Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 2 files). Show all
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| @@ -635,8 +635,6 @@ void SkeletonModel::computeBoundingShape() { · 634 unmodified lines | |||
| 635 | } | 635 | } |
| 636 | 636 | ||
| 637 | void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) { | 637 | void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) { |
| 638 | const int BALL_SUBDIVISIONS = 10; | ||
| 639 | |||
| 640 | auto geometryCache = DependencyManager::get<GeometryCache>(); | 638 | auto geometryCache = DependencyManager::get<GeometryCache>(); |
| 641 | auto deferredLighting = DependencyManager::get<DeferredLightingEffect>(); | 639 | auto deferredLighting = DependencyManager::get<DeferredLightingEffect>(); |
| 642 | // draw a blue sphere at the capsule top point | 640 | // draw a blue sphere at the capsule top point |