Showing the changes to interface/src/VoxelSystem.cpp (1 of 8 files). Show all
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| @@ -74,9 +74,9 @@ void VoxelSystem::loadVoxelsFile(const char* fileName, bool wantColorRandomizer) · 73 unmodified lines | ||
| 74 | 74 | // mechanism to tell the system to redraw it's arrays after voxels are done |
| 75 | 75 | // being added. This is a concept mostly only understood by VoxelSystem. |
| 76 | 76 | // Complaints: Brad :) |
| 77 | −void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bool solid) { | |
| 77 | +void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bool solid, bool wantColorRandomizer) { | |
| 78 | 78 | |
| 79 | − tree->createSphere(r,xc,yc,zc,s,solid); | |
| 79 | + tree->createSphere(r,xc,yc,zc,s,solid,wantColorRandomizer); | |
| 80 | 80 | |
| 81 | 81 | // reset the verticesEndPointer so we're writing to the beginning of the array |
| 82 | 82 | verticesEndPointer = verticesArray; |