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Added range and altitude to UI.

Nissim Hadar committed 9 years ago

Commit 27af4681 parent 1a9625d10 files · +98 −22Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 10 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+16−0
@@ -150,6 +150,22 @@ QString SceneScripting::Stage::getHazeMode() const { · 149 unmodified lines
150 };150 };
151}151}
152 152
153void SceneScripting::Stage::setHazeRange(const float hazeRange) {
154 _skyStage->setHazeRange(hazeRange);
155}
156
157float SceneScripting::Stage::getHazeRange() const {
158 return _skyStage->getHazeRange();
159}
160
161void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) {
162 _skyStage->setHazeAltitude(hazeAltitude);
163}
164
165float SceneScripting::Stage::getHazeAltitude() const {
166 return _skyStage->getHazeAltitude();
167}
168
153SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {169SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
154 // Let's make sure the sunSkyStage is using a proceduralSkybox170 // Let's make sure the sunSkyStage is using a proceduralSkybox
155 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));171 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));