Showing the changes to libraries/render-utils/src/Model.cpp (1 of 2 files). Show all
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| @@ -1727,9 +1727,7 @@ void Model::segregateMeshGroups() { · 1726 unmodified lines | |||
| 1727 | // Run through all of the meshes, and place them into their segregated, but unsorted buckets | 1727 | // Run through all of the meshes, and place them into their segregated, but unsorted buckets |
| 1728 | int shapeID = 0; | 1728 | int shapeID = 0; |
| 1729 | for (int i = 0; i < (int)networkMeshes.size(); i++) { | 1729 | for (int i = 0; i < (int)networkMeshes.size(); i++) { |
| 1730 | const NetworkMesh& networkMesh = *(networkMeshes.at(i).get()); | ||
| 1731 | const FBXMesh& mesh = geometry.meshes.at(i); | 1730 | const FBXMesh& mesh = geometry.meshes.at(i); |
| 1732 | const MeshState& state = _meshStates.at(i); | ||
| 1733 | 1731 | ||
| 1734 | // Create the render payloads | 1732 | // Create the render payloads |
| 1735 | int totalParts = mesh.parts.size(); | 1733 | int totalParts = mesh.parts.size(); |