Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 9 files). Show all
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| @@ -773,7 +773,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 772 unmodified lines | ||
| 773 | 773 | |
| 774 | 774 | totalIndices += (part.quadIndices.size() + part.triangleIndices.size()); |
| 775 | 775 | } |
| 776 | − | |
| 776 | + /* | |
| 777 | 777 | networkMesh.indexBuffer.create(); |
| 778 | 778 | networkMesh.indexBuffer.bind(); |
| 779 | 779 | networkMesh.indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
| @@ -788,8 +788,25 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 8 unmodified lines | ||
| 788 | 788 | offset += part.triangleIndices.size() * sizeof(int); |
| 789 | 789 | } |
| 790 | 790 | networkMesh.indexBuffer.release(); |
| 791 | − | |
| 792 | − networkMesh.vertexBuffer.create(); | |
| 791 | + */ | |
| 792 | + { | |
| 793 | + networkMesh._indexBuffer = gpu::BufferPtr(new gpu::Buffer()); | |
| 794 | + //networkMesh._indexBuffer.bind(); | |
| 795 | + //networkMesh._indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 796 | + networkMesh._indexBuffer->resize(totalIndices * sizeof(int)); | |
| 797 | + int offset = 0; | |
| 798 | + foreach(const FBXMeshPart& part, mesh.parts) { | |
| 799 | + networkMesh._indexBuffer->setSubData(offset, part.quadIndices.size() * sizeof(int), | |
| 800 | + (gpu::Resource::Byte*) part.quadIndices.constData()); | |
| 801 | + offset += part.quadIndices.size() * sizeof(int); | |
| 802 | + networkMesh._indexBuffer->setSubData(offset, part.triangleIndices.size() * sizeof(int), | |
| 803 | + (gpu::Resource::Byte*) part.triangleIndices.constData()); | |
| 804 | + offset += part.triangleIndices.size() * sizeof(int); | |
| 805 | + } | |
| 806 | + // networkMesh.indexBuffer.release(); | |
| 807 | + } | |
| 808 | + | |
| 809 | + /* networkMesh.vertexBuffer.create(); | |
| 793 | 810 | networkMesh.vertexBuffer.bind(); |
| 794 | 811 | networkMesh.vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
| 795 | 812 | |
| @@ -833,6 +850,82 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 37 unmodified lines | ||
| 833 | 850 | } |
| 834 | 851 | |
| 835 | 852 | networkMesh.vertexBuffer.release(); |
| 853 | +*/ | |
| 854 | + { | |
| 855 | + networkMesh._vertexBuffer = gpu::BufferPtr(new gpu::Buffer()); | |
| 856 | + // if we don't need to do any blending, the positions/normals can be static | |
| 857 | + if (mesh.blendshapes.isEmpty()) { | |
| 858 | + int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3); | |
| 859 | + int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3); | |
| 860 | + int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3); | |
| 861 | + int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 862 | + int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 863 | + int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 864 | + | |
| 865 | + networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 866 | + //networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 867 | + | |
| 868 | + networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); | |
| 869 | + networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); | |
| 870 | + networkMesh._vertexBuffer->setSubData(tangentsOffset, | |
| 871 | + mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); | |
| 872 | + networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); | |
| 873 | + networkMesh._vertexBuffer->setSubData(texCoordsOffset, | |
| 874 | + mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); | |
| 875 | + networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, | |
| 876 | + mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); | |
| 877 | + networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, | |
| 878 | + mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); | |
| 879 | + | |
| 880 | + // otherwise, at least the cluster indices/weights can be static | |
| 881 | + networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 882 | + if (mesh.normals.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3)); | |
| 883 | + if (mesh.tangents.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); | |
| 884 | + if (mesh.colors.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 885 | + if (mesh.texCoords.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 886 | + if (mesh.clusterIndices.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 887 | + if (mesh.clusterWeights.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 888 | + | |
| 889 | + int channelNum = 0; | |
| 890 | + networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_POSITION, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 891 | + if (mesh.normals.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_NORMAL, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 892 | + if (mesh.tangents.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 893 | + if (mesh.colors.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 894 | + if (mesh.texCoords.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 895 | + if (mesh.clusterIndices.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 896 | + if (mesh.clusterWeights.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 897 | + } | |
| 898 | + else { | |
| 899 | + int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3); | |
| 900 | + int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 901 | + int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 902 | + int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 903 | + | |
| 904 | + networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 905 | + networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); | |
| 906 | + networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); | |
| 907 | + networkMesh._vertexBuffer->setSubData(texCoordsOffset, | |
| 908 | + mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); | |
| 909 | + networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, | |
| 910 | + mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); | |
| 911 | + networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, | |
| 912 | + mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); | |
| 913 | + | |
| 914 | + if (mesh.tangents.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 915 | + if (mesh.colors.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 916 | + if (mesh.texCoords.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 917 | + if (mesh.clusterIndices.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 918 | + if (mesh.clusterWeights.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 919 | + | |
| 920 | + int channelNum = 0; | |
| 921 | + if (mesh.tangents.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 922 | + if (mesh.colors.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 923 | + if (mesh.texCoords.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 924 | + if (mesh.clusterIndices.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 925 | + if (mesh.clusterWeights.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 926 | + | |
| 927 | + } | |
| 928 | + } | |
| 836 | 929 | |
| 837 | 930 | _meshes.append(networkMesh); |
| 838 | 931 | } |