Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
Showing the changes to interface/src/Menu.cpp (1 of 9 files). Show all
Unified · Split
| @@ -353,6 +353,7 @@ Menu::Menu() : · 352 unmodified lines | |||
| 353 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionShapes); | 353 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionShapes); |
| 354 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionShapes); | 354 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionShapes); |
| 355 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderBoundingCollisionShapes); | 355 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderBoundingCollisionShapes); |
| 356 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollideAsRagDoll); | ||
| 356 | 357 | ||
| 357 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false); | 358 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false); |
| 358 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, | 359 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, |