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A working prototype of ao...

samcake committed 10 years ago

Commit 2486d941 parent f4b4b6212 files · +142 −134Browse files

Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 12 files). Show all

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libraries/render-utils/src/FramebufferCache.cpp+1−1
@@ -105,7 +105,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 104 unmodified lines
105 105
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107 // For AO:107 // For AO:
108 _depthPyramidTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::HALF, gpu::RGB), width, height, smoothSampler));108 _depthPyramidTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), width, height, smoothSampler));
109 _depthPyramidFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());109 _depthPyramidFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
110 _depthPyramidFramebuffer->setRenderBuffer(0, _depthPyramidTexture);110 _depthPyramidFramebuffer->setRenderBuffer(0, _depthPyramidTexture);
111 _depthPyramidFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);111 _depthPyramidFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);