History

made some extra checks for bogus data coming in, and added more particle effects to rave glove hand

Jeffrey Ventrella committed 13 years ago

Commit 2f28f3e1 parent f85690c2 files · +133 −42Browse files

Showing the changes to interface/src/ParticleSystem.cpp (1 of 2 files). Show all

Unified · Split

interface/src/ParticleSystem.cpp+37−28
@@ -367,12 +367,9 @@ void ParticleSystem::renderParticle(int p) { · 366 unmodified lines
367367
368368 v /= distance;
369369
370− glm::vec3 up = glm::normalize(glm::cross(v, _upDirection));
371− glm::vec3 right = glm::normalize(glm::cross(up, v));
372−
373− right *= _particle[p].radius;
374− up *= _particle[p].radius;
375−
370+ glm::vec3 up = glm::normalize(glm::cross(v, _upDirection)) * _particle[p].radius;
371+ glm::vec3 right = glm::normalize(glm::cross(up, v )) * _particle[p].radius;
372+
376373 glm::vec3 p0Left = _particle[p ].position - right;
377374 glm::vec3 p0Right = _particle[p ].position + right;
378375 glm::vec3 p0Down = _particle[p ].position - up;
@@ -383,28 +380,40 @@ void ParticleSystem::renderParticle(int p) { · 4 unmodified lines
383380 glm::vec3 ppDown = _particle[pp].position - up;
384381 glm::vec3 ppUp = _particle[pp].position + up;
385382
386− glBegin(GL_TRIANGLES);
387− glVertex3f(p0Left.x, p0Left.y, p0Left.z );
388− glVertex3f(p0Right.x, p0Right.y, p0Right.z );
389− glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z );
390− glEnd();
391−
392− glBegin(GL_TRIANGLES);
393− glVertex3f(p0Right.x, p0Right.y, p0Right.z );
394− glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z );
395− glVertex3f(ppRight.x, ppRight.y, ppRight.z );
396− glEnd();
397−
398− glBegin(GL_TRIANGLES);
399− glVertex3f(p0Up.x, p0Up.y, p0Up.z );
400− glVertex3f(p0Down.x, p0Down.y, p0Down.z );
401− glVertex3f(ppDown.x, ppDown.y, ppDown.z );
402− glEnd();
403−
404− glBegin(GL_TRIANGLES);
405− glVertex3f(p0Up.x, p0Up.y, p0Up.z );
406− glVertex3f(ppUp.x, ppUp.y, ppUp.z );
407− glVertex3f(ppDown.x, ppDown.y, ppDown.z );
383+ glBegin(GL_TRIANGLES);
384+
385+ glVertex3f(p0Left.x, p0Left.y, p0Left.z );
386+ glVertex3f(p0Right.x, p0Right.y, p0Right.z );
387+ glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z );
388+
389+ glVertex3f(p0Right.x, p0Right.y, p0Right.z );
390+ glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z );
391+ glVertex3f(ppRight.x, ppRight.y, ppRight.z );
392+
393+ glVertex3f(p0Up.x, p0Up.y, p0Up.z );
394+ glVertex3f(p0Down.x, p0Down.y, p0Down.z );
395+ glVertex3f(ppDown.x, ppDown.y, ppDown.z );
396+
397+ glVertex3f(p0Up.x, p0Up.y, p0Up.z );
398+ glVertex3f(ppUp.x, ppUp.y, ppUp.z );
399+ glVertex3f(ppDown.x, ppDown.y, ppDown.z );
400+
401+ glVertex3f(p0Up.x, p0Up.y, p0Left.z );
402+ glVertex3f(p0Right.x, p0Right.y, p0Right.z );
403+ glVertex3f(p0Down.x, p0Down.y, p0Down.z );
404+
405+ glVertex3f(p0Up.x, p0Up.y, p0Left.z );
406+ glVertex3f(p0Left.x, p0Left.y, p0Left.z );
407+ glVertex3f(p0Down.x, p0Down.y, p0Down.z );
408+
409+ glVertex3f(ppUp.x, ppUp.y, ppLeft.z );
410+ glVertex3f(ppRight.x, ppRight.y, ppRight.z );
411+ glVertex3f(ppDown.x, ppDown.y, ppDown.z );
412+
413+ glVertex3f(ppUp.x, ppUp.y, ppLeft.z );
414+ glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z );
415+ glVertex3f(ppDown.x, ppDown.y, ppDown.z );
416+
408417 glEnd();
409418 }
410419 }