see p. 27 | ||
| 859 | |||
| 860 | glMatrixMode(GL_MODELVIEW); | ||
| 861 | glViewport(0, 0, ::screenWidth / 2, ::screenHeight); | ||
| 862 | displaySide(whichCamera); | ||
| 863 | |||
| 864 | // and the right eye to the right side | ||
| 865 | glMatrixMode(GL_PROJECTION); | ||
| 866 | glLoadIdentity(); | ||
| 867 | glTranslatef(-0.151976, 0, 0); // -h | ||
| 868 | gluPerspective(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), | ||
| 869 | whichCamera.getNearClip(), whichCamera.getFarClip()); | ||
| 870 | glTranslatef(-0.032, 0, 0); | ||
| 871 | |||
| 872 | glMatrixMode(GL_MODELVIEW); | ||
| 873 | glViewport(::screenWidth / 2, 0, ::screenWidth / 2, ::screenHeight); | ||
| 874 | displaySide(whichCamera); | ||
| 875 | |||
| 876 | glPopMatrix(); | ||
| 877 | |||
| 878 | // restore our normal viewport | ||
| 879 | glViewport(0, 0, ::screenWidth, ::screenHeight); | ||
| 880 | |||
| 881 | if (::oculusTextureID == 0) { | ||
| 882 | glGenTextures(1, &::oculusTextureID); | ||
| 883 | glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | ||
| 884 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ::screenWidth, ::screenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | ||
| 885 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 886 | |||
| 887 | ::oculusProgram = new ProgramObject(); | ||
| 888 | ::oculusProgram->attachFromSourceCode(GL_FRAGMENT_SHADER_ARB, DISTORTION_FRAGMENT_SHADER); | ||
| 889 | ::oculusProgram->link(); | ||
| 890 | |||
| 891 | textureLocation = ::oculusProgram->getUniformLocation("texture"); | ||
| 892 | lensCenterLocation = ::oculusProgram->getUniformLocation("lensCenter"); | ||
| 893 | screenCenterLocation = ::oculusProgram->getUniformLocation("screenCenter"); | ||
| 894 | scaleLocation = ::oculusProgram->getUniformLocation("scale"); | ||
| 895 | scaleInLocation = ::oculusProgram->getUniformLocation("scaleIn"); | ||
| 896 | hmdWarpParamLocation = ::oculusProgram->getUniformLocation("hmdWarpParam"); | ||
| 897 | |||
| 898 | } else { | ||
| 899 | glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | ||
| 900 | } | ||
| 901 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, ::screenWidth, ::screenHeight); | ||
| 902 | |||
| 903 | glMatrixMode(GL_PROJECTION); | ||
| 904 | glLoadIdentity(); | ||
| 905 | gluOrtho2D(0, ::screenWidth, 0, ::screenHeight); | ||
| 906 | glDisable(GL_DEPTH_TEST); | ||
| 907 | glDisable(GL_LIGHTING); | ||
| 908 | |||
| 909 | // for reference on setting these values, see SDK file Samples/OculusRoomTiny/RenderTiny_Device.cpp | ||
| 910 | |||
| 911 | float scaleFactor = 1.0 / ::oculusDistortionScale; | ||
| 912 | float aspectRatio = (::screenWidth * 0.5) / ::screenHeight; | ||
| 913 | |||
| 914 | glDisable(GL_BLEND); | ||
| 915 | glEnable(GL_TEXTURE_2D); | ||
| 916 | ::oculusProgram->bind(); | ||
| 917 | ::oculusProgram->setUniform(textureLocation, 0); | ||
| 918 | ::oculusProgram->setUniform(lensCenterLocation, 0.287994, 0.5); // see SDK docs, p. 29 | ||
| 919 | ::oculusProgram->setUniform(screenCenterLocation, 0.25, 0.5); | ||
| 920 | ::oculusProgram->setUniform(scaleLocation, 0.25 * scaleFactor, 0.5 * scaleFactor * aspectRatio); | ||
| 921 | ::oculusProgram->setUniform(scaleInLocation, 4, 2 / aspectRatio); | ||
| 922 | ::oculusProgram->setUniform(hmdWarpParamLocation, 1.0, 0.22, 0.24, 0); | ||
| 923 | |||
| 924 | glColor3f(1, 0, 1); | ||
| 925 | glBegin(GL_QUADS); | ||
| 926 | glTexCoord2f(0, 0); | ||
| 927 | glVertex2f(0, 0); | ||
| 928 | glTexCoord2f(0.5, 0); | ||
| 929 | glVertex2f(::screenWidth/2, 0); | ||
| 930 | glTexCoord2f(0.5, 1); | ||
| 931 | glVertex2f(::screenWidth / 2, ::screenHeight); | ||
| 932 | glTexCoord2f(0, 1); | ||
| 933 | glVertex2f(0, ::screenHeight); | ||
| 934 | glEnd(); | ||
| 935 | |||
| 936 | ::oculusProgram->setUniform(lensCenterLocation, 0.787994, 0.5); | ||
| 937 | ::oculusProgram->setUniform(screenCenterLocation, 0.75, 0.5); | ||
| 938 | |||
| 939 | glBegin(GL_QUADS); | ||
| 940 | glTexCoord2f(0.5, 0); | ||
| 941 | glVertex2f(::screenWidth / 2, 0); | ||
| 942 | glTexCoord2f(1, 0); | ||
| 943 | glVertex2f(::screenWidth, 0); | ||
| 944 | glTexCoord2f(1, 1); | ||
| 945 | glVertex2f(::screenWidth, ::screenHeight); | ||
| 946 | glTexCoord2f(0.5, 1); | ||
| 947 | glVertex2f(::screenWidth / 2, ::screenHeight); | ||
| 948 | glEnd(); | ||
| 949 | |||
| 950 | glEnable(GL_BLEND); | ||
| 951 | glDisable(GL_TEXTURE_2D); | ||
| 952 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 953 | ::oculusProgram->release(); | ||
| 954 | |||
| 955 | glPopMatrix(); | ||
| 956 | } | ||
| 957 | |||
| 958 | void displayOverlay() { | ||
| 959 | // Render 2D overlay: I/O level bar graphs and text | ||
| 960 | glMatrixMode(GL_PROJECTION); | ||
| 961 | glPushMatrix(); | ||
| 962 | glLoadIdentity(); | ||
| 963 | gluOrtho2D(0, ::screenWidth, ::screenHeight, 0); | ||
| 964 | glDisable(GL_DEPTH_TEST); | ||
| 965 | glDisable(GL_LIGHTING); | ||
| 966 | |||
| 967 | #ifndef _WIN32 | ||
| 968 | audio.render(::screenWidth, ::screenHeight); | ||
| 969 | audioScope.render(20, ::screenHeight - 200); | ||
| 970 | #endif | ||
| 971 | |||
| 972 | //noiseTest(::screenWidth, ::screenHeight); | ||
| 973 | |||
| 974 | if (displayHeadMouse && !::lookingInMirror && USING_INVENSENSE_MPU9150) { | ||
| 975 | // Display small target box at center or head mouse target that can also be used to measure LOD | ||
| 976 | glColor3f(1.0, 1.0, 1.0); | ||
| 977 | glDisable(GL_LINE_SMOOTH); | ||
| 978 | const int PIXEL_BOX = 20; | ||
| 979 | glBegin(GL_LINE_STRIP); | ||
| 980 | glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | ||
| 981 | glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | ||
| 982 | glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY + PIXEL_BOX/2); | ||
| 983 | glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY + PIXEL_BOX/2); | ||
| 984 | glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | ||
| 985 | glEnd(); | ||
| 986 | glEnable(GL_LINE_SMOOTH); | ||
| 987 | } | ||
| 988 | |||
| 989 | // Show detected levels from the serial I/O ADC channel sensors | ||
| 990 | if (displayLevels) serialPort.renderLevels(::screenWidth,::screenHeight); | ||
| 991 | |||
| 992 | // Display stats and log text onscreen | ||
| 993 | glLineWidth(1.0f); | ||
| 994 | glPointSize(1.0f); | ||
| 995 | |||
| 996 | if (::renderStatsOn) { displayStats(); } | ||
| 997 | if (::logOn) { logger.render(::screenWidth, ::screenHeight); } | ||
| 998 | |||
| 999 | // Show menu | ||
| 1000 | if (::menuOn) { | ||
| 1001 | glLineWidth(1.0f); | ||
| 1002 | glPointSize(1.0f); | ||
| 1003 | menu.render(::screenWidth,::screenHeight); | ||
| 1004 | } | ||
| 1005 | |||
| 1006 | // Show chat entry field | ||
| 1007 | if (::chatEntryOn) { | ||
| 1008 | chatEntry.render(::screenWidth, ::screenHeight); | ||
| 1009 | } | ||
| 1010 | |||
| 1011 | // Stats at upper right of screen about who domain server is telling us about | ||
| 1012 | glPointSize(1.0f); | ||
| 1013 | char agents[100]; | ||
| 1014 | |||
| 1015 | AgentList* agentList = AgentList::getInstance(); | ||
| 1016 | int totalAvatars = 0, totalServers = 0; | ||
| 1017 | |||
| 1018 | for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | ||
| 1019 | agent->getType() == AGENT_TYPE_AVATAR ? totalAvatars++ : totalServers++; | ||
| 1020 | } | ||
| 1021 | |||
| 1022 | sprintf(agents, "Servers: %d, Avatars: %d\n", totalServers, totalAvatars); | ||
| 1023 | drawtext(::screenWidth - 150, 20, 0.10, 0, 1.0, 0, agents, 1, 0, 0); | ||
| 1024 | |||
| 1025 | if (::paintOn) { | ||
| 1026 | |||
| 1027 | char paintMessage[100]; | ||
| 1028 | sprintf(paintMessage,"Painting (%.3f,%.3f,%.3f/%.3f/%d,%d,%d)", | ||
| 1029 | ::paintingVoxel.x,::paintingVoxel.y,::paintingVoxel.z,::paintingVoxel.s, | ||
| 1030 | (unsigned int)::paintingVoxel.red,(unsigned int)::paintingVoxel.green,(unsigned int)::paintingVoxel.blue); | ||
| 1031 | drawtext(::screenWidth - 350, 50, 0.10, 0, 1.0, 0, paintMessage, 1, 1, 0); | ||
| 1032 | } | ||
| 1033 | |||
| 1034 | glPopMatrix(); | ||
| 1035 | } | ||
| 1036 | |||
| 1037 | void display(void) | ||
| 1038 | { | ||
| 1039 | PerfStat("display"); | ||
| 1040 | |||
| 1041 | glEnable(GL_LINE_SMOOTH); | ||
| 1042 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 1043 | glMatrixMode(GL_MODELVIEW); | ||
| 1044 | |||
| 1045 | glPushMatrix(); { | ||
| 1046 | glLoadIdentity(); | ||
| 1047 | |||
| 1048 | // camera settings | ||
| 1049 | if (myCamera.getMode() == CAMERA_MODE_MIRROR) { | ||
| 1050 | myAvatar.setDisplayingHead(true); | ||
| 1051 | myCamera.setUpShift (0.0); | ||
| 1052 | myCamera.setDistance (0.2); | ||
| 1053 | myCamera.setTightness (100.0f); | ||
| 1054 | myCamera.setTargetPosition(myAvatar.getHeadPosition()); | ||
| 1055 | myCamera.setTargetRotation(myAvatar.getBodyYaw() - 180.0f, 0.0f, 0.0f); | ||
| 1056 | |||
| 1057 | } else if (myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || OculusManager::isConnected()) { | ||
| 1058 | myAvatar.setDisplayingHead(false); | ||
| 1059 | myCamera.setUpShift (0.0f); | ||
| 1060 | myCamera.setDistance (0.0f); | ||
| 1061 | myCamera.setTightness (100.0f); | ||
| 1062 | myCamera.setTargetPosition(myAvatar.getHeadPosition()); | ||
| 1063 | |||
| 1064 | if (OculusManager::isConnected()) { | ||
| 1065 | myCamera.setTargetRotation(myAvatar.getBodyYaw() + myAvatar.getHeadYaw(), | ||
| 1066 | -myAvatar.getHeadPitch(), | ||
| 1067 | myAvatar.getHeadRoll()); | ||
| 1068 | } else { | ||
| 1069 | myCamera.setTargetRotation(myAvatar.getAbsoluteHeadYaw()- mouseViewShiftYaw, myAvatar.getAbsoluteHeadPitch() + myAvatar.getRenderPitch() + mouseViewShiftPitch, 0.0f); | ||
| 1070 | } | ||
| 1071 | } else if (myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { | ||
| 1072 | myAvatar.setDisplayingHead(true); | ||
| 1073 | myCamera.setUpShift (-0.2f); | ||
| 1074 | myCamera.setDistance (1.5f); | ||
| 1075 | myCamera.setTightness (8.0f); | ||
| 1076 | myCamera.setTargetPosition(myAvatar.getHeadPosition()); | ||
| 1077 | myCamera.setTargetRotation(myAvatar.getBodyYaw() - mouseViewShiftYaw, mouseViewShiftPitch, 0.0f); | ||
| 1078 | } | ||
| 1079 | |||
| 1080 | // important... | ||
| 1081 | myCamera.update( 1.f/FPS ); | ||
| 1082 | |||
| 1083 | // Render anything (like HUD items) that we want to be in 3D but not in worldspace | ||
| 1084 | /* | ||
| 1085 | const float HUD_Z_OFFSET = -5.f; | ||
| 1086 | glPushMatrix(); | ||
| 1087 | glm::vec3 test(0.5, 0.5, 0.5); | ||
| 1088 | glTranslatef(1, 1, HUD_Z_OFFSET); | ||
| 1089 | drawVector(&test); | ||
| 1090 | glPopMatrix(); | ||
| 1091 | */ | ||
| 1092 | |||
| 1093 | |||
| 1094 | // Note: whichCamera is used to pick between the normal camera myCamera for our | ||
| 1095 | // main camera, vs, an alternate camera. The alternate camera we support right now | ||
| 1096 | // is the viewFrustumOffsetCamera. But theoretically, we could use this same mechanism | ||
| 1097 | // to add other cameras. | ||
| 1098 | // | ||
| 1099 | // Why have two cameras? Well, one reason is that because in the case of the renderViewFrustum() | ||
| 1100 | // code, we want to keep the state of "myCamera" intact, so we can render what the view frustum of | ||
| 1101 | // myCamera is. But we also want to do meaningful camera transforms on OpenGL for the offset camera | ||
| 1102 | Camera whichCamera = myCamera; | ||
| 1103 | Camera viewFrustumOffsetCamera = myCamera; | ||
| 1104 | |||
| 1105 | if (::viewFrustumFromOffset && ::frustumOn) { | ||
| 1106 | |||
| 1107 | // set the camera to third-person view but offset so we can see the frustum | ||
| 1108 | viewFrustumOffsetCamera.setTargetYaw(::viewFrustumOffsetYaw + myAvatar.getBodyYaw()); | ||
| 1109 | viewFrustumOffsetCamera.setPitch (::viewFrustumOffsetPitch ); | ||
| 1110 | viewFrustumOffsetCamera.setRoll (::viewFrustumOffsetRoll ); | ||
| 1111 | viewFrustumOffsetCamera.setUpShift (::viewFrustumOffsetUp ); | ||
| 1112 | viewFrustumOffsetCamera.setDistance (::viewFrustumOffsetDistance); | ||
| 1113 | viewFrustumOffsetCamera.update(1.f/FPS); | ||
| 1114 | whichCamera = viewFrustumOffsetCamera; | ||
| 1115 | } | ||
| 1116 | |||
| 1117 | // transform view according to whichCamera | ||
| 1118 | // could be myCamera (if in normal mode) | ||
| 1119 | // or could be viewFrustumOffsetCamera if in offset mode | ||
| 1120 | // I changed the ordering here - roll is FIRST (JJV) | ||
| 1121 | |||
| 1122 | glRotatef ( whichCamera.getRoll(), IDENTITY_FRONT.x, IDENTITY_FRONT.y, IDENTITY_FRONT.z); | ||
| 1123 | glRotatef ( whichCamera.getPitch(), IDENTITY_RIGHT.x, IDENTITY_RIGHT.y, IDENTITY_RIGHT.z); | ||
| 1124 | glRotatef (180.0 - whichCamera.getYaw(), IDENTITY_UP.x, IDENTITY_UP.y, IDENTITY_UP.z ); | ||
| 1125 | |||
| 1126 | glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z); | ||
| 1127 | |||
| 1128 | // Setup 3D lights (after the camera transform, so that they are positioned in world space) | ||
| 1129 | glEnable(GL_COLOR_MATERIAL); | ||
| 1130 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | ||
| 1131 | |||
| 1132 | GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 }; | ||
| 1133 | glLightfv(GL_LIGHT0, GL_POSITION, light_position0); | ||
| 1134 | GLfloat ambient_color[] = { 0.7, 0.7, 0.8 }; | ||
| 1135 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color); | ||
| 1136 | GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 }; | ||
| 1137 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color); | ||
| 1138 | GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0}; | ||
| 1139 | glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color); | ||
| 1140 | |||
| 1141 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color); | ||
| 1142 | glMateriali(GL_FRONT, GL_SHININESS, 96); | ||
| 1143 | |||
| 1144 | if (::oculusOn) { | ||
| 1145 | displayOculus(whichCamera); | ||
| 1146 | |||
| 1147 | } else { | ||
| 1148 | displaySide(whichCamera); | ||
| 1149 | glPopMatrix(); | ||
| 1150 | |||
| 1151 | displayOverlay(); | ||
| 1152 | } | ||
| 1153 | } | ||
| 1154 | |||
| 1155 | glutSwapBuffers(); | ||
| 1156 | frameCount++; | ||
| 1157 | |||
| 1158 | // If application has just started, report time from startup to now (first frame display) | ||
| 1159 | if (justStarted) { | ||
| 1160 | float startupTime = (usecTimestampNow() - usecTimestamp(&applicationStartupTime))/1000000.0; | ||
| 1161 | justStarted = false; | ||
| 1162 | char title[30]; | ||
| 1163 | snprintf(title, 30, "Interface: %4.2f seconds", startupTime); | ||
| 1164 | glutSetWindowTitle(title); | ||
| 1165 | } | ||
| 1166 | } | ||
| 1167 | |||
| 1168 | // int version of setValue() | ||
| 1169 | int setValue(int state, int *value) { | ||
| 1170 | if (state == MENU_ROW_PICKED) { | ||
| 1171 | *value = !(*value); | ||
| 1172 | } else if (state == MENU_ROW_GET_VALUE) { | ||
| 1173 | return *value; | ||
| 1174 | } else { | ||
| 1175 | *value = state; | ||
| 1176 | } | ||
| 1177 | return *value; | ||
| 1178 | } | ||
| 1179 | |||
| 1180 | // bool version of setValue() | ||
| 1181 | int setValue(int state, bool *value) { | ||
| 1182 | if (state == MENU_ROW_PICKED) { | ||
| 1183 | *value = !(*value); | ||
| 1184 | } else if (state == MENU_ROW_GET_VALUE) { | ||
| 1185 | return *value; | ||
| 1186 | } else { | ||
| 1187 | *value = state; | ||
| 1188 | } | ||
| 1189 | return *value; | ||
| 1190 | } | ||
| 1191 | |||
| 1192 | int setHead(int state) { | ||
| 1193 | return setValue(state, &::lookingInMirror); | ||
| 1194 | } | ||
| 1195 | |||
| 1196 | int setNoise(int state) { | ||
| 1197 | int iRet = setValue(state, &noiseOn); | ||
| 1198 | if (noiseOn) { | ||
| 1199 | myAvatar.setNoise(noise); | ||
| 1200 | } else { | ||
| 1201 | myAvatar.setNoise(0); | ||
| 1202 | } | ||
| 1203 | return iRet; | ||
| 1204 | } | ||
| 1205 | |||
| 1206 | int setLog(int state) { | ||
| 1207 | int iRet = setValue(state, &::logOn); | ||
| 1208 | return iRet; | ||
| 1209 | } | ||
| 1210 | |||
| 1211 | int setGyroLook(int state) { | ||
| 1212 | int iRet = setValue(state, &::gyroLook); | ||
| 1213 | return iRet; | ||
| 1214 | } | ||
| 1215 | |||
| 1216 | int setFullscreen(int state) { | ||
| 1217 | bool wasFullscreen = ::fullscreen; | ||
| 1218 | int value = setValue(state, &::fullscreen); | ||
| 1219 | if (::fullscreen != wasFullscreen) { | ||
| 1220 | if (::fullscreen) { | ||
| 1221 | glutFullScreen(); | ||
| 1222 | |||
| 1223 | } else { | ||
| 1224 | glutReshapeWindow(::screenWidth, ::screenHeight); | ||
| 1225 | } | ||
| 1226 | } | ||
| 1227 | return value; | ||
| 1228 | } | ||
| 1229 | |||
| 1230 | int setVoxels(int state) { | ||
| 1231 | return setValue(state, &::renderVoxels); | ||
| 1232 | } | ||
| 1233 | |||
| 1234 | int setStars(int state) { | ||
| 1235 | return setValue(state, &::renderStarsOn); | ||
| 1236 | } | ||
| 1237 | |||
| 1238 | int setAtmosphere(int state) { | ||
| 1239 | return setValue(state, &::renderAtmosphereOn); | ||
| 1240 | } | ||
| 1241 | |||
| 1242 | int setRenderAvatars(int state) { | ||
| 1243 | return setValue(state, &::renderAvatarsOn); | ||
| 1244 | } | ||
| 1245 | |||
| 1246 | int setRenderFirstPerson(int state) { | ||
| 1247 | bool value = setValue(state, &::renderFirstPersonOn); | ||
| 1248 | if (state == MENU_ROW_PICKED) { | ||
| 1249 | if (::renderFirstPersonOn) { | ||
| 1250 | myCamera.setMode(CAMERA_MODE_FIRST_PERSON); | ||
| 1251 | } else { | ||
| 1252 | myCamera.setMode(CAMERA_MODE_THIRD_PERSON); | ||
| 1253 | } | ||
| 1254 | } | ||
| 1255 | return value; | ||
| 1256 | } | ||
| 1257 | |||
| 1258 | int setOculus(int state) { | ||
| 1259 | bool wasOn = ::oculusOn; | ||
| 1260 | int value = setValue(state, &::oculusOn); | ||
| 1261 | if (::oculusOn != wasOn) { | ||
| 1262 | reshape(::screenWidth, ::screenHeight); | ||
| 1263 | } | ||
| 1264 | return value; | ||
| 1265 | } | ||
| 1266 | |||
| 1267 | int setStats(int state) { | ||
| 1268 | return setValue(state, &::renderStatsOn); | ||
| 1269 | } | ||
| 1270 | |||
| 1271 | int setMenu(int state) { | ||
| 1272 | return setValue(state, &::menuOn); | ||
| 1273 | } | ||
| 1274 | |||
| 1275 | int setRenderWarnings(int state) { | ||
| 1276 | int value = setValue(state, &::renderWarningsOn); | ||
| 1277 | if (state == MENU_ROW_PICKED) { | ||
| 1278 | ::voxels.setRenderPipelineWarnings(::renderWarningsOn); | ||
| 1279 | } | ||
| 1280 | return value; | ||
| 1281 | } | ||
| 1282 | |||
| 1283 | int setWantResIn(int state) { | ||
| 1284 | int value = setValue(state, &::wantResIn); | ||
| 1285 | if (state == MENU_ROW_PICKED) { | ||
| 1286 | ::myAvatar.setWantResIn(::wantResIn); | ||
| 1287 | } | ||
| 1288 | return value; | ||
| 1289 | } | ||
| 1290 | |||
| 1291 | int setWantMonochrome(int state) { | ||
| 1292 | int value = setValue(state, &::wantMonochrome); | ||
| 1293 | if (state == MENU_ROW_PICKED) { | ||
| 1294 | ::myAvatar.setWantColor(!::wantMonochrome); | ||
| 1295 | } | ||
| 1296 | return value; | ||
| 1297 | } | ||
| 1298 | |||
| 1299 | int setDisplayFrustum(int state) { | ||
| 1300 | return setValue(state, &::frustumOn); | ||
| 1301 | } | ||
| 1302 | |||
| 1303 | int setFrustumOffset(int state) { | ||
| 1304 | int value = setValue(state, &::viewFrustumFromOffset); | ||
| 1305 | |||
| 1306 | // reshape so that OpenGL will get the right lens details for the camera of choice | ||
| 1307 | if (state == MENU_ROW_PICKED) { | ||
| 1308 | reshape(::screenWidth, ::screenHeight); | ||
| 1309 | } | ||
| 1310 | |||
| 1311 | return value; | ||
| 1312 | } | ||
| 1313 | |||
| 1314 | int setFrustumOrigin(int state) { | ||
| 1315 | return setValue(state, &::cameraFrustum); | ||
| 1316 | } | ||
| 1317 | |||
| 1318 | int quitApp(int state) { | ||
| 1319 | if (state == MENU_ROW_PICKED) { | ||
| 1320 | ::terminate(); | ||
| 1321 | } | ||
| 1322 | return 2; // non state so menu class doesn't add "state" | ||
| 1323 | } | ||
| 1324 | |||
| 1325 | int setFrustumRenderMode(int state) { | ||
| 1326 | if (state == MENU_ROW_PICKED) { | ||
| 1327 | ::frustumDrawingMode = (::frustumDrawingMode+1)%FRUSTUM_DRAW_MODE_COUNT; | ||
| 1328 | } | ||
| 1329 | return ::frustumDrawingMode; | ||
| 1330 | } | ||
| 1331 | |||
| 1332 | int doKillLocalVoxels(int state) { | ||
| 1333 | if (state == MENU_ROW_PICKED) { | ||
| 1334 | ::wantToKillLocalVoxels = true; | ||
| 1335 | } | ||
| 1336 | return state; | ||
| 1337 | } | ||
| 1338 | |||
| 1339 | int doRandomizeVoxelColors(int state) { | ||
| 1340 | if (state == MENU_ROW_PICKED) { | ||
| 1341 | ::voxels.randomizeVoxelColors(); | ||
| 1342 | } | ||
| 1343 | return state; | ||
| 1344 | } | ||
| 1345 | |||
| 1346 | int doFalseRandomizeEveryOtherVoxelColors(int state) { | ||
| 1347 | if (state == MENU_ROW_PICKED) { | ||
| 1348 | ::voxels.falseColorizeRandomEveryOther(); | ||
| 1349 | } | ||
| 1350 | return state; | ||
| 1351 | } | ||
| 1352 | |||
| 1353 | int doTreeStats(int state) { | ||
| 1354 | if (state == MENU_ROW_PICKED) { | ||
| 1355 | ::voxels.collectStatsForTreesAndVBOs(); | ||
| 1356 | } | ||
| 1357 | return state; | ||
| 1358 | } | ||
| 1359 | |||
| 1360 | int doFalseRandomizeVoxelColors(int state) { | ||
| 1361 | if (state == MENU_ROW_PICKED) { | ||
| 1362 | ::voxels.falseColorizeRandom(); | ||
| 1363 | } | ||
| 1364 | return state; | ||
| 1365 | } | ||
| 1366 | |||
| 1367 | int doTrueVoxelColors(int state) { | ||
| 1368 | if (state == MENU_ROW_PICKED) { | ||
| 1369 | ::voxels.trueColorize(); | ||
| 1370 | } | ||
| 1371 | return state; | ||
| 1372 | } | ||
| 1373 | |||
| 1374 | int doFalseColorizeByDistance(int state) { | ||
| 1375 | if (state == MENU_ROW_PICKED) { | ||
| 1376 | loadViewFrustum(::viewFrustum); | ||
| 1377 | voxels.falseColorizeDistanceFromView(&::viewFrustum); | ||
| 1378 | } | ||
| 1379 | return state; | ||
| 1380 | } | ||
| 1381 | |||
| 1382 | int doFalseColorizeInView(int state) { | ||
| 1383 | if (state == MENU_ROW_PICKED) { | ||
| 1384 | loadViewFrustum(::viewFrustum); | ||
| 1385 | // we probably want to make sure the viewFrustum is initialized first | ||
| 1386 | voxels.falseColorizeInView(&::viewFrustum); | ||
| 1387 | } | ||
| 1388 | return state; | ||
| 1389 | } | ||
| 1390 | |||
| 1391 | |||
| 1392 | |||
| 1393 | const char* modeAll = " - All "; | ||
| 1394 | const char* modeVectors = " - Vectors "; | ||
| 1395 | const char* modePlanes = " - Planes "; | ||
| 1396 | const char* modeNear = " - Near "; | ||
| 1397 | const char* modeFar = " - Far "; | ||
| 1398 | |||
| 1399 | const char* getFrustumRenderModeName(int state) { | ||
| 1400 | const char * mode; | ||
| 1401 | switch (state) { | ||
| 1402 | case FRUSTUM_DRAW_MODE_ALL: | ||
| 1403 | mode = modeAll; | ||
| 1404 | break; | ||
| 1405 | case FRUSTUM_DRAW_MODE_VECTORS: | ||
| 1406 | mode = modeVectors; | ||
| 1407 | break; | ||
| 1408 | case FRUSTUM_DRAW_MODE_PLANES: | ||
| 1409 | mode = modePlanes; | ||
| 1410 | break; | ||
| 1411 | case FRUSTUM_DRAW_MODE_NEAR_PLANE: | ||
| 1412 | mode = modeNear; | ||
| 1413 | break; | ||
| 1414 | case FRUSTUM_DRAW_MODE_FAR_PLANE: | ||
| 1415 | mode = modeFar; | ||
| 1416 | break; | ||
| 1417 | } | ||
| 1418 | return mode; | ||
| 1419 | } | ||
| 1420 | |||
| 1421 | void initMenu() { | ||
| 1422 | MenuColumn *menuColumnOptions, *menuColumnRender, *menuColumnTools, *menuColumnDebug, *menuColumnFrustum; | ||
| 1423 | // Options | ||
| 1424 | menuColumnOptions = menu.addColumn("Options"); | ||
| 1425 | menuColumnOptions->addRow("Mirror (h)", setHead); | ||
| 1426 | menuColumnOptions->addRow("Noise (n)", setNoise); | ||
| 1427 | menuColumnOptions->addRow("Gyro Look", setGyroLook); | ||
| 1428 | menuColumnOptions->addRow("Fullscreen (f)", setFullscreen); | ||
| 1429 | menuColumnOptions->addRow("Quit (q)", quitApp); | ||
| 1430 | |||
| 1431 | // Render | ||
| 1432 | menuColumnRender = menu.addColumn("Render"); | ||
| 1433 | menuColumnRender->addRow("Voxels (V)", setVoxels); | ||
| 1434 | menuColumnRender->addRow("Stars (*)", setStars); | ||
| 1435 | menuColumnRender->addRow("Atmosphere (A)", setAtmosphere); | ||
| 1436 | menuColumnRender->addRow("Avatars", setRenderAvatars); | ||
| 1437 | menuColumnRender->addRow("First Person (p)", setRenderFirstPerson); | ||
| 1438 | menuColumnRender->addRow("Oculus (o)", setOculus); | ||
| 1439 | |||
| 1440 | // Tools | ||
| 1441 | menuColumnTools = menu.addColumn("Tools"); | ||
| 1442 | menuColumnTools->addRow("Stats (/)", setStats); | ||
| 1443 | menuColumnTools->addRow("Log ", setLog); | ||
| 1444 | menuColumnTools->addRow("(M)enu", setMenu); | ||
| 1445 | |||
| 1446 | // Frustum Options | ||
| 1447 | menuColumnFrustum = menu.addColumn("Frustum"); | ||
| 1448 | menuColumnFrustum->addRow("Display (F)rustum", setDisplayFrustum); | ||
| 1449 | menuColumnFrustum->addRow("Use (O)ffset Camera", setFrustumOffset); | ||
| 1450 | menuColumnFrustum->addRow("Switch (C)amera", setFrustumOrigin); | ||
| 1451 | menuColumnFrustum->addRow("(R)ender Mode", setFrustumRenderMode, getFrustumRenderModeName); | ||
| 1452 | |||
| 1453 | // Debug | ||
| 1454 | menuColumnDebug = menu.addColumn("Debug"); | ||
| 1455 | menuColumnDebug->addRow("Show Render Pipeline Warnings", setRenderWarnings); | ||
| 1456 | menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels); | ||
| 1457 | menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors); | ||
| 1458 | menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors); | ||
| 1459 | menuColumnDebug->addRow("FALSE Color Voxel Every Other Randomly", doFalseRandomizeEveryOtherVoxelColors); | ||
| 1460 | menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance); | ||
| 1461 | menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView); | ||
| 1462 | menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors); | ||
| 1463 | menuColumnDebug->addRow("Calculate Tree Stats", doTreeStats); | ||
| 1464 | menuColumnDebug->addRow("Wants Res-In", setWantResIn); | ||
| 1465 | menuColumnDebug->addRow("Wants Monochrome", setWantMonochrome); | ||
| 1466 | } | ||
| 1467 | |||
| 1468 | void testPointToVoxel() { | ||
| 1469 | float y=0; | ||
| 1470 | float z=0; | ||
| 1471 | float s=0.1; | ||
| 1472 | for (float x=0; x<=1; x+= 0.05) { | ||
| 1473 | printLog(" x=%f"); | ||
| 1474 | |||
| 1475 | unsigned char red = 200; //randomColorValue(65); | ||
| 1476 | unsigned char green = 200; //randomColorValue(65); | ||
| 1477 | unsigned char blue = 200; //randomColorValue(65); | ||
| 1478 | |||
| 1479 | unsigned char* voxelCode = pointToVoxel(x, y, z, s,red,green,blue); | ||
| 1480 | printVoxelCode(voxelCode); | ||
| 1481 | delete voxelCode; | ||
| 1482 | printLog("\n"); | ||
| 1483 | } | ||
| 1484 | } | ||
| 1485 | |||
| 1486 | void sendVoxelServerEraseAll() { | ||
| 1487 | char message[100]; | ||
| 1488 | sprintf(message,"%c%s",'Z',"erase all"); | ||
| 1489 | int messageSize = strlen(message) + 1; | ||
| 1490 | AgentList::getInstance()->broadcastToAgents((unsigned char*) message, messageSize, &AGENT_TYPE_VOXEL, 1); | ||
| 1491 | } | ||
| 1492 | |||
| 1493 | void sendVoxelServerAddScene() { | ||
| 1494 | char message[100]; | ||
| 1495 | sprintf(message,"%c%s",'Z',"add scene"); | ||
| 1496 | int messageSize = strlen(message) + 1; | ||
| 1497 | AgentList::getInstance()->broadcastToAgents((unsigned char*)message, messageSize, &AGENT_TYPE_VOXEL, 1); | ||
| 1498 | } | ||
| 1499 | |||
| 1500 | void shiftPaintingColor() | ||
| 1501 | { | ||
| 1502 | // About the color of the paintbrush... first determine the dominant color | ||
| 1503 | ::dominantColor = (::dominantColor+1)%3; // 0=red,1=green,2=blue | ||
| 1504 | ::paintingVoxel.red = (::dominantColor==0)?randIntInRange(200,255):randIntInRange(40,100); | ||
| 1505 | ::paintingVoxel.green = (::dominantColor==1)?randIntInRange(200,255):randIntInRange(40,100); | ||
| 1506 | ::paintingVoxel.blue = (::dominantColor==2)?randIntInRange(200,255):randIntInRange(40,100); | ||
| 1507 | } | ||
| 1508 | |||
| 1509 | void setupPaintingVoxel() { | ||
| 1510 | glm::vec3 avatarPos = myAvatar.getPosition(); | ||
| 1511 | |||
| 1512 | ::paintingVoxel.x = avatarPos.z/-10.0; // voxel space x is negative z head space | ||
| 1513 | ::paintingVoxel.y = avatarPos.y/-10.0; // voxel space y is negative y head space | ||
| 1514 | ::paintingVoxel.z = avatarPos.x/-10.0; // voxel space z is negative x head space | ||
| 1515 | ::paintingVoxel.s = 1.0/256; | ||
| 1516 | |||
| 1517 | shiftPaintingColor(); | ||
| 1518 | } | ||
| 1519 | |||
| 1520 | void addVoxelInFrontOfAvatar() { | ||
| 1521 | VoxelDetail detail; | ||
| 1522 | |||
| 1523 | glm::vec3 position = (myAvatar.getPosition() + myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE); | ||
| 1524 | detail.s = ::mouseVoxelScale; | ||
| 1525 | |||
| 1526 | detail.x = detail.s * floor(position.x / detail.s); | ||
| 1527 | detail.y = detail.s * floor(position.y / detail.s); | ||
| 1528 | detail.z = detail.s * floor(position.z / detail.s); | ||
| 1529 | detail.red = 128; | ||
| 1530 | detail.green = 128; | ||
| 1531 | detail.blue = 128; | ||
| 1532 | |||
| 1533 | sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, detail); | ||
| 1534 | |||
| 1535 | // create the voxel locally so it appears immediately | ||
| 1536 | voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue); | ||
| 1537 | } | ||
| 1538 | |||
| 1539 | void addVoxelUnderCursor() { | ||
| 1540 | if (::mouseVoxel.s != 0) { | ||
| 1541 | sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::mouseVoxel); | ||
| 1542 | |||
| 1543 | // create the voxel locally so it appears immediately | ||
| 1544 | voxels.createVoxel(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s, | ||
| 1545 | ::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue); | ||
| 1546 | } | ||
| 1547 | } | ||
| 1548 | |||
| 1549 | void deleteVoxelUnderCursor() { | ||
| 1550 | if (::mouseVoxel.s != 0) { | ||
| 1551 | sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, ::mouseVoxel); | ||
| 1552 | |||
| 1553 | // delete the voxel locally so it disappears immediately | ||
| 1554 | voxels.deleteVoxelAt(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s); | ||
| 1555 | } | ||
| 1556 | } | ||
| 1557 | |||
| 1558 | const float KEYBOARD_YAW_RATE = 0.8; | ||
| 1559 | const float KEYBOARD_PITCH_RATE = 0.6; | ||
| 1560 | const float KEYBOARD_STRAFE_RATE = 0.03; | ||
| 1561 | const float KEYBOARD_FLY_RATE = 0.08; | ||
| 1562 | |||
| 1563 | void specialkeyUp(int k, int x, int y) { | ||
| 1564 | if (k == GLUT_KEY_UP) { | ||
| 1565 | myAvatar.setDriveKeys(FWD, 0); | ||
| 1566 | myAvatar.setDriveKeys(UP, 0); | ||
| 1567 | } | ||
| 1568 | if (k == GLUT_KEY_DOWN) { | ||
| 1569 | myAvatar.setDriveKeys(BACK, 0); | ||
| 1570 | myAvatar.setDriveKeys(DOWN, 0); | ||
| 1571 | } | ||
| 1572 | if (k == GLUT_KEY_LEFT) { | ||
| 1573 | myAvatar.setDriveKeys(LEFT, 0); | ||
| 1574 | myAvatar.setDriveKeys(ROT_LEFT, 0); | ||
| 1575 | } | ||
| 1576 | if (k == GLUT_KEY_RIGHT) { | ||
| 1577 | myAvatar.setDriveKeys(RIGHT, 0); | ||
| 1578 | myAvatar.setDriveKeys(ROT_RIGHT, 0); | ||
| 1579 | } | ||
| 1580 | } | ||
| 1581 | |||
| 1582 | void specialkey(int k, int x, int y) { | ||
| 1583 | if (::chatEntryOn) { | ||
| 1584 | |||
| 1585 | return; | ||
| 1586 | } | ||
| 1587 | |||
| 1588 | if (k == GLUT_KEY_UP || k == GLUT_KEY_DOWN || k == GLUT_KEY_LEFT || k == GLUT_KEY_RIGHT) { | ||
| 1589 | if (k == GLUT_KEY_UP) { | ||
| 1590 | if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(UP, 1); | ||
| 1591 | else myAvatar.setDriveKeys(FWD, 1); | ||
| 1592 | } | ||
| 1593 | if (k == GLUT_KEY_DOWN) { | ||
| 1594 | if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(DOWN, 1); | ||
| 1595 | else myAvatar.setDriveKeys(BACK, 1); | ||
| 1596 | } | ||
| 1597 | if (k == GLUT_KEY_LEFT) { | ||
| 1598 | if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(LEFT, 1); | ||
| 1599 | else myAvatar.setDriveKeys(ROT_LEFT, 1); | ||
| 1600 | } | ||
| 1601 | if (k == GLUT_KEY_RIGHT) { | ||
| 1602 | if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(RIGHT, 1); | ||
| 1603 | else myAvatar.setDriveKeys(ROT_RIGHT, 1); | ||
| 1604 | } | ||
| 1605 | } | ||
| 1606 | } | ||
| 1607 | |||
| 1608 | void keyUp(unsigned char k, int x, int y) { | ||
| 1609 | if (::chatEntryOn) { | ||
| 1610 | myAvatar.setKeyState(NO_KEY_DOWN); | ||
| 1611 | return; | ||
| 1612 | } | ||
| 1613 | |||
| 1614 | if (k == 'e') myAvatar.setDriveKeys(UP, 0); | ||
| 1615 | if (k == 'c') myAvatar.setDriveKeys(DOWN, 0); | ||
| 1616 | if (k == 'w') myAvatar.setDriveKeys(FWD, 0); | ||
| 1617 | if (k == 's') myAvatar.setDriveKeys(BACK, 0); | ||
| 1618 | if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 0); | ||
| 1619 | if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0); | ||
| 1620 | } | ||
| 1621 | |||
| 1622 | void toggleMouseMode(MouseMode mode) { | ||
| 1623 | ::mouseMode = (::mouseMode == mode) ? NO_EDIT_MODE : mode; | ||
| 1624 | } | ||
| 1625 | |||
| 1626 | void key(unsigned char k, int x, int y) { | ||
| 1627 | if (::chatEntryOn) { | ||
| 1628 | |||
| 1629 | return; | ||
| 1630 | } | ||
| 1631 | |||
| 1632 | // Process keypresses | ||
| 1633 | |||
| 1634 | if (k == 'S') { | ||
| 1635 | ::voxels.collectStatsForTreesAndVBOs(); | ||
| 1636 | } | ||
| 1637 | |||
| 1638 | if (k == 'q' || k == 'Q') ::terminate(); | ||
| 1639 | if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats | ||
| 1640 | if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars | ||
| 1641 | if (k == 'V' || k == 'v') ::renderVoxels = !::renderVoxels; // toggle voxels | ||
| 1642 | if (k == 'A') ::renderAtmosphereOn = !::renderAtmosphereOn; | ||
| 1643 | if (k == 'F') ::frustumOn = !::frustumOn; // toggle view frustum debugging | ||
| 1644 | if (k == 'C') ::cameraFrustum = !::cameraFrustum; // toggle which frustum to look at | ||
| 1645 | if (k == 'O' || k == 'G') setFrustumOffset(MENU_ROW_PICKED); // toggle view frustum offset debugging | ||
| 1646 | if (k == 'f') setFullscreen(!::fullscreen); | ||
| 1647 | if (k == 'o') setOculus(!::oculusOn); | ||
| 1648 | if (k == 'p') setRenderFirstPerson(MENU_ROW_PICKED); | ||
| 1649 | if (k == '[') ::viewFrustumOffsetYaw -= 0.5; | ||
| 1650 | if (k == ']') ::viewFrustumOffsetYaw += 0.5; | ||
| 1651 | if (k == '{') ::viewFrustumOffsetPitch -= 0.5; | ||
| 1652 | if (k == '}') ::viewFrustumOffsetPitch += 0.5; | ||
| 1653 | if (k == '(') ::viewFrustumOffsetRoll -= 0.5; | ||
| 1654 | if (k == ')') ::viewFrustumOffsetRoll += 0.5; | ||
| 1655 | if (k == '<') ::viewFrustumOffsetDistance -= 0.5; | ||
| 1656 | if (k == '>') ::viewFrustumOffsetDistance += 0.5; | ||
| 1657 | if (k == ',') ::viewFrustumOffsetUp -= 0.05; | ||
| 1658 | if (k == '.') ::viewFrustumOffsetUp += 0.05; | ||
| 1659 | |||
| 1660 | // if (k == '|') ViewFrustum::fovAngleAdust -= 0.05; | ||
| 1661 | // if (k == '\\') ViewFrustum::fovAngleAdust += 0.05; | ||
| 1662 | |||
| 1663 | if (k == 'R') setFrustumRenderMode(MENU_ROW_PICKED); | ||
| 1664 | |||
| 1665 | if (k == '&') { | ||
| 1666 | ::paintOn = !::paintOn; // toggle paint | ||
| 1667 | ::setupPaintingVoxel(); // also randomizes colors | ||
| 1668 | } | ||
| 1669 | if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant | ||
| 1670 | if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server | ||
| 1671 | if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server | ||
| 1672 | if (k == '1') ::mouseMode = (::mouseMode == ADD_VOXEL_MODE) ? NO_EDIT_MODE : ADD_VOXEL_MODE; | ||
| 1673 | if (k == '2') ::mouseMode = (::mouseMode == DELETE_VOXEL_MODE) ? NO_EDIT_MODE : DELETE_VOXEL_MODE; | ||
| 1674 | if (k == '3') ::mouseMode = (::mouseMode == COLOR_VOXEL_MODE) ? NO_EDIT_MODE : COLOR_VOXEL_MODE; | ||
| 1675 | if (k == '4') addVoxelInFrontOfAvatar(); | ||
| 1676 | if (k == '5') ::mouseVoxelScale /= 2; | ||
| 1677 | if (k == '6') ::mouseVoxelScale *= 2; | ||
| 1678 | if (k == 'n' || k == 'N') | ||
| 1679 | { | ||
| 1680 | noiseOn = !noiseOn; // Toggle noise | ||
| 1681 | if (noiseOn) | ||
| 1682 | { | ||
| 1683 | myAvatar.setNoise(noise); | ||
| 1684 | } | ||
| 1685 | else | ||
| 1686 | { | ||
| 1687 | myAvatar.setNoise(0); | ||
| 1688 | } | ||
| 1689 | } | ||
| 1690 | |||
| 1691 | if (k == 'h') { | ||
| 1692 | ::lookingInMirror = !::lookingInMirror; | ||
| 1693 | #ifndef _WIN32 | ||
| 1694 | audio.setMixerLoopbackFlag(::lookingInMirror); | ||
| 1695 | |||
| 1696 | if (::lookingInMirror) { | ||
| 1697 | myCamera.setMode(CAMERA_MODE_MIRROR); | ||
| 1698 | } else { | ||
| 1699 | myCamera.setMode(defaultCameraMode); | ||
| 1700 | } | ||
| 1701 | #endif | ||
| 1702 | } | ||
| 1703 | |||
| 1704 | if (k == 'm' || k == 'M') setMenu(MENU_ROW_PICKED); | ||
| 1705 | |||
| 1706 | if (k == 'l') displayLevels = !displayLevels; | ||
| 1707 | if (k == 'e') myAvatar.setDriveKeys(UP, 1); | ||
| 1708 | if (k == 'c') myAvatar.setDriveKeys(DOWN, 1); | ||
| 1709 | if (k == 'w') myAvatar.setDriveKeys(FWD, 1); | ||
| 1710 | if (k == 's') myAvatar.setDriveKeys(BACK, 1); | ||
| 1711 | if (k == ' ') reset_sensors(); | ||
| 1712 | if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 1); | ||
| 1713 | if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 1); | ||
| 1714 | |||
| 1715 | if (k == '\r') { | ||
| 1716 | ::chatEntryOn = true; | ||
| 1717 | myAvatar.setKeyState(NO_KEY_DOWN); | ||
| 1718 | myAvatar.setChatMessage(string()); | ||
| 1719 | } | ||
| 1720 | } | ||
| 1721 | |||
| 1722 | // Receive packets from other agents/servers and decide what to do with them! | ||
| 1723 | void* networkReceive(void* args) { | ||
| 1724 | sockaddr senderAddress; | ||
| 1725 | ssize_t bytesReceived; | ||
| 1726 | |||
| 1727 | while (!stopNetworkReceiveThread) { | ||
| 1728 | // check to see if the UI thread asked us to kill the voxel tree. since we're the only thread allowed to do that | ||
| 1729 | if (::wantToKillLocalVoxels) { | ||
| 1730 | ::voxels.killLocalVoxels(); | ||
| 1731 | ::wantToKillLocalVoxels = false; | ||
| 1732 | } | ||
| 1733 | |||
| 1734 | if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) { | ||
| 1735 | packetCount++; | ||
| 1736 | bytesCount += bytesReceived; | ||
| 1737 | |||
| 1738 | switch (incomingPacket[0]) { | ||
| 1739 | case PACKET_HEADER_TRANSMITTER_DATA: | ||
| 1740 | // Process UDP packets that are sent to the client from local sensor devices | ||
| 1741 | myAvatar.processTransmitterData(incomingPacket, bytesReceived); | ||
| 1742 | break; | ||
| 1743 | case PACKET_HEADER_VOXEL_DATA: | ||
| 1744 | case PACKET_HEADER_VOXEL_DATA_MONOCHROME: | ||
| 1745 | case PACKET_HEADER_Z_COMMAND: | ||
| 1746 | case PACKET_HEADER_ERASE_VOXEL: | ||
| 1747 | voxels.parseData(incomingPacket, bytesReceived); | ||
| 1748 | break; | ||
| 1749 | case PACKET_HEADER_ENVIRONMENT_DATA: | ||
| 1750 | environment.parseData(incomingPacket, bytesReceived); | ||
| 1751 | break; | ||
| 1752 | case PACKET_HEADER_BULK_AVATAR_DATA: | ||
| 1753 | AgentList::getInstance()->processBulkAgentData(&senderAddress, | ||
| 1754 | incomingPacket, | ||
| 1755 | bytesReceived); | ||
| 1756 | break; | ||
| 1757 | default: | ||
| 1758 | AgentList::getInstance()->processAgentData(&senderAddress, incomingPacket, bytesReceived); | ||
| 1759 | break; | ||
| 1760 | } | ||
| 1761 | } else if (!enableNetworkThread) { | ||
| 1762 | break; | ||
| 1763 | } | ||
| 1764 | } | ||
| 1765 | |||
| 1766 | if (enableNetworkThread) { | ||
| 1767 | pthread_exit(0); | ||
| 1768 | } | ||
| 1769 | return NULL; | ||
| 1770 | } | ||
| 1771 | |||
| 1772 | glm::vec3 getFaceVector(BoxFace face) { | ||
| 1773 | switch (face) { | ||
| 1774 | case MIN_X_FACE: | ||
| 1775 | return glm::vec3(-1, 0, 0); | ||
| 1776 | |||
| 1777 | case MAX_X_FACE: | ||
| 1778 | return glm::vec3(1, 0, 0); | ||
| 1779 | |||
| 1780 | case MIN_Y_FACE: | ||
| 1781 | return glm::vec3(0, -1, 0); | ||
| 1782 | |||
| 1783 | case MAX_Y_FACE: | ||
| 1784 | return glm::vec3(0, 1, 0); | ||
| 1785 | |||
| 1786 | case MIN_Z_FACE: | ||
| 1787 | return glm::vec3(0, 0, -1); | ||
| 1788 | |||
| 1789 | case MAX_Z_FACE: | ||
| 1790 | return glm::vec3(0, 0, 1); | ||
| 1791 | } | ||
| 1792 | } | ||
| 1793 | |||
| 1794 | Application* app; | ||
| 1795 | |||
| 1796 | void idle(void) { | ||
| 1797 | timeval check; | ||
| 1798 | gettimeofday(&check, NULL); | ||
| 1799 | |||
| 1800 | app->processEvents(); | ||
| 1801 | |||
| 1802 | // Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time | ||
| 1803 | |||
| 1804 | if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS) { | ||
| 1805 | |||
| 1806 | float deltaTime = 1.f/FPS; | ||
| 1807 | |||
| 1808 | // update behaviors for avatar hand movement: handControl takes mouse values as input, | ||
| 1809 | // and gives back 3D values modulated for smooth transitioning between interaction modes. | ||
| 1810 | handControl.update(mouseX, mouseY); | ||
| 1811 | myAvatar.setHandMovementValues(handControl.getValues()); | ||
| 1812 | |||
| 1813 | // tell my avatar if the mouse is being pressed... | ||
| 1814 | myAvatar.setMousePressed(mousePressed); | ||
| 1815 | |||
| 1816 | // check what's under the mouse and update the mouse voxel | ||
| 1817 | glm::vec3 origin, direction; | ||
| 1818 | viewFrustum.computePickRay(mouseX / (float)::screenWidth, mouseY / (float)::screenHeight, origin, direction); | ||
| 1819 | |||
| 1820 | float distance; | ||
| 1821 | BoxFace face; | ||
| 1822 | ::mouseVoxel.s = 0.0f; | ||
| 1823 | if (::mouseMode != NO_EDIT_MODE && voxels.findRayIntersection(origin, direction, ::mouseVoxel, distance, face)) { | ||
| 1824 | // find the nearest voxel with the desired scale | ||
| 1825 | if (::mouseVoxelScale > ::mouseVoxel.s) { | ||
| 1826 | // choose the larger voxel that encompasses the one selected | ||
| 1827 | ::mouseVoxel.x = ::mouseVoxelScale * floorf(::mouseVoxel.x / ::mouseVoxelScale); | ||
| 1828 | ::mouseVoxel.y = ::mouseVoxelScale * floorf(::mouseVoxel.y / ::mouseVoxelScale); | ||
| 1829 | ::mouseVoxel.z = ::mouseVoxelScale * floorf(::mouseVoxel.z / ::mouseVoxelScale); | ||
| 1830 | ::mouseVoxel.s = ::mouseVoxelScale; | ||
| 1831 | |||
| 1832 | } else { | ||
| 1833 | glm::vec3 faceVector = getFaceVector(face); | ||
| 1834 | if (::mouseVoxelScale < ::mouseVoxel.s) { | ||
| 1835 | // find the closest contained voxel | ||
| 1836 | glm::vec3 pt = (origin + direction * distance) / (float)TREE_SCALE - | ||
| 1837 | faceVector * (::mouseVoxelScale * 0.5f); | ||
| 1838 | ::mouseVoxel.x = ::mouseVoxelScale * floorf(pt.x / ::mouseVoxelScale); | ||
| 1839 | ::mouseVoxel.y = ::mouseVoxelScale * floorf(pt.y / ::mouseVoxelScale); | ||
| 1840 | ::mouseVoxel.z = ::mouseVoxelScale * floorf(pt.z / ::mouseVoxelScale); | ||
| 1841 | ::mouseVoxel.s = ::mouseVoxelScale; | ||
| 1842 | } | ||
| 1843 | if (::mouseMode == ADD_VOXEL_MODE) { | ||
| 1844 | // use the face to determine the side on which to create a neighbor | ||
| 1845 | ::mouseVoxel.x += faceVector.x * ::mouseVoxel.s; | ||
| 1846 | ::mouseVoxel.y += faceVector.y * ::mouseVoxel.s; | ||
| 1847 | ::mouseVoxel.z += faceVector.z * ::mouseVoxel.s; | ||
| 1848 | } | ||
| 1849 | } | ||
| 1850 | |||
| 1851 | if (::mouseMode == COLOR_VOXEL_MODE) { | ||
| 1852 | ::mouseVoxel.red = 0; | ||
| 1853 | ::mouseVoxel.green = 255; | ||
| 1854 | ::mouseVoxel.blue = 0; | ||
| 1855 | |||
| 1856 | } else if (::mouseMode == DELETE_VOXEL_MODE) { | ||
| 1857 | // red indicates deletion | ||
| 1858 | ::mouseVoxel.red = 255; | ||
| 1859 | ::mouseVoxel.green = ::mouseVoxel.blue = 0; | ||
| 1860 | } | ||
| 1861 | } | ||
| 1862 | |||
| 1863 | // walking triggers the handControl to stop | ||
| 1864 | if (myAvatar.getMode() == AVATAR_MODE_WALKING) { | ||
| 1865 | handControl.stop(); | ||
| 1866 | mouseViewShiftYaw *= 0.9; | ||
| 1867 | mouseViewShiftPitch *= 0.9; | ||
| 1868 | } | ||
| 1869 | |||
| 1870 | // Read serial port interface devices | ||
| 1871 | if (serialPort.active) { | ||
| 1872 | serialPort.readData(); | ||
| 1873 | } | ||
| 1874 | |||
| 1875 | // Sample hardware, update view frustum if needed, and send avatar data to mixer/agents | ||
| 1876 | updateAvatar(deltaTime); | ||
| 1877 | |||
| 1878 | // read incoming packets from network | ||
| 1879 | if (!enableNetworkThread) { | ||
| 1880 | networkReceive(0); | ||
| 1881 | } | ||
| 1882 | |||
| 1883 | //loop through all the remote avatars and simulate them... | ||
| 1884 | AgentList* agentList = AgentList::getInstance(); | ||
| 1885 | agentList->lock(); | ||
| 1886 | for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | ||
| 1887 | if (agent->getLinkedData() != NULL) { | ||
| 1888 | Avatar *avatar = (Avatar *)agent->getLinkedData(); | ||
| 1889 | avatar->simulate(deltaTime); | ||
| 1890 | } | ||
| 1891 | } | ||
| 1892 | agentList->unlock(); | ||
| 1893 | |||
| 1894 | myAvatar.setGravity(getGravity(myAvatar.getPosition())); | ||
| 1895 | myAvatar.simulate(deltaTime); | ||
| 1896 | |||
| 1897 | // Update audio stats for procedural sounds | ||
| 1898 | audio.setLastAcceleration(myAvatar.getThrust()); | ||
| 1899 | audio.setLastVelocity(myAvatar.getVelocity()); | ||
| 1900 | |||
| 1901 | glutPostRedisplay(); | ||
| 1902 | lastTimeIdle = check; | ||
| 1903 | } | ||
| 1904 | } | ||
| 1905 | |||
| 1906 | void reshape(int width, int height) { | ||
| 1907 | ::screenWidth = width; | ||
| 1908 | ::screenHeight = height; | ||
| 1909 | aspectRatio = ((float)width/(float)height); // based on screen resize | ||
| 1910 | |||
| 1911 | // get the lens details from the current camera | ||
| 1912 | Camera& camera = ::viewFrustumFromOffset ? (::viewFrustumOffsetCamera) : (::myCamera); | ||
| 1913 | float nearClip = camera.getNearClip(); | ||
| 1914 | float farClip = camera.getFarClip(); | ||
| 1915 | float fov; | ||
| 1916 | |||
| 1917 | if (::oculusOn) { | ||
| 1918 | // more magic numbers; see Oculus SDK docs, p. 32 | ||
| 1919 | camera.setAspectRatio(aspectRatio *= 0.5); | ||
| 1920 | camera.setFieldOfView(fov = 2 * atan((0.0468 * ::oculusDistortionScale) / 0.041) * (180 / PI)); | ||
| 1921 | |||
| 1922 | // resize the render texture | ||
| 1923 | if (::oculusTextureID != 0) { | ||
| 1924 | glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | ||
| 1925 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ::screenWidth, ::screenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | ||
| 1926 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 1927 | } | ||
| 1928 | } else { | ||
| 1929 | camera.setAspectRatio(aspectRatio); | ||
| 1930 | camera.setFieldOfView(fov = 60); | ||
| 1931 | } | ||
| 1932 | |||
| 1933 | // Tell our viewFrustum about this change | ||
| 1934 | ::viewFrustum.setAspectRatio(aspectRatio); | ||
| 1935 | |||
| 1936 | glViewport(0, 0, width, height); // shouldn't this account for the menu??? | ||
| 1937 | |||
| 1938 | glMatrixMode(GL_PROJECTION); | ||
| 1939 | glLoadIdentity(); | ||
| 1940 | |||
| 1941 | // XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that | ||
| 1942 | // OpenGL won't clip our frustum rendering lines. This is a debug hack for sure! Basically, this makes | ||
| 1943 | // the near clip a little bit closer (therefor you see more) and the far clip a little bit farther (also, | ||
| 1944 | // to see more.) | ||
| 1945 | if (::frustumOn) { | ||
| 1946 | nearClip -= 0.01f; | ||
| 1947 | farClip += 0.01f; | ||
| 1948 | } | ||
| 1949 | |||
| 1950 | // On window reshape, we need to tell OpenGL about our new setting | ||
| 1951 | gluPerspective(fov,aspectRatio,nearClip,farClip); | ||
| 1952 | |||
| 1953 | glMatrixMode(GL_MODELVIEW); | ||
| 1954 | glLoadIdentity(); | ||
| 1955 | } | ||
| 1956 | |||
| 1957 | //Find and return the gravity vector at this location | ||
| 1958 | glm::vec3 getGravity(glm::vec3 pos) { | ||
| 1959 | // | ||
| 1960 | // For now, we'll test this with a simple global lookup, but soon we will add getting this | ||
| 1961 | // from the domain/voxelserver (or something similar) | ||
| 1962 | // | ||
| 1963 | if ((pos.x > 0.f) && | ||
| 1964 | (pos.x < 10.f) && | ||
| 1965 | (pos.z > 0.f) && | ||
| 1966 | (pos.z < 10.f) && | ||
| 1967 | (pos.y > 0.f) && | ||
| 1968 | (pos.y < 3.f)) { | ||
| 1969 | // If above ground plane, turn gravity on | ||
| 1970 | return glm::vec3(0.f, -1.f, 0.f); | ||
| 1971 | } else { | ||
| 1972 | // If flying in space, turn gravity OFF | ||
| 1973 | return glm::vec3(0.f, 0.f, 0.f); | ||
| 1974 | } | ||
| 1975 | } | ||
| 1976 | |||
| 1977 | bool menuDisplayed = false; | ||
| 1978 | void mouseFunc(int button, int state, int x, int y) { | ||
| 1979 | bool menuFound = menu.mouseClick(x, y); | ||
| 1980 | |||
| 1981 | // If we didn't previously have the menu displayed, and we did just click on the menu, then | ||
| 1982 | // go into menuDisplayed mode.... | ||
| 1983 | if (!::menuDisplayed && menuFound) { | ||
| 1984 | ::menuDisplayed = true; | ||
| 1985 | } | ||
| 1986 | |||
| 1987 | // If the menu was displayed, and we're not over a menu, then leave menu mode | ||
| 1988 | if (::menuDisplayed && !menuFound) { | ||
| 1989 | ::menuDisplayed = false; | ||
| 1990 | menu.hidePopupMenu(); | ||
| 1991 | } | ||
| 1992 | |||
| 1993 | // In menu displayed mode use old logic | ||
| 1994 | if (::menuDisplayed) { | ||
| 1995 | if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { | ||
| 1996 | if (state == GLUT_DOWN && !menu.mouseClick(x, y)) { | ||
| 1997 | mouseX = x; | ||
| 1998 | mouseY = y; | ||
| 1999 | mousePressed = 1; | ||
| 2000 | } else if (state == GLUT_UP) { | ||
| 2001 | mouseX = x; | ||
| 2002 | mouseY = y; | ||
| 2003 | mousePressed = 0; | ||
| 2004 | } | ||
| 2005 | } | ||
| 2006 | } else { | ||
| 2007 | if (button == GLUT_LEFT_BUTTON) { | ||
| 2008 | mouseX = x; | ||
| 2009 | mouseY = y; | ||
| 2010 | |||
| 2011 | if (state == GLUT_DOWN) { | ||
| 2012 | mousePressed = 1; | ||
| 2013 | if (::mouseMode == ADD_VOXEL_MODE || ::mouseMode == COLOR_VOXEL_MODE) { | ||
| 2014 | addVoxelUnderCursor(); | ||
| 2015 | |||
| 2016 | } else if (::mouseMode == DELETE_VOXEL_MODE) { | ||
| 2017 | deleteVoxelUnderCursor(); | ||
| 2018 | } | ||
| 2019 | } else if (state == GLUT_UP) { | ||
| 2020 | mousePressed = 0; | ||
| 2021 | } | ||
| 2022 | } else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN && ::mouseMode != NO_EDIT_MODE) { | ||
| 2023 | deleteVoxelUnderCursor(); | ||
| 2024 | } | ||
| 2025 | } | ||
| 2026 | } | ||
| 2027 | |||
| 2028 | |||
| 2029 | void motionFunc(int x, int y) { | ||
| 2030 | mouseX = x; | ||
| 2031 | mouseY = y; | ||
| 2032 | } | ||
| 2033 | |||
| 2034 | void mouseoverFunc(int x, int y){ | ||
| 2035 | menu.mouseOver(x, y); | ||
| 2036 | |||
| 2037 | mouseX = x; | ||
| 2038 | mouseY = y; | ||
| 2039 | } | ||
| 2040 | |||
| 2041 | void attachNewHeadToAgent(Agent *newAgent) { | ||
| 2042 | if (newAgent->getLinkedData() == NULL) { | ||
| 2043 | newAgent->setLinkedData(new Avatar(false)); | ||
| 2044 | } | ||
| 2045 | } | ||
| 2046 | |||
| 2047 | #ifndef _WIN32 | ||
| 2048 | void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) { | ||
| 2049 | audio.updateMixerParams(newMixerAddress, newMixerPort); | ||
| 2050 | } | ||
| 2051 | #endif | ||
| 2052 | 20 | ||
| 2053 | int main(int argc, const char * argv[]) { | 21 | int main(int argc, const char * argv[]) { |
| 2054 | 22 | ||
| @@ -2057,124 +25,4 @@ int main(int argc, const char * argv[]) { · 2 unmodified lines | |||
| 2057 | int exitCode = app.exec(); | 25 | int exitCode = app.exec(); |
| 2058 | printLog("Normal exit.\n"); | 26 | printLog("Normal exit.\n"); |
| 2059 | return exitCode; | 27 | return exitCode; |
| 2060 | |||
| 2061 | |||
| 2062 | |||
| 2063 | gettimeofday(&applicationStartupTime, NULL); | ||
| 2064 | printLog("Interface Startup:\n"); | ||
| 2065 | |||
| 2066 | voxels.setViewFrustum(&::viewFrustum); | ||
| 2067 | |||
| 2068 | shared_lib::printLog = & ::printLog; | ||
| 2069 | voxels_lib::printLog = & ::printLog; | ||
| 2070 | avatars_lib::printLog = & ::printLog; | ||
| 2071 | |||
| 2072 | unsigned int listenPort = AGENT_SOCKET_LISTEN_PORT; | ||
| 2073 | const char* portStr = getCmdOption(argc, argv, "--listenPort"); | ||
| 2074 | if (portStr) { | ||
| 2075 | listenPort = atoi(portStr); | ||
| 2076 | } | ||
| 2077 | AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort); | ||
| 2078 | enableNetworkThread = !cmdOptionExists(argc, argv, "--nonblocking"); | ||
| 2079 | if (!enableNetworkThread) { | ||
| 2080 | AgentList::getInstance()->getAgentSocket().setBlocking(false); | ||
| 2081 | } | ||
| 2082 | |||
| 2083 | const char* domainIP = getCmdOption(argc, argv, "--domain"); | ||
| 2084 | if (domainIP) { | ||
| 2085 | strcpy(DOMAIN_IP,domainIP); | ||
| 2086 | } | ||
| 2087 | |||
| 2088 | // Handle Local Domain testing with the --local command line | ||
| 2089 | if (cmdOptionExists(argc, argv, "--local")) { | ||
| 2090 | printLog("Local Domain MODE!\n"); | ||
| 2091 | int ip = getLocalAddress(); | ||
| 2092 | sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF)); | ||
| 2093 | } | ||
| 2094 | |||
| 2095 | // the callback for our instance of AgentList is attachNewHeadToAgent | ||
| 2096 | AgentList::getInstance()->linkedDataCreateCallback = &attachNewHeadToAgent; | ||
| 2097 | |||
| 2098 | #ifndef _WIN32 | ||
| 2099 | AgentList::getInstance()->audioMixerSocketUpdate = &audioMixerUpdate; | ||
| 2100 | #endif | ||
| 2101 | |||
| 2102 | #ifdef _WIN32 | ||
| 2103 | WSADATA WsaData; | ||
| 2104 | int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData); | ||
| 2105 | #endif | ||
| 2106 | |||
| 2107 | // start the agentList threads | ||
| 2108 | AgentList::getInstance()->startSilentAgentRemovalThread(); | ||
| 2109 | AgentList::getInstance()->startDomainServerCheckInThread(); | ||
| 2110 | AgentList::getInstance()->startPingUnknownAgentsThread(); | ||
| 2111 | |||
| 2112 | glutInit(&argc, (char**)argv); | ||
| 2113 | ::screenWidth = glutGet(GLUT_SCREEN_WIDTH); | ||
| 2114 | ::screenHeight = glutGet(GLUT_SCREEN_HEIGHT); | ||
| 2115 | |||
| 2116 | glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); | ||
| 2117 | glutInitWindowSize(::screenWidth, ::screenHeight); | ||
| 2118 | glutCreateWindow("Interface"); | ||
| 2119 | printLog( "Created Display Window.\n" ); | ||
| 2120 | |||
| 2121 | #ifdef _WIN32 | ||
| 2122 | glewInit(); | ||
| 2123 | printLog( "Glew Init complete.\n" ); | ||
| 2124 | |||
| 2125 | #endif | ||
| 2126 | |||
| 2127 | // Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large | ||
| 2128 | // field of view and near and far clip to make it interesting. | ||
| 2129 | //viewFrustumOffsetCamera.setFieldOfView(90.0); | ||
| 2130 | viewFrustumOffsetCamera.setNearClip(0.1); | ||
| 2131 | viewFrustumOffsetCamera.setFarClip(500.0*TREE_SCALE); | ||
| 2132 | |||
| 2133 | |||
| 2134 | initMenu(); | ||
| 2135 | initDisplay(); | ||
| 2136 | |||
| 2137 | glutDisplayFunc(display); | ||
| 2138 | glutReshapeFunc(reshape); | ||
| 2139 | glutKeyboardFunc(key); | ||
| 2140 | glutKeyboardUpFunc(keyUp); | ||
| 2141 | glutSpecialFunc(specialkey); | ||
| 2142 | glutSpecialUpFunc(specialkeyUp); | ||
| 2143 | glutMotionFunc(motionFunc); | ||
| 2144 | glutPassiveMotionFunc(mouseoverFunc); | ||
| 2145 | glutMouseFunc(mouseFunc); | ||
| 2146 | glutIdleFunc(idle); | ||
| 2147 | printLog( "Initialized Display.\n" ); | ||
| 2148 | |||
| 2149 | |||
| 2150 | init(); | ||
| 2151 | printLog( "Init() complete.\n" ); | ||
| 2152 | |||
| 2153 | // Check to see if the user passed in a command line option for randomizing colors | ||
| 2154 | if (cmdOptionExists(argc, argv, "--NoColorRandomizer")) { | ||
| 2155 | wantColorRandomizer = false; | ||
| 2156 | } | ||
| 2157 | |||
| 2158 | // Check to see if the user passed in a command line option for loading a local | ||
| 2159 | // Voxel File. If so, load it now. | ||
| 2160 | const char* voxelsFilename = getCmdOption(argc, argv, "-i"); | ||
| 2161 | if (voxelsFilename) { | ||
| 2162 | voxels.loadVoxelsFile(voxelsFilename,wantColorRandomizer); | ||
| 2163 | printLog("Local Voxel File loaded.\n"); | ||
| 2164 | } | ||
| 2165 | |||
| 2166 | // create thread for receipt of data via UDP | ||
| 2167 | if (enableNetworkThread) { | ||
| 2168 | pthread_create(&networkReceiveThread, NULL, networkReceive, NULL); | ||
| 2169 | printLog("Network receive thread created.\n"); | ||
| 2170 | } | ||
| 2171 | |||
| 2172 | myAvatar.readAvatarDataFromFile(); | ||
| 2173 | |||
| 2174 | glutTimerFunc(1000, Timer, 0); | ||
| 2175 | glutMainLoop(); | ||
| 2176 | |||
| 2177 | printLog("Normal exit.\n"); | ||
| 2178 | ::terminate(); | ||
| 2179 | return EXIT_SUCCESS; | ||
| 2180 | } | 28 | } |