Showing the changes to interface/src/ParticleTreeRenderer.cpp (1 of 7 files). Show all
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| @@ -27,11 +27,16 @@ void ParticleTreeRenderer::renderElement(OctreeElement* element) { · 26 unmodified lines | |||
| 27 | 27 | ||
| 28 | uint16_t numberOfParticles = particles.size(); | 28 | uint16_t numberOfParticles = particles.size(); |
| 29 | 29 | ||
| 30 | glPointSize(20.0f); | ||
| 30 | glBegin(GL_POINTS); | 31 | glBegin(GL_POINTS); |
| 31 | for (uint16_t i = 0; i < numberOfParticles; i++) { | 32 | for (uint16_t i = 0; i < numberOfParticles; i++) { |
| 32 | const Particle& particle = particles[i]; | 33 | const Particle& particle = particles[i]; |
| 33 | // render particle aspoints | 34 | // render particle aspoints |
| 34 | glVertex3f(particle.getPosition().x, particle.getPosition().y, particle.getPosition().z); | 35 | glm::vec3 position = particle.getPosition() * (float)TREE_SCALE; |
| 36 | |||
| 37 | printf("glVertex3f(%f, %f, %f)\n", position.x, position.y, position.z); | ||
| 38 | |||
| 39 | glVertex3f(position.x, position.y, position.z); | ||
| 35 | } | 40 | } |
| 36 | glEnd(); | 41 | glEnd(); |
| 37 | } | 42 | } |