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changed to only collide with moving entities

ZappoMan committed 12 years ago

Commit 2cfa14d1 parent 4b52fdd2 files · +6 −17Browse files

Showing the changes to libraries/entities/src/EntityCollisionSystem.cpp (1 of 2 files). Show all

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libraries/entities/src/EntityCollisionSystem.cpp+4−17
@@ -43,26 +43,13 @@ void EntityCollisionSystem::init(EntityEditPacketSender* packetSender, · 42 unmodified lines
43EntityCollisionSystem::~EntityCollisionSystem() {43EntityCollisionSystem::~EntityCollisionSystem() {
44}44}
45 45
46bool EntityCollisionSystem::updateOperation(OctreeElement* element, void* extraData) {
47 EntityCollisionSystem* system = static_cast<EntityCollisionSystem*>(extraData);
48 EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
49
50 // iterate the Entities...
51 QList<EntityItem*>& entities = entityTreeElement->getEntities();
52 uint16_t numberOfEntities = entities.size();
53 for (uint16_t i = 0; i < numberOfEntities; i++) {
54 EntityItem* entity = entities[i];
55 system->checkEntity(entity);
56 }
57
58 return true;
59}
60
61
62void EntityCollisionSystem::update() {46void EntityCollisionSystem::update() {
63 // update all Entities47 // update all Entities
64 if (_entities->tryLockForRead()) {48 if (_entities->tryLockForRead()) {
65 _entities->recurseTreeWithOperation(updateOperation, this);49 QList<EntityItem*>& movingEntities = _entities->getMovingEntities();
50 foreach (EntityItem* entity, movingEntities) {
51 checkEntity(entity);
52 }
66 _entities->unlock();53 _entities->unlock();
67 }54 }
68}55}