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Rename ScriptEngine::wait to match std threading

Zach Pomerantz committed 10 years ago

Commit 2cc788f1 parent edf82c53 files · +8 −5Browse files

Showing the changes to libraries/script-engine/src/ScriptEngines.cpp (1 of 3 files). Show all

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libraries/script-engine/src/ScriptEngines.cpp+3−2
@@ -149,6 +149,7 @@ void ScriptEngines::shutdownScripting() { · 148 unmodified lines
149 // NOTE: typically all script engines are running. But there's at least one known exception to this, the149 // NOTE: typically all script engines are running. But there's at least one known exception to this, the
150 // "entities sandbox" which is only used to evaluate entities scripts to test their validity before using150 // "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
151 // them. We don't need to stop scripts that aren't running.151 // them. We don't need to stop scripts that aren't running.
152 // TODO: Scripts could be shut down faster if we spread them across a threadpool.
152 if (scriptEngine->isRunning()) {153 if (scriptEngine->isRunning()) {
153 qCDebug(scriptengine) << "about to shutdown script:" << scriptName;154 qCDebug(scriptengine) << "about to shutdown script:" << scriptName;
154 155
@@ -165,12 +166,12 @@ void ScriptEngines::shutdownScripting() { · 10 unmodified lines
165 // want any of the scripts final "scriptEnding()" or pending "update()" methods from accessing166 // want any of the scripts final "scriptEnding()" or pending "update()" methods from accessing
166 // any application state after we leave this stopAllScripts() method167 // any application state after we leave this stopAllScripts() method
167 qCDebug(scriptengine) << "waiting on script:" << scriptName;168 qCDebug(scriptengine) << "waiting on script:" << scriptName;
168 scriptEngine->waitTillDoneRunning();169 scriptEngine->wait();
169 qCDebug(scriptengine) << "done waiting on script:" << scriptName;170 qCDebug(scriptengine) << "done waiting on script:" << scriptName;
170 171
171 scriptEngine->deleteLater();172 scriptEngine->deleteLater();
172 173
173 // If the script is stopped, we can remove it from our set174 // Once the script is stopped, we can remove it from our set
174 i.remove();175 i.remove();
175 }176 }
176 }177 }