Showing the changes to interface/src/Application.cpp (1 of 4 files). Show all
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| @@ -4444,7 +4444,7 @@ void Application::idle() { · 4443 unmodified lines | ||
| 4444 | 4444 | PROFILE_COUNTER_IF_CHANGED(app, "pendingProcessing", int, DependencyManager::get<StatTracker>()->getStat("PendingProcessing").toInt()); |
| 4445 | 4445 | auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration(); |
| 4446 | 4446 | PROFILE_COUNTER_IF_CHANGED(render, "gpuTime", float, (float)_graphicsEngine.getGPUContext()->getFrameTimerGPUAverage()); |
| 4447 | − auto opaqueRangeTimer = renderConfig->getConfig("OpaqueRangeTimer"); | |
| 4447 | +/* auto opaqueRangeTimer = renderConfig->getConfig("OpaqueRangeTimer"); | |
| 4448 | 4448 | auto linearDepth = renderConfig->getConfig("LinearDepth"); |
| 4449 | 4449 | auto surfaceGeometry = renderConfig->getConfig("SurfaceGeometry"); |
| 4450 | 4450 | auto renderDeferred = renderConfig->getConfig("RenderDeferred"); |
| @@ -4456,7 +4456,7 @@ void Application::idle() { · 5 unmodified lines | ||
| 4456 | 4456 | { "SurfaceGeometry", surfaceGeometry ? surfaceGeometry->property("gpuRunTime") : 0 }, |
| 4457 | 4457 | { "RenderDeferred", renderDeferred ? renderDeferred->property("gpuRunTime") : 0 }, |
| 4458 | 4458 | { "ToneAndPostRangeTimer", toneAndPostRangeTimer ? toneAndPostRangeTimer->property("gpuRunTime") : 0 } |
| 4459 | − }); | |
| 4459 | + });*/ | |
| 4460 | 4460 | |
| 4461 | 4461 | PROFILE_RANGE(app, __FUNCTION__); |
| 4462 | 4462 | |
| @@ -5759,7 +5759,7 @@ void Application::update(float deltaTime) { · 1296 unmodified lines | ||
| 5759 | 5759 | // TODO: Fix this by modeling the way the secondary camera works on how the main camera works |
| 5760 | 5760 | // ie. Use a camera object stored in the game logic and informs the Engine on where the secondary |
| 5761 | 5761 | // camera should be. |
| 5762 | − updateSecondaryCameraViewFrustum(); | |
| 5762 | + // updateSecondaryCameraViewFrustum(); | |
| 5763 | 5763 | } |
| 5764 | 5764 | |
| 5765 | 5765 | quint64 now = usecTimestampNow(); |