Showing the changes to interface/src/gpu/GLBackend.cpp (1 of 4 files). Show all
Unified · Split
| @@ -0,0 +1,736 @@ | ||
| 1 | +// | |
| 2 | +// GLBackend.cpp | |
| 3 | +// interface/src/gpu | |
| 4 | +// | |
| 5 | +// Created by Sam Gateau on 10/27/2014. | |
| 6 | +// Copyright 2014 High Fidelity, Inc. | |
| 7 | +// | |
| 8 | +// Distributed under the Apache License, Version 2.0. | |
| 9 | +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 10 | +// | |
| 11 | +#include "GLBackend.h" | |
| 12 | + | |
| 13 | +#include <QDebug> | |
| 14 | + | |
| 15 | +#include "gpu/Resource.h" | |
| 16 | + | |
| 17 | +using namespace gpu; | |
| 18 | + | |
| 19 | +GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] = | |
| 20 | +{ | |
| 21 | + (&::gpu::GLBackend::do_glEnable), | |
| 22 | + (&::gpu::GLBackend::do_glDisable), | |
| 23 | + | |
| 24 | + (&::gpu::GLBackend::do_glEnableClientState), | |
| 25 | + (&::gpu::GLBackend::do_glDisableClientState), | |
| 26 | + | |
| 27 | + (&::gpu::GLBackend::do_glCullFace), | |
| 28 | + (&::gpu::GLBackend::do_glAlphaFunc), | |
| 29 | + | |
| 30 | + (&::gpu::GLBackend::do_glDepthFunc), | |
| 31 | + (&::gpu::GLBackend::do_glDepthMask), | |
| 32 | + (&::gpu::GLBackend::do_glDepthRange), | |
| 33 | + | |
| 34 | + (&::gpu::GLBackend::do_glBindBuffer), | |
| 35 | + | |
| 36 | + (&::gpu::GLBackend::do_glBindTexture), | |
| 37 | + (&::gpu::GLBackend::do_glActiveTexture), | |
| 38 | + | |
| 39 | + (&::gpu::GLBackend::do_glDrawBuffers), | |
| 40 | + | |
| 41 | + (&::gpu::GLBackend::do_glUseProgram), | |
| 42 | + (&::gpu::GLBackend::do_glUniform1f), | |
| 43 | + (&::gpu::GLBackend::do_glUniformMatrix4fv), | |
| 44 | + | |
| 45 | + (&::gpu::GLBackend::do_glMatrixMode), | |
| 46 | + (&::gpu::GLBackend::do_glPushMatrix), | |
| 47 | + (&::gpu::GLBackend::do_glPopMatrix), | |
| 48 | + (&::gpu::GLBackend::do_glMultMatrixf), | |
| 49 | + (&::gpu::GLBackend::do_glLoadMatrixf), | |
| 50 | + (&::gpu::GLBackend::do_glLoadIdentity), | |
| 51 | + (&::gpu::GLBackend::do_glRotatef), | |
| 52 | + (&::gpu::GLBackend::do_glScalef), | |
| 53 | + (&::gpu::GLBackend::do_glTranslatef), | |
| 54 | + | |
| 55 | + (&::gpu::GLBackend::do_glDrawArrays), | |
| 56 | + (&::gpu::GLBackend::do_glDrawRangeElements), | |
| 57 | + | |
| 58 | + (&::gpu::GLBackend::do_glColorPointer), | |
| 59 | + (&::gpu::GLBackend::do_glNormalPointer), | |
| 60 | + (&::gpu::GLBackend::do_glTexCoordPointer), | |
| 61 | + (&::gpu::GLBackend::do_glVertexPointer), | |
| 62 | + | |
| 63 | + (&::gpu::GLBackend::do_glVertexAttribPointer), | |
| 64 | + (&::gpu::GLBackend::do_glEnableVertexAttribArray), | |
| 65 | + (&::gpu::GLBackend::do_glDisableVertexAttribArray), | |
| 66 | + | |
| 67 | + (&::gpu::GLBackend::do_glColor4f), | |
| 68 | + | |
| 69 | + (&::gpu::GLBackend::do_glMaterialf), | |
| 70 | + (&::gpu::GLBackend::do_glMaterialfv), | |
| 71 | +}; | |
| 72 | + | |
| 73 | + | |
| 74 | +GLBackend::GLBackend() { | |
| 75 | + | |
| 76 | +} | |
| 77 | + | |
| 78 | +GLBackend::~GLBackend() { | |
| 79 | + | |
| 80 | +} | |
| 81 | + | |
| 82 | +void GLBackend::renderBatch(Batch& batch) { | |
| 83 | + uint32 numCommands = batch.getCommands().size(); | |
| 84 | + const Batch::Commands::value_type* command = batch.getCommands().data(); | |
| 85 | + const Batch::CommandOffsets::value_type* offset = batch.getCommandOffsets().data(); | |
| 86 | + | |
| 87 | + GLBackend backend; | |
| 88 | + | |
| 89 | + for (int i = 0; i < numCommands; i++) { | |
| 90 | + CommandCall call = _commandCalls[((*command) - Batch::COMMAND_glEnable)]; | |
| 91 | + (backend.*(call))(batch, *offset); | |
| 92 | + command++; | |
| 93 | + offset++; | |
| 94 | + } | |
| 95 | +} | |
| 96 | + | |
| 97 | +void GLBackend::checkGLError() { | |
| 98 | + GLenum error = glGetError(); | |
| 99 | + if (!error) { | |
| 100 | + return; | |
| 101 | + } | |
| 102 | + else { | |
| 103 | + switch (error) { | |
| 104 | + case GL_INVALID_ENUM: | |
| 105 | + qDebug() << "An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag."; | |
| 106 | + break; | |
| 107 | + case GL_INVALID_VALUE: | |
| 108 | + qDebug() << "A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag"; | |
| 109 | + break; | |
| 110 | + case GL_INVALID_OPERATION: | |
| 111 | + qDebug() << "The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag.."; | |
| 112 | + break; | |
| 113 | + case GL_INVALID_FRAMEBUFFER_OPERATION: | |
| 114 | + qDebug() << "The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag."; | |
| 115 | + break; | |
| 116 | + case GL_OUT_OF_MEMORY: | |
| 117 | + qDebug() << "There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded."; | |
| 118 | + break; | |
| 119 | + case GL_STACK_UNDERFLOW: | |
| 120 | + qDebug() << "An attempt has been made to perform an operation that would cause an internal stack to underflow."; | |
| 121 | + break; | |
| 122 | + case GL_STACK_OVERFLOW: | |
| 123 | + qDebug() << "An attempt has been made to perform an operation that would cause an internal stack to overflow."; | |
| 124 | + break; | |
| 125 | + } | |
| 126 | + } | |
| 127 | +} | |
| 128 | + | |
| 129 | + | |
| 130 | +// TODO: As long as we have gl calls explicitely issued from interface | |
| 131 | +// code, we need to be able to record and batch these calls. THe long | |
| 132 | +// term strategy is to get rid of any GL calls in favor of the HIFI GPU API | |
| 133 | + | |
| 134 | +//#define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandCalls.push_back(&gpu::Batch::do_##call); _commandOffsets.push_back(_params.size()); | |
| 135 | +#define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size()); | |
| 136 | +//#define ADD_COMMAND_GL(call) _commands.push_back(COMMAND_##call); _commandCalls.push_back(&gpu::GLBackend::do_##call); _commandOffsets.push_back(_params.size()); | |
| 137 | +#define ADD_COMMAND_GL(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size()); | |
| 138 | + | |
| 139 | +//#define DO_IT_NOW(call, offset) runLastCommand(); | |
| 140 | +#define DO_IT_NOW(call, offset) | |
| 141 | + | |
| 142 | +//#define CHECK_GL_ERROR() ::gpu::backend::checkGLError() | |
| 143 | +#define CHECK_GL_ERROR() | |
| 144 | + | |
| 145 | +void Batch::_glEnable(GLenum cap) { | |
| 146 | + ADD_COMMAND(glEnable); | |
| 147 | + | |
| 148 | + _params.push_back(cap); | |
| 149 | + | |
| 150 | + DO_IT_NOW(_glEnable, 1); | |
| 151 | +} | |
| 152 | +void GLBackend::do_glEnable(Batch& batch, uint32 paramOffset) { | |
| 153 | + glEnable(batch._params[paramOffset]._uint); | |
| 154 | + CHECK_GL_ERROR(); | |
| 155 | +} | |
| 156 | + | |
| 157 | +void Batch::_glDisable(GLenum cap) { | |
| 158 | + ADD_COMMAND(glDisable); | |
| 159 | + | |
| 160 | + _params.push_back(cap); | |
| 161 | + | |
| 162 | + DO_IT_NOW(_glDisable, 1); | |
| 163 | +} | |
| 164 | +void GLBackend::do_glDisable(Batch& batch, uint32 paramOffset) { | |
| 165 | + glDisable(batch._params[paramOffset]._uint); | |
| 166 | + CHECK_GL_ERROR(); | |
| 167 | +} | |
| 168 | + | |
| 169 | +void Batch::_glEnableClientState(GLenum array) { | |
| 170 | + ADD_COMMAND(glEnableClientState); | |
| 171 | + | |
| 172 | + _params.push_back(array); | |
| 173 | + | |
| 174 | + DO_IT_NOW(_glEnableClientState, 1); | |
| 175 | +} | |
| 176 | +void GLBackend::do_glEnableClientState(Batch& batch, uint32 paramOffset) { | |
| 177 | + glEnableClientState(batch._params[paramOffset]._uint); | |
| 178 | + CHECK_GL_ERROR(); | |
| 179 | +} | |
| 180 | + | |
| 181 | +void Batch::_glDisableClientState(GLenum array) { | |
| 182 | + ADD_COMMAND(glDisableClientState); | |
| 183 | + | |
| 184 | + _params.push_back(array); | |
| 185 | + | |
| 186 | + DO_IT_NOW(_glDisableClientState, 1); | |
| 187 | +} | |
| 188 | +void GLBackend::do_glDisableClientState(Batch& batch, uint32 paramOffset) { | |
| 189 | + glDisableClientState(batch._params[paramOffset]._uint); | |
| 190 | + CHECK_GL_ERROR(); | |
| 191 | +} | |
| 192 | + | |
| 193 | +void Batch::_glCullFace(GLenum mode) { | |
| 194 | + ADD_COMMAND(glCullFace); | |
| 195 | + | |
| 196 | + _params.push_back(mode); | |
| 197 | + | |
| 198 | + DO_IT_NOW(_glCullFace, 1); | |
| 199 | +} | |
| 200 | +void GLBackend::do_glCullFace(Batch& batch, uint32 paramOffset) { | |
| 201 | + glCullFace(batch._params[paramOffset]._uint); | |
| 202 | + CHECK_GL_ERROR(); | |
| 203 | +} | |
| 204 | + | |
| 205 | +void Batch::_glAlphaFunc(GLenum func, GLclampf ref) { | |
| 206 | + ADD_COMMAND(glAlphaFunc); | |
| 207 | + | |
| 208 | + _params.push_back(ref); | |
| 209 | + _params.push_back(func); | |
| 210 | + | |
| 211 | + DO_IT_NOW(_glAlphaFunc, 2); | |
| 212 | +} | |
| 213 | +void GLBackend::do_glAlphaFunc(Batch& batch, uint32 paramOffset) { | |
| 214 | + glAlphaFunc( | |
| 215 | + batch._params[paramOffset + 1]._uint, | |
| 216 | + batch._params[paramOffset + 0]._float); | |
| 217 | + CHECK_GL_ERROR(); | |
| 218 | +} | |
| 219 | + | |
| 220 | +void Batch::_glDepthFunc(GLenum func) { | |
| 221 | + ADD_COMMAND(glDepthFunc); | |
| 222 | + | |
| 223 | + _params.push_back(func); | |
| 224 | + | |
| 225 | + DO_IT_NOW(_glDepthFunc, 1); | |
| 226 | +} | |
| 227 | +void GLBackend::do_glDepthFunc(Batch& batch, uint32 paramOffset) { | |
| 228 | + glDepthFunc(batch._params[paramOffset]._uint); | |
| 229 | + CHECK_GL_ERROR(); | |
| 230 | +} | |
| 231 | + | |
| 232 | +void Batch::_glDepthMask(GLboolean flag) { | |
| 233 | + ADD_COMMAND(glDepthMask); | |
| 234 | + | |
| 235 | + _params.push_back(flag); | |
| 236 | + | |
| 237 | + DO_IT_NOW(_glDepthMask, 1); | |
| 238 | +} | |
| 239 | +void GLBackend::do_glDepthMask(Batch& batch, uint32 paramOffset) { | |
| 240 | + glDepthMask(batch._params[paramOffset]._uint); | |
| 241 | + CHECK_GL_ERROR(); | |
| 242 | +} | |
| 243 | + | |
| 244 | +void Batch::_glDepthRange(GLclampd zNear, GLclampd zFar) { | |
| 245 | + ADD_COMMAND(glDepthRange); | |
| 246 | + | |
| 247 | + _params.push_back(zFar); | |
| 248 | + _params.push_back(zNear); | |
| 249 | + | |
| 250 | + DO_IT_NOW(_glDepthRange, 2); | |
| 251 | +} | |
| 252 | +void GLBackend::do_glDepthRange(Batch& batch, uint32 paramOffset) { | |
| 253 | + glDepthRange( | |
| 254 | + batch._params[paramOffset + 1]._double, | |
| 255 | + batch._params[paramOffset + 0]._double); | |
| 256 | + CHECK_GL_ERROR(); | |
| 257 | +} | |
| 258 | + | |
| 259 | +void Batch::_glBindBuffer(GLenum target, GLuint buffer) { | |
| 260 | + ADD_COMMAND(glBindBuffer); | |
| 261 | + | |
| 262 | + _params.push_back(buffer); | |
| 263 | + _params.push_back(target); | |
| 264 | + | |
| 265 | + DO_IT_NOW(_glBindBuffer, 2); | |
| 266 | +} | |
| 267 | +void GLBackend::do_glBindBuffer(Batch& batch, uint32 paramOffset) { | |
| 268 | + glBindBuffer( | |
| 269 | + batch._params[paramOffset + 1]._uint, | |
| 270 | + batch._params[paramOffset + 0]._uint); | |
| 271 | + CHECK_GL_ERROR(); | |
| 272 | +} | |
| 273 | + | |
| 274 | +void Batch::_glBindTexture(GLenum target, GLuint texture) { | |
| 275 | + ADD_COMMAND(glBindTexture); | |
| 276 | + | |
| 277 | + _params.push_back(texture); | |
| 278 | + _params.push_back(target); | |
| 279 | + | |
| 280 | + DO_IT_NOW(_glBindTexture, 2); | |
| 281 | +} | |
| 282 | +void GLBackend::do_glBindTexture(Batch& batch, uint32 paramOffset) { | |
| 283 | + glBindTexture( | |
| 284 | + batch._params[paramOffset + 1]._uint, | |
| 285 | + batch._params[paramOffset + 0]._uint); | |
| 286 | + CHECK_GL_ERROR(); | |
| 287 | +} | |
| 288 | + | |
| 289 | +void Batch::_glActiveTexture(GLenum texture) { | |
| 290 | + ADD_COMMAND(glActiveTexture); | |
| 291 | + | |
| 292 | + _params.push_back(texture); | |
| 293 | + | |
| 294 | + DO_IT_NOW(_glActiveTexture, 1); | |
| 295 | +} | |
| 296 | +void GLBackend::do_glActiveTexture(Batch& batch, uint32 paramOffset) { | |
| 297 | + glActiveTexture(batch._params[paramOffset]._uint); | |
| 298 | + CHECK_GL_ERROR(); | |
| 299 | +} | |
| 300 | + | |
| 301 | +void Batch::_glDrawBuffers(GLsizei n, const GLenum* bufs) { | |
| 302 | + ADD_COMMAND(glDrawBuffers); | |
| 303 | + | |
| 304 | + _params.push_back(cacheData(n * sizeof(GLenum), bufs)); | |
| 305 | + _params.push_back(n); | |
| 306 | + | |
| 307 | + DO_IT_NOW(_glDrawBuffers, 2); | |
| 308 | +} | |
| 309 | +void GLBackend::do_glDrawBuffers(Batch& batch, uint32 paramOffset) { | |
| 310 | + glDrawBuffers( | |
| 311 | + batch._params[paramOffset + 1]._uint, | |
| 312 | + (const GLenum*)batch.editData(batch._params[paramOffset + 0]._uint)); | |
| 313 | + CHECK_GL_ERROR(); | |
| 314 | +} | |
| 315 | + | |
| 316 | +void Batch::_glUseProgram(GLuint program) { | |
| 317 | + ADD_COMMAND(glUseProgram); | |
| 318 | + | |
| 319 | + _params.push_back(program); | |
| 320 | + | |
| 321 | + DO_IT_NOW(_glUseProgram, 1); | |
| 322 | +} | |
| 323 | +void GLBackend::do_glUseProgram(Batch& batch, uint32 paramOffset) { | |
| 324 | + glUseProgram(batch._params[paramOffset]._uint); | |
| 325 | + CHECK_GL_ERROR(); | |
| 326 | +} | |
| 327 | + | |
| 328 | +void Batch::_glUniform1f(GLint location, GLfloat v0) { | |
| 329 | + ADD_COMMAND(glUniform1f); | |
| 330 | + | |
| 331 | + _params.push_back(v0); | |
| 332 | + _params.push_back(location); | |
| 333 | + | |
| 334 | + DO_IT_NOW(_glUniform1f, 1); | |
| 335 | +} | |
| 336 | +void GLBackend::do_glUniform1f(Batch& batch, uint32 paramOffset) { | |
| 337 | + glUniform1f( | |
| 338 | + batch._params[paramOffset + 1]._int, | |
| 339 | + batch._params[paramOffset + 0]._float); | |
| 340 | + CHECK_GL_ERROR(); | |
| 341 | +} | |
| 342 | + | |
| 343 | +void Batch::_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { | |
| 344 | + ADD_COMMAND(glUniformMatrix4fv); | |
| 345 | + | |
| 346 | + const int MATRIX4_SIZE = 16 * sizeof(float); | |
| 347 | + _params.push_back(cacheData(count * MATRIX4_SIZE, value)); | |
| 348 | + _params.push_back(transpose); | |
| 349 | + _params.push_back(count); | |
| 350 | + _params.push_back(location); | |
| 351 | + | |
| 352 | + DO_IT_NOW(_glUniformMatrix4fv, 4); | |
| 353 | +} | |
| 354 | +void GLBackend::do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset) { | |
| 355 | + glUniformMatrix4fv( | |
| 356 | + batch._params[paramOffset + 3]._int, | |
| 357 | + batch._params[paramOffset + 2]._uint, | |
| 358 | + batch._params[paramOffset + 1]._uint, | |
| 359 | + (const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint)); | |
| 360 | + CHECK_GL_ERROR(); | |
| 361 | +} | |
| 362 | + | |
| 363 | +void Batch::_glMatrixMode(GLenum mode) { | |
| 364 | + ADD_COMMAND(glMatrixMode); | |
| 365 | + | |
| 366 | + _params.push_back(mode); | |
| 367 | + | |
| 368 | + DO_IT_NOW(_glMatrixMode, 1); | |
| 369 | +} | |
| 370 | +void GLBackend::do_glMatrixMode(Batch& batch, uint32 paramOffset) { | |
| 371 | + glMatrixMode(batch._params[paramOffset]._uint); | |
| 372 | + CHECK_GL_ERROR(); | |
| 373 | +} | |
| 374 | + | |
| 375 | +void Batch::_glPushMatrix() { | |
| 376 | + ADD_COMMAND(glPushMatrix); | |
| 377 | + | |
| 378 | + DO_IT_NOW(_glPushMatrix, 0); | |
| 379 | +} | |
| 380 | +void GLBackend::do_glPushMatrix(Batch& batch, uint32 paramOffset) { | |
| 381 | + glPushMatrix(); | |
| 382 | + CHECK_GL_ERROR(); | |
| 383 | +} | |
| 384 | + | |
| 385 | +void Batch::_glPopMatrix() { | |
| 386 | + ADD_COMMAND(glPopMatrix); | |
| 387 | + | |
| 388 | + DO_IT_NOW(_glPopMatrix, 0); | |
| 389 | +} | |
| 390 | +void GLBackend::do_glPopMatrix(Batch& batch, uint32 paramOffset) { | |
| 391 | + glPopMatrix(); | |
| 392 | + CHECK_GL_ERROR(); | |
| 393 | +} | |
| 394 | + | |
| 395 | +void Batch::_glMultMatrixf(const GLfloat *m) { | |
| 396 | + ADD_COMMAND(glMultMatrixf); | |
| 397 | + | |
| 398 | + const int MATRIX4_SIZE = 16 * sizeof(float); | |
| 399 | + _params.push_back(cacheData(MATRIX4_SIZE, m)); | |
| 400 | + | |
| 401 | + DO_IT_NOW(_glMultMatrixf, 1); | |
| 402 | +} | |
| 403 | +void GLBackend::do_glMultMatrixf(Batch& batch, uint32 paramOffset) { | |
| 404 | + glMultMatrixf((const GLfloat*)batch.editData(batch._params[paramOffset]._uint)); | |
| 405 | + CHECK_GL_ERROR(); | |
| 406 | +} | |
| 407 | + | |
| 408 | +void Batch::_glLoadMatrixf(const GLfloat *m) { | |
| 409 | + ADD_COMMAND(glLoadMatrixf); | |
| 410 | + | |
| 411 | + const int MATRIX4_SIZE = 16 * sizeof(float); | |
| 412 | + _params.push_back(cacheData(MATRIX4_SIZE, m)); | |
| 413 | + | |
| 414 | + DO_IT_NOW(_glLoadMatrixf, 1); | |
| 415 | +} | |
| 416 | +void GLBackend::do_glLoadMatrixf(Batch& batch, uint32 paramOffset) { | |
| 417 | + glLoadMatrixf((const GLfloat*)batch.editData(batch._params[paramOffset]._uint)); | |
| 418 | + CHECK_GL_ERROR(); | |
| 419 | +} | |
| 420 | + | |
| 421 | +void Batch::_glLoadIdentity(void) { | |
| 422 | + ADD_COMMAND(glLoadIdentity); | |
| 423 | + | |
| 424 | + DO_IT_NOW(_glLoadIdentity, 0); | |
| 425 | +} | |
| 426 | +void GLBackend::do_glLoadIdentity(Batch& batch, uint32 paramOffset) { | |
| 427 | + glLoadIdentity(); | |
| 428 | + CHECK_GL_ERROR(); | |
| 429 | +} | |
| 430 | + | |
| 431 | +void Batch::_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { | |
| 432 | + ADD_COMMAND(glRotatef); | |
| 433 | + | |
| 434 | + _params.push_back(z); | |
| 435 | + _params.push_back(y); | |
| 436 | + _params.push_back(x); | |
| 437 | + _params.push_back(angle); | |
| 438 | + | |
| 439 | + DO_IT_NOW(_glRotatef, 4); | |
| 440 | +} | |
| 441 | +void GLBackend::do_glRotatef(Batch& batch, uint32 paramOffset) { | |
| 442 | + glRotatef( | |
| 443 | + batch._params[paramOffset + 3]._float, | |
| 444 | + batch._params[paramOffset + 2]._float, | |
| 445 | + batch._params[paramOffset + 1]._float, | |
| 446 | + batch._params[paramOffset + 0]._float); | |
| 447 | + CHECK_GL_ERROR(); | |
| 448 | +} | |
| 449 | + | |
| 450 | +void Batch::_glScalef(GLfloat x, GLfloat y, GLfloat z) { | |
| 451 | + ADD_COMMAND(glScalef); | |
| 452 | + | |
| 453 | + _params.push_back(z); | |
| 454 | + _params.push_back(y); | |
| 455 | + _params.push_back(x); | |
| 456 | + | |
| 457 | + DO_IT_NOW(_glScalef, 3); | |
| 458 | +} | |
| 459 | +void GLBackend::do_glScalef(Batch& batch, uint32 paramOffset) { | |
| 460 | + glScalef( | |
| 461 | + batch._params[paramOffset + 2]._float, | |
| 462 | + batch._params[paramOffset + 1]._float, | |
| 463 | + batch._params[paramOffset + 0]._float); | |
| 464 | + CHECK_GL_ERROR(); | |
| 465 | +} | |
| 466 | + | |
| 467 | +void Batch::_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { | |
| 468 | + ADD_COMMAND(glTranslatef); | |
| 469 | + | |
| 470 | + _params.push_back(z); | |
| 471 | + _params.push_back(y); | |
| 472 | + _params.push_back(x); | |
| 473 | + | |
| 474 | + DO_IT_NOW(_glTranslatef, 3); | |
| 475 | +} | |
| 476 | +void GLBackend::do_glTranslatef(Batch& batch, uint32 paramOffset) { | |
| 477 | + glTranslatef( | |
| 478 | + batch._params[paramOffset + 2]._float, | |
| 479 | + batch._params[paramOffset + 1]._float, | |
| 480 | + batch._params[paramOffset + 0]._float); | |
| 481 | + CHECK_GL_ERROR(); | |
| 482 | +} | |
| 483 | + | |
| 484 | +void Batch::_glDrawArrays(GLenum mode, GLint first, GLsizei count) { | |
| 485 | + ADD_COMMAND(glDrawArrays); | |
| 486 | + | |
| 487 | + _params.push_back(count); | |
| 488 | + _params.push_back(first); | |
| 489 | + _params.push_back(mode); | |
| 490 | + | |
| 491 | + DO_IT_NOW(_glDrawArrays, 3); | |
| 492 | +} | |
| 493 | +void GLBackend::do_glDrawArrays(Batch& batch, uint32 paramOffset) { | |
| 494 | + glDrawArrays( | |
| 495 | + batch._params[paramOffset + 2]._uint, | |
| 496 | + batch._params[paramOffset + 1]._int, | |
| 497 | + batch._params[paramOffset + 0]._int); | |
| 498 | + CHECK_GL_ERROR(); | |
| 499 | +} | |
| 500 | + | |
| 501 | +void Batch::_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { | |
| 502 | + ADD_COMMAND(glDrawRangeElements); | |
| 503 | + | |
| 504 | + _params.push_back(cacheResource(indices)); | |
| 505 | + _params.push_back(type); | |
| 506 | + _params.push_back(count); | |
| 507 | + _params.push_back(end); | |
| 508 | + _params.push_back(start); | |
| 509 | + _params.push_back(mode); | |
| 510 | + | |
| 511 | + DO_IT_NOW(_glDrawRangeElements, 6); | |
| 512 | +} | |
| 513 | +void GLBackend::do_glDrawRangeElements(Batch& batch, uint32 paramOffset) { | |
| 514 | + glDrawRangeElements( | |
| 515 | + batch._params[paramOffset + 5]._uint, | |
| 516 | + batch._params[paramOffset + 4]._uint, | |
| 517 | + batch._params[paramOffset + 3]._uint, | |
| 518 | + batch._params[paramOffset + 2]._int, | |
| 519 | + batch._params[paramOffset + 1]._uint, | |
| 520 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 521 | + CHECK_GL_ERROR(); | |
| 522 | +} | |
| 523 | + | |
| 524 | +void Batch::_glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | |
| 525 | + ADD_COMMAND(glColorPointer); | |
| 526 | + | |
| 527 | + _params.push_back(cacheResource(pointer)); | |
| 528 | + _params.push_back(stride); | |
| 529 | + _params.push_back(type); | |
| 530 | + _params.push_back(size); | |
| 531 | + | |
| 532 | + DO_IT_NOW(_glColorPointer, 4); | |
| 533 | +} | |
| 534 | +void GLBackend::do_glColorPointer(Batch& batch, uint32 paramOffset) { | |
| 535 | + glColorPointer( | |
| 536 | + batch._params[paramOffset + 3]._int, | |
| 537 | + batch._params[paramOffset + 2]._uint, | |
| 538 | + batch._params[paramOffset + 1]._int, | |
| 539 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 540 | + CHECK_GL_ERROR(); | |
| 541 | +} | |
| 542 | + | |
| 543 | +void Batch::_glNormalPointer(GLenum type, GLsizei stride, const void *pointer) { | |
| 544 | + ADD_COMMAND(glNormalPointer); | |
| 545 | + | |
| 546 | + _params.push_back(cacheResource(pointer)); | |
| 547 | + _params.push_back(stride); | |
| 548 | + _params.push_back(type); | |
| 549 | + | |
| 550 | + DO_IT_NOW(_glNormalPointer, 3); | |
| 551 | +} | |
| 552 | +void GLBackend::do_glNormalPointer(Batch& batch, uint32 paramOffset) { | |
| 553 | + glNormalPointer( | |
| 554 | + batch._params[paramOffset + 2]._uint, | |
| 555 | + batch._params[paramOffset + 1]._int, | |
| 556 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 557 | + CHECK_GL_ERROR(); | |
| 558 | +} | |
| 559 | + | |
| 560 | +void Batch::_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | |
| 561 | + ADD_COMMAND(glTexCoordPointer); | |
| 562 | + | |
| 563 | + _params.push_back(cacheResource(pointer)); | |
| 564 | + _params.push_back(stride); | |
| 565 | + _params.push_back(type); | |
| 566 | + _params.push_back(size); | |
| 567 | + | |
| 568 | + DO_IT_NOW(_glTexCoordPointer, 4); | |
| 569 | +} | |
| 570 | +void GLBackend::do_glTexCoordPointer(Batch& batch, uint32 paramOffset) { | |
| 571 | + glTexCoordPointer( | |
| 572 | + batch._params[paramOffset + 3]._int, | |
| 573 | + batch._params[paramOffset + 2]._uint, | |
| 574 | + batch._params[paramOffset + 1]._int, | |
| 575 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 576 | + CHECK_GL_ERROR(); | |
| 577 | +} | |
| 578 | + | |
| 579 | +void Batch::_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { | |
| 580 | + ADD_COMMAND(glVertexPointer); | |
| 581 | + | |
| 582 | + _params.push_back(cacheResource(pointer)); | |
| 583 | + _params.push_back(stride); | |
| 584 | + _params.push_back(type); | |
| 585 | + _params.push_back(size); | |
| 586 | + | |
| 587 | + DO_IT_NOW(_glVertexPointer, 4); | |
| 588 | +} | |
| 589 | +void GLBackend::do_glVertexPointer(Batch& batch, uint32 paramOffset) { | |
| 590 | + glVertexPointer( | |
| 591 | + batch._params[paramOffset + 3]._int, | |
| 592 | + batch._params[paramOffset + 2]._uint, | |
| 593 | + batch._params[paramOffset + 1]._int, | |
| 594 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 595 | + CHECK_GL_ERROR(); | |
| 596 | +} | |
| 597 | + | |
| 598 | + | |
| 599 | +void Batch::_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { | |
| 600 | + ADD_COMMAND(glVertexAttribPointer); | |
| 601 | + | |
| 602 | + _params.push_back(cacheResource(pointer)); | |
| 603 | + _params.push_back(stride); | |
| 604 | + _params.push_back(normalized); | |
| 605 | + _params.push_back(type); | |
| 606 | + _params.push_back(size); | |
| 607 | + _params.push_back(index); | |
| 608 | + | |
| 609 | + DO_IT_NOW(_glVertexAttribPointer, 6); | |
| 610 | +} | |
| 611 | +void GLBackend::do_glVertexAttribPointer(Batch& batch, uint32 paramOffset) { | |
| 612 | + glVertexAttribPointer( | |
| 613 | + batch._params[paramOffset + 5]._uint, | |
| 614 | + batch._params[paramOffset + 4]._int, | |
| 615 | + batch._params[paramOffset + 3]._uint, | |
| 616 | + batch._params[paramOffset + 2]._uint, | |
| 617 | + batch._params[paramOffset + 1]._int, | |
| 618 | + batch.editResource(batch._params[paramOffset + 0]._uint)->_pointer); | |
| 619 | + CHECK_GL_ERROR(); | |
| 620 | +} | |
| 621 | + | |
| 622 | +void Batch::_glEnableVertexAttribArray(GLint location) { | |
| 623 | + ADD_COMMAND(glEnableVertexAttribArray); | |
| 624 | + | |
| 625 | + _params.push_back(location); | |
| 626 | + | |
| 627 | + DO_IT_NOW(_glEnableVertexAttribArray, 1); | |
| 628 | +} | |
| 629 | +void GLBackend::do_glEnableVertexAttribArray(Batch& batch, uint32 paramOffset) { | |
| 630 | + glEnableVertexAttribArray(batch._params[paramOffset]._uint); | |
| 631 | + CHECK_GL_ERROR(); | |
| 632 | +} | |
| 633 | + | |
| 634 | +void Batch::_glDisableVertexAttribArray(GLint location) { | |
| 635 | + ADD_COMMAND(glDisableVertexAttribArray); | |
| 636 | + | |
| 637 | + _params.push_back(location); | |
| 638 | + | |
| 639 | + DO_IT_NOW(_glDisableVertexAttribArray, 1); | |
| 640 | +} | |
| 641 | +void GLBackend::do_glDisableVertexAttribArray(Batch& batch, uint32 paramOffset) { | |
| 642 | + glDisableVertexAttribArray(batch._params[paramOffset]._uint); | |
| 643 | + CHECK_GL_ERROR(); | |
| 644 | +} | |
| 645 | + | |
| 646 | +void Batch::_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { | |
| 647 | + ADD_COMMAND(glColor4f); | |
| 648 | + | |
| 649 | + _params.push_back(alpha); | |
| 650 | + _params.push_back(blue); | |
| 651 | + _params.push_back(green); | |
| 652 | + _params.push_back(red); | |
| 653 | + | |
| 654 | + DO_IT_NOW(_glColor4f, 4); | |
| 655 | +} | |
| 656 | +void GLBackend::do_glColor4f(Batch& batch, uint32 paramOffset) { | |
| 657 | + glColor4f( | |
| 658 | + batch._params[paramOffset + 3]._float, | |
| 659 | + batch._params[paramOffset + 2]._float, | |
| 660 | + batch._params[paramOffset + 1]._float, | |
| 661 | + batch._params[paramOffset + 0]._float); | |
| 662 | + CHECK_GL_ERROR(); | |
| 663 | +} | |
| 664 | + | |
| 665 | +void Batch::_glMaterialf(GLenum face, GLenum pname, GLfloat param) { | |
| 666 | + ADD_COMMAND(glMaterialf); | |
| 667 | + | |
| 668 | + _params.push_back(param); | |
| 669 | + _params.push_back(pname); | |
| 670 | + _params.push_back(face); | |
| 671 | + | |
| 672 | + DO_IT_NOW(_glMaterialf, 3); | |
| 673 | +} | |
| 674 | +void GLBackend::do_glMaterialf(Batch& batch, uint32 paramOffset) { | |
| 675 | + glMaterialf( | |
| 676 | + batch._params[paramOffset + 2]._uint, | |
| 677 | + batch._params[paramOffset + 1]._uint, | |
| 678 | + batch._params[paramOffset + 0]._float); | |
| 679 | + CHECK_GL_ERROR(); | |
| 680 | +} | |
| 681 | + | |
| 682 | +void Batch::_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { | |
| 683 | + ADD_COMMAND(glMaterialfv); | |
| 684 | + | |
| 685 | + _params.push_back(cacheData(4 * sizeof(float), params)); | |
| 686 | + _params.push_back(pname); | |
| 687 | + _params.push_back(face); | |
| 688 | + | |
| 689 | + DO_IT_NOW(_glMaterialfv, 3); | |
| 690 | +} | |
| 691 | +void GLBackend::do_glMaterialfv(Batch& batch, uint32 paramOffset) { | |
| 692 | + glMaterialfv( | |
| 693 | + batch._params[paramOffset + 2]._uint, | |
| 694 | + batch._params[paramOffset + 1]._uint, | |
| 695 | + (const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint)); | |
| 696 | + CHECK_GL_ERROR(); | |
| 697 | +} | |
| 698 | + | |
| 699 | + | |
| 700 | +GLBackend::BufferObject::~BufferObject() { | |
| 701 | + if (_buffer != 0) { | |
| 702 | + glDeleteBuffers(1, &_buffer); | |
| 703 | + } | |
| 704 | +} | |
| 705 | + | |
| 706 | +void GLBackend::syncGPUObject(const Buffer& buffer) { | |
| 707 | + BufferObject* object = Backend::getGPUObject<GLBackend::BufferObject>(buffer); | |
| 708 | + | |
| 709 | + if (object && (object->_stamp == buffer.getSysmem().getStamp())) { | |
| 710 | + return; | |
| 711 | + } | |
| 712 | + | |
| 713 | + // need to have a gpu object? | |
| 714 | + if (!object) { | |
| 715 | + object = new BufferObject(); | |
| 716 | + glGenBuffers(1, &object->_buffer); | |
| 717 | + Backend::setGPUObject(buffer, object); | |
| 718 | + } | |
| 719 | + | |
| 720 | + // Now let's update the content of the bo with the sysmem version | |
| 721 | + // TODO: in the future, be smarter about when to actually upload the glBO version based on the data that did change | |
| 722 | + //if () { | |
| 723 | + glBindBuffer(GL_ARRAY_BUFFER, object->_buffer); | |
| 724 | + glBufferData(GL_ARRAY_BUFFER, buffer.getSysmem().getSize(), buffer.getSysmem().readData(), GL_DYNAMIC_DRAW); | |
| 725 | + glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 726 | + object->_stamp = buffer.getSysmem().getStamp(); | |
| 727 | + object->_size = buffer.getSysmem().getSize(); | |
| 728 | + //} | |
| 729 | +} | |
| 730 | + | |
| 731 | + | |
| 732 | + | |
| 733 | +GLuint GLBackend::getBufferID(const Buffer& buffer) { | |
| 734 | + GLBackend::syncGPUObject(buffer); | |
| 735 | + return Backend::getGPUObject<GLBackend::BufferObject>(buffer)->_buffer; | |
| 736 | +} | |