Showing the changes to scripts/tutorials/entity_scripts (1 of 2 files). Show all
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| @@ -17,29 +17,21 @@ · 16 unmodified lines | |||
| 17 | (function() { | 17 | (function() { |
| 18 | var _this; | 18 | var _this; |
| 19 | 19 | ||
| 20 | var NULL_UUID = "{00000000-0000-0000-0000-000000000000}"; | ||
| 21 | var LINE_WIDTH = 0.02; | 20 | var LINE_WIDTH = 0.02; |
| 22 | var MAX_DISTANCE_MULTIPLIER = 4; | ||
| 23 | var ACTION_DISTANCE = 0.35; | ||
| 24 | var ACTION_TIMESCALE = 0.035; | ||
| 25 | var COLLISION_SOUND_URL = "http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav"; | 21 | var COLLISION_SOUND_URL = "http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav"; |
| 26 | var TIP_OFFSET = 0.26; | 22 | var TIP_OFFSET = 0.26; |
| 27 | var LIFETIME = 3600; | ||
| 28 | 23 | ||
| 29 | tetherballStick = function() { | 24 | tetherballStick = function() { |
| 30 | _this = this; | 25 | _this = this; |
| 31 | }; | 26 | }; |
| 32 | 27 | ||
| 33 | tetherballStick.prototype = { | 28 | tetherballStick.prototype = { |
| 34 | entityID: NULL_UUID, | ||
| 35 | ballID: NULL_UUID, | ||
| 36 | lineID: NULL_UUID, | ||
| 37 | 29 | ||
| 38 | getUserData: function(key) { | 30 | getUserData: function() { |
| 39 | try { | 31 | try { |
| 40 | var stickProps = Entities.getEntityProperties(this.entityID); | 32 | var stickProps = Entities.getEntityProperties(this.entityID); |
| 41 | var userData = JSON.parse(stickProps.userData); | 33 | var userData = JSON.parse(stickProps.userData); |
| 42 | return userData[key]; | 34 | return userData; |
| 43 | } catch (e) { | 35 | } catch (e) { |
| 44 | print("Error parsing Tetherball Stick UserData in file " + | 36 | print("Error parsing Tetherball Stick UserData in file " + |
| 45 | e.fileName + " on line " + e.lineNumber); | 37 | e.fileName + " on line " + e.lineNumber); |
| @@ -48,51 +40,36 @@ · 2 unmodified lines | |||
| 48 | 40 | ||
| 49 | preload: function(entityID) { | 41 | preload: function(entityID) { |
| 50 | this.entityID = entityID; | 42 | this.entityID = entityID; |
| 51 | this.ballID = this.getUserData("ballID"); | 43 | |
| 44 | var userData = this.getUserData(); | ||
| 45 | this.ballID = userData.ballID; | ||
| 46 | this.lineID = userData.lineID; | ||
| 47 | this.actionID = userData.actionID; | ||
| 48 | this.maxDistanceBetweenBallAndStick = userData.maxDistanceBetweenBallAndStick; | ||
| 49 | |||
| 50 | // Script.update.connect(this.update); | ||
| 51 | }, | ||
| 52 | |||
| 53 | unload: function() { | ||
| 54 | // Script.update.disconnect(this.update); | ||
| 52 | }, | 55 | }, |
| 53 | 56 | ||
| 54 | update: function(dt) { | 57 | update: function(dt) { |
| 55 | _this.drawLine(); | 58 | _this.drawLine(); |
| 56 | }, | 59 | }, |
| 57 | 60 | ||
| 58 | startEquip: function(id, params) { | 61 | startEquip: function() { |
| 59 | this.removeActions(); | 62 | Script.update.disconnect(this.update); |
| 60 | this.createLine(); | ||
| 61 | |||
| 62 | Script.update.connect(this.update); | ||
| 63 | }, | 63 | }, |
| 64 | 64 | ||
| 65 | continueEquip: function(id, params) { | 65 | continueEquip: function(id, params) { |
| 66 | var stickProps = Entities.getEntityProperties(this.entityID); | 66 | this.updateOffsetAction(); |
| 67 | var ballProps = Entities.getEntityProperties(this.ballID); | ||
| 68 | var tipPosition = this.getTipPosition(); | ||
| 69 | var distance = Vec3.distance(tipPosition, ballProps.position); | ||
| 70 | var maxDistance = ACTION_DISTANCE; | ||
| 71 | |||
| 72 | var dVel = Vec3.subtract(ballProps.velocity, stickProps.velocity); | ||
| 73 | var dPos = Vec3.subtract(ballProps.position, stickProps.position); | ||
| 74 | var ballWithinMaxDistance = distance <= maxDistance; | ||
| 75 | var ballMovingCloserToStick = Vec3.dot(dVel, dPos) < 0; | ||
| 76 | var ballAboveStick = ballProps.position.y > tipPosition.y; | ||
| 77 | |||
| 78 | if(this.hasAction()) { | ||
| 79 | if(ballWithinMaxDistance && (ballMovingCloserToStick || ballAboveStick)) { | ||
| 80 | this.removeActions(); | ||
| 81 | } else { | ||
| 82 | this.updateOffsetAction(); | ||
| 83 | } | ||
| 84 | } else if(!ballWithinMaxDistance && !ballMovingCloserToStick){ | ||
| 85 | this.createOffsetAction(); | ||
| 86 | } | ||
| 87 | |||
| 88 | this.capBallDistance(); | 67 | this.capBallDistance(); |
| 68 | this.drawLine(); | ||
| 89 | }, | 69 | }, |
| 90 | 70 | ||
| 91 | releaseEquip: function(id, params) { | 71 | releaseEquip: function() { |
| 92 | this.deleteLine(); | 72 | Script.update.connect(this.update); |
| 93 | this.createSpringAction(); | ||
| 94 | |||
| 95 | Script.update.disconnect(this.update); | ||
| 96 | }, | 73 | }, |
| 97 | 74 | ||
| 98 | getTipPosition: function() { | 75 | getTipPosition: function() { |
| @@ -104,13 +81,10 @@ · 5 unmodified lines | |||
| 104 | return tipPosition; | 81 | return tipPosition; |
| 105 | }, | 82 | }, |
| 106 | 83 | ||
| 107 | getStickFrontPosition: function() { | 84 | updateOffsetAction: function() { |
| 108 | var stickProps = Entities.getEntityProperties(this.entityID); | 85 | Entities.updateAction(this.ballID, this.actionID, { |
| 109 | var stickFront = Quat.getFront(stickProps.rotation); | 86 | pointToOffsetFrom: this.getTipPosition() |
| 110 | var tipPosition = this.getTipPosition(); | 87 | }); |
| 111 | var frontPostion = Vec3.sum(tipPosition, Vec3.multiply(TIP_OFFSET * 0.4, stickFront)); | ||
| 112 | |||
| 113 | return frontPostion; | ||
| 114 | }, | 88 | }, |
| 115 | 89 | ||
| 116 | capBallDistance: function() { | 90 | capBallDistance: function() { |
| @@ -118,7 +92,7 @@ · 1 unmodified line | |||
| 118 | var ballProps = Entities.getEntityProperties(this.ballID); | 92 | var ballProps = Entities.getEntityProperties(this.ballID); |
| 119 | var tipPosition = this.getTipPosition(); | 93 | var tipPosition = this.getTipPosition(); |
| 120 | var distance = Vec3.distance(tipPosition, ballProps.position); | 94 | var distance = Vec3.distance(tipPosition, ballProps.position); |
| 121 | var maxDistance = ACTION_DISTANCE * MAX_DISTANCE_MULTIPLIER; | 95 | var maxDistance = this.maxDistanceBetweenBallAndStick; |
| 122 | 96 | ||
| 123 | if(distance > maxDistance) { | 97 | if(distance > maxDistance) { |
| 124 | var direction = Vec3.normalize(Vec3.subtract(ballProps.position, tipPosition)); | 98 | var direction = Vec3.normalize(Vec3.subtract(ballProps.position, tipPosition)); |
| @@ -129,113 +103,28 @@ · 4 unmodified lines | |||
| 129 | } | 103 | } |
| 130 | }, | 104 | }, |
| 131 | 105 | ||
| 132 | createLine: function() { | ||
| 133 | if(!this.hasLine()) { | ||
| 134 | this.lineID = Entities.addEntity({ | ||
| 135 | type: "PolyLine", | ||
| 136 | name: "TetherballStick Line", | ||
| 137 | color: { | ||
| 138 | red: 0, | ||
| 139 | green: 120, | ||
| 140 | blue: 250 | ||
| 141 | }, | ||
| 142 | textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png", | ||
| 143 | position: this.getTipPosition(), | ||
| 144 | dimensions: { | ||
| 145 | x: 10, | ||
| 146 | y: 10, | ||
| 147 | z: 10 | ||
| 148 | }, | ||
| 149 | lifetime: this.getUserData("lifetime") | ||
| 150 | }); | ||
| 151 | } | ||
| 152 | }, | ||
| 153 | |||
| 154 | deleteLine: function() { | ||
| 155 | Entities.deleteEntity(this.lineID); | ||
| 156 | this.lineID = NULL_UUID; | ||
| 157 | }, | ||
| 158 | |||
| 159 | hasLine: function() { | ||
| 160 | return this.lineID != NULL_UUID; | ||
| 161 | }, | ||
| 162 | |||
| 163 | drawLine: function() { | 106 | drawLine: function() { |
| 164 | if(this.hasLine()) { | 107 | var stickProps = Entities.getEntityProperties(this.entityID); |
| 165 | var stickProps = Entities.getEntityProperties(this.entityID); | 108 | var tipPosition = this.getTipPosition(); |
| 166 | var tipPosition = this.getTipPosition(); | 109 | var ballProps = Entities.getEntityProperties(this.ballID); |
| 167 | var ballProps = Entities.getEntityProperties(this.ballID); | 110 | var cameraQuat = Vec3.multiplyQbyV(Camera.getOrientation(), Vec3.UNIT_NEG_Z); |
| 168 | var cameraQuat = Vec3.multiplyQbyV(Camera.getOrientation(), Vec3.UNIT_NEG_Z); | 111 | var linePoints = []; |
| 169 | var linePoints = []; | 112 | var normals = []; |
| 170 | var normals = []; | 113 | var strokeWidths = []; |
| 171 | var strokeWidths = []; | 114 | linePoints.push(Vec3.ZERO); |
| 172 | linePoints.push(Vec3.ZERO); | 115 | normals.push(cameraQuat); |
| 173 | normals.push(cameraQuat); | 116 | strokeWidths.push(LINE_WIDTH); |
| 174 | strokeWidths.push(LINE_WIDTH); | 117 | linePoints.push(Vec3.subtract(ballProps.position, tipPosition)); |
| 175 | linePoints.push(Vec3.subtract(ballProps.position, tipPosition)); | 118 | normals.push(cameraQuat); |
| 176 | normals.push(cameraQuat); | 119 | strokeWidths.push(LINE_WIDTH); |
| 177 | strokeWidths.push(LINE_WIDTH); | 120 | |
| 178 | 121 | var lineProps = Entities.getEntityProperties(this.lineID); | |
| 179 | var lineProps = Entities.getEntityProperties(this.lineID); | 122 | Entities.editEntity(this.lineID, { |
| 180 | Entities.editEntity(this.lineID, { | 123 | linePoints: linePoints, |
| 181 | linePoints: linePoints, | 124 | normals: normals, |
| 182 | normals: normals, | 125 | strokeWidths: strokeWidths, |
| 183 | strokeWidths: strokeWidths, | 126 | position: tipPosition, |
| 184 | position: tipPosition, | ||
| 185 | }); | ||
| 186 | } | ||
| 187 | }, | ||
| 188 | |||
| 189 | createOffsetAction: function() { | ||
| 190 | this.removeActions(); | ||
| 191 | |||
| 192 | Entities.addAction("offset", this.ballID, { | ||
| 193 | pointToOffsetFrom: this.getTipPosition(), | ||
| 194 | linearDistance: ACTION_DISTANCE, | ||
| 195 | linearTimeScale: ACTION_TIMESCALE | ||
| 196 | }); | ||
| 197 | }, | ||
| 198 | |||
| 199 | createSpringAction: function() { | ||
| 200 | this.removeActions(); | ||
| 201 | |||
| 202 | Entities.addAction("spring", this.ballID, { | ||
| 203 | targetPosition: this.getTipPosition(), | ||
| 204 | linearTimeScale: ACTION_TIMESCALE | ||
| 205 | }); | 127 | }); |
| 206 | }, | ||
| 207 | |||
| 208 | updateOffsetAction: function() { | ||
| 209 | var actionIDs = Entities.getActionIDs(this.ballID); | ||
| 210 | var actionID; | ||
| 211 | |||
| 212 | // Sometimes two offset actions are applied to the ball simultaneously. | ||
| 213 | // Here we ensure that only the most recent action is updated | ||
| 214 | // and the rest are deleted. | ||
| 215 | while(actionIDs.length > 1) { | ||
| 216 | actionID = actionIDs.shift(); | ||
| 217 | Entities.deleteAction(this.ballID, actionID); | ||
| 218 | } | ||
| 219 | |||
| 220 | actionID = actionIDs.shift(); | ||
| 221 | if(actionID) { | ||
| 222 | Entities.updateAction(this.ballID, actionID, { | ||
| 223 | pointToOffsetFrom: this.getTipPosition() | ||
| 224 | }); | ||
| 225 | } | ||
| 226 | }, | ||
| 227 | |||
| 228 | removeActions: function() { | ||
| 229 | // Ball should only ever have one action, but sometimes sneaky little actions attach themselves | ||
| 230 | // So we remove all possible actions in this call. | ||
| 231 | var actionIDs = Entities.getActionIDs(this.ballID); | ||
| 232 | for(var i = 0; i < actionIDs.length; i++) { | ||
| 233 | Entities.deleteAction(this.ballID, actionIDs[i]); | ||
| 234 | } | ||
| 235 | }, | ||
| 236 | |||
| 237 | hasAction: function() { | ||
| 238 | return Entities.getActionIDs(this.ballID).length > 0; | ||
| 239 | } | 128 | } |
| 240 | }; | 129 | }; |
| 241 | 130 | ||