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get rid of dead code

ZappoMan committed 13 years ago

Commit 2128cb81 parent 33fc9f52 files · +1 −34Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 2 files). Show all

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interface/src/VoxelSystem.cpp+1−33
@@ -477,37 +477,6 @@ void VoxelSystem::updatePartialVBOs() { · 476 unmodified lines
477477 }
478478 }
479479
480−void VoxelSystem::updateJustEnoughVBOs() {
481− bool somethingDirty = false;
482− glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN;
483− glBufferIndex maxDirty = 0;
484−
485− for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
486− if (_voxelDirtyArray[i]) {
487− somethingDirty = true;
488− minDirty = std::min(minDirty,i);
489− maxDirty = std::max(maxDirty,i);
490− _voxelDirtyArray[i] = false;
491− }
492− }
493−
494− if (somethingDirty) {
495− glBufferIndex segmentStart = minDirty;
496− glBufferIndex segmentEnd = maxDirty;
497− int segmentLength = (segmentEnd - segmentStart) + 1;
498− GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
499− GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
500− GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
501− glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
502− glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
503− segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
504− segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
505− GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
506− glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
507− glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
508− }
509−}
510−
511480 void VoxelSystem::updateVBOs() {
512481 static char buffer[40] = { 0 };
513482 if (_renderWarningsOn) {
@@ -519,8 +488,7 @@ void VoxelSystem::updateVBOs() { · 5 unmodified lines
519488 if (_renderFullVBO) {
520489 updateFullVBOs();
521490 } else {
522− updateJustEnoughVBOs();
523− //updatePartialVBOs(); // too many small segments?
491+ updatePartialVBOs(); // too many small segments?
524492 }
525493 _voxelsDirty = false;
526494 }