Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 29 files). Show all
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| @@ -59,7 +59,7 @@ enum Slot { · 58 unmodified lines | ||
| 59 | 59 | static const std::string DEFAULT_ALBEDO_SHADER { |
| 60 | 60 | "vec4 getFragmentColor() {" |
| 61 | 61 | " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);" |
| 62 | − " return vec4(pow(frag.diffuse, vec3(1.0 / 2.2)), 1.0);" | |
| 62 | + " return vec4(pow(frag.albedo, vec3(1.0 / 2.2)), 1.0);" | |
| 63 | 63 | " }" |
| 64 | 64 | }; |
| 65 | 65 | |
| @@ -93,7 +93,7 @@ static const std::string DEFAULT_OCCLUSION_SHADER{ · 27 unmodified lines | ||
| 93 | 93 | static const std::string DEFAULT_EMISSIVE_SHADER{ |
| 94 | 94 | "vec4 getFragmentColor() {" |
| 95 | 95 | " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);" |
| 96 | − " return (frag.mode == FRAG_MODE_SHADED ? vec4(pow(frag.emissive, vec3(1.0 / 2.2)), 1.0) : vec4(vec3(0.0), 1.0));" | |
| 96 | + " return (frag.mode == FRAG_MODE_SHADED ? vec4(pow(texture(specularMap, uv).rgb, vec3(1.0 / 2.2)), 1.0) : vec4(vec3(0.0), 1.0));" | |
| 97 | 97 | " }" |
| 98 | 98 | }; |
| 99 | 99 | |
| @@ -107,7 +107,7 @@ static const std::string DEFAULT_UNLIT_SHADER{ · 7 unmodified lines | ||
| 107 | 107 | static const std::string DEFAULT_LIGHTMAP_SHADER{ |
| 108 | 108 | "vec4 getFragmentColor() {" |
| 109 | 109 | " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);" |
| 110 | − " return (frag.mode == FRAG_MODE_LIGHTMAPPED ? vec4(pow(frag.emissive, vec3(1.0 / 2.2)), 1.0) : vec4(vec3(0.0), 1.0));" | |
| 110 | + " return (frag.mode == FRAG_MODE_LIGHTMAPPED ? vec4(pow(texture(specularMap, uv).rgb, vec3(1.0 / 2.2)), 1.0) : vec4(vec3(0.0), 1.0));" | |
| 111 | 111 | " }" |
| 112 | 112 | }; |
| 113 | 113 | |