Showing the changes to interface/src/gpu/GLBackend.cpp (1 of 9 files). Show all
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| @@ -18,6 +18,14 @@ using namespace gpu; · 17 unmodified lines | |||
| 18 | 18 | ||
| 19 | GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] = | 19 | GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] = |
| 20 | { | 20 | { |
| 21 | (&::gpu::GLBackend::do_draw), | ||
| 22 | (&::gpu::GLBackend::do_drawIndexed), | ||
| 23 | (&::gpu::GLBackend::do_drawInstanced), | ||
| 24 | (&::gpu::GLBackend::do_drawIndexedInstanced), | ||
| 25 | |||
| 26 | (&::gpu::GLBackend::do_setInputStream), | ||
| 27 | (&::gpu::GLBackend::do_setInputFormat), | ||
| 28 | |||
| 21 | (&::gpu::GLBackend::do_glEnable), | 29 | (&::gpu::GLBackend::do_glEnable), |
| 22 | (&::gpu::GLBackend::do_glDisable), | 30 | (&::gpu::GLBackend::do_glDisable), |
| 23 | 31 | ||
| @@ -70,8 +78,42 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] = · 46 unmodified lines | |||
| 70 | (&::gpu::GLBackend::do_glMaterialfv), | 78 | (&::gpu::GLBackend::do_glMaterialfv), |
| 71 | }; | 79 | }; |
| 72 | 80 | ||
| 81 | const GLenum GLBackend::_primitiveToGLmode[NUM_PRIMITIVES] = { | ||
| 82 | GL_POINTS, | ||
| 83 | GL_LINES, | ||
| 84 | GL_LINE_STRIP, | ||
| 85 | GL_TRIANGLES, | ||
| 86 | GL_TRIANGLE_STRIP, | ||
| 87 | GL_QUADS, | ||
| 88 | }; | ||
| 73 | 89 | ||
| 74 | GLBackend::GLBackend() { | 90 | static const GLenum _elementTypeToGLType[Element::NUM_TYPES]= { |
| 91 | GL_FLOAT, | ||
| 92 | GL_INT, | ||
| 93 | GL_UNSIGNED_INT, | ||
| 94 | GL_HALF_FLOAT, | ||
| 95 | GL_SHORT, | ||
| 96 | GL_UNSIGNED_SHORT, | ||
| 97 | GL_BYTE, | ||
| 98 | GL_UNSIGNED_BYTE, | ||
| 99 | GL_FLOAT, | ||
| 100 | GL_INT, | ||
| 101 | GL_UNSIGNED_INT, | ||
| 102 | GL_HALF_FLOAT, | ||
| 103 | GL_SHORT, | ||
| 104 | GL_UNSIGNED_SHORT, | ||
| 105 | GL_BYTE, | ||
| 106 | GL_UNSIGNED_BYTE | ||
| 107 | }; | ||
| 108 | |||
| 109 | |||
| 110 | GLBackend::GLBackend() : | ||
| 111 | _inputFormat(0), | ||
| 112 | _inputStream(0), | ||
| 113 | _needInputFormatUpdate(true), | ||
| 114 | _needInputStreamUpdate(true), | ||
| 115 | _inputAttributeActivation(0) | ||
| 116 | { | ||
| 75 | 117 | ||
| 76 | } | 118 | } |
| 77 | 119 | ||
| @@ -87,7 +129,7 @@ void GLBackend::renderBatch(Batch& batch) { · 9 unmodified lines | |||
| 87 | GLBackend backend; | 129 | GLBackend backend; |
| 88 | 130 | ||
| 89 | for (int i = 0; i < numCommands; i++) { | 131 | for (int i = 0; i < numCommands; i++) { |
| 90 | CommandCall call = _commandCalls[((*command) - Batch::COMMAND_glEnable)]; | 132 | CommandCall call = _commandCalls[(*command)]; |
| 91 | (backend.*(call))(batch, *offset); | 133 | (backend.*(call))(batch, *offset); |
| 92 | command++; | 134 | command++; |
| 93 | offset++; | 135 | offset++; |
| @@ -126,24 +168,239 @@ void GLBackend::checkGLError() { · 32 unmodified lines | |||
| 126 | } | 168 | } |
| 127 | } | 169 | } |
| 128 | 170 | ||
| 171 | #define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError() | ||
| 172 | //#define CHECK_GL_ERROR() | ||
| 173 | |||
| 174 | void GLBackend::do_draw(Batch& batch, uint32 paramOffset) { | ||
| 175 | updateInput(); | ||
| 176 | |||
| 177 | Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint; | ||
| 178 | GLenum mode = _primitiveToGLmode[primitiveType]; | ||
| 179 | uint32 numVertices = batch._params[paramOffset + 1]._uint; | ||
| 180 | uint32 startVertex = batch._params[paramOffset + 0]._uint; | ||
| 181 | |||
| 182 | glDrawArrays(mode, startVertex, numVertices); | ||
| 183 | CHECK_GL_ERROR(); | ||
| 184 | } | ||
| 185 | |||
| 186 | void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) { | ||
| 187 | updateInput(); | ||
| 188 | |||
| 189 | Primitive primitiveType = (Primitive)batch._params[paramOffset + 2]._uint; | ||
| 190 | GLenum mode = _primitiveToGLmode[primitiveType]; | ||
| 191 | uint32 numIndices = batch._params[paramOffset + 1]._uint; | ||
| 192 | uint32 startIndex = batch._params[paramOffset + 0]._uint; | ||
| 193 | |||
| 194 | glDrawElements(mode, numIndices, GL_UNSIGNED_INT, (GLvoid*) startIndex); | ||
| 195 | CHECK_GL_ERROR(); | ||
| 196 | } | ||
| 197 | |||
| 198 | void GLBackend::do_drawInstanced(Batch& batch, uint32 paramOffset) { | ||
| 199 | CHECK_GL_ERROR(); | ||
| 200 | } | ||
| 201 | |||
| 202 | void GLBackend::do_drawIndexedInstanced(Batch& batch, uint32 paramOffset) { | ||
| 203 | CHECK_GL_ERROR(); | ||
| 204 | } | ||
| 205 | |||
| 206 | |||
| 207 | void GLBackend::do_setInputStream(Batch& batch, uint32 paramOffset) { | ||
| 208 | const Stream* stream = reinterpret_cast<const Stream*>(batch.editResource(batch._params[paramOffset]._uint)->_pointer); | ||
| 209 | |||
| 210 | if (stream != _inputStream) { | ||
| 211 | _inputStream = stream; | ||
| 212 | _needInputStreamUpdate = true; | ||
| 213 | } | ||
| 214 | } | ||
| 215 | |||
| 216 | void GLBackend::do_setInputFormat(Batch& batch, uint32 paramOffset) { | ||
| 217 | const StreamFormat* format = reinterpret_cast<const StreamFormat*>(batch.editResource(batch._params[paramOffset]._uint)->_pointer); | ||
| 218 | |||
| 219 | if (format != _inputFormat) { | ||
| 220 | _inputFormat = format; | ||
| 221 | _needInputFormatUpdate = true; | ||
| 222 | } | ||
| 223 | } | ||
| 224 | |||
| 225 | #define SUPPORT_LEGACY_OPENGL | ||
| 226 | #if defined(SUPPORT_LEGACY_OPENGL) | ||
| 227 | static const int NUM_CLASSIC_ATTRIBS = StreamFormat::SLOT_TANGENT; | ||
| 228 | static const GLenum attributeSlotToClassicAttribName[NUM_CLASSIC_ATTRIBS] = { | ||
| 229 | GL_VERTEX_ARRAY, | ||
| 230 | GL_NORMAL_ARRAY, | ||
| 231 | GL_TEXTURE_COORD_ARRAY, | ||
| 232 | GL_COLOR_ARRAY | ||
| 233 | }; | ||
| 234 | #endif | ||
| 235 | |||
| 236 | void GLBackend::updateInput() { | ||
| 237 | if (_needInputFormatUpdate || _needInputStreamUpdate) { | ||
| 238 | |||
| 239 | if (_needInputFormatUpdate) { | ||
| 240 | InputActivationCache newActivation; | ||
| 241 | |||
| 242 | // Check expected activation | ||
| 243 | if (_inputFormat) { | ||
| 244 | const StreamFormat::AttributeMap& attributes = _inputFormat->getAttributes(); | ||
| 245 | for (StreamFormat::AttributeMap::const_iterator it = attributes.begin(); it != attributes.end(); it++) { | ||
| 246 | const StreamFormat::Attribute& attrib = (*it).second; | ||
| 247 | newActivation.set(attrib._slot); | ||
| 248 | } | ||
| 249 | } | ||
| 250 | |||
| 251 | // Manage Activation what was and what is expected now | ||
| 252 | for (int i = 0; i < newActivation.size(); i++) { | ||
| 253 | bool newState = newActivation[i]; | ||
| 254 | if (newState != _inputAttributeActivation[i]) { | ||
| 255 | #if defined(SUPPORT_LEGACY_OPENGL) | ||
| 256 | if (i < NUM_CLASSIC_ATTRIBS) { | ||
| 257 | if (newState) { | ||
| 258 | glEnableClientState(attributeSlotToClassicAttribName[i]); | ||
| 259 | } | ||
| 260 | else { | ||
| 261 | glDisableClientState(attributeSlotToClassicAttribName[i]); | ||
| 262 | } | ||
| 263 | } else { | ||
| 264 | #else | ||
| 265 | { | ||
| 266 | #endif | ||
| 267 | if (newState) { | ||
| 268 | glEnableVertexAttribArray(i); | ||
| 269 | } else { | ||
| 270 | glDisableVertexAttribArray(i); | ||
| 271 | } | ||
| 272 | } | ||
| 273 | CHECK_GL_ERROR(); | ||
| 274 | |||
| 275 | _inputAttributeActivation.flip(i); | ||
| 276 | } | ||
| 277 | } | ||
| 278 | } | ||
| 279 | |||
| 280 | // now we need to bind the buffers and assign the attrib pointers | ||
| 281 | if (_inputStream && _inputFormat) { | ||
| 282 | const Stream::Buffers& buffers = _inputStream->getBuffers(); | ||
| 283 | const Stream::Offsets& offsets = _inputStream->getOffsets(); | ||
| 284 | const Stream::Strides& strides = _inputStream->getStrides(); | ||
| 285 | |||
| 286 | const StreamFormat::AttributeMap& attributes = _inputFormat->getAttributes(); | ||
| 287 | |||
| 288 | for (StreamFormat::ChannelMap::const_iterator channelIt = _inputFormat->getChannels().begin(); | ||
| 289 | channelIt != _inputFormat->getChannels().end(); | ||
| 290 | channelIt++) { | ||
| 291 | const StreamFormat::ChannelMap::value_type::second_type& channel = (*channelIt).second; | ||
| 292 | if ((*channelIt).first < buffers.size()) { | ||
| 293 | int bufferNum = (*channelIt).first; | ||
| 294 | GLuint vbo = gpu::GLBackend::getBufferID((*buffers[bufferNum])); | ||
| 295 | glBindBuffer(GL_ARRAY_BUFFER, vbo); | ||
| 296 | CHECK_GL_ERROR(); | ||
| 297 | |||
| 298 | for (int i = 0; i < channel._slots.size(); i++) { | ||
| 299 | const StreamFormat::Attribute& attrib = attributes.at(channel._slots[i]); | ||
| 300 | GLuint count = attrib._element.getDimensionCount(); | ||
| 301 | GLenum type = _elementTypeToGLType[attrib._element.getType()]; | ||
| 302 | GLuint stride = strides[bufferNum]; | ||
| 303 | GLuint pointer = attrib._offset + offsets[bufferNum]; | ||
| 304 | #if defined(SUPPORT_LEGACY_OPENGL) | ||
| 305 | if (attrib._slot < NUM_CLASSIC_ATTRIBS) { | ||
| 306 | switch (attrib._slot) { | ||
| 307 | case StreamFormat::SLOT_POSITION: | ||
| 308 | glVertexPointer(count, type, stride, (GLvoid*)pointer); | ||
| 309 | break; | ||
| 310 | case StreamFormat::SLOT_COLOR: | ||
| 311 | glColorPointer(count, type, stride, (GLvoid*)pointer); | ||
| 312 | break; | ||
| 313 | case StreamFormat::SLOT_TEXCOORD: | ||
| 314 | glTexCoordPointer(count, type, stride, (GLvoid*)pointer); | ||
| 315 | break; | ||
| 316 | case StreamFormat::SLOT_NORMAL: | ||
| 317 | glNormalPointer(type, stride, (GLvoid*)pointer); | ||
| 318 | break; | ||
| 319 | }; | ||
| 320 | } else { | ||
| 321 | #else | ||
| 322 | { | ||
| 323 | #endif | ||
| 324 | glVertexAttribPointer(attrib._slot, count, type, attrib._element.isNormalized(), stride, (GLvoid*)pointer); | ||
| 325 | } | ||
| 326 | CHECK_GL_ERROR(); | ||
| 327 | } | ||
| 328 | } | ||
| 329 | } | ||
| 330 | } | ||
| 331 | |||
| 332 | _needInputStreamUpdate = false; | ||
| 333 | _needInputFormatUpdate = false; | ||
| 334 | } | ||
| 335 | |||
| 336 | /* Fancy version GL4.4 | ||
| 337 | if (_needInputFormatUpdate) { | ||
| 338 | |||
| 339 | InputActivationCache newActivation; | ||
| 340 | |||
| 341 | // Assign the vertex format required | ||
| 342 | if (_inputFormat) { | ||
| 343 | const StreamFormat::AttributeMap& attributes = _inputFormat->getAttributes(); | ||
| 344 | for (StreamFormat::AttributeMap::const_iterator it = attributes.begin(); it != attributes.end(); it++) { | ||
| 345 | const StreamFormat::Attribute& attrib = (*it).second; | ||
| 346 | newActivation.set(attrib._slot); | ||
| 347 | glVertexAttribFormat( | ||
| 348 | attrib._slot, | ||
| 349 | attrib._element.getDimensionCount(), | ||
| 350 | _elementTypeToGLType[attrib._element.getType()], | ||
| 351 | attrib._element.isNormalized(), | ||
| 352 | attrib._stride); | ||
| 353 | } | ||
| 354 | CHECK_GL_ERROR(); | ||
| 355 | } | ||
| 356 | |||
| 357 | // Manage Activation what was and what is expected now | ||
| 358 | for (int i = 0; i < newActivation.size(); i++) { | ||
| 359 | bool newState = newActivation[i]; | ||
| 360 | if (newState != _inputAttributeActivation[i]) { | ||
| 361 | if (newState) { | ||
| 362 | glEnableVertexAttribArray(i); | ||
| 363 | } else { | ||
| 364 | glDisableVertexAttribArray(i); | ||
| 365 | } | ||
| 366 | _inputAttributeActivation.flip(i); | ||
| 367 | } | ||
| 368 | } | ||
| 369 | CHECK_GL_ERROR(); | ||
| 370 | |||
| 371 | _needInputFormatUpdate = false; | ||
| 372 | } | ||
| 373 | |||
| 374 | if (_needInputStreamUpdate) { | ||
| 375 | if (_inputStream) { | ||
| 376 | const Stream::Buffers& buffers = _inputStream->getBuffers(); | ||
| 377 | const Stream::Offsets& offsets = _inputStream->getOffsets(); | ||
| 378 | const Stream::Strides& strides = _inputStream->getStrides(); | ||
| 379 | |||
| 380 | for (int i = 0; i < buffers.size(); i++) { | ||
| 381 | GLuint vbo = gpu::GLBackend::getBufferID((*buffers[i])); | ||
| 382 | glBindVertexBuffer(i, vbo, offsets[i], strides[i]); | ||
| 383 | } | ||
| 384 | |||
| 385 | CHECK_GL_ERROR(); | ||
| 386 | } | ||
| 387 | _needInputStreamUpdate = false; | ||
| 388 | } | ||
| 389 | */ | ||
| 390 | } | ||
| 129 | 391 | ||
| 130 | // TODO: As long as we have gl calls explicitely issued from interface | 392 | // TODO: As long as we have gl calls explicitely issued from interface |
| 131 | // code, we need to be able to record and batch these calls. THe long | 393 | // code, we need to be able to record and batch these calls. THe long |
| 132 | // term strategy is to get rid of any GL calls in favor of the HIFI GPU API | 394 | // term strategy is to get rid of any GL calls in favor of the HIFI GPU API |
| 133 | 395 | ||
| 134 | //#define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandCalls.push_back(&gpu::Batch::do_##call); _commandOffsets.push_back(_params.size()); | ||
| 135 | #define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size()); | ||
| 136 | //#define ADD_COMMAND_GL(call) _commands.push_back(COMMAND_##call); _commandCalls.push_back(&gpu::GLBackend::do_##call); _commandOffsets.push_back(_params.size()); | ||
| 137 | #define ADD_COMMAND_GL(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size()); | 396 | #define ADD_COMMAND_GL(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size()); |
| 138 | 397 | ||
| 139 | //#define DO_IT_NOW(call, offset) runLastCommand(); | 398 | //#define DO_IT_NOW(call, offset) runLastCommand(); |
| 140 | #define DO_IT_NOW(call, offset) | 399 | #define DO_IT_NOW(call, offset) |
| 141 | 400 | ||
| 142 | //#define CHECK_GL_ERROR() ::gpu::backend::checkGLError() | ||
| 143 | #define CHECK_GL_ERROR() | ||
| 144 | 401 | ||
| 145 | void Batch::_glEnable(GLenum cap) { | 402 | void Batch::_glEnable(GLenum cap) { |
| 146 | ADD_COMMAND(glEnable); | 403 | ADD_COMMAND_GL(glEnable); |
| 147 | 404 | ||
| 148 | _params.push_back(cap); | 405 | _params.push_back(cap); |
| 149 | 406 | ||
| @@ -155,7 +412,7 @@ void GLBackend::do_glEnable(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 155 | } | 412 | } |
| 156 | 413 | ||
| 157 | void Batch::_glDisable(GLenum cap) { | 414 | void Batch::_glDisable(GLenum cap) { |
| 158 | ADD_COMMAND(glDisable); | 415 | ADD_COMMAND_GL(glDisable); |
| 159 | 416 | ||
| 160 | _params.push_back(cap); | 417 | _params.push_back(cap); |
| 161 | 418 | ||
| @@ -167,7 +424,7 @@ void GLBackend::do_glDisable(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 167 | } | 424 | } |
| 168 | 425 | ||
| 169 | void Batch::_glEnableClientState(GLenum array) { | 426 | void Batch::_glEnableClientState(GLenum array) { |
| 170 | ADD_COMMAND(glEnableClientState); | 427 | ADD_COMMAND_GL(glEnableClientState); |
| 171 | 428 | ||
| 172 | _params.push_back(array); | 429 | _params.push_back(array); |
| 173 | 430 | ||
| @@ -179,7 +436,7 @@ void GLBackend::do_glEnableClientState(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 179 | } | 436 | } |
| 180 | 437 | ||
| 181 | void Batch::_glDisableClientState(GLenum array) { | 438 | void Batch::_glDisableClientState(GLenum array) { |
| 182 | ADD_COMMAND(glDisableClientState); | 439 | ADD_COMMAND_GL(glDisableClientState); |
| 183 | 440 | ||
| 184 | _params.push_back(array); | 441 | _params.push_back(array); |
| 185 | 442 | ||
| @@ -191,7 +448,7 @@ void GLBackend::do_glDisableClientState(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 191 | } | 448 | } |
| 192 | 449 | ||
| 193 | void Batch::_glCullFace(GLenum mode) { | 450 | void Batch::_glCullFace(GLenum mode) { |
| 194 | ADD_COMMAND(glCullFace); | 451 | ADD_COMMAND_GL(glCullFace); |
| 195 | 452 | ||
| 196 | _params.push_back(mode); | 453 | _params.push_back(mode); |
| 197 | 454 | ||
| @@ -203,7 +460,7 @@ void GLBackend::do_glCullFace(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 203 | } | 460 | } |
| 204 | 461 | ||
| 205 | void Batch::_glAlphaFunc(GLenum func, GLclampf ref) { | 462 | void Batch::_glAlphaFunc(GLenum func, GLclampf ref) { |
| 206 | ADD_COMMAND(glAlphaFunc); | 463 | ADD_COMMAND_GL(glAlphaFunc); |
| 207 | 464 | ||
| 208 | _params.push_back(ref); | 465 | _params.push_back(ref); |
| 209 | _params.push_back(func); | 466 | _params.push_back(func); |
| @@ -218,7 +475,7 @@ void GLBackend::do_glAlphaFunc(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 218 | } | 475 | } |
| 219 | 476 | ||
| 220 | void Batch::_glDepthFunc(GLenum func) { | 477 | void Batch::_glDepthFunc(GLenum func) { |
| 221 | ADD_COMMAND(glDepthFunc); | 478 | ADD_COMMAND_GL(glDepthFunc); |
| 222 | 479 | ||
| 223 | _params.push_back(func); | 480 | _params.push_back(func); |
| 224 | 481 | ||
| @@ -230,7 +487,7 @@ void GLBackend::do_glDepthFunc(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 230 | } | 487 | } |
| 231 | 488 | ||
| 232 | void Batch::_glDepthMask(GLboolean flag) { | 489 | void Batch::_glDepthMask(GLboolean flag) { |
| 233 | ADD_COMMAND(glDepthMask); | 490 | ADD_COMMAND_GL(glDepthMask); |
| 234 | 491 | ||
| 235 | _params.push_back(flag); | 492 | _params.push_back(flag); |
| 236 | 493 | ||
| @@ -242,7 +499,7 @@ void GLBackend::do_glDepthMask(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 242 | } | 499 | } |
| 243 | 500 | ||
| 244 | void Batch::_glDepthRange(GLclampd zNear, GLclampd zFar) { | 501 | void Batch::_glDepthRange(GLclampd zNear, GLclampd zFar) { |
| 245 | ADD_COMMAND(glDepthRange); | 502 | ADD_COMMAND_GL(glDepthRange); |
| 246 | 503 | ||
| 247 | _params.push_back(zFar); | 504 | _params.push_back(zFar); |
| 248 | _params.push_back(zNear); | 505 | _params.push_back(zNear); |
| @@ -257,7 +514,7 @@ void GLBackend::do_glDepthRange(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 257 | } | 514 | } |
| 258 | 515 | ||
| 259 | void Batch::_glBindBuffer(GLenum target, GLuint buffer) { | 516 | void Batch::_glBindBuffer(GLenum target, GLuint buffer) { |
| 260 | ADD_COMMAND(glBindBuffer); | 517 | ADD_COMMAND_GL(glBindBuffer); |
| 261 | 518 | ||
| 262 | _params.push_back(buffer); | 519 | _params.push_back(buffer); |
| 263 | _params.push_back(target); | 520 | _params.push_back(target); |
| @@ -272,7 +529,7 @@ void GLBackend::do_glBindBuffer(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 272 | } | 529 | } |
| 273 | 530 | ||
| 274 | void Batch::_glBindTexture(GLenum target, GLuint texture) { | 531 | void Batch::_glBindTexture(GLenum target, GLuint texture) { |
| 275 | ADD_COMMAND(glBindTexture); | 532 | ADD_COMMAND_GL(glBindTexture); |
| 276 | 533 | ||
| 277 | _params.push_back(texture); | 534 | _params.push_back(texture); |
| 278 | _params.push_back(target); | 535 | _params.push_back(target); |
| @@ -287,7 +544,7 @@ void GLBackend::do_glBindTexture(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 287 | } | 544 | } |
| 288 | 545 | ||
| 289 | void Batch::_glActiveTexture(GLenum texture) { | 546 | void Batch::_glActiveTexture(GLenum texture) { |
| 290 | ADD_COMMAND(glActiveTexture); | 547 | ADD_COMMAND_GL(glActiveTexture); |
| 291 | 548 | ||
| 292 | _params.push_back(texture); | 549 | _params.push_back(texture); |
| 293 | 550 | ||
| @@ -299,7 +556,7 @@ void GLBackend::do_glActiveTexture(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 299 | } | 556 | } |
| 300 | 557 | ||
| 301 | void Batch::_glDrawBuffers(GLsizei n, const GLenum* bufs) { | 558 | void Batch::_glDrawBuffers(GLsizei n, const GLenum* bufs) { |
| 302 | ADD_COMMAND(glDrawBuffers); | 559 | ADD_COMMAND_GL(glDrawBuffers); |
| 303 | 560 | ||
| 304 | _params.push_back(cacheData(n * sizeof(GLenum), bufs)); | 561 | _params.push_back(cacheData(n * sizeof(GLenum), bufs)); |
| 305 | _params.push_back(n); | 562 | _params.push_back(n); |
| @@ -314,7 +571,7 @@ void GLBackend::do_glDrawBuffers(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 314 | } | 571 | } |
| 315 | 572 | ||
| 316 | void Batch::_glUseProgram(GLuint program) { | 573 | void Batch::_glUseProgram(GLuint program) { |
| 317 | ADD_COMMAND(glUseProgram); | 574 | ADD_COMMAND_GL(glUseProgram); |
| 318 | 575 | ||
| 319 | _params.push_back(program); | 576 | _params.push_back(program); |
| 320 | 577 | ||
| @@ -326,7 +583,7 @@ void GLBackend::do_glUseProgram(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 326 | } | 583 | } |
| 327 | 584 | ||
| 328 | void Batch::_glUniform1f(GLint location, GLfloat v0) { | 585 | void Batch::_glUniform1f(GLint location, GLfloat v0) { |
| 329 | ADD_COMMAND(glUniform1f); | 586 | ADD_COMMAND_GL(glUniform1f); |
| 330 | 587 | ||
| 331 | _params.push_back(v0); | 588 | _params.push_back(v0); |
| 332 | _params.push_back(location); | 589 | _params.push_back(location); |
| @@ -341,7 +598,7 @@ void GLBackend::do_glUniform1f(Batch& batch, uint32 paramOffset) { · 8 unmodified lines | |||
| 341 | } | 598 | } |
| 342 | 599 | ||
| 343 | void Batch::_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { | 600 | void Batch::_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| 344 | ADD_COMMAND(glUniformMatrix4fv); | 601 | ADD_COMMAND_GL(glUniformMatrix4fv); |
| 345 | 602 | ||
| 346 | const int MATRIX4_SIZE = 16 * sizeof(float); | 603 | const int MATRIX4_SIZE = 16 * sizeof(float); |
| 347 | _params.push_back(cacheData(count * MATRIX4_SIZE, value)); | 604 | _params.push_back(cacheData(count * MATRIX4_SIZE, value)); |
| @@ -361,7 +618,7 @@ void GLBackend::do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset) { · 13 unmodified lines | |||
| 361 | } | 618 | } |
| 362 | 619 | ||
| 363 | void Batch::_glMatrixMode(GLenum mode) { | 620 | void Batch::_glMatrixMode(GLenum mode) { |
| 364 | ADD_COMMAND(glMatrixMode); | 621 | ADD_COMMAND_GL(glMatrixMode); |
| 365 | 622 | ||
| 366 | _params.push_back(mode); | 623 | _params.push_back(mode); |
| 367 | 624 | ||
| @@ -373,7 +630,7 @@ void GLBackend::do_glMatrixMode(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 373 | } | 630 | } |
| 374 | 631 | ||
| 375 | void Batch::_glPushMatrix() { | 632 | void Batch::_glPushMatrix() { |
| 376 | ADD_COMMAND(glPushMatrix); | 633 | ADD_COMMAND_GL(glPushMatrix); |
| 377 | 634 | ||
| 378 | DO_IT_NOW(_glPushMatrix, 0); | 635 | DO_IT_NOW(_glPushMatrix, 0); |
| 379 | } | 636 | } |
| @@ -383,7 +640,7 @@ void GLBackend::do_glPushMatrix(Batch& batch, uint32 paramOffset) { · 3 unmodified lines | |||
| 383 | } | 640 | } |
| 384 | 641 | ||
| 385 | void Batch::_glPopMatrix() { | 642 | void Batch::_glPopMatrix() { |
| 386 | ADD_COMMAND(glPopMatrix); | 643 | ADD_COMMAND_GL(glPopMatrix); |
| 387 | 644 | ||
| 388 | DO_IT_NOW(_glPopMatrix, 0); | 645 | DO_IT_NOW(_glPopMatrix, 0); |
| 389 | } | 646 | } |
| @@ -393,7 +650,7 @@ void GLBackend::do_glPopMatrix(Batch& batch, uint32 paramOffset) { · 3 unmodified lines | |||
| 393 | } | 650 | } |
| 394 | 651 | ||
| 395 | void Batch::_glMultMatrixf(const GLfloat *m) { | 652 | void Batch::_glMultMatrixf(const GLfloat *m) { |
| 396 | ADD_COMMAND(glMultMatrixf); | 653 | ADD_COMMAND_GL(glMultMatrixf); |
| 397 | 654 | ||
| 398 | const int MATRIX4_SIZE = 16 * sizeof(float); | 655 | const int MATRIX4_SIZE = 16 * sizeof(float); |
| 399 | _params.push_back(cacheData(MATRIX4_SIZE, m)); | 656 | _params.push_back(cacheData(MATRIX4_SIZE, m)); |
| @@ -406,7 +663,7 @@ void GLBackend::do_glMultMatrixf(Batch& batch, uint32 paramOffset) { · 6 unmodified lines | |||
| 406 | } | 663 | } |
| 407 | 664 | ||
| 408 | void Batch::_glLoadMatrixf(const GLfloat *m) { | 665 | void Batch::_glLoadMatrixf(const GLfloat *m) { |
| 409 | ADD_COMMAND(glLoadMatrixf); | 666 | ADD_COMMAND_GL(glLoadMatrixf); |
| 410 | 667 | ||
| 411 | const int MATRIX4_SIZE = 16 * sizeof(float); | 668 | const int MATRIX4_SIZE = 16 * sizeof(float); |
| 412 | _params.push_back(cacheData(MATRIX4_SIZE, m)); | 669 | _params.push_back(cacheData(MATRIX4_SIZE, m)); |
| @@ -419,7 +676,7 @@ void GLBackend::do_glLoadMatrixf(Batch& batch, uint32 paramOffset) { · 6 unmodified lines | |||
| 419 | } | 676 | } |
| 420 | 677 | ||
| 421 | void Batch::_glLoadIdentity(void) { | 678 | void Batch::_glLoadIdentity(void) { |
| 422 | ADD_COMMAND(glLoadIdentity); | 679 | ADD_COMMAND_GL(glLoadIdentity); |
| 423 | 680 | ||
| 424 | DO_IT_NOW(_glLoadIdentity, 0); | 681 | DO_IT_NOW(_glLoadIdentity, 0); |
| 425 | } | 682 | } |
| @@ -429,7 +686,7 @@ void GLBackend::do_glLoadIdentity(Batch& batch, uint32 paramOffset) { · 3 unmodified lines | |||
| 429 | } | 686 | } |
| 430 | 687 | ||
| 431 | void Batch::_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { | 688 | void Batch::_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { |
| 432 | ADD_COMMAND(glRotatef); | 689 | ADD_COMMAND_GL(glRotatef); |
| 433 | 690 | ||
| 434 | _params.push_back(z); | 691 | _params.push_back(z); |
| 435 | _params.push_back(y); | 692 | _params.push_back(y); |
| @@ -448,7 +705,7 @@ void GLBackend::do_glRotatef(Batch& batch, uint32 paramOffset) { · 12 unmodified lines | |||
| 448 | } | 705 | } |
| 449 | 706 | ||
| 450 | void Batch::_glScalef(GLfloat x, GLfloat y, GLfloat z) { | 707 | void Batch::_glScalef(GLfloat x, GLfloat y, GLfloat z) { |
| 451 | ADD_COMMAND(glScalef); | 708 | ADD_COMMAND_GL(glScalef); |
| 452 | 709 | ||
| 453 | _params.push_back(z); | 710 | _params.push_back(z); |
| 454 | _params.push_back(y); | 711 | _params.push_back(y); |
| @@ -465,7 +722,7 @@ void GLBackend::do_glScalef(Batch& batch, uint32 paramOffset) { · 10 unmodified lines | |||
| 465 | } | 722 | } |
| 466 | 723 | ||
| 467 | void Batch::_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { | 724 | void Batch::_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { |
| 468 | ADD_COMMAND(glTranslatef); | 725 | ADD_COMMAND_GL(glTranslatef); |
| 469 | 726 | ||
| 470 | _params.push_back(z); | 727 | _params.push_back(z); |
| 471 | _params.push_back(y); | 728 | _params.push_back(y); |
| @@ -482,7 +739,7 @@ void GLBackend::do_glTranslatef(Batch& batch, uint32 paramOffset) { · 10 unmodified lines | |||
| 482 | } | 739 | } |
| 483 | 740 | ||
| 484 | void Batch::_glDrawArrays(GLenum mode, GLint first, GLsizei count) { | 741 | void Batch::_glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
| 485 | ADD_COMMAND(glDrawArrays); | 742 | ADD_COMMAND_GL(glDrawArrays); |
| 486 | 743 | ||
| 487 | _params.push_back(count); | 744 | _params.push_back(count); |
| 488 | _params.push_back(first); | 745 | _params.push_back(first); |
| @@ -499,7 +756,7 @@ void GLBackend::do_glDrawArrays(Batch& batch, uint32 paramOffset) { · 10 unmodified lines | |||
| 499 | } | 756 | } |
| 500 | 757 | ||
| 501 | void Batch::_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { | 758 | void Batch::_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { |
| 502 | ADD_COMMAND(glDrawRangeElements); | 759 | ADD_COMMAND_GL(glDrawRangeElements); |
| 503 | 760 | ||
| 504 | _params.push_back(cacheResource(indices)); | 761 | _params.push_back(cacheResource(indices)); |
| 505 | _params.push_back(type); | 762 | _params.push_back(type); |
| @@ -522,7 +779,7 @@ void GLBackend::do_glDrawRangeElements(Batch& batch, uint32 paramOffset) { · 16 unmodified lines | |||
| 522 | } | 779 | } |
| 523 | 780 | ||
| 524 | void Batch::_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | 781 | void Batch::_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { |
| 525 | ADD_COMMAND(glColorPointer); | 782 | ADD_COMMAND_GL(glColorPointer); |
| 526 | 783 | ||
| 527 | _params.push_back(cacheResource(pointer)); | 784 | _params.push_back(cacheResource(pointer)); |
| 528 | _params.push_back(stride); | 785 | _params.push_back(stride); |
| @@ -541,7 +798,7 @@ void GLBackend::do_glColorPointer(Batch& batch, uint32 paramOffset) { · 12 unmodified lines | |||
| 541 | } | 798 | } |
| 542 | 799 | ||
| 543 | void Batch::_glNormalPointer(GLenum type, GLsizei stride, const void *pointer) { | 800 | void Batch::_glNormalPointer(GLenum type, GLsizei stride, const void *pointer) { |
| 544 | ADD_COMMAND(glNormalPointer); | 801 | ADD_COMMAND_GL(glNormalPointer); |
| 545 | 802 | ||
| 546 | _params.push_back(cacheResource(pointer)); | 803 | _params.push_back(cacheResource(pointer)); |
| 547 | _params.push_back(stride); | 804 | _params.push_back(stride); |
| @@ -558,7 +815,7 @@ void GLBackend::do_glNormalPointer(Batch& batch, uint32 paramOffset) { · 10 unmodified lines | |||
| 558 | } | 815 | } |
| 559 | 816 | ||
| 560 | void Batch::_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | 817 | void Batch::_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { |
| 561 | ADD_COMMAND(glTexCoordPointer); | 818 | ADD_COMMAND_GL(glTexCoordPointer); |
| 562 | 819 | ||
| 563 | _params.push_back(cacheResource(pointer)); | 820 | _params.push_back(cacheResource(pointer)); |
| 564 | _params.push_back(stride); | 821 | _params.push_back(stride); |
| @@ -577,7 +834,7 @@ void GLBackend::do_glTexCoordPointer(Batch& batch, uint32 paramOffset) { · 12 unmodified lines | |||
| 577 | } | 834 | } |
| 578 | 835 | ||
| 579 | void Batch::_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | 836 | void Batch::_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { |
| 580 | ADD_COMMAND(glVertexPointer); | 837 | ADD_COMMAND_GL(glVertexPointer); |
| 581 | 838 | ||
| 582 | _params.push_back(cacheResource(pointer)); | 839 | _params.push_back(cacheResource(pointer)); |
| 583 | _params.push_back(stride); | 840 | _params.push_back(stride); |
| @@ -597,7 +854,7 @@ void GLBackend::do_glVertexPointer(Batch& batch, uint32 paramOffset) { · 13 unmodified lines | |||
| 597 | 854 | ||
| 598 | 855 | ||
| 599 | void Batch::_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { | 856 | void Batch::_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { |
| 600 | ADD_COMMAND(glVertexAttribPointer); | 857 | ADD_COMMAND_GL(glVertexAttribPointer); |
| 601 | 858 | ||
| 602 | _params.push_back(cacheResource(pointer)); | 859 | _params.push_back(cacheResource(pointer)); |
| 603 | _params.push_back(stride); | 860 | _params.push_back(stride); |
| @@ -620,7 +877,7 @@ void GLBackend::do_glVertexAttribPointer(Batch& batch, uint32 paramOffset) { · 16 unmodified lines | |||
| 620 | } | 877 | } |
| 621 | 878 | ||
| 622 | void Batch::_glEnableVertexAttribArray(GLint location) { | 879 | void Batch::_glEnableVertexAttribArray(GLint location) { |
| 623 | ADD_COMMAND(glEnableVertexAttribArray); | 880 | ADD_COMMAND_GL(glEnableVertexAttribArray); |
| 624 | 881 | ||
| 625 | _params.push_back(location); | 882 | _params.push_back(location); |
| 626 | 883 | ||
| @@ -632,7 +889,7 @@ void GLBackend::do_glEnableVertexAttribArray(Batch& batch, uint32 paramOffset) { · 5 unmodified lines | |||
| 632 | } | 889 | } |
| 633 | 890 | ||
| 634 | void Batch::_glDisableVertexAttribArray(GLint location) { | 891 | void Batch::_glDisableVertexAttribArray(GLint location) { |
| 635 | ADD_COMMAND(glDisableVertexAttribArray); | 892 | ADD_COMMAND_GL(glDisableVertexAttribArray); |
| 636 | 893 | ||
| 637 | _params.push_back(location); | 894 | _params.push_back(location); |
| 638 | 895 | ||
| @@ -644,7 +901,7 @@ void GLBackend::do_glDisableVertexAttribArray(Batch& batch, uint32 paramOffset) · 5 unmodified lines | |||
| 644 | } | 901 | } |
| 645 | 902 | ||
| 646 | void Batch::_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { | 903 | void Batch::_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { |
| 647 | ADD_COMMAND(glColor4f); | 904 | ADD_COMMAND_GL(glColor4f); |
| 648 | 905 | ||
| 649 | _params.push_back(alpha); | 906 | _params.push_back(alpha); |
| 650 | _params.push_back(blue); | 907 | _params.push_back(blue); |
| @@ -663,7 +920,7 @@ void GLBackend::do_glColor4f(Batch& batch, uint32 paramOffset) { · 12 unmodified lines | |||
| 663 | } | 920 | } |
| 664 | 921 | ||
| 665 | void Batch::_glMaterialf(GLenum face, GLenum pname, GLfloat param) { | 922 | void Batch::_glMaterialf(GLenum face, GLenum pname, GLfloat param) { |
| 666 | ADD_COMMAND(glMaterialf); | 923 | ADD_COMMAND_GL(glMaterialf); |
| 667 | 924 | ||
| 668 | _params.push_back(param); | 925 | _params.push_back(param); |
| 669 | _params.push_back(pname); | 926 | _params.push_back(pname); |
| @@ -680,7 +937,7 @@ void GLBackend::do_glMaterialf(Batch& batch, uint32 paramOffset) { · 10 unmodified lines | |||
| 680 | } | 937 | } |
| 681 | 938 | ||
| 682 | void Batch::_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { | 939 | void Batch::_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { |
| 683 | ADD_COMMAND(glMaterialfv); | 940 | ADD_COMMAND_GL(glMaterialfv); |
| 684 | 941 | ||
| 685 | _params.push_back(cacheData(4 * sizeof(float), params)); | 942 | _params.push_back(cacheData(4 * sizeof(float), params)); |
| 686 | _params.push_back(pname); | 943 | _params.push_back(pname); |