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setStereoInput always returns true to not break old scripts

Clement committed 8 years ago

Commit 2bf7db61 parent 4a4c0d12 files · +4 −2Browse files

Showing the changes to libraries/script-engine/src/AudioScriptingInterface.cpp (1 of 2 files). Show all

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libraries/script-engine/src/AudioScriptingInterface.cpp+2−1
@@ -75,10 +75,11 @@ ScriptAudioInjector* AudioScriptingInterface::playSound(SharedSoundPointer sound · 74 unmodified lines
75 }75 }
76}76}
77 77
78void AudioScriptingInterface::setStereoInput(bool stereo) {78bool AudioScriptingInterface::setStereoInput(bool stereo) {
79 if (_localAudioInterface) {79 if (_localAudioInterface) {
80 QMetaObject::invokeMethod(_localAudioInterface, "setIsStereoInput", Q_ARG(bool, stereo));80 QMetaObject::invokeMethod(_localAudioInterface, "setIsStereoInput", Q_ARG(bool, stereo));
81 }81 }
82 return true;
82}83}
83 84
84bool AudioScriptingInterface::isStereoInput() {85bool AudioScriptingInterface::isStereoInput() {