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Added range and altitude to UI.

Nissim Hadar committed 9 years ago

Commit 27af4681 parent 1a9625d10 files · +98 −22Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 10 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+16−0
@@ -150,6 +150,22 @@ QString SceneScripting::Stage::getHazeMode() const { · 149 unmodified lines
150150 };
151151 }
152152
153+void SceneScripting::Stage::setHazeRange(const float hazeRange) {
154+ _skyStage->setHazeRange(hazeRange);
155+}
156+
157+float SceneScripting::Stage::getHazeRange() const {
158+ return _skyStage->getHazeRange();
159+}
160+
161+void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) {
162+ _skyStage->setHazeAltitude(hazeAltitude);
163+}
164+
165+float SceneScripting::Stage::getHazeAltitude() const {
166+ return _skyStage->getHazeAltitude();
167+}
168+
153169 SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
154170 // Let's make sure the sunSkyStage is using a proceduralSkybox
155171 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));