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fix method names for CR feedback

ZappoMan committed 12 years ago

Commit 29bbead1 parent ca3cf6d11 files · +31 −32Browse files

Showing the changes to libraries/entities/src/AddEntityOperator.cpp (1 of 11 files). Show all

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libraries/entities/src/AddEntityOperator.cpp+3−3
@@ -29,7 +29,7 @@ AddEntityOperator::AddEntityOperator(EntityTree* tree, · 28 unmodified lines
2929 _newEntityBox = _newEntity->getAACube().clamp(0.0f, 1.0f);
3030 }
3131
32−bool AddEntityOperator::PreRecursion(OctreeElement* element) {
32+bool AddEntityOperator::preRecursion(OctreeElement* element) {
3333 EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
3434
3535 // In Pre-recursion, we're generally deciding whether or not we want to recurse this
@@ -59,7 +59,7 @@ bool AddEntityOperator::PreRecursion(OctreeElement* element) { · 23 unmodified lines
5959 return keepSearching; // if we haven't yet found it, keep looking
6060 }
6161
62−bool AddEntityOperator::PostRecursion(OctreeElement* element) {
62+bool AddEntityOperator::postRecursion(OctreeElement* element) {
6363 // Post-recursion is the unwinding process. For this operation, while we
6464 // unwind we want to mark the path as being dirty if we changed it below.
6565 // We might have two paths, one for the old entity and one for the new entity.
@@ -73,7 +73,7 @@ bool AddEntityOperator::PostRecursion(OctreeElement* element) { · 7 unmodified lines
7373 return keepSearching; // if we haven't yet found it, keep looking
7474 }
7575
76−OctreeElement* AddEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
76+OctreeElement* AddEntityOperator::possiblyCreateChildAt(OctreeElement* element, int childIndex) {
7777 // If we're getting called, it's because there was no child element at this index while recursing.
7878 // We only care if this happens while still searching for the new entity location.
7979 // Check to see if