Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
Showing the changes to interface/src/Menu.cpp (1 of 9 files). Show all
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| @@ -353,6 +353,7 @@ Menu::Menu() : · 352 unmodified lines | ||
| 353 | 353 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderSkeletonCollisionShapes); |
| 354 | 354 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderHeadCollisionShapes); |
| 355 | 355 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::RenderBoundingCollisionShapes); |
| 356 | + addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollideAsRagDoll); | |
| 356 | 357 | |
| 357 | 358 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false); |
| 358 | 359 | addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, |