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| 15 | 15 | // Welcome Aboard! |
| 16 | 16 | // |
| 17 | 17 | |
| 18 | −#include <math.h> | |
| 19 | −#include <string.h> | |
| 20 | −#include <sstream> | |
| 21 | −#include <stdio.h> | |
| 22 | −#include <stdlib.h> | |
| 23 | − | |
| 24 | −#ifdef _WIN32 | |
| 25 | −#include "Syssocket.h" | |
| 26 | −#include "Systime.h" | |
| 27 | −#else | |
| 28 | −#include <sys/time.h> | |
| 29 | −#include <arpa/inet.h> | |
| 30 | −#include <ifaddrs.h> | |
| 31 | −#endif | |
| 32 | − | |
| 33 | −#include <pthread.h> | |
| 34 | − | |
| 35 | −#include <glm/glm.hpp> | |
| 36 | −#include <glm/gtc/matrix_transform.hpp> | |
| 37 | −#include <glm/gtc/type_ptr.hpp> | |
| 38 | − | |
| 39 | −#include "InterfaceConfig.h" | |
| 40 | − | |
| 41 | −#include "Log.h" | |
| 42 | −#include "shared_Log.h" | |
| 43 | −#include "voxels_Log.h" | |
| 44 | −#include "avatars_Log.h" | |
| 45 | − | |
| 46 | −#include "world.h" | |
| 47 | −#include "Util.h" | |
| 48 | −#ifndef _WIN32 | |
| 49 | −#include "Audio.h" | |
| 50 | −#endif | |
| 51 | − | |
| 52 | −#include "AngleUtil.h" | |
| 53 | −#include "Stars.h" | |
| 54 | − | |
| 55 | −#include "ui/ChatEntry.h" | |
| 56 | −#include "ui/MenuRow.h" | |
| 57 | −#include "ui/MenuColumn.h" | |
| 58 | −#include "ui/Menu.h" | |
| 59 | −#include "ui/TextRenderer.h" | |
| 60 | −#include "renderer/ProgramObject.h" | |
| 61 | −#include "renderer/ShaderObject.h" | |
| 62 | − | |
| 63 | 18 | #include "Application.h" |
| 64 | −#include "Camera.h" | |
| 65 | −#include "Avatar.h" | |
| 66 | −#include <AgentList.h> | |
| 67 | −#include <AgentTypes.h> | |
| 68 | −#include "VoxelSystem.h" | |
| 69 | −#include "Environment.h" | |
| 70 | −#include "Oscilloscope.h" | |
| 71 | −#include "UDPSocket.h" | |
| 72 | −#include "SerialInterface.h" | |
| 73 | −#include <PacketHeaders.h> | |
| 74 | −#include <AvatarData.h> | |
| 75 | −#include <PerfStat.h> | |
| 76 | −#include <SimpleMovingAverage.h> | |
| 77 | − | |
| 78 | −#include "ViewFrustum.h" | |
| 79 | −#include "HandControl.h" | |
| 80 | −#include "AvatarRenderer.h" | |
| 81 | −#include "OculusManager.h" | |
| 82 | − | |
| 83 | −using namespace std; | |
| 84 | − | |
| 85 | −void reshape(int width, int height); // will be defined below | |
| 86 | −void loadViewFrustum(ViewFrustum& viewFrustum); // will be defined below | |
| 87 | − | |
| 88 | −glm::vec3 getGravity(glm::vec3 pos); //get the local gravity vector at this location in the universe | |
| 89 | − | |
| 90 | −bool enableNetworkThread = true; | |
| 91 | −pthread_t networkReceiveThread; | |
| 92 | −bool stopNetworkReceiveThread = false; | |
| 93 | − | |
| 94 | −unsigned char incomingPacket[MAX_PACKET_SIZE]; | |
| 95 | −int packetCount = 0; | |
| 96 | −int packetsPerSecond = 0; | |
| 97 | −int bytesPerSecond = 0; | |
| 98 | −int bytesCount = 0; | |
| 99 | − | |
| 100 | − | |
| 101 | −int screenWidth = 1200; // Window size | |
| 102 | −int screenHeight = 800; | |
| 103 | − | |
| 104 | −int fullscreen = 0; | |
| 105 | −float aspectRatio = 1.0f; | |
| 106 | − | |
| 107 | −// PER: Jeffrey - please move these our of main.cpp - also these not constants! | |
| 108 | −float mouseViewShiftYaw = 0.0f; | |
| 109 | −float mouseViewShiftPitch = 0.0f; | |
| 110 | −bool USING_MOUSE_VIEW_SHIFT = false; | |
| 111 | −float MOUSE_VIEW_SHIFT_RATE = 40.0f; | |
| 112 | −float MOUSE_VIEW_SHIFT_YAW_MARGIN = (float)(::screenWidth * 0.2f); | |
| 113 | −float MOUSE_VIEW_SHIFT_PITCH_MARGIN = (float)(::screenHeight * 0.2f); | |
| 114 | −float MOUSE_VIEW_SHIFT_YAW_LIMIT = 45.0; | |
| 115 | −float MOUSE_VIEW_SHIFT_PITCH_LIMIT = 30.0; | |
| 116 | − | |
| 117 | −//CameraMode defaultCameraMode = CAMERA_MODE_FIRST_PERSON; | |
| 118 | −CameraMode defaultCameraMode = CAMERA_MODE_THIRD_PERSON; | |
| 119 | − | |
| 120 | −bool wantColorRandomizer = true; // for addSphere and load file | |
| 121 | − | |
| 122 | −Oscilloscope audioScope(256,200,true); | |
| 123 | − | |
| 124 | −ViewFrustum viewFrustum; // current state of view frustum, perspective, orientation, etc. | |
| 125 | − | |
| 126 | −Avatar myAvatar(true); // The rendered avatar of oneself | |
| 127 | −Camera myCamera; // My view onto the world | |
| 128 | −Camera viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode | |
| 129 | − | |
| 130 | −AvatarRenderer avatarRenderer; | |
| 131 | − | |
| 132 | −// Starfield information | |
| 133 | −char starFile[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt"; | |
| 134 | −char starCacheFile[] = "cachedStars.txt"; | |
| 135 | −Stars stars; | |
| 136 | − | |
| 137 | −glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE); | |
| 138 | − | |
| 139 | −VoxelSystem voxels; | |
| 140 | − | |
| 141 | −Environment environment; | |
| 142 | − | |
| 143 | − | |
| 144 | −#ifndef _WIN32 | |
| 145 | −Audio audio(&audioScope, &myAvatar); | |
| 146 | −#endif | |
| 147 | − | |
| 148 | −#define IDLE_SIMULATE_MSECS 16 // How often should call simulate and other stuff | |
| 149 | − // in the idle loop? (60 FPS is default) | |
| 150 | − | |
| 151 | − | |
| 152 | −glm::vec3 start_location(6.1f, 0, 1.4f); // Where one's own agent begins in the world | |
| 153 | − // (will be overwritten if avatar data file is found) | |
| 154 | − | |
| 155 | −bool renderWarningsOn = false; // Whether to show render pipeline warnings | |
| 156 | −bool renderStatsOn = false; // Whether to show onscreen text overlay with stats | |
| 157 | −bool renderVoxels = true; // Whether to render voxels | |
| 158 | −bool renderStarsOn = true; // Whether to display the stars | |
| 159 | −bool renderAtmosphereOn = true; // Whether to display the atmosphere | |
| 160 | −bool renderAvatarsOn = true; // Whether to render avatars | |
| 161 | −bool renderFirstPersonOn = false; // Whether to render in first person | |
| 162 | −bool paintOn = false; // Whether to paint voxels as you fly around | |
| 163 | −VoxelDetail paintingVoxel; // The voxel we're painting if we're painting | |
| 164 | −unsigned char dominantColor = 0; // The dominant color of the voxel we're painting | |
| 165 | −bool perfStatsOn = false; // Do we want to display perfStats? | |
| 166 | −bool wantMonochrome = false; // ask server to send us in monochrome | |
| 167 | −bool wantResIn = false; // ask server to res in | |
| 168 | − | |
| 169 | −bool logOn = true; // Whether to show on-screen log | |
| 170 | − | |
| 171 | −bool wantToKillLocalVoxels = false; | |
| 172 | − | |
| 173 | −int noiseOn = 0; // Whether to add random noise | |
| 174 | −float noise = 1.0; // Overall magnitude scaling for random noise levels | |
| 175 | − | |
| 176 | −bool gyroLook = true; // Whether to allow the gyro data from head to move your view | |
| 177 | − | |
| 178 | −int displayLevels = 0; | |
| 179 | −bool lookingInMirror = 0; // Are we currently rendering one's own head as if in mirror? | |
| 180 | − | |
| 181 | −int displayHeadMouse = 1; // Display sample mouse pointer controlled by head movement | |
| 182 | −int headMouseX, headMouseY; | |
| 183 | − | |
| 184 | −HandControl handControl; | |
| 185 | − | |
| 186 | −int mouseX = 0; | |
| 187 | −int mouseY = 0; | |
| 188 | − | |
| 189 | −// Mouse location at start of last down click | |
| 190 | −int mousePressed = 0; // true if mouse has been pressed (clear when finished) | |
| 191 | − | |
| 192 | −// The current mode for mouse interaction | |
| 193 | −enum MouseMode { NO_EDIT_MODE, ADD_VOXEL_MODE, DELETE_VOXEL_MODE, COLOR_VOXEL_MODE }; | |
| 194 | −MouseMode mouseMode = NO_EDIT_MODE; | |
| 195 | −VoxelDetail mouseVoxel; // details of the voxel under the mouse cursor | |
| 196 | −float mouseVoxelScale = 1.0f / 1024.0f; // the scale for adding/removing voxels | |
| 197 | − | |
| 198 | −Menu menu; // main menu | |
| 199 | −int menuOn = 1; // Whether to show onscreen menu | |
| 200 | − | |
| 201 | −ChatEntry chatEntry; // chat entry field | |
| 202 | −bool chatEntryOn = false; // Whether to show the chat entry | |
| 203 | − | |
| 204 | −bool oculusOn = false; // Whether to configure the display for the Oculus Rift | |
| 205 | −GLuint oculusTextureID = 0; // The texture to which we render for Oculus distortion | |
| 206 | −ProgramObject* oculusProgram = 0; // The GLSL program containing the distortion shader | |
| 207 | −float oculusDistortionScale = 1.25; // Controls the Oculus field of viewa | |
| 208 | − | |
| 209 | −SerialInterface serialPort; | |
| 210 | − | |
| 211 | −glm::vec3 gravity; | |
| 212 | − | |
| 213 | −// Frame Rate Measurement | |
| 214 | − | |
| 215 | −int frameCount = 0; | |
| 216 | −float FPS = 120.f; | |
| 217 | −timeval timerStart, timerEnd; | |
| 218 | −timeval lastTimeIdle; | |
| 219 | −double elapsedTime; | |
| 220 | −timeval applicationStartupTime; | |
| 221 | −bool justStarted = true; | |
| 222 | − | |
| 223 | −// Every second, check the frame rates and other stuff | |
| 224 | −void Timer(int extra) { | |
| 225 | − gettimeofday(&timerEnd, NULL); | |
| 226 | − FPS = (float)frameCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | |
| 227 | − packetsPerSecond = (float)packetCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | |
| 228 | − bytesPerSecond = (float)bytesCount / ((float)diffclock(&timerStart, &timerEnd) / 1000.f); | |
| 229 | − frameCount = 0; | |
| 230 | − packetCount = 0; | |
| 231 | − bytesCount = 0; | |
| 232 | − | |
| 233 | − glutTimerFunc(1000,Timer,0); | |
| 234 | − gettimeofday(&timerStart, NULL); | |
| 235 | − | |
| 236 | − // if we haven't detected gyros, check for them now | |
| 237 | − if (!serialPort.active) { | |
| 238 | − serialPort.pair(); | |
| 239 | − } | |
| 240 | −} | |
| 241 | − | |
| 242 | −void displayStats(void) { | |
| 243 | − int statsVerticalOffset = 50; | |
| 244 | − if (::menuOn == 0) { | |
| 245 | − statsVerticalOffset = 8; | |
| 246 | − } | |
| 247 | − | |
| 248 | − char stats[200]; | |
| 249 | − sprintf(stats, "%3.0f FPS, %d Pkts/sec, %3.2f Mbps", | |
| 250 | − FPS, packetsPerSecond, (float)bytesPerSecond * 8.f / 1000000.f); | |
| 251 | − drawtext(10, statsVerticalOffset + 15, 0.10f, 0, 1.0, 0, stats); | |
| 252 | − | |
| 253 | − std::stringstream voxelStats; | |
| 254 | − voxelStats.precision(4); | |
| 255 | − voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered() / 1000.f << "K Updated: " << voxels.getVoxelsUpdated()/1000.f << "K"; | |
| 256 | − drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | |
| 257 | − | |
| 258 | − voxelStats.str(""); | |
| 259 | − voxelStats << "Voxels Created: " << voxels.getVoxelsCreated() / 1000.f << "K (" << voxels.getVoxelsCreatedPerSecondAverage() / 1000.f | |
| 260 | − << "Kps) "; | |
| 261 | − drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | |
| 262 | − | |
| 263 | − voxelStats.str(""); | |
| 264 | − voxelStats << "Voxels Colored: " << voxels.getVoxelsColored() / 1000.f << "K (" << voxels.getVoxelsColoredPerSecondAverage() / 1000.f | |
| 265 | − << "Kps) "; | |
| 266 | − drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | |
| 267 | − | |
| 268 | − voxelStats.str(""); | |
| 269 | − voxelStats << "Voxel Bits Read: " << voxels.getVoxelsBytesRead() * 8.f / 1000000.f | |
| 270 | − << "M (" << voxels.getVoxelsBytesReadPerSecondAverage() * 8.f / 1000000.f << " Mbps)"; | |
| 271 | − drawtext(10, statsVerticalOffset + 290,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | |
| 272 | − | |
| 273 | − voxelStats.str(""); | |
| 274 | − float voxelsBytesPerColored = voxels.getVoxelsColored() | |
| 275 | − ? ((float) voxels.getVoxelsBytesRead() / voxels.getVoxelsColored()) | |
| 276 | − : 0; | |
| 277 | − | |
| 278 | − voxelStats << "Voxels Bits per Colored: " << voxelsBytesPerColored * 8; | |
| 279 | − drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str()); | |
| 280 | − | |
| 281 | − Agent *avatarMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); | |
| 282 | − char avatarMixerStats[200]; | |
| 283 | − | |
| 284 | − if (avatarMixer) { | |
| 285 | − sprintf(avatarMixerStats, "Avatar Mixer: %.f kbps, %.f pps", | |
| 286 | − roundf(avatarMixer->getAverageKilobitsPerSecond()), | |
| 287 | − roundf(avatarMixer->getAveragePacketsPerSecond())); | |
| 288 | − } else { | |
| 289 | − sprintf(avatarMixerStats, "No Avatar Mixer"); | |
| 290 | − } | |
| 291 | − | |
| 292 | − drawtext(10, statsVerticalOffset + 330, 0.10f, 0, 1.0, 0, avatarMixerStats); | |
| 293 | − | |
| 294 | − if (::perfStatsOn) { | |
| 295 | − // Get the PerfStats group details. We need to allocate and array of char* long enough to hold 1+groups | |
| 296 | − char** perfStatLinesArray = new char*[PerfStat::getGroupCount()+1]; | |
| 297 | − int lines = PerfStat::DumpStats(perfStatLinesArray); | |
| 298 | − int atZ = 150; // arbitrary place on screen that looks good | |
| 299 | − for (int line=0; line < lines; line++) { | |
| 300 | − drawtext(10, statsVerticalOffset + atZ, 0.10f, 0, 1.0, 0, perfStatLinesArray[line]); | |
| 301 | − delete perfStatLinesArray[line]; // we're responsible for cleanup | |
| 302 | − perfStatLinesArray[line]=NULL; | |
| 303 | − atZ+=20; // height of a line | |
| 304 | − } | |
| 305 | − delete []perfStatLinesArray; // we're responsible for cleanup | |
| 306 | − } | |
| 307 | −} | |
| 308 | − | |
| 309 | −void initDisplay(void) { | |
| 310 | − glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 311 | − glEnable(GL_BLEND); | |
| 312 | − glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 313 | − glShadeModel (GL_SMOOTH); | |
| 314 | − glEnable(GL_LIGHTING); | |
| 315 | − glEnable(GL_LIGHT0); | |
| 316 | − glEnable(GL_DEPTH_TEST); | |
| 317 | − | |
| 318 | − if (fullscreen) glutFullScreen(); | |
| 319 | −} | |
| 320 | − | |
| 321 | −void init(void) { | |
| 322 | − voxels.init(); | |
| 323 | − voxels.setViewerAvatar(&myAvatar); | |
| 324 | − voxels.setCamera(&myCamera); | |
| 325 | − | |
| 326 | − environment.init(); | |
| 327 | − | |
| 328 | − handControl.setScreenDimensions(::screenWidth, ::screenHeight); | |
| 329 | − | |
| 330 | − headMouseX = ::screenWidth /2; | |
| 331 | − headMouseY = ::screenHeight/2; | |
| 332 | − | |
| 333 | − stars.readInput(starFile, starCacheFile, 0); | |
| 334 | − | |
| 335 | − if (noiseOn) { | |
| 336 | − myAvatar.setNoise(noise); | |
| 337 | − } | |
| 338 | − | |
| 339 | − myAvatar.setPosition(start_location); | |
| 340 | − myCamera.setMode(defaultCameraMode); | |
| 341 | − | |
| 342 | − OculusManager::connect(); | |
| 343 | − | |
| 344 | − gettimeofday(&timerStart, NULL); | |
| 345 | − gettimeofday(&lastTimeIdle, NULL); | |
| 346 | −} | |
| 347 | − | |
| 348 | −void terminate () { | |
| 349 | − // Close serial port | |
| 350 | − // close(serial_fd); | |
| 351 | − | |
| 352 | − myAvatar.writeAvatarDataToFile(); | |
| 353 | − | |
| 354 | − #ifndef _WIN32 | |
| 355 | − audio.terminate(); | |
| 356 | − #endif | |
| 357 | − | |
| 358 | − if (enableNetworkThread) { | |
| 359 | − stopNetworkReceiveThread = true; | |
| 360 | − pthread_join(networkReceiveThread, NULL); | |
| 361 | − } | |
| 362 | − | |
| 363 | − exit(EXIT_SUCCESS); | |
| 364 | −} | |
| 365 | − | |
| 366 | −void reset_sensors() { | |
| 367 | − | |
| 368 | − myAvatar.setPosition(start_location); | |
| 369 | − headMouseX = ::screenWidth / 2; | |
| 370 | − headMouseY = ::screenHeight / 2; | |
| 371 | − | |
| 372 | − myAvatar.reset(); | |
| 373 | −} | |
| 374 | − | |
| 375 | −void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) { | |
| 376 | − unsigned char* bufferOut; | |
| 377 | − int sizeOut; | |
| 378 | − | |
| 379 | − if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){ | |
| 380 | − AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1); | |
| 381 | − delete bufferOut; | |
| 382 | − } | |
| 383 | −} | |
| 384 | − | |
| 385 | −// Using gyro data, update both view frustum and avatar head position | |
| 386 | −void updateAvatar(float deltaTime) { | |
| 387 | − | |
| 388 | − // Update my avatar's head position from gyros | |
| 389 | − myAvatar.updateHeadFromGyros(deltaTime, &serialPort, &gravity); | |
| 390 | − | |
| 391 | − // Grab latest readings from the gyros | |
| 392 | − float measuredPitchRate = serialPort.getLastPitchRate(); | |
| 393 | − float measuredYawRate = serialPort.getLastYawRate(); | |
| 394 | − | |
| 395 | − // Update gyro-based mouse (X,Y on screen) | |
| 396 | − const float MIN_MOUSE_RATE = 1.0; | |
| 397 | − const float HORIZONTAL_PIXELS_PER_DEGREE = 2880.f / 45.f; | |
| 398 | − const float VERTICAL_PIXELS_PER_DEGREE = 1800.f / 30.f; | |
| 399 | − if (powf(measuredYawRate * measuredYawRate + | |
| 400 | − measuredPitchRate * measuredPitchRate, 0.5) > MIN_MOUSE_RATE) | |
| 401 | − { | |
| 402 | − headMouseX += measuredYawRate * HORIZONTAL_PIXELS_PER_DEGREE * deltaTime; | |
| 403 | − headMouseY -= measuredPitchRate * VERTICAL_PIXELS_PER_DEGREE * deltaTime; | |
| 404 | − } | |
| 405 | − headMouseX = max(headMouseX, 0); | |
| 406 | − headMouseX = min(headMouseX, ::screenWidth); | |
| 407 | − headMouseY = max(headMouseY, 0); | |
| 408 | − headMouseY = min(headMouseY, ::screenHeight); | |
| 409 | − | |
| 410 | − // Update head and body pitch and yaw based on measured gyro rates | |
| 411 | − if (::gyroLook) { | |
| 412 | − // Render Yaw | |
| 413 | − float renderYawSpring = fabs(headMouseX - ::screenWidth / 2.f) / (::screenWidth / 2.f); | |
| 414 | − const float RENDER_YAW_MULTIPLY = 4.f; | |
| 415 | − myAvatar.setRenderYaw((1.f - renderYawSpring * deltaTime) * myAvatar.getRenderYaw() + | |
| 416 | − renderYawSpring * deltaTime * -myAvatar.getHeadYaw() * RENDER_YAW_MULTIPLY); | |
| 417 | − // Render Pitch | |
| 418 | − float renderPitchSpring = fabs(headMouseY - ::screenHeight / 2.f) / (::screenHeight / 2.f); | |
| 419 | − const float RENDER_PITCH_MULTIPLY = 4.f; | |
| 420 | − myAvatar.setRenderPitch((1.f - renderPitchSpring * deltaTime) * myAvatar.getRenderPitch() + | |
| 421 | − renderPitchSpring * deltaTime * -myAvatar.getHeadPitch() * RENDER_PITCH_MULTIPLY); | |
| 422 | − } | |
| 423 | − | |
| 424 | − | |
| 425 | − if (USING_MOUSE_VIEW_SHIFT) | |
| 426 | − { | |
| 427 | − //make it so that when your mouse hits the edge of the screen, the camera shifts | |
| 428 | − float rightBoundary = (float)::screenWidth - MOUSE_VIEW_SHIFT_YAW_MARGIN; | |
| 429 | − float bottomBoundary = (float)::screenHeight - MOUSE_VIEW_SHIFT_PITCH_MARGIN; | |
| 430 | − | |
| 431 | − if (mouseX > rightBoundary) { | |
| 432 | − float f = (mouseX - rightBoundary) / ( (float)::screenWidth - rightBoundary); | |
| 433 | − mouseViewShiftYaw += MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | |
| 434 | − if (mouseViewShiftYaw > MOUSE_VIEW_SHIFT_YAW_LIMIT) { mouseViewShiftYaw = MOUSE_VIEW_SHIFT_YAW_LIMIT; } | |
| 435 | − } else if (mouseX < MOUSE_VIEW_SHIFT_YAW_MARGIN) { | |
| 436 | − float f = 1.0 - (mouseX / MOUSE_VIEW_SHIFT_YAW_MARGIN); | |
| 437 | − mouseViewShiftYaw -= MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | |
| 438 | − if (mouseViewShiftYaw < -MOUSE_VIEW_SHIFT_YAW_LIMIT) { mouseViewShiftYaw = -MOUSE_VIEW_SHIFT_YAW_LIMIT; } | |
| 439 | − } | |
| 440 | − if (mouseY < MOUSE_VIEW_SHIFT_PITCH_MARGIN) { | |
| 441 | − float f = 1.0 - (mouseY / MOUSE_VIEW_SHIFT_PITCH_MARGIN); | |
| 442 | − mouseViewShiftPitch += MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | |
| 443 | − if ( mouseViewShiftPitch > MOUSE_VIEW_SHIFT_PITCH_LIMIT ) { mouseViewShiftPitch = MOUSE_VIEW_SHIFT_PITCH_LIMIT; } | |
| 444 | − } | |
| 445 | − else if (mouseY > bottomBoundary) { | |
| 446 | − float f = (mouseY - bottomBoundary) / ((float)::screenHeight - bottomBoundary); | |
| 447 | − mouseViewShiftPitch -= MOUSE_VIEW_SHIFT_RATE * f * deltaTime; | |
| 448 | − if (mouseViewShiftPitch < -MOUSE_VIEW_SHIFT_PITCH_LIMIT) { mouseViewShiftPitch = -MOUSE_VIEW_SHIFT_PITCH_LIMIT; } | |
| 449 | − } | |
| 450 | − } | |
| 451 | − | |
| 452 | − if (OculusManager::isConnected()) { | |
| 453 | − float yaw, pitch, roll; | |
| 454 | − OculusManager::getEulerAngles(yaw, pitch, roll); | |
| 455 | − | |
| 456 | − myAvatar.setHeadYaw(-yaw); | |
| 457 | − myAvatar.setHeadPitch(pitch); | |
| 458 | − myAvatar.setHeadRoll(roll); | |
| 459 | − } | |
| 460 | − | |
| 461 | − // Get audio loudness data from audio input device | |
| 462 | − #ifndef _WIN32 | |
| 463 | − myAvatar.setLoudness(audio.getInputLoudness()); | |
| 464 | − #endif | |
| 465 | − | |
| 466 | − // Update Avatar with latest camera and view frustum data... | |
| 467 | − // NOTE: we get this from the view frustum, to make it simpler, since the | |
| 468 | − // loadViewFrumstum() method will get the correct details from the camera | |
| 469 | − // We could optimize this to not actually load the viewFrustum, since we don't | |
| 470 | − // actually need to calculate the view frustum planes to send these details | |
| 471 | − // to the server. | |
| 472 | − loadViewFrustum(::viewFrustum); | |
| 473 | − myAvatar.setCameraPosition(::viewFrustum.getPosition()); | |
| 474 | − myAvatar.setCameraDirection(::viewFrustum.getDirection()); | |
| 475 | − myAvatar.setCameraUp(::viewFrustum.getUp()); | |
| 476 | − myAvatar.setCameraRight(::viewFrustum.getRight()); | |
| 477 | − myAvatar.setCameraFov(::viewFrustum.getFieldOfView()); | |
| 478 | − myAvatar.setCameraAspectRatio(::viewFrustum.getAspectRatio()); | |
| 479 | − myAvatar.setCameraNearClip(::viewFrustum.getNearClip()); | |
| 480 | − myAvatar.setCameraFarClip(::viewFrustum.getFarClip()); | |
| 481 | − | |
| 482 | − AgentList* agentList = AgentList::getInstance(); | |
| 483 | − if (agentList->getOwnerID() != UNKNOWN_AGENT_ID) { | |
| 484 | − // if I know my ID, send head/hand data to the avatar mixer and voxel server | |
| 485 | − unsigned char broadcastString[200]; | |
| 486 | − unsigned char* endOfBroadcastStringWrite = broadcastString; | |
| 487 | − | |
| 488 | − *(endOfBroadcastStringWrite++) = PACKET_HEADER_HEAD_DATA; | |
| 489 | − endOfBroadcastStringWrite += packAgentId(endOfBroadcastStringWrite, agentList->getOwnerID()); | |
| 490 | − | |
| 491 | − endOfBroadcastStringWrite += myAvatar.getBroadcastData(endOfBroadcastStringWrite); | |
| 492 | − | |
| 493 | − const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER}; | |
| 494 | − AgentList::getInstance()->broadcastToAgents(broadcastString, endOfBroadcastStringWrite - broadcastString, broadcastReceivers, sizeof(broadcastReceivers)); | |
| 495 | − } | |
| 496 | − | |
| 497 | − // If I'm in paint mode, send a voxel out to VOXEL server agents. | |
| 498 | − if (::paintOn) { | |
| 499 | − | |
| 500 | − glm::vec3 avatarPos = myAvatar.getPosition(); | |
| 501 | − | |
| 502 | − // For some reason, we don't want to flip X and Z here. | |
| 503 | − ::paintingVoxel.x = avatarPos.x / 10.0; | |
| 504 | − ::paintingVoxel.y = avatarPos.y / 10.0; | |
| 505 | − ::paintingVoxel.z = avatarPos.z / 10.0; | |
| 506 | − | |
| 507 | − if (::paintingVoxel.x >= 0.0 && ::paintingVoxel.x <= 1.0 && | |
| 508 | − ::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 && | |
| 509 | − ::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) { | |
| 510 | − | |
| 511 | − sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::paintingVoxel); | |
| 512 | − } | |
| 513 | − } | |
| 514 | −} | |
| 515 | − | |
| 516 | −///////////////////////////////////////////////////////////////////////////////////// | |
| 517 | −// loadViewFrustum() | |
| 518 | −// | |
| 519 | −// Description: this will load the view frustum bounds for EITHER the head | |
| 520 | −// or the "myCamera". | |
| 521 | −// | |
| 522 | − | |
| 523 | −// These global scoped variables are used by our loadViewFrustum() and renderViewFrustum functions below, but are also | |
| 524 | −// available as globals so that the keyboard and menu can manipulate them. | |
| 525 | − | |
| 526 | −bool frustumOn = false; // Whether or not to display the debug view frustum | |
| 527 | −bool cameraFrustum = true; // which frustum to look at | |
| 528 | − | |
| 529 | −bool viewFrustumFromOffset =false; // Wether or not to offset the view of the frustum | |
| 530 | −float viewFrustumOffsetYaw = -135.0; // the following variables control yaw, pitch, roll and distance form regular | |
| 531 | −float viewFrustumOffsetPitch = 0.0; // camera to the offset camera | |
| 532 | −float viewFrustumOffsetRoll = 0.0; | |
| 533 | −float viewFrustumOffsetDistance = 25.0; | |
| 534 | −float viewFrustumOffsetUp = 0.0; | |
| 535 | − | |
| 536 | −void loadViewFrustum(ViewFrustum& viewFrustum) { | |
| 537 | − // We will use these below, from either the camera or head vectors calculated above | |
| 538 | − glm::vec3 position; | |
| 539 | − glm::vec3 direction; | |
| 540 | − glm::vec3 up; | |
| 541 | − glm::vec3 right; | |
| 542 | − float fov, nearClip, farClip; | |
| 543 | − | |
| 544 | − // Camera or Head? | |
| 545 | − if (::cameraFrustum) { | |
| 546 | − position = ::myCamera.getPosition(); | |
| 547 | − } else { | |
| 548 | − position = ::myAvatar.getHeadPosition(); | |
| 549 | − } | |
| 550 | − | |
| 551 | − fov = ::myCamera.getFieldOfView(); | |
| 552 | − nearClip = ::myCamera.getNearClip(); | |
| 553 | − farClip = ::myCamera.getFarClip(); | |
| 554 | − | |
| 555 | − Orientation o = ::myCamera.getOrientation(); | |
| 556 | − | |
| 557 | − direction = o.getFront(); | |
| 558 | − up = o.getUp(); | |
| 559 | − right = o.getRight(); | |
| 560 | − | |
| 561 | − /* | |
| 562 | − printf("position.x=%f, position.y=%f, position.z=%f\n", position.x, position.y, position.z); | |
| 563 | − printf("yaw=%f, pitch=%f, roll=%f\n", yaw,pitch,roll); | |
| 564 | − printf("direction.x=%f, direction.y=%f, direction.z=%f\n", direction.x, direction.y, direction.z); | |
| 565 | − printf("up.x=%f, up.y=%f, up.z=%f\n", up.x, up.y, up.z); | |
| 566 | − printf("right.x=%f, right.y=%f, right.z=%f\n", right.x, right.y, right.z); | |
| 567 | − printf("fov=%f\n", fov); | |
| 568 | − printf("nearClip=%f\n", nearClip); | |
| 569 | − printf("farClip=%f\n", farClip); | |
| 570 | − */ | |
| 571 | − | |
| 572 | − // Set the viewFrustum up with the correct position and orientation of the camera | |
| 573 | − viewFrustum.setPosition(position); | |
| 574 | − viewFrustum.setOrientation(direction,up,right); | |
| 575 | − | |
| 576 | − // Also make sure it's got the correct lens details from the camera | |
| 577 | − viewFrustum.setFieldOfView(fov); | |
| 578 | − viewFrustum.setNearClip(nearClip); | |
| 579 | − viewFrustum.setFarClip(farClip); | |
| 580 | − | |
| 581 | − // Ask the ViewFrustum class to calculate our corners | |
| 582 | − viewFrustum.calculate(); | |
| 583 | −} | |
| 584 | − | |
| 585 | −///////////////////////////////////////////////////////////////////////////////////// | |
| 586 | −// renderViewFrustum() | |
| 587 | −// | |
| 588 | −// Description: this will render the view frustum bounds for EITHER the head | |
| 589 | −// or the "myCamera". | |
| 590 | −// | |
| 591 | −// Frustum rendering mode. For debug purposes, we allow drawing the frustum in a couple of different ways. | |
| 592 | −// We can draw it with each of these parts: | |
| 593 | −// * Origin Direction/Up/Right vectors - these will be drawn at the point of the camera | |
| 594 | −// * Near plane - this plane is drawn very close to the origin point. | |
| 595 | −// * Right/Left planes - these two planes are drawn between the near and far planes. | |
| 596 | −// * Far plane - the plane is drawn in the distance. | |
| 597 | −// Modes - the following modes, will draw the following parts. | |
| 598 | −// * All - draws all the parts listed above | |
| 599 | −// * Planes - draws the planes but not the origin vectors | |
| 600 | −// * Origin Vectors - draws the origin vectors ONLY | |
| 601 | −// * Near Plane - draws only the near plane | |
| 602 | −// * Far Plane - draws only the far plane | |
| 603 | −#define FRUSTUM_DRAW_MODE_ALL 0 | |
| 604 | −#define FRUSTUM_DRAW_MODE_VECTORS 1 | |
| 605 | −#define FRUSTUM_DRAW_MODE_PLANES 2 | |
| 606 | −#define FRUSTUM_DRAW_MODE_NEAR_PLANE 3 | |
| 607 | −#define FRUSTUM_DRAW_MODE_FAR_PLANE 4 | |
| 608 | −#define FRUSTUM_DRAW_MODE_COUNT 5 | |
| 609 | − | |
| 610 | −int frustumDrawingMode = FRUSTUM_DRAW_MODE_ALL; // the mode we're drawing the frustum in, see notes above | |
| 611 | − | |
| 612 | −void renderViewFrustum(ViewFrustum& viewFrustum) { | |
| 613 | − | |
| 614 | − // Load it with the latest details! | |
| 615 | − loadViewFrustum(viewFrustum); | |
| 616 | − | |
| 617 | − glm::vec3 position = viewFrustum.getPosition(); | |
| 618 | − glm::vec3 direction = viewFrustum.getDirection(); | |
| 619 | − glm::vec3 up = viewFrustum.getUp(); | |
| 620 | − glm::vec3 right = viewFrustum.getRight(); | |
| 621 | − | |
| 622 | − // Get ready to draw some lines | |
| 623 | − glDisable(GL_LIGHTING); | |
| 624 | − glColor4f(1.0, 1.0, 1.0, 1.0); | |
| 625 | − glLineWidth(1.0); | |
| 626 | − glBegin(GL_LINES); | |
| 627 | − | |
| 628 | − if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_VECTORS) { | |
| 629 | − // Calculate the origin direction vectors | |
| 630 | − glm::vec3 lookingAt = position + (direction * 0.2f); | |
| 631 | − glm::vec3 lookingAtUp = position + (up * 0.2f); | |
| 632 | − glm::vec3 lookingAtRight = position + (right * 0.2f); | |
| 633 | − | |
| 634 | − // Looking At = white | |
| 635 | − glColor3f(1,1,1); | |
| 636 | − glVertex3f(position.x, position.y, position.z); | |
| 637 | − glVertex3f(lookingAt.x, lookingAt.y, lookingAt.z); | |
| 638 | − | |
| 639 | − // Looking At Up = purple | |
| 640 | − glColor3f(1,0,1); | |
| 641 | − glVertex3f(position.x, position.y, position.z); | |
| 642 | − glVertex3f(lookingAtUp.x, lookingAtUp.y, lookingAtUp.z); | |
| 643 | − | |
| 644 | − // Looking At Right = cyan | |
| 645 | − glColor3f(0,1,1); | |
| 646 | − glVertex3f(position.x, position.y, position.z); | |
| 647 | − glVertex3f(lookingAtRight.x, lookingAtRight.y, lookingAtRight.z); | |
| 648 | − } | |
| 649 | − | |
| 650 | − if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES | |
| 651 | − || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_NEAR_PLANE) { | |
| 652 | − // Drawing the bounds of the frustum | |
| 653 | − // viewFrustum.getNear plane - bottom edge | |
| 654 | − glColor3f(1,0,0); | |
| 655 | − glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | |
| 656 | − glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | |
| 657 | − | |
| 658 | − // viewFrustum.getNear plane - top edge | |
| 659 | − glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | |
| 660 | − glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | |
| 661 | − | |
| 662 | − // viewFrustum.getNear plane - right edge | |
| 663 | − glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | |
| 664 | − glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | |
| 665 | − | |
| 666 | − // viewFrustum.getNear plane - left edge | |
| 667 | − glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | |
| 668 | − glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | |
| 669 | − } | |
| 670 | − | |
| 671 | − if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES | |
| 672 | − || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_FAR_PLANE) { | |
| 673 | − // viewFrustum.getFar plane - bottom edge | |
| 674 | − glColor3f(0,1,0); // GREEN!!! | |
| 675 | − glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | |
| 676 | − glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | |
| 677 | − | |
| 678 | − // viewFrustum.getFar plane - top edge | |
| 679 | − glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | |
| 680 | − glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | |
| 681 | − | |
| 682 | − // viewFrustum.getFar plane - right edge | |
| 683 | − glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | |
| 684 | − glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | |
| 685 | − | |
| 686 | − // viewFrustum.getFar plane - left edge | |
| 687 | − glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | |
| 688 | − glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | |
| 689 | − } | |
| 690 | − | |
| 691 | − if (::frustumDrawingMode == FRUSTUM_DRAW_MODE_ALL || ::frustumDrawingMode == FRUSTUM_DRAW_MODE_PLANES) { | |
| 692 | − // RIGHT PLANE IS CYAN | |
| 693 | − // right plane - bottom edge - viewFrustum.getNear to distant | |
| 694 | − glColor3f(0,1,1); | |
| 695 | − glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z); | |
| 696 | − glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z); | |
| 697 | − | |
| 698 | − // right plane - top edge - viewFrustum.getNear to distant | |
| 699 | − glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z); | |
| 700 | − glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z); | |
| 701 | − | |
| 702 | − // LEFT PLANE IS BLUE | |
| 703 | − // left plane - bottom edge - viewFrustum.getNear to distant | |
| 704 | − glColor3f(0,0,1); | |
| 705 | − glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z); | |
| 706 | − glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z); | |
| 707 | − | |
| 708 | − // left plane - top edge - viewFrustum.getNear to distant | |
| 709 | − glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z); | |
| 710 | − glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z); | |
| 711 | − } | |
| 712 | − | |
| 713 | − glEnd(); | |
| 714 | − glEnable(GL_LIGHTING); | |
| 715 | −} | |
| 716 | − | |
| 717 | −// displays a single side (left, right, or combined for non-Oculus) | |
| 718 | −void displaySide(Camera& whichCamera) { | |
| 719 | − glPushMatrix(); | |
| 720 | − | |
| 721 | − if (::renderStarsOn) { | |
| 722 | − // should be the first rendering pass - w/o depth buffer / lighting | |
| 723 | − | |
| 724 | − // compute starfield alpha based on distance from atmosphere | |
| 725 | − float alpha = 1.0f; | |
| 726 | − if (::renderAtmosphereOn) { | |
| 727 | − float height = glm::distance(whichCamera.getPosition(), environment.getAtmosphereCenter()); | |
| 728 | − if (height < environment.getAtmosphereInnerRadius()) { | |
| 729 | − alpha = 0.0f; | |
| 730 | − | |
| 731 | − } else if (height < environment.getAtmosphereOuterRadius()) { | |
| 732 | − alpha = (height - environment.getAtmosphereInnerRadius()) / | |
| 733 | − (environment.getAtmosphereOuterRadius() - environment.getAtmosphereInnerRadius()); | |
| 734 | − } | |
| 735 | − } | |
| 736 | − | |
| 737 | − // finally render the starfield | |
| 738 | − stars.render(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), whichCamera.getNearClip(), alpha); | |
| 739 | − } | |
| 740 | − | |
| 741 | − // draw the sky dome | |
| 742 | − if (::renderAtmosphereOn) { | |
| 743 | − environment.renderAtmosphere(whichCamera); | |
| 744 | − } | |
| 745 | − | |
| 746 | − glEnable(GL_LIGHTING); | |
| 747 | − glEnable(GL_DEPTH_TEST); | |
| 748 | − | |
| 749 | − // draw a red sphere | |
| 750 | − float sphereRadius = 0.25f; | |
| 751 | − glColor3f(1,0,0); | |
| 752 | − glPushMatrix(); | |
| 753 | − glutSolidSphere(sphereRadius, 15, 15); | |
| 754 | − glPopMatrix(); | |
| 755 | − | |
| 756 | − //draw a grid ground plane.... | |
| 757 | − drawGroundPlaneGrid(10.f); | |
| 758 | − | |
| 759 | − // Draw voxels | |
| 760 | − if (renderVoxels) { | |
| 761 | − voxels.render(); | |
| 762 | − } | |
| 763 | − | |
| 764 | − // indicate what we'll be adding/removing in mouse mode, if anything | |
| 765 | − if (::mouseVoxel.s != 0) { | |
| 766 | − glPushMatrix(); | |
| 767 | − if (::mouseMode == ADD_VOXEL_MODE) { | |
| 768 | − // use a contrasting color so that we can see what we're doing | |
| 769 | − glColor3ub(::mouseVoxel.red + 128, ::mouseVoxel.green + 128, ::mouseVoxel.blue + 128); | |
| 770 | − } else { | |
| 771 | − glColor3ub(::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue); | |
| 772 | − } | |
| 773 | − glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE); | |
| 774 | − glTranslatef(::mouseVoxel.x + ::mouseVoxel.s*0.5f, | |
| 775 | − ::mouseVoxel.y + ::mouseVoxel.s*0.5f, | |
| 776 | − ::mouseVoxel.z + ::mouseVoxel.s*0.5f); | |
| 777 | − glLineWidth(4.0f); | |
| 778 | − glutWireCube(::mouseVoxel.s); | |
| 779 | − glLineWidth(1.0f); | |
| 780 | − glPopMatrix(); | |
| 781 | − } | |
| 782 | − | |
| 783 | − if (::renderAvatarsOn) { | |
| 784 | − // Render avatars of other agents | |
| 785 | − AgentList* agentList = AgentList::getInstance(); | |
| 786 | − agentList->lock(); | |
| 787 | − for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | |
| 788 | − if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) { | |
| 789 | − Avatar *avatar = (Avatar *)agent->getLinkedData(); | |
| 790 | − avatar->render(0, ::myCamera.getPosition()); | |
| 791 | − } | |
| 792 | − } | |
| 793 | − agentList->unlock(); | |
| 794 | − | |
| 795 | − // Render my own Avatar | |
| 796 | − myAvatar.render(::lookingInMirror, ::myCamera.getPosition()); | |
| 797 | − } | |
| 798 | − | |
| 799 | − // Render the world box | |
| 800 | − if (!::lookingInMirror && ::renderStatsOn) { render_world_box(); } | |
| 801 | − | |
| 802 | − // brad's frustum for debugging | |
| 803 | − if (::frustumOn) renderViewFrustum(::viewFrustum); | |
| 804 | − | |
| 805 | − glPopMatrix(); | |
| 806 | −} | |
| 807 | − | |
| 808 | −// this shader is an adaptation (HLSL -> GLSL, removed conditional) of the one in the Oculus sample | |
| 809 | −// code (Samples/OculusRoomTiny/RenderTiny_D3D1X_Device.cpp), which is under the Apache license | |
| 810 | −// (http://www.apache.org/licenses/LICENSE-2.0) | |
| 811 | −const char* DISTORTION_FRAGMENT_SHADER = | |
| 812 | − "#version 120\n" | |
| 813 | − "uniform sampler2D texture;" | |
| 814 | − "uniform vec2 lensCenter;" | |
| 815 | − "uniform vec2 screenCenter;" | |
| 816 | − "uniform vec2 scale;" | |
| 817 | − "uniform vec2 scaleIn;" | |
| 818 | − "uniform vec4 hmdWarpParam;" | |
| 819 | − "vec2 hmdWarp(vec2 in01) {" | |
| 820 | − " vec2 theta = (in01 - lensCenter) * scaleIn;" | |
| 821 | − " float rSq = theta.x * theta.x + theta.y * theta.y;" | |
| 822 | − " vec2 theta1 = theta * (hmdWarpParam.x + hmdWarpParam.y * rSq + " | |
| 823 | − " hmdWarpParam.z * rSq * rSq + hmdWarpParam.w * rSq * rSq * rSq);" | |
| 824 | − " return lensCenter + scale * theta1;" | |
| 825 | − "}" | |
| 826 | − "void main(void) {" | |
| 827 | − " vec2 tc = hmdWarp(gl_TexCoord[0].st);" | |
| 828 | − " vec2 below = step(screenCenter.st + vec2(-0.25, -0.5), tc.st);" | |
| 829 | − " vec2 above = vec2(1.0, 1.0) - step(screenCenter.st + vec2(0.25, 0.5), tc.st);" | |
| 830 | − " gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), texture2D(texture, tc), " | |
| 831 | − " above.s * above.t * below.s * below.t);" | |
| 832 | − "}"; | |
| 833 | − | |
| 834 | −// the locations of the uniform variables | |
| 835 | −int textureLocation; | |
| 836 | −int lensCenterLocation; | |
| 837 | −int screenCenterLocation; | |
| 838 | −int scaleLocation; | |
| 839 | −int scaleInLocation; | |
| 840 | −int hmdWarpParamLocation; | |
| 841 | − | |
| 842 | −// renders both sides into a texture, then renders the texture to the display with distortion | |
| 843 | −void displayOculus(Camera& whichCamera) { | |
| 844 | − // magic numbers ahoy! in order to avoid pulling in the Oculus utility library that calculates | |
| 845 | − // the rendering parameters from the hardware stats, i just folded their calculations into | |
| 846 | − // constants using the stats for the current-model hardware as contained in the SDK file | |
| 847 | − // LibOVR/Src/Util/Util_Render_Stereo.cpp | |
| 848 | − | |
| 849 | − // eye | |
| 850 | − | |
| 851 | − // render the left eye view to the left side of the screen | |
| 852 | − glMatrixMode(GL_PROJECTION); | |
| 853 | − glPushMatrix(); | |
| 854 | − glLoadIdentity(); | |
| 855 | − glTranslatef(0.151976, 0, 0); // +h, see Oculus SDK docs p. 26 | |
| 856 | − gluPerspective(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), | |
| 857 | − whichCamera.getNearClip(), whichCamera.getFarClip()); | |
| 858 | − glTranslatef(0.032, 0, 0); // dip/2, see p. 27 | |
| 859 | − | |
| 860 | − glMatrixMode(GL_MODELVIEW); | |
| 861 | − glViewport(0, 0, ::screenWidth / 2, ::screenHeight); | |
| 862 | − displaySide(whichCamera); | |
| 863 | − | |
| 864 | − // and the right eye to the right side | |
| 865 | − glMatrixMode(GL_PROJECTION); | |
| 866 | − glLoadIdentity(); | |
| 867 | − glTranslatef(-0.151976, 0, 0); // -h | |
| 868 | − gluPerspective(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), | |
| 869 | − whichCamera.getNearClip(), whichCamera.getFarClip()); | |
| 870 | − glTranslatef(-0.032, 0, 0); | |
| 871 | − | |
| 872 | − glMatrixMode(GL_MODELVIEW); | |
| 873 | − glViewport(::screenWidth / 2, 0, ::screenWidth / 2, ::screenHeight); | |
| 874 | − displaySide(whichCamera); | |
| 875 | − | |
| 876 | − glPopMatrix(); | |
| 877 | − | |
| 878 | − // restore our normal viewport | |
| 879 | − glViewport(0, 0, ::screenWidth, ::screenHeight); | |
| 880 | − | |
| 881 | − if (::oculusTextureID == 0) { | |
| 882 | − glGenTextures(1, &::oculusTextureID); | |
| 883 | − glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | |
| 884 | − glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ::screenWidth, ::screenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| 885 | − glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 886 | − | |
| 887 | − ::oculusProgram = new ProgramObject(); | |
| 888 | − ::oculusProgram->attachFromSourceCode(GL_FRAGMENT_SHADER_ARB, DISTORTION_FRAGMENT_SHADER); | |
| 889 | − ::oculusProgram->link(); | |
| 890 | − | |
| 891 | − textureLocation = ::oculusProgram->getUniformLocation("texture"); | |
| 892 | − lensCenterLocation = ::oculusProgram->getUniformLocation("lensCenter"); | |
| 893 | − screenCenterLocation = ::oculusProgram->getUniformLocation("screenCenter"); | |
| 894 | − scaleLocation = ::oculusProgram->getUniformLocation("scale"); | |
| 895 | − scaleInLocation = ::oculusProgram->getUniformLocation("scaleIn"); | |
| 896 | − hmdWarpParamLocation = ::oculusProgram->getUniformLocation("hmdWarpParam"); | |
| 897 | − | |
| 898 | − } else { | |
| 899 | − glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | |
| 900 | − } | |
| 901 | − glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, ::screenWidth, ::screenHeight); | |
| 902 | − | |
| 903 | − glMatrixMode(GL_PROJECTION); | |
| 904 | − glLoadIdentity(); | |
| 905 | − gluOrtho2D(0, ::screenWidth, 0, ::screenHeight); | |
| 906 | − glDisable(GL_DEPTH_TEST); | |
| 907 | − glDisable(GL_LIGHTING); | |
| 908 | − | |
| 909 | − // for reference on setting these values, see SDK file Samples/OculusRoomTiny/RenderTiny_Device.cpp | |
| 910 | − | |
| 911 | − float scaleFactor = 1.0 / ::oculusDistortionScale; | |
| 912 | − float aspectRatio = (::screenWidth * 0.5) / ::screenHeight; | |
| 913 | − | |
| 914 | − glDisable(GL_BLEND); | |
| 915 | − glEnable(GL_TEXTURE_2D); | |
| 916 | − ::oculusProgram->bind(); | |
| 917 | − ::oculusProgram->setUniform(textureLocation, 0); | |
| 918 | − ::oculusProgram->setUniform(lensCenterLocation, 0.287994, 0.5); // see SDK docs, p. 29 | |
| 919 | − ::oculusProgram->setUniform(screenCenterLocation, 0.25, 0.5); | |
| 920 | − ::oculusProgram->setUniform(scaleLocation, 0.25 * scaleFactor, 0.5 * scaleFactor * aspectRatio); | |
| 921 | − ::oculusProgram->setUniform(scaleInLocation, 4, 2 / aspectRatio); | |
| 922 | − ::oculusProgram->setUniform(hmdWarpParamLocation, 1.0, 0.22, 0.24, 0); | |
| 923 | − | |
| 924 | − glColor3f(1, 0, 1); | |
| 925 | − glBegin(GL_QUADS); | |
| 926 | − glTexCoord2f(0, 0); | |
| 927 | − glVertex2f(0, 0); | |
| 928 | − glTexCoord2f(0.5, 0); | |
| 929 | − glVertex2f(::screenWidth/2, 0); | |
| 930 | − glTexCoord2f(0.5, 1); | |
| 931 | − glVertex2f(::screenWidth / 2, ::screenHeight); | |
| 932 | − glTexCoord2f(0, 1); | |
| 933 | − glVertex2f(0, ::screenHeight); | |
| 934 | − glEnd(); | |
| 935 | − | |
| 936 | − ::oculusProgram->setUniform(lensCenterLocation, 0.787994, 0.5); | |
| 937 | − ::oculusProgram->setUniform(screenCenterLocation, 0.75, 0.5); | |
| 938 | − | |
| 939 | − glBegin(GL_QUADS); | |
| 940 | − glTexCoord2f(0.5, 0); | |
| 941 | − glVertex2f(::screenWidth / 2, 0); | |
| 942 | − glTexCoord2f(1, 0); | |
| 943 | − glVertex2f(::screenWidth, 0); | |
| 944 | − glTexCoord2f(1, 1); | |
| 945 | − glVertex2f(::screenWidth, ::screenHeight); | |
| 946 | − glTexCoord2f(0.5, 1); | |
| 947 | − glVertex2f(::screenWidth / 2, ::screenHeight); | |
| 948 | − glEnd(); | |
| 949 | − | |
| 950 | − glEnable(GL_BLEND); | |
| 951 | − glDisable(GL_TEXTURE_2D); | |
| 952 | − glBindTexture(GL_TEXTURE_2D, 0); | |
| 953 | − ::oculusProgram->release(); | |
| 954 | − | |
| 955 | − glPopMatrix(); | |
| 956 | −} | |
| 957 | − | |
| 958 | −void displayOverlay() { | |
| 959 | − // Render 2D overlay: I/O level bar graphs and text | |
| 960 | − glMatrixMode(GL_PROJECTION); | |
| 961 | − glPushMatrix(); | |
| 962 | − glLoadIdentity(); | |
| 963 | − gluOrtho2D(0, ::screenWidth, ::screenHeight, 0); | |
| 964 | − glDisable(GL_DEPTH_TEST); | |
| 965 | − glDisable(GL_LIGHTING); | |
| 966 | − | |
| 967 | − #ifndef _WIN32 | |
| 968 | − audio.render(::screenWidth, ::screenHeight); | |
| 969 | − audioScope.render(20, ::screenHeight - 200); | |
| 970 | − #endif | |
| 971 | − | |
| 972 | − //noiseTest(::screenWidth, ::screenHeight); | |
| 973 | − | |
| 974 | − if (displayHeadMouse && !::lookingInMirror && USING_INVENSENSE_MPU9150) { | |
| 975 | − // Display small target box at center or head mouse target that can also be used to measure LOD | |
| 976 | − glColor3f(1.0, 1.0, 1.0); | |
| 977 | − glDisable(GL_LINE_SMOOTH); | |
| 978 | − const int PIXEL_BOX = 20; | |
| 979 | − glBegin(GL_LINE_STRIP); | |
| 980 | − glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | |
| 981 | − glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | |
| 982 | − glVertex2f(headMouseX + PIXEL_BOX/2, headMouseY + PIXEL_BOX/2); | |
| 983 | − glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY + PIXEL_BOX/2); | |
| 984 | − glVertex2f(headMouseX - PIXEL_BOX/2, headMouseY - PIXEL_BOX/2); | |
| 985 | − glEnd(); | |
| 986 | − glEnable(GL_LINE_SMOOTH); | |
| 987 | − } | |
| 988 | − | |
| 989 | − // Show detected levels from the serial I/O ADC channel sensors | |
| 990 | − if (displayLevels) serialPort.renderLevels(::screenWidth,::screenHeight); | |
| 991 | − | |
| 992 | − // Display stats and log text onscreen | |
| 993 | − glLineWidth(1.0f); | |
| 994 | − glPointSize(1.0f); | |
| 995 | − | |
| 996 | − if (::renderStatsOn) { displayStats(); } | |
| 997 | − if (::logOn) { logger.render(::screenWidth, ::screenHeight); } | |
| 998 | − | |
| 999 | − // Show menu | |
| 1000 | − if (::menuOn) { | |
| 1001 | − glLineWidth(1.0f); | |
| 1002 | − glPointSize(1.0f); | |
| 1003 | − menu.render(::screenWidth,::screenHeight); | |
| 1004 | − } | |
| 1005 | − | |
| 1006 | − // Show chat entry field | |
| 1007 | − if (::chatEntryOn) { | |
| 1008 | − chatEntry.render(::screenWidth, ::screenHeight); | |
| 1009 | − } | |
| 1010 | − | |
| 1011 | − // Stats at upper right of screen about who domain server is telling us about | |
| 1012 | − glPointSize(1.0f); | |
| 1013 | − char agents[100]; | |
| 1014 | − | |
| 1015 | − AgentList* agentList = AgentList::getInstance(); | |
| 1016 | − int totalAvatars = 0, totalServers = 0; | |
| 1017 | − | |
| 1018 | − for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | |
| 1019 | − agent->getType() == AGENT_TYPE_AVATAR ? totalAvatars++ : totalServers++; | |
| 1020 | − } | |
| 1021 | − | |
| 1022 | − sprintf(agents, "Servers: %d, Avatars: %d\n", totalServers, totalAvatars); | |
| 1023 | − drawtext(::screenWidth - 150, 20, 0.10, 0, 1.0, 0, agents, 1, 0, 0); | |
| 1024 | − | |
| 1025 | − if (::paintOn) { | |
| 1026 | − | |
| 1027 | − char paintMessage[100]; | |
| 1028 | − sprintf(paintMessage,"Painting (%.3f,%.3f,%.3f/%.3f/%d,%d,%d)", | |
| 1029 | − ::paintingVoxel.x,::paintingVoxel.y,::paintingVoxel.z,::paintingVoxel.s, | |
| 1030 | − (unsigned int)::paintingVoxel.red,(unsigned int)::paintingVoxel.green,(unsigned int)::paintingVoxel.blue); | |
| 1031 | − drawtext(::screenWidth - 350, 50, 0.10, 0, 1.0, 0, paintMessage, 1, 1, 0); | |
| 1032 | − } | |
| 1033 | − | |
| 1034 | − glPopMatrix(); | |
| 1035 | −} | |
| 1036 | − | |
| 1037 | −void display(void) | |
| 1038 | −{ | |
| 1039 | − PerfStat("display"); | |
| 1040 | − | |
| 1041 | − glEnable(GL_LINE_SMOOTH); | |
| 1042 | − glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 1043 | − glMatrixMode(GL_MODELVIEW); | |
| 1044 | − | |
| 1045 | − glPushMatrix(); { | |
| 1046 | − glLoadIdentity(); | |
| 1047 | − | |
| 1048 | − // camera settings | |
| 1049 | − if (myCamera.getMode() == CAMERA_MODE_MIRROR) { | |
| 1050 | − myAvatar.setDisplayingHead(true); | |
| 1051 | − myCamera.setUpShift (0.0); | |
| 1052 | − myCamera.setDistance (0.2); | |
| 1053 | − myCamera.setTightness (100.0f); | |
| 1054 | − myCamera.setTargetPosition(myAvatar.getHeadPosition()); | |
| 1055 | − myCamera.setTargetRotation(myAvatar.getBodyYaw() - 180.0f, 0.0f, 0.0f); | |
| 1056 | − | |
| 1057 | − } else if (myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || OculusManager::isConnected()) { | |
| 1058 | − myAvatar.setDisplayingHead(false); | |
| 1059 | − myCamera.setUpShift (0.0f); | |
| 1060 | − myCamera.setDistance (0.0f); | |
| 1061 | − myCamera.setTightness (100.0f); | |
| 1062 | − myCamera.setTargetPosition(myAvatar.getHeadPosition()); | |
| 1063 | − | |
| 1064 | − if (OculusManager::isConnected()) { | |
| 1065 | − myCamera.setTargetRotation(myAvatar.getBodyYaw() + myAvatar.getHeadYaw(), | |
| 1066 | − -myAvatar.getHeadPitch(), | |
| 1067 | − myAvatar.getHeadRoll()); | |
| 1068 | − } else { | |
| 1069 | − myCamera.setTargetRotation(myAvatar.getAbsoluteHeadYaw()- mouseViewShiftYaw, myAvatar.getAbsoluteHeadPitch() + myAvatar.getRenderPitch() + mouseViewShiftPitch, 0.0f); | |
| 1070 | − } | |
| 1071 | − } else if (myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { | |
| 1072 | − myAvatar.setDisplayingHead(true); | |
| 1073 | − myCamera.setUpShift (-0.2f); | |
| 1074 | − myCamera.setDistance (1.5f); | |
| 1075 | − myCamera.setTightness (8.0f); | |
| 1076 | − myCamera.setTargetPosition(myAvatar.getHeadPosition()); | |
| 1077 | − myCamera.setTargetRotation(myAvatar.getBodyYaw() - mouseViewShiftYaw, mouseViewShiftPitch, 0.0f); | |
| 1078 | − } | |
| 1079 | − | |
| 1080 | − // important... | |
| 1081 | − myCamera.update( 1.f/FPS ); | |
| 1082 | − | |
| 1083 | − // Render anything (like HUD items) that we want to be in 3D but not in worldspace | |
| 1084 | − /* | |
| 1085 | − const float HUD_Z_OFFSET = -5.f; | |
| 1086 | − glPushMatrix(); | |
| 1087 | − glm::vec3 test(0.5, 0.5, 0.5); | |
| 1088 | − glTranslatef(1, 1, HUD_Z_OFFSET); | |
| 1089 | − drawVector(&test); | |
| 1090 | − glPopMatrix(); | |
| 1091 | − */ | |
| 1092 | − | |
| 1093 | − | |
| 1094 | − // Note: whichCamera is used to pick between the normal camera myCamera for our | |
| 1095 | − // main camera, vs, an alternate camera. The alternate camera we support right now | |
| 1096 | − // is the viewFrustumOffsetCamera. But theoretically, we could use this same mechanism | |
| 1097 | − // to add other cameras. | |
| 1098 | − // | |
| 1099 | − // Why have two cameras? Well, one reason is that because in the case of the renderViewFrustum() | |
| 1100 | − // code, we want to keep the state of "myCamera" intact, so we can render what the view frustum of | |
| 1101 | − // myCamera is. But we also want to do meaningful camera transforms on OpenGL for the offset camera | |
| 1102 | − Camera whichCamera = myCamera; | |
| 1103 | − Camera viewFrustumOffsetCamera = myCamera; | |
| 1104 | − | |
| 1105 | − if (::viewFrustumFromOffset && ::frustumOn) { | |
| 1106 | − | |
| 1107 | − // set the camera to third-person view but offset so we can see the frustum | |
| 1108 | − viewFrustumOffsetCamera.setTargetYaw(::viewFrustumOffsetYaw + myAvatar.getBodyYaw()); | |
| 1109 | − viewFrustumOffsetCamera.setPitch (::viewFrustumOffsetPitch ); | |
| 1110 | − viewFrustumOffsetCamera.setRoll (::viewFrustumOffsetRoll ); | |
| 1111 | − viewFrustumOffsetCamera.setUpShift (::viewFrustumOffsetUp ); | |
| 1112 | − viewFrustumOffsetCamera.setDistance (::viewFrustumOffsetDistance); | |
| 1113 | − viewFrustumOffsetCamera.update(1.f/FPS); | |
| 1114 | − whichCamera = viewFrustumOffsetCamera; | |
| 1115 | − } | |
| 1116 | − | |
| 1117 | − // transform view according to whichCamera | |
| 1118 | − // could be myCamera (if in normal mode) | |
| 1119 | − // or could be viewFrustumOffsetCamera if in offset mode | |
| 1120 | − // I changed the ordering here - roll is FIRST (JJV) | |
| 1121 | − | |
| 1122 | − glRotatef ( whichCamera.getRoll(), IDENTITY_FRONT.x, IDENTITY_FRONT.y, IDENTITY_FRONT.z); | |
| 1123 | − glRotatef ( whichCamera.getPitch(), IDENTITY_RIGHT.x, IDENTITY_RIGHT.y, IDENTITY_RIGHT.z); | |
| 1124 | − glRotatef (180.0 - whichCamera.getYaw(), IDENTITY_UP.x, IDENTITY_UP.y, IDENTITY_UP.z ); | |
| 1125 | − | |
| 1126 | − glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z); | |
| 1127 | − | |
| 1128 | − // Setup 3D lights (after the camera transform, so that they are positioned in world space) | |
| 1129 | − glEnable(GL_COLOR_MATERIAL); | |
| 1130 | − glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | |
| 1131 | − | |
| 1132 | − GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 }; | |
| 1133 | − glLightfv(GL_LIGHT0, GL_POSITION, light_position0); | |
| 1134 | − GLfloat ambient_color[] = { 0.7, 0.7, 0.8 }; | |
| 1135 | − glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color); | |
| 1136 | − GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 }; | |
| 1137 | − glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color); | |
| 1138 | − GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0}; | |
| 1139 | − glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color); | |
| 1140 | − | |
| 1141 | − glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color); | |
| 1142 | − glMateriali(GL_FRONT, GL_SHININESS, 96); | |
| 1143 | − | |
| 1144 | − if (::oculusOn) { | |
| 1145 | − displayOculus(whichCamera); | |
| 1146 | − | |
| 1147 | − } else { | |
| 1148 | − displaySide(whichCamera); | |
| 1149 | − glPopMatrix(); | |
| 1150 | − | |
| 1151 | − displayOverlay(); | |
| 1152 | − } | |
| 1153 | − } | |
| 1154 | − | |
| 1155 | − glutSwapBuffers(); | |
| 1156 | − frameCount++; | |
| 1157 | − | |
| 1158 | − // If application has just started, report time from startup to now (first frame display) | |
| 1159 | − if (justStarted) { | |
| 1160 | − float startupTime = (usecTimestampNow() - usecTimestamp(&applicationStartupTime))/1000000.0; | |
| 1161 | − justStarted = false; | |
| 1162 | − char title[30]; | |
| 1163 | − snprintf(title, 30, "Interface: %4.2f seconds", startupTime); | |
| 1164 | − glutSetWindowTitle(title); | |
| 1165 | − } | |
| 1166 | −} | |
| 1167 | − | |
| 1168 | −// int version of setValue() | |
| 1169 | −int setValue(int state, int *value) { | |
| 1170 | − if (state == MENU_ROW_PICKED) { | |
| 1171 | − *value = !(*value); | |
| 1172 | − } else if (state == MENU_ROW_GET_VALUE) { | |
| 1173 | − return *value; | |
| 1174 | − } else { | |
| 1175 | − *value = state; | |
| 1176 | − } | |
| 1177 | − return *value; | |
| 1178 | −} | |
| 1179 | − | |
| 1180 | −// bool version of setValue() | |
| 1181 | −int setValue(int state, bool *value) { | |
| 1182 | − if (state == MENU_ROW_PICKED) { | |
| 1183 | − *value = !(*value); | |
| 1184 | − } else if (state == MENU_ROW_GET_VALUE) { | |
| 1185 | − return *value; | |
| 1186 | − } else { | |
| 1187 | − *value = state; | |
| 1188 | − } | |
| 1189 | − return *value; | |
| 1190 | −} | |
| 1191 | − | |
| 1192 | −int setHead(int state) { | |
| 1193 | − return setValue(state, &::lookingInMirror); | |
| 1194 | −} | |
| 1195 | − | |
| 1196 | −int setNoise(int state) { | |
| 1197 | − int iRet = setValue(state, &noiseOn); | |
| 1198 | − if (noiseOn) { | |
| 1199 | − myAvatar.setNoise(noise); | |
| 1200 | − } else { | |
| 1201 | − myAvatar.setNoise(0); | |
| 1202 | − } | |
| 1203 | − return iRet; | |
| 1204 | −} | |
| 1205 | − | |
| 1206 | −int setLog(int state) { | |
| 1207 | − int iRet = setValue(state, &::logOn); | |
| 1208 | − return iRet; | |
| 1209 | −} | |
| 1210 | − | |
| 1211 | −int setGyroLook(int state) { | |
| 1212 | − int iRet = setValue(state, &::gyroLook); | |
| 1213 | − return iRet; | |
| 1214 | −} | |
| 1215 | − | |
| 1216 | −int setFullscreen(int state) { | |
| 1217 | − bool wasFullscreen = ::fullscreen; | |
| 1218 | − int value = setValue(state, &::fullscreen); | |
| 1219 | − if (::fullscreen != wasFullscreen) { | |
| 1220 | − if (::fullscreen) { | |
| 1221 | − glutFullScreen(); | |
| 1222 | − | |
| 1223 | − } else { | |
| 1224 | − glutReshapeWindow(::screenWidth, ::screenHeight); | |
| 1225 | − } | |
| 1226 | − } | |
| 1227 | − return value; | |
| 1228 | −} | |
| 1229 | − | |
| 1230 | −int setVoxels(int state) { | |
| 1231 | − return setValue(state, &::renderVoxels); | |
| 1232 | −} | |
| 1233 | − | |
| 1234 | −int setStars(int state) { | |
| 1235 | − return setValue(state, &::renderStarsOn); | |
| 1236 | −} | |
| 1237 | − | |
| 1238 | −int setAtmosphere(int state) { | |
| 1239 | − return setValue(state, &::renderAtmosphereOn); | |
| 1240 | −} | |
| 1241 | − | |
| 1242 | −int setRenderAvatars(int state) { | |
| 1243 | − return setValue(state, &::renderAvatarsOn); | |
| 1244 | −} | |
| 1245 | − | |
| 1246 | −int setRenderFirstPerson(int state) { | |
| 1247 | − bool value = setValue(state, &::renderFirstPersonOn); | |
| 1248 | − if (state == MENU_ROW_PICKED) { | |
| 1249 | − if (::renderFirstPersonOn) { | |
| 1250 | − myCamera.setMode(CAMERA_MODE_FIRST_PERSON); | |
| 1251 | − } else { | |
| 1252 | − myCamera.setMode(CAMERA_MODE_THIRD_PERSON); | |
| 1253 | − } | |
| 1254 | − } | |
| 1255 | − return value; | |
| 1256 | −} | |
| 1257 | − | |
| 1258 | −int setOculus(int state) { | |
| 1259 | − bool wasOn = ::oculusOn; | |
| 1260 | − int value = setValue(state, &::oculusOn); | |
| 1261 | − if (::oculusOn != wasOn) { | |
| 1262 | − reshape(::screenWidth, ::screenHeight); | |
| 1263 | − } | |
| 1264 | − return value; | |
| 1265 | −} | |
| 1266 | − | |
| 1267 | −int setStats(int state) { | |
| 1268 | − return setValue(state, &::renderStatsOn); | |
| 1269 | −} | |
| 1270 | − | |
| 1271 | −int setMenu(int state) { | |
| 1272 | − return setValue(state, &::menuOn); | |
| 1273 | −} | |
| 1274 | − | |
| 1275 | −int setRenderWarnings(int state) { | |
| 1276 | − int value = setValue(state, &::renderWarningsOn); | |
| 1277 | − if (state == MENU_ROW_PICKED) { | |
| 1278 | − ::voxels.setRenderPipelineWarnings(::renderWarningsOn); | |
| 1279 | − } | |
| 1280 | − return value; | |
| 1281 | −} | |
| 1282 | − | |
| 1283 | −int setWantResIn(int state) { | |
| 1284 | − int value = setValue(state, &::wantResIn); | |
| 1285 | − if (state == MENU_ROW_PICKED) { | |
| 1286 | − ::myAvatar.setWantResIn(::wantResIn); | |
| 1287 | − } | |
| 1288 | − return value; | |
| 1289 | −} | |
| 1290 | − | |
| 1291 | −int setWantMonochrome(int state) { | |
| 1292 | − int value = setValue(state, &::wantMonochrome); | |
| 1293 | − if (state == MENU_ROW_PICKED) { | |
| 1294 | − ::myAvatar.setWantColor(!::wantMonochrome); | |
| 1295 | − } | |
| 1296 | − return value; | |
| 1297 | −} | |
| 1298 | − | |
| 1299 | −int setDisplayFrustum(int state) { | |
| 1300 | − return setValue(state, &::frustumOn); | |
| 1301 | −} | |
| 1302 | − | |
| 1303 | −int setFrustumOffset(int state) { | |
| 1304 | − int value = setValue(state, &::viewFrustumFromOffset); | |
| 1305 | − | |
| 1306 | − // reshape so that OpenGL will get the right lens details for the camera of choice | |
| 1307 | − if (state == MENU_ROW_PICKED) { | |
| 1308 | − reshape(::screenWidth, ::screenHeight); | |
| 1309 | − } | |
| 1310 | − | |
| 1311 | − return value; | |
| 1312 | −} | |
| 1313 | − | |
| 1314 | −int setFrustumOrigin(int state) { | |
| 1315 | − return setValue(state, &::cameraFrustum); | |
| 1316 | −} | |
| 1317 | − | |
| 1318 | −int quitApp(int state) { | |
| 1319 | − if (state == MENU_ROW_PICKED) { | |
| 1320 | − ::terminate(); | |
| 1321 | − } | |
| 1322 | − return 2; // non state so menu class doesn't add "state" | |
| 1323 | −} | |
| 1324 | − | |
| 1325 | −int setFrustumRenderMode(int state) { | |
| 1326 | − if (state == MENU_ROW_PICKED) { | |
| 1327 | − ::frustumDrawingMode = (::frustumDrawingMode+1)%FRUSTUM_DRAW_MODE_COUNT; | |
| 1328 | − } | |
| 1329 | − return ::frustumDrawingMode; | |
| 1330 | −} | |
| 1331 | − | |
| 1332 | −int doKillLocalVoxels(int state) { | |
| 1333 | − if (state == MENU_ROW_PICKED) { | |
| 1334 | − ::wantToKillLocalVoxels = true; | |
| 1335 | − } | |
| 1336 | − return state; | |
| 1337 | −} | |
| 1338 | − | |
| 1339 | −int doRandomizeVoxelColors(int state) { | |
| 1340 | − if (state == MENU_ROW_PICKED) { | |
| 1341 | − ::voxels.randomizeVoxelColors(); | |
| 1342 | − } | |
| 1343 | − return state; | |
| 1344 | −} | |
| 1345 | − | |
| 1346 | −int doFalseRandomizeEveryOtherVoxelColors(int state) { | |
| 1347 | − if (state == MENU_ROW_PICKED) { | |
| 1348 | − ::voxels.falseColorizeRandomEveryOther(); | |
| 1349 | − } | |
| 1350 | − return state; | |
| 1351 | −} | |
| 1352 | − | |
| 1353 | −int doTreeStats(int state) { | |
| 1354 | − if (state == MENU_ROW_PICKED) { | |
| 1355 | − ::voxels.collectStatsForTreesAndVBOs(); | |
| 1356 | − } | |
| 1357 | − return state; | |
| 1358 | −} | |
| 1359 | − | |
| 1360 | −int doFalseRandomizeVoxelColors(int state) { | |
| 1361 | − if (state == MENU_ROW_PICKED) { | |
| 1362 | − ::voxels.falseColorizeRandom(); | |
| 1363 | − } | |
| 1364 | − return state; | |
| 1365 | −} | |
| 1366 | − | |
| 1367 | −int doTrueVoxelColors(int state) { | |
| 1368 | − if (state == MENU_ROW_PICKED) { | |
| 1369 | − ::voxels.trueColorize(); | |
| 1370 | − } | |
| 1371 | − return state; | |
| 1372 | −} | |
| 1373 | − | |
| 1374 | −int doFalseColorizeByDistance(int state) { | |
| 1375 | − if (state == MENU_ROW_PICKED) { | |
| 1376 | − loadViewFrustum(::viewFrustum); | |
| 1377 | − voxels.falseColorizeDistanceFromView(&::viewFrustum); | |
| 1378 | − } | |
| 1379 | − return state; | |
| 1380 | −} | |
| 1381 | − | |
| 1382 | −int doFalseColorizeInView(int state) { | |
| 1383 | − if (state == MENU_ROW_PICKED) { | |
| 1384 | − loadViewFrustum(::viewFrustum); | |
| 1385 | − // we probably want to make sure the viewFrustum is initialized first | |
| 1386 | − voxels.falseColorizeInView(&::viewFrustum); | |
| 1387 | − } | |
| 1388 | − return state; | |
| 1389 | −} | |
| 1390 | − | |
| 1391 | − | |
| 1392 | − | |
| 1393 | −const char* modeAll = " - All "; | |
| 1394 | −const char* modeVectors = " - Vectors "; | |
| 1395 | −const char* modePlanes = " - Planes "; | |
| 1396 | −const char* modeNear = " - Near "; | |
| 1397 | −const char* modeFar = " - Far "; | |
| 1398 | − | |
| 1399 | −const char* getFrustumRenderModeName(int state) { | |
| 1400 | − const char * mode; | |
| 1401 | − switch (state) { | |
| 1402 | − case FRUSTUM_DRAW_MODE_ALL: | |
| 1403 | − mode = modeAll; | |
| 1404 | − break; | |
| 1405 | − case FRUSTUM_DRAW_MODE_VECTORS: | |
| 1406 | − mode = modeVectors; | |
| 1407 | − break; | |
| 1408 | − case FRUSTUM_DRAW_MODE_PLANES: | |
| 1409 | − mode = modePlanes; | |
| 1410 | − break; | |
| 1411 | − case FRUSTUM_DRAW_MODE_NEAR_PLANE: | |
| 1412 | − mode = modeNear; | |
| 1413 | − break; | |
| 1414 | − case FRUSTUM_DRAW_MODE_FAR_PLANE: | |
| 1415 | − mode = modeFar; | |
| 1416 | − break; | |
| 1417 | − } | |
| 1418 | − return mode; | |
| 1419 | −} | |
| 1420 | − | |
| 1421 | −void initMenu() { | |
| 1422 | − MenuColumn *menuColumnOptions, *menuColumnRender, *menuColumnTools, *menuColumnDebug, *menuColumnFrustum; | |
| 1423 | − // Options | |
| 1424 | − menuColumnOptions = menu.addColumn("Options"); | |
| 1425 | − menuColumnOptions->addRow("Mirror (h)", setHead); | |
| 1426 | − menuColumnOptions->addRow("Noise (n)", setNoise); | |
| 1427 | − menuColumnOptions->addRow("Gyro Look", setGyroLook); | |
| 1428 | − menuColumnOptions->addRow("Fullscreen (f)", setFullscreen); | |
| 1429 | − menuColumnOptions->addRow("Quit (q)", quitApp); | |
| 1430 | − | |
| 1431 | − // Render | |
| 1432 | − menuColumnRender = menu.addColumn("Render"); | |
| 1433 | − menuColumnRender->addRow("Voxels (V)", setVoxels); | |
| 1434 | − menuColumnRender->addRow("Stars (*)", setStars); | |
| 1435 | − menuColumnRender->addRow("Atmosphere (A)", setAtmosphere); | |
| 1436 | − menuColumnRender->addRow("Avatars", setRenderAvatars); | |
| 1437 | − menuColumnRender->addRow("First Person (p)", setRenderFirstPerson); | |
| 1438 | − menuColumnRender->addRow("Oculus (o)", setOculus); | |
| 1439 | − | |
| 1440 | − // Tools | |
| 1441 | − menuColumnTools = menu.addColumn("Tools"); | |
| 1442 | − menuColumnTools->addRow("Stats (/)", setStats); | |
| 1443 | − menuColumnTools->addRow("Log ", setLog); | |
| 1444 | − menuColumnTools->addRow("(M)enu", setMenu); | |
| 1445 | − | |
| 1446 | − // Frustum Options | |
| 1447 | − menuColumnFrustum = menu.addColumn("Frustum"); | |
| 1448 | − menuColumnFrustum->addRow("Display (F)rustum", setDisplayFrustum); | |
| 1449 | − menuColumnFrustum->addRow("Use (O)ffset Camera", setFrustumOffset); | |
| 1450 | − menuColumnFrustum->addRow("Switch (C)amera", setFrustumOrigin); | |
| 1451 | − menuColumnFrustum->addRow("(R)ender Mode", setFrustumRenderMode, getFrustumRenderModeName); | |
| 1452 | − | |
| 1453 | − // Debug | |
| 1454 | − menuColumnDebug = menu.addColumn("Debug"); | |
| 1455 | − menuColumnDebug->addRow("Show Render Pipeline Warnings", setRenderWarnings); | |
| 1456 | − menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels); | |
| 1457 | − menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors); | |
| 1458 | − menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors); | |
| 1459 | − menuColumnDebug->addRow("FALSE Color Voxel Every Other Randomly", doFalseRandomizeEveryOtherVoxelColors); | |
| 1460 | − menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance); | |
| 1461 | − menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView); | |
| 1462 | − menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors); | |
| 1463 | − menuColumnDebug->addRow("Calculate Tree Stats", doTreeStats); | |
| 1464 | − menuColumnDebug->addRow("Wants Res-In", setWantResIn); | |
| 1465 | − menuColumnDebug->addRow("Wants Monochrome", setWantMonochrome); | |
| 1466 | −} | |
| 1467 | − | |
| 1468 | −void testPointToVoxel() { | |
| 1469 | − float y=0; | |
| 1470 | − float z=0; | |
| 1471 | − float s=0.1; | |
| 1472 | − for (float x=0; x<=1; x+= 0.05) { | |
| 1473 | − printLog(" x=%f"); | |
| 1474 | − | |
| 1475 | − unsigned char red = 200; //randomColorValue(65); | |
| 1476 | − unsigned char green = 200; //randomColorValue(65); | |
| 1477 | − unsigned char blue = 200; //randomColorValue(65); | |
| 1478 | − | |
| 1479 | − unsigned char* voxelCode = pointToVoxel(x, y, z, s,red,green,blue); | |
| 1480 | − printVoxelCode(voxelCode); | |
| 1481 | − delete voxelCode; | |
| 1482 | − printLog("\n"); | |
| 1483 | − } | |
| 1484 | −} | |
| 1485 | − | |
| 1486 | −void sendVoxelServerEraseAll() { | |
| 1487 | − char message[100]; | |
| 1488 | − sprintf(message,"%c%s",'Z',"erase all"); | |
| 1489 | − int messageSize = strlen(message) + 1; | |
| 1490 | − AgentList::getInstance()->broadcastToAgents((unsigned char*) message, messageSize, &AGENT_TYPE_VOXEL, 1); | |
| 1491 | −} | |
| 1492 | − | |
| 1493 | −void sendVoxelServerAddScene() { | |
| 1494 | − char message[100]; | |
| 1495 | − sprintf(message,"%c%s",'Z',"add scene"); | |
| 1496 | − int messageSize = strlen(message) + 1; | |
| 1497 | − AgentList::getInstance()->broadcastToAgents((unsigned char*)message, messageSize, &AGENT_TYPE_VOXEL, 1); | |
| 1498 | −} | |
| 1499 | − | |
| 1500 | −void shiftPaintingColor() | |
| 1501 | −{ | |
| 1502 | − // About the color of the paintbrush... first determine the dominant color | |
| 1503 | − ::dominantColor = (::dominantColor+1)%3; // 0=red,1=green,2=blue | |
| 1504 | − ::paintingVoxel.red = (::dominantColor==0)?randIntInRange(200,255):randIntInRange(40,100); | |
| 1505 | − ::paintingVoxel.green = (::dominantColor==1)?randIntInRange(200,255):randIntInRange(40,100); | |
| 1506 | − ::paintingVoxel.blue = (::dominantColor==2)?randIntInRange(200,255):randIntInRange(40,100); | |
| 1507 | −} | |
| 1508 | − | |
| 1509 | −void setupPaintingVoxel() { | |
| 1510 | − glm::vec3 avatarPos = myAvatar.getPosition(); | |
| 1511 | − | |
| 1512 | − ::paintingVoxel.x = avatarPos.z/-10.0; // voxel space x is negative z head space | |
| 1513 | − ::paintingVoxel.y = avatarPos.y/-10.0; // voxel space y is negative y head space | |
| 1514 | − ::paintingVoxel.z = avatarPos.x/-10.0; // voxel space z is negative x head space | |
| 1515 | − ::paintingVoxel.s = 1.0/256; | |
| 1516 | − | |
| 1517 | − shiftPaintingColor(); | |
| 1518 | −} | |
| 1519 | − | |
| 1520 | −void addVoxelInFrontOfAvatar() { | |
| 1521 | − VoxelDetail detail; | |
| 1522 | − | |
| 1523 | − glm::vec3 position = (myAvatar.getPosition() + myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE); | |
| 1524 | − detail.s = ::mouseVoxelScale; | |
| 1525 | − | |
| 1526 | − detail.x = detail.s * floor(position.x / detail.s); | |
| 1527 | − detail.y = detail.s * floor(position.y / detail.s); | |
| 1528 | − detail.z = detail.s * floor(position.z / detail.s); | |
| 1529 | − detail.red = 128; | |
| 1530 | − detail.green = 128; | |
| 1531 | − detail.blue = 128; | |
| 1532 | − | |
| 1533 | − sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, detail); | |
| 1534 | − | |
| 1535 | − // create the voxel locally so it appears immediately | |
| 1536 | − voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue); | |
| 1537 | −} | |
| 1538 | − | |
| 1539 | −void addVoxelUnderCursor() { | |
| 1540 | − if (::mouseVoxel.s != 0) { | |
| 1541 | − sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::mouseVoxel); | |
| 1542 | − | |
| 1543 | − // create the voxel locally so it appears immediately | |
| 1544 | − voxels.createVoxel(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s, | |
| 1545 | − ::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue); | |
| 1546 | − } | |
| 1547 | −} | |
| 1548 | − | |
| 1549 | −void deleteVoxelUnderCursor() { | |
| 1550 | − if (::mouseVoxel.s != 0) { | |
| 1551 | − sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, ::mouseVoxel); | |
| 1552 | − | |
| 1553 | − // delete the voxel locally so it disappears immediately | |
| 1554 | − voxels.deleteVoxelAt(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s); | |
| 1555 | − } | |
| 1556 | −} | |
| 1557 | − | |
| 1558 | −const float KEYBOARD_YAW_RATE = 0.8; | |
| 1559 | −const float KEYBOARD_PITCH_RATE = 0.6; | |
| 1560 | −const float KEYBOARD_STRAFE_RATE = 0.03; | |
| 1561 | −const float KEYBOARD_FLY_RATE = 0.08; | |
| 1562 | − | |
| 1563 | −void specialkeyUp(int k, int x, int y) { | |
| 1564 | − if (k == GLUT_KEY_UP) { | |
| 1565 | − myAvatar.setDriveKeys(FWD, 0); | |
| 1566 | − myAvatar.setDriveKeys(UP, 0); | |
| 1567 | − } | |
| 1568 | − if (k == GLUT_KEY_DOWN) { | |
| 1569 | − myAvatar.setDriveKeys(BACK, 0); | |
| 1570 | − myAvatar.setDriveKeys(DOWN, 0); | |
| 1571 | − } | |
| 1572 | − if (k == GLUT_KEY_LEFT) { | |
| 1573 | − myAvatar.setDriveKeys(LEFT, 0); | |
| 1574 | − myAvatar.setDriveKeys(ROT_LEFT, 0); | |
| 1575 | − } | |
| 1576 | − if (k == GLUT_KEY_RIGHT) { | |
| 1577 | − myAvatar.setDriveKeys(RIGHT, 0); | |
| 1578 | − myAvatar.setDriveKeys(ROT_RIGHT, 0); | |
| 1579 | − } | |
| 1580 | −} | |
| 1581 | − | |
| 1582 | −void specialkey(int k, int x, int y) { | |
| 1583 | − if (::chatEntryOn) { | |
| 1584 | − | |
| 1585 | − return; | |
| 1586 | − } | |
| 1587 | − | |
| 1588 | − if (k == GLUT_KEY_UP || k == GLUT_KEY_DOWN || k == GLUT_KEY_LEFT || k == GLUT_KEY_RIGHT) { | |
| 1589 | − if (k == GLUT_KEY_UP) { | |
| 1590 | − if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(UP, 1); | |
| 1591 | − else myAvatar.setDriveKeys(FWD, 1); | |
| 1592 | − } | |
| 1593 | − if (k == GLUT_KEY_DOWN) { | |
| 1594 | − if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(DOWN, 1); | |
| 1595 | − else myAvatar.setDriveKeys(BACK, 1); | |
| 1596 | − } | |
| 1597 | − if (k == GLUT_KEY_LEFT) { | |
| 1598 | − if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(LEFT, 1); | |
| 1599 | − else myAvatar.setDriveKeys(ROT_LEFT, 1); | |
| 1600 | − } | |
| 1601 | − if (k == GLUT_KEY_RIGHT) { | |
| 1602 | − if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) myAvatar.setDriveKeys(RIGHT, 1); | |
| 1603 | − else myAvatar.setDriveKeys(ROT_RIGHT, 1); | |
| 1604 | − } | |
| 1605 | − } | |
| 1606 | −} | |
| 1607 | − | |
| 1608 | −void keyUp(unsigned char k, int x, int y) { | |
| 1609 | − if (::chatEntryOn) { | |
| 1610 | − myAvatar.setKeyState(NO_KEY_DOWN); | |
| 1611 | − return; | |
| 1612 | − } | |
| 1613 | − | |
| 1614 | − if (k == 'e') myAvatar.setDriveKeys(UP, 0); | |
| 1615 | − if (k == 'c') myAvatar.setDriveKeys(DOWN, 0); | |
| 1616 | − if (k == 'w') myAvatar.setDriveKeys(FWD, 0); | |
| 1617 | − if (k == 's') myAvatar.setDriveKeys(BACK, 0); | |
| 1618 | − if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 0); | |
| 1619 | − if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 0); | |
| 1620 | −} | |
| 1621 | − | |
| 1622 | −void toggleMouseMode(MouseMode mode) { | |
| 1623 | − ::mouseMode = (::mouseMode == mode) ? NO_EDIT_MODE : mode; | |
| 1624 | −} | |
| 1625 | − | |
| 1626 | −void key(unsigned char k, int x, int y) { | |
| 1627 | − if (::chatEntryOn) { | |
| 1628 | − | |
| 1629 | − return; | |
| 1630 | − } | |
| 1631 | − | |
| 1632 | − // Process keypresses | |
| 1633 | − | |
| 1634 | − if (k == 'S') { | |
| 1635 | − ::voxels.collectStatsForTreesAndVBOs(); | |
| 1636 | − } | |
| 1637 | − | |
| 1638 | − if (k == 'q' || k == 'Q') ::terminate(); | |
| 1639 | − if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats | |
| 1640 | − if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars | |
| 1641 | − if (k == 'V' || k == 'v') ::renderVoxels = !::renderVoxels; // toggle voxels | |
| 1642 | − if (k == 'A') ::renderAtmosphereOn = !::renderAtmosphereOn; | |
| 1643 | − if (k == 'F') ::frustumOn = !::frustumOn; // toggle view frustum debugging | |
| 1644 | − if (k == 'C') ::cameraFrustum = !::cameraFrustum; // toggle which frustum to look at | |
| 1645 | − if (k == 'O' || k == 'G') setFrustumOffset(MENU_ROW_PICKED); // toggle view frustum offset debugging | |
| 1646 | − if (k == 'f') setFullscreen(!::fullscreen); | |
| 1647 | − if (k == 'o') setOculus(!::oculusOn); | |
| 1648 | − if (k == 'p') setRenderFirstPerson(MENU_ROW_PICKED); | |
| 1649 | − if (k == '[') ::viewFrustumOffsetYaw -= 0.5; | |
| 1650 | − if (k == ']') ::viewFrustumOffsetYaw += 0.5; | |
| 1651 | − if (k == '{') ::viewFrustumOffsetPitch -= 0.5; | |
| 1652 | − if (k == '}') ::viewFrustumOffsetPitch += 0.5; | |
| 1653 | − if (k == '(') ::viewFrustumOffsetRoll -= 0.5; | |
| 1654 | − if (k == ')') ::viewFrustumOffsetRoll += 0.5; | |
| 1655 | − if (k == '<') ::viewFrustumOffsetDistance -= 0.5; | |
| 1656 | − if (k == '>') ::viewFrustumOffsetDistance += 0.5; | |
| 1657 | − if (k == ',') ::viewFrustumOffsetUp -= 0.05; | |
| 1658 | − if (k == '.') ::viewFrustumOffsetUp += 0.05; | |
| 1659 | − | |
| 1660 | −// if (k == '|') ViewFrustum::fovAngleAdust -= 0.05; | |
| 1661 | −// if (k == '\\') ViewFrustum::fovAngleAdust += 0.05; | |
| 1662 | − | |
| 1663 | − if (k == 'R') setFrustumRenderMode(MENU_ROW_PICKED); | |
| 1664 | − | |
| 1665 | − if (k == '&') { | |
| 1666 | − ::paintOn = !::paintOn; // toggle paint | |
| 1667 | − ::setupPaintingVoxel(); // also randomizes colors | |
| 1668 | − } | |
| 1669 | − if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant | |
| 1670 | − if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server | |
| 1671 | − if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server | |
| 1672 | − if (k == '1') ::mouseMode = (::mouseMode == ADD_VOXEL_MODE) ? NO_EDIT_MODE : ADD_VOXEL_MODE; | |
| 1673 | − if (k == '2') ::mouseMode = (::mouseMode == DELETE_VOXEL_MODE) ? NO_EDIT_MODE : DELETE_VOXEL_MODE; | |
| 1674 | − if (k == '3') ::mouseMode = (::mouseMode == COLOR_VOXEL_MODE) ? NO_EDIT_MODE : COLOR_VOXEL_MODE; | |
| 1675 | − if (k == '4') addVoxelInFrontOfAvatar(); | |
| 1676 | − if (k == '5') ::mouseVoxelScale /= 2; | |
| 1677 | − if (k == '6') ::mouseVoxelScale *= 2; | |
| 1678 | − if (k == 'n' || k == 'N') | |
| 1679 | − { | |
| 1680 | − noiseOn = !noiseOn; // Toggle noise | |
| 1681 | − if (noiseOn) | |
| 1682 | − { | |
| 1683 | − myAvatar.setNoise(noise); | |
| 1684 | − } | |
| 1685 | − else | |
| 1686 | − { | |
| 1687 | − myAvatar.setNoise(0); | |
| 1688 | − } | |
| 1689 | − } | |
| 1690 | − | |
| 1691 | − if (k == 'h') { | |
| 1692 | − ::lookingInMirror = !::lookingInMirror; | |
| 1693 | − #ifndef _WIN32 | |
| 1694 | − audio.setMixerLoopbackFlag(::lookingInMirror); | |
| 1695 | − | |
| 1696 | − if (::lookingInMirror) { | |
| 1697 | − myCamera.setMode(CAMERA_MODE_MIRROR); | |
| 1698 | − } else { | |
| 1699 | − myCamera.setMode(defaultCameraMode); | |
| 1700 | − } | |
| 1701 | − #endif | |
| 1702 | − } | |
| 1703 | − | |
| 1704 | − if (k == 'm' || k == 'M') setMenu(MENU_ROW_PICKED); | |
| 1705 | − | |
| 1706 | − if (k == 'l') displayLevels = !displayLevels; | |
| 1707 | − if (k == 'e') myAvatar.setDriveKeys(UP, 1); | |
| 1708 | − if (k == 'c') myAvatar.setDriveKeys(DOWN, 1); | |
| 1709 | − if (k == 'w') myAvatar.setDriveKeys(FWD, 1); | |
| 1710 | − if (k == 's') myAvatar.setDriveKeys(BACK, 1); | |
| 1711 | − if (k == ' ') reset_sensors(); | |
| 1712 | − if (k == 'a') myAvatar.setDriveKeys(ROT_LEFT, 1); | |
| 1713 | − if (k == 'd') myAvatar.setDriveKeys(ROT_RIGHT, 1); | |
| 1714 | − | |
| 1715 | − if (k == '\r') { | |
| 1716 | − ::chatEntryOn = true; | |
| 1717 | − myAvatar.setKeyState(NO_KEY_DOWN); | |
| 1718 | − myAvatar.setChatMessage(string()); | |
| 1719 | − } | |
| 1720 | −} | |
| 1721 | − | |
| 1722 | −// Receive packets from other agents/servers and decide what to do with them! | |
| 1723 | −void* networkReceive(void* args) { | |
| 1724 | − sockaddr senderAddress; | |
| 1725 | − ssize_t bytesReceived; | |
| 1726 | − | |
| 1727 | − while (!stopNetworkReceiveThread) { | |
| 1728 | − // check to see if the UI thread asked us to kill the voxel tree. since we're the only thread allowed to do that | |
| 1729 | − if (::wantToKillLocalVoxels) { | |
| 1730 | − ::voxels.killLocalVoxels(); | |
| 1731 | − ::wantToKillLocalVoxels = false; | |
| 1732 | − } | |
| 1733 | − | |
| 1734 | − if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) { | |
| 1735 | − packetCount++; | |
| 1736 | − bytesCount += bytesReceived; | |
| 1737 | − | |
| 1738 | − switch (incomingPacket[0]) { | |
| 1739 | − case PACKET_HEADER_TRANSMITTER_DATA: | |
| 1740 | − // Process UDP packets that are sent to the client from local sensor devices | |
| 1741 | − myAvatar.processTransmitterData(incomingPacket, bytesReceived); | |
| 1742 | − break; | |
| 1743 | − case PACKET_HEADER_VOXEL_DATA: | |
| 1744 | − case PACKET_HEADER_VOXEL_DATA_MONOCHROME: | |
| 1745 | − case PACKET_HEADER_Z_COMMAND: | |
| 1746 | − case PACKET_HEADER_ERASE_VOXEL: | |
| 1747 | − voxels.parseData(incomingPacket, bytesReceived); | |
| 1748 | − break; | |
| 1749 | − case PACKET_HEADER_ENVIRONMENT_DATA: | |
| 1750 | − environment.parseData(incomingPacket, bytesReceived); | |
| 1751 | − break; | |
| 1752 | − case PACKET_HEADER_BULK_AVATAR_DATA: | |
| 1753 | − AgentList::getInstance()->processBulkAgentData(&senderAddress, | |
| 1754 | − incomingPacket, | |
| 1755 | − bytesReceived); | |
| 1756 | − break; | |
| 1757 | − default: | |
| 1758 | − AgentList::getInstance()->processAgentData(&senderAddress, incomingPacket, bytesReceived); | |
| 1759 | − break; | |
| 1760 | − } | |
| 1761 | − } else if (!enableNetworkThread) { | |
| 1762 | − break; | |
| 1763 | − } | |
| 1764 | − } | |
| 1765 | − | |
| 1766 | − if (enableNetworkThread) { | |
| 1767 | − pthread_exit(0); | |
| 1768 | − } | |
| 1769 | − return NULL; | |
| 1770 | −} | |
| 1771 | − | |
| 1772 | −glm::vec3 getFaceVector(BoxFace face) { | |
| 1773 | − switch (face) { | |
| 1774 | − case MIN_X_FACE: | |
| 1775 | − return glm::vec3(-1, 0, 0); | |
| 1776 | − | |
| 1777 | − case MAX_X_FACE: | |
| 1778 | − return glm::vec3(1, 0, 0); | |
| 1779 | − | |
| 1780 | − case MIN_Y_FACE: | |
| 1781 | − return glm::vec3(0, -1, 0); | |
| 1782 | − | |
| 1783 | − case MAX_Y_FACE: | |
| 1784 | − return glm::vec3(0, 1, 0); | |
| 1785 | − | |
| 1786 | − case MIN_Z_FACE: | |
| 1787 | − return glm::vec3(0, 0, -1); | |
| 1788 | − | |
| 1789 | − case MAX_Z_FACE: | |
| 1790 | − return glm::vec3(0, 0, 1); | |
| 1791 | − } | |
| 1792 | −} | |
| 1793 | − | |
| 1794 | −Application* app; | |
| 1795 | − | |
| 1796 | −void idle(void) { | |
| 1797 | − timeval check; | |
| 1798 | − gettimeofday(&check, NULL); | |
| 1799 | − | |
| 1800 | − app->processEvents(); | |
| 1801 | − | |
| 1802 | − // Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time | |
| 1803 | − | |
| 1804 | − if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS) { | |
| 1805 | − | |
| 1806 | − float deltaTime = 1.f/FPS; | |
| 1807 | − | |
| 1808 | − // update behaviors for avatar hand movement: handControl takes mouse values as input, | |
| 1809 | − // and gives back 3D values modulated for smooth transitioning between interaction modes. | |
| 1810 | − handControl.update(mouseX, mouseY); | |
| 1811 | − myAvatar.setHandMovementValues(handControl.getValues()); | |
| 1812 | − | |
| 1813 | − // tell my avatar if the mouse is being pressed... | |
| 1814 | − myAvatar.setMousePressed(mousePressed); | |
| 1815 | − | |
| 1816 | − // check what's under the mouse and update the mouse voxel | |
| 1817 | − glm::vec3 origin, direction; | |
| 1818 | − viewFrustum.computePickRay(mouseX / (float)::screenWidth, mouseY / (float)::screenHeight, origin, direction); | |
| 1819 | − | |
| 1820 | − float distance; | |
| 1821 | − BoxFace face; | |
| 1822 | − ::mouseVoxel.s = 0.0f; | |
| 1823 | − if (::mouseMode != NO_EDIT_MODE && voxels.findRayIntersection(origin, direction, ::mouseVoxel, distance, face)) { | |
| 1824 | − // find the nearest voxel with the desired scale | |
| 1825 | − if (::mouseVoxelScale > ::mouseVoxel.s) { | |
| 1826 | − // choose the larger voxel that encompasses the one selected | |
| 1827 | − ::mouseVoxel.x = ::mouseVoxelScale * floorf(::mouseVoxel.x / ::mouseVoxelScale); | |
| 1828 | − ::mouseVoxel.y = ::mouseVoxelScale * floorf(::mouseVoxel.y / ::mouseVoxelScale); | |
| 1829 | − ::mouseVoxel.z = ::mouseVoxelScale * floorf(::mouseVoxel.z / ::mouseVoxelScale); | |
| 1830 | − ::mouseVoxel.s = ::mouseVoxelScale; | |
| 1831 | − | |
| 1832 | − } else { | |
| 1833 | − glm::vec3 faceVector = getFaceVector(face); | |
| 1834 | − if (::mouseVoxelScale < ::mouseVoxel.s) { | |
| 1835 | − // find the closest contained voxel | |
| 1836 | − glm::vec3 pt = (origin + direction * distance) / (float)TREE_SCALE - | |
| 1837 | − faceVector * (::mouseVoxelScale * 0.5f); | |
| 1838 | − ::mouseVoxel.x = ::mouseVoxelScale * floorf(pt.x / ::mouseVoxelScale); | |
| 1839 | − ::mouseVoxel.y = ::mouseVoxelScale * floorf(pt.y / ::mouseVoxelScale); | |
| 1840 | − ::mouseVoxel.z = ::mouseVoxelScale * floorf(pt.z / ::mouseVoxelScale); | |
| 1841 | − ::mouseVoxel.s = ::mouseVoxelScale; | |
| 1842 | − } | |
| 1843 | − if (::mouseMode == ADD_VOXEL_MODE) { | |
| 1844 | − // use the face to determine the side on which to create a neighbor | |
| 1845 | − ::mouseVoxel.x += faceVector.x * ::mouseVoxel.s; | |
| 1846 | − ::mouseVoxel.y += faceVector.y * ::mouseVoxel.s; | |
| 1847 | − ::mouseVoxel.z += faceVector.z * ::mouseVoxel.s; | |
| 1848 | − } | |
| 1849 | − } | |
| 1850 | − | |
| 1851 | − if (::mouseMode == COLOR_VOXEL_MODE) { | |
| 1852 | − ::mouseVoxel.red = 0; | |
| 1853 | − ::mouseVoxel.green = 255; | |
| 1854 | − ::mouseVoxel.blue = 0; | |
| 1855 | − | |
| 1856 | − } else if (::mouseMode == DELETE_VOXEL_MODE) { | |
| 1857 | − // red indicates deletion | |
| 1858 | − ::mouseVoxel.red = 255; | |
| 1859 | − ::mouseVoxel.green = ::mouseVoxel.blue = 0; | |
| 1860 | − } | |
| 1861 | − } | |
| 1862 | − | |
| 1863 | − // walking triggers the handControl to stop | |
| 1864 | − if (myAvatar.getMode() == AVATAR_MODE_WALKING) { | |
| 1865 | − handControl.stop(); | |
| 1866 | − mouseViewShiftYaw *= 0.9; | |
| 1867 | − mouseViewShiftPitch *= 0.9; | |
| 1868 | − } | |
| 1869 | − | |
| 1870 | − // Read serial port interface devices | |
| 1871 | − if (serialPort.active) { | |
| 1872 | − serialPort.readData(); | |
| 1873 | − } | |
| 1874 | − | |
| 1875 | − // Sample hardware, update view frustum if needed, and send avatar data to mixer/agents | |
| 1876 | − updateAvatar(deltaTime); | |
| 1877 | − | |
| 1878 | − // read incoming packets from network | |
| 1879 | − if (!enableNetworkThread) { | |
| 1880 | − networkReceive(0); | |
| 1881 | − } | |
| 1882 | − | |
| 1883 | − //loop through all the remote avatars and simulate them... | |
| 1884 | − AgentList* agentList = AgentList::getInstance(); | |
| 1885 | − agentList->lock(); | |
| 1886 | − for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { | |
| 1887 | − if (agent->getLinkedData() != NULL) { | |
| 1888 | − Avatar *avatar = (Avatar *)agent->getLinkedData(); | |
| 1889 | − avatar->simulate(deltaTime); | |
| 1890 | − } | |
| 1891 | − } | |
| 1892 | − agentList->unlock(); | |
| 1893 | − | |
| 1894 | − myAvatar.setGravity(getGravity(myAvatar.getPosition())); | |
| 1895 | − myAvatar.simulate(deltaTime); | |
| 1896 | − | |
| 1897 | − // Update audio stats for procedural sounds | |
| 1898 | − audio.setLastAcceleration(myAvatar.getThrust()); | |
| 1899 | − audio.setLastVelocity(myAvatar.getVelocity()); | |
| 1900 | − | |
| 1901 | − glutPostRedisplay(); | |
| 1902 | − lastTimeIdle = check; | |
| 1903 | − } | |
| 1904 | −} | |
| 1905 | − | |
| 1906 | −void reshape(int width, int height) { | |
| 1907 | − ::screenWidth = width; | |
| 1908 | − ::screenHeight = height; | |
| 1909 | − aspectRatio = ((float)width/(float)height); // based on screen resize | |
| 1910 | − | |
| 1911 | − // get the lens details from the current camera | |
| 1912 | − Camera& camera = ::viewFrustumFromOffset ? (::viewFrustumOffsetCamera) : (::myCamera); | |
| 1913 | − float nearClip = camera.getNearClip(); | |
| 1914 | − float farClip = camera.getFarClip(); | |
| 1915 | − float fov; | |
| 1916 | − | |
| 1917 | − if (::oculusOn) { | |
| 1918 | − // more magic numbers; see Oculus SDK docs, p. 32 | |
| 1919 | − camera.setAspectRatio(aspectRatio *= 0.5); | |
| 1920 | − camera.setFieldOfView(fov = 2 * atan((0.0468 * ::oculusDistortionScale) / 0.041) * (180 / PI)); | |
| 1921 | − | |
| 1922 | − // resize the render texture | |
| 1923 | − if (::oculusTextureID != 0) { | |
| 1924 | − glBindTexture(GL_TEXTURE_2D, ::oculusTextureID); | |
| 1925 | − glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ::screenWidth, ::screenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| 1926 | − glBindTexture(GL_TEXTURE_2D, 0); | |
| 1927 | − } | |
| 1928 | − } else { | |
| 1929 | − camera.setAspectRatio(aspectRatio); | |
| 1930 | − camera.setFieldOfView(fov = 60); | |
| 1931 | − } | |
| 1932 | − | |
| 1933 | − // Tell our viewFrustum about this change | |
| 1934 | − ::viewFrustum.setAspectRatio(aspectRatio); | |
| 1935 | − | |
| 1936 | − glViewport(0, 0, width, height); // shouldn't this account for the menu??? | |
| 1937 | − | |
| 1938 | − glMatrixMode(GL_PROJECTION); | |
| 1939 | − glLoadIdentity(); | |
| 1940 | − | |
| 1941 | − // XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that | |
| 1942 | − // OpenGL won't clip our frustum rendering lines. This is a debug hack for sure! Basically, this makes | |
| 1943 | − // the near clip a little bit closer (therefor you see more) and the far clip a little bit farther (also, | |
| 1944 | − // to see more.) | |
| 1945 | − if (::frustumOn) { | |
| 1946 | − nearClip -= 0.01f; | |
| 1947 | − farClip += 0.01f; | |
| 1948 | − } | |
| 1949 | − | |
| 1950 | − // On window reshape, we need to tell OpenGL about our new setting | |
| 1951 | − gluPerspective(fov,aspectRatio,nearClip,farClip); | |
| 1952 | − | |
| 1953 | − glMatrixMode(GL_MODELVIEW); | |
| 1954 | − glLoadIdentity(); | |
| 1955 | −} | |
| 1956 | − | |
| 1957 | −//Find and return the gravity vector at this location | |
| 1958 | −glm::vec3 getGravity(glm::vec3 pos) { | |
| 1959 | − // | |
| 1960 | − // For now, we'll test this with a simple global lookup, but soon we will add getting this | |
| 1961 | − // from the domain/voxelserver (or something similar) | |
| 1962 | − // | |
| 1963 | − if ((pos.x > 0.f) && | |
| 1964 | − (pos.x < 10.f) && | |
| 1965 | − (pos.z > 0.f) && | |
| 1966 | − (pos.z < 10.f) && | |
| 1967 | − (pos.y > 0.f) && | |
| 1968 | − (pos.y < 3.f)) { | |
| 1969 | − // If above ground plane, turn gravity on | |
| 1970 | − return glm::vec3(0.f, -1.f, 0.f); | |
| 1971 | − } else { | |
| 1972 | − // If flying in space, turn gravity OFF | |
| 1973 | − return glm::vec3(0.f, 0.f, 0.f); | |
| 1974 | − } | |
| 1975 | −} | |
| 1976 | − | |
| 1977 | −bool menuDisplayed = false; | |
| 1978 | −void mouseFunc(int button, int state, int x, int y) { | |
| 1979 | − bool menuFound = menu.mouseClick(x, y); | |
| 1980 | − | |
| 1981 | − // If we didn't previously have the menu displayed, and we did just click on the menu, then | |
| 1982 | − // go into menuDisplayed mode.... | |
| 1983 | − if (!::menuDisplayed && menuFound) { | |
| 1984 | − ::menuDisplayed = true; | |
| 1985 | − } | |
| 1986 | − | |
| 1987 | − // If the menu was displayed, and we're not over a menu, then leave menu mode | |
| 1988 | − if (::menuDisplayed && !menuFound) { | |
| 1989 | − ::menuDisplayed = false; | |
| 1990 | − menu.hidePopupMenu(); | |
| 1991 | − } | |
| 1992 | − | |
| 1993 | − // In menu displayed mode use old logic | |
| 1994 | − if (::menuDisplayed) { | |
| 1995 | − if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { | |
| 1996 | − if (state == GLUT_DOWN && !menu.mouseClick(x, y)) { | |
| 1997 | − mouseX = x; | |
| 1998 | − mouseY = y; | |
| 1999 | − mousePressed = 1; | |
| 2000 | − } else if (state == GLUT_UP) { | |
| 2001 | − mouseX = x; | |
| 2002 | − mouseY = y; | |
| 2003 | − mousePressed = 0; | |
| 2004 | − } | |
| 2005 | − } | |
| 2006 | − } else { | |
| 2007 | − if (button == GLUT_LEFT_BUTTON) { | |
| 2008 | − mouseX = x; | |
| 2009 | − mouseY = y; | |
| 2010 | − | |
| 2011 | − if (state == GLUT_DOWN) { | |
| 2012 | − mousePressed = 1; | |
| 2013 | − if (::mouseMode == ADD_VOXEL_MODE || ::mouseMode == COLOR_VOXEL_MODE) { | |
| 2014 | − addVoxelUnderCursor(); | |
| 2015 | − | |
| 2016 | − } else if (::mouseMode == DELETE_VOXEL_MODE) { | |
| 2017 | − deleteVoxelUnderCursor(); | |
| 2018 | − } | |
| 2019 | − } else if (state == GLUT_UP) { | |
| 2020 | − mousePressed = 0; | |
| 2021 | − } | |
| 2022 | − } else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN && ::mouseMode != NO_EDIT_MODE) { | |
| 2023 | − deleteVoxelUnderCursor(); | |
| 2024 | − } | |
| 2025 | − } | |
| 2026 | −} | |
| 2027 | − | |
| 2028 | − | |
| 2029 | −void motionFunc(int x, int y) { | |
| 2030 | − mouseX = x; | |
| 2031 | − mouseY = y; | |
| 2032 | −} | |
| 2033 | − | |
| 2034 | −void mouseoverFunc(int x, int y){ | |
| 2035 | − menu.mouseOver(x, y); | |
| 2036 | − | |
| 2037 | − mouseX = x; | |
| 2038 | − mouseY = y; | |
| 2039 | −} | |
| 2040 | − | |
| 2041 | −void attachNewHeadToAgent(Agent *newAgent) { | |
| 2042 | − if (newAgent->getLinkedData() == NULL) { | |
| 2043 | − newAgent->setLinkedData(new Avatar(false)); | |
| 2044 | − } | |
| 2045 | −} | |
| 2046 | − | |
| 2047 | −#ifndef _WIN32 | |
| 2048 | −void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) { | |
| 2049 | − audio.updateMixerParams(newMixerAddress, newMixerPort); | |
| 2050 | −} | |
| 2051 | −#endif | |
| 19 | +#include "Log.h" | |
| 2052 | 20 | |
| 2053 | 21 | int main(int argc, const char * argv[]) { |
| 2054 | 22 | |
| @@ -2057,124 +25,4 @@ int main(int argc, const char * argv[]) { · 2 unmodified lines | ||
| 2057 | 25 | int exitCode = app.exec(); |
| 2058 | 26 | printLog("Normal exit.\n"); |
| 2059 | 27 | return exitCode; |
| 2060 | − | |
| 2061 | − | |
| 2062 | − | |
| 2063 | − gettimeofday(&applicationStartupTime, NULL); | |
| 2064 | − printLog("Interface Startup:\n"); | |
| 2065 | − | |
| 2066 | − voxels.setViewFrustum(&::viewFrustum); | |
| 2067 | − | |
| 2068 | − shared_lib::printLog = & ::printLog; | |
| 2069 | − voxels_lib::printLog = & ::printLog; | |
| 2070 | − avatars_lib::printLog = & ::printLog; | |
| 2071 | − | |
| 2072 | − unsigned int listenPort = AGENT_SOCKET_LISTEN_PORT; | |
| 2073 | − const char* portStr = getCmdOption(argc, argv, "--listenPort"); | |
| 2074 | − if (portStr) { | |
| 2075 | − listenPort = atoi(portStr); | |
| 2076 | − } | |
| 2077 | − AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort); | |
| 2078 | − enableNetworkThread = !cmdOptionExists(argc, argv, "--nonblocking"); | |
| 2079 | − if (!enableNetworkThread) { | |
| 2080 | − AgentList::getInstance()->getAgentSocket().setBlocking(false); | |
| 2081 | − } | |
| 2082 | − | |
| 2083 | − const char* domainIP = getCmdOption(argc, argv, "--domain"); | |
| 2084 | − if (domainIP) { | |
| 2085 | − strcpy(DOMAIN_IP,domainIP); | |
| 2086 | − } | |
| 2087 | − | |
| 2088 | − // Handle Local Domain testing with the --local command line | |
| 2089 | − if (cmdOptionExists(argc, argv, "--local")) { | |
| 2090 | − printLog("Local Domain MODE!\n"); | |
| 2091 | − int ip = getLocalAddress(); | |
| 2092 | − sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF)); | |
| 2093 | − } | |
| 2094 | − | |
| 2095 | − // the callback for our instance of AgentList is attachNewHeadToAgent | |
| 2096 | − AgentList::getInstance()->linkedDataCreateCallback = &attachNewHeadToAgent; | |
| 2097 | − | |
| 2098 | − #ifndef _WIN32 | |
| 2099 | − AgentList::getInstance()->audioMixerSocketUpdate = &audioMixerUpdate; | |
| 2100 | − #endif | |
| 2101 | − | |
| 2102 | −#ifdef _WIN32 | |
| 2103 | − WSADATA WsaData; | |
| 2104 | − int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData); | |
| 2105 | −#endif | |
| 2106 | − | |
| 2107 | − // start the agentList threads | |
| 2108 | − AgentList::getInstance()->startSilentAgentRemovalThread(); | |
| 2109 | − AgentList::getInstance()->startDomainServerCheckInThread(); | |
| 2110 | − AgentList::getInstance()->startPingUnknownAgentsThread(); | |
| 2111 | − | |
| 2112 | − glutInit(&argc, (char**)argv); | |
| 2113 | − ::screenWidth = glutGet(GLUT_SCREEN_WIDTH); | |
| 2114 | − ::screenHeight = glutGet(GLUT_SCREEN_HEIGHT); | |
| 2115 | − | |
| 2116 | − glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); | |
| 2117 | − glutInitWindowSize(::screenWidth, ::screenHeight); | |
| 2118 | − glutCreateWindow("Interface"); | |
| 2119 | − printLog( "Created Display Window.\n" ); | |
| 2120 | − | |
| 2121 | − #ifdef _WIN32 | |
| 2122 | − glewInit(); | |
| 2123 | − printLog( "Glew Init complete.\n" ); | |
| 2124 | − | |
| 2125 | − #endif | |
| 2126 | − | |
| 2127 | − // Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large | |
| 2128 | − // field of view and near and far clip to make it interesting. | |
| 2129 | − //viewFrustumOffsetCamera.setFieldOfView(90.0); | |
| 2130 | − viewFrustumOffsetCamera.setNearClip(0.1); | |
| 2131 | − viewFrustumOffsetCamera.setFarClip(500.0*TREE_SCALE); | |
| 2132 | − | |
| 2133 | − | |
| 2134 | − initMenu(); | |
| 2135 | − initDisplay(); | |
| 2136 | − | |
| 2137 | − glutDisplayFunc(display); | |
| 2138 | − glutReshapeFunc(reshape); | |
| 2139 | − glutKeyboardFunc(key); | |
| 2140 | − glutKeyboardUpFunc(keyUp); | |
| 2141 | − glutSpecialFunc(specialkey); | |
| 2142 | − glutSpecialUpFunc(specialkeyUp); | |
| 2143 | − glutMotionFunc(motionFunc); | |
| 2144 | − glutPassiveMotionFunc(mouseoverFunc); | |
| 2145 | − glutMouseFunc(mouseFunc); | |
| 2146 | − glutIdleFunc(idle); | |
| 2147 | − printLog( "Initialized Display.\n" ); | |
| 2148 | − | |
| 2149 | − | |
| 2150 | − init(); | |
| 2151 | − printLog( "Init() complete.\n" ); | |
| 2152 | − | |
| 2153 | − // Check to see if the user passed in a command line option for randomizing colors | |
| 2154 | − if (cmdOptionExists(argc, argv, "--NoColorRandomizer")) { | |
| 2155 | − wantColorRandomizer = false; | |
| 2156 | − } | |
| 2157 | − | |
| 2158 | − // Check to see if the user passed in a command line option for loading a local | |
| 2159 | − // Voxel File. If so, load it now. | |
| 2160 | − const char* voxelsFilename = getCmdOption(argc, argv, "-i"); | |
| 2161 | − if (voxelsFilename) { | |
| 2162 | − voxels.loadVoxelsFile(voxelsFilename,wantColorRandomizer); | |
| 2163 | − printLog("Local Voxel File loaded.\n"); | |
| 2164 | − } | |
| 2165 | − | |
| 2166 | − // create thread for receipt of data via UDP | |
| 2167 | − if (enableNetworkThread) { | |
| 2168 | − pthread_create(&networkReceiveThread, NULL, networkReceive, NULL); | |
| 2169 | − printLog("Network receive thread created.\n"); | |
| 2170 | − } | |
| 2171 | − | |
| 2172 | − myAvatar.readAvatarDataFromFile(); | |
| 2173 | − | |
| 2174 | − glutTimerFunc(1000, Timer, 0); | |
| 2175 | − glutMainLoop(); | |
| 2176 | − | |
| 2177 | − printLog("Normal exit.\n"); | |
| 2178 | − ::terminate(); | |
| 2179 | − return EXIT_SUCCESS; | |
| 2180 | 28 | } |