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fixing login dialog

danteruiz committed 7 years ago

Commit 2fd94c61 parent 92168f62 files · +15 −2Browse files

Showing the changes to interface/src/Application.cpp (1 of 2 files). Show all

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interface/src/Application.cpp+14−2
@@ -4979,6 +4979,15 @@ void Application::idle() { · 4978 unmodified lines
4979 }4979 }
4980 }4980 }
4981 4981
4982 {
4983 if (_keyboardFocusWaitingOnRenderable && getEntities()->renderableForEntityId(_keyboardFocusedEntity.get())) {
4984 _keyboardFocusWaitingOnRenderable = false;
4985 QUuid entityId = _keyboardFocusedEntity.get();
4986 setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
4987 setKeyboardFocusEntity(entityId);
4988 }
4989 }
4990
4982 {4991 {
4983 PerformanceTimer perfTimer("pluginIdle");4992 PerformanceTimer perfTimer("pluginIdle");
4984 PerformanceWarning warn(showWarnings, "Application::idle()... pluginIdle()");4993 PerformanceWarning warn(showWarnings, "Application::idle()... pluginIdle()");
@@ -5807,7 +5816,7 @@ void Application::setKeyboardFocusEntity(const QUuid& id) { · 822 unmodified lines
5807 if (qApp->getLoginDialogPoppedUp() && !_loginDialogID.isNull()) {5816 if (qApp->getLoginDialogPoppedUp() && !_loginDialogID.isNull()) {
5808 if (id == _loginDialogID) {5817 if (id == _loginDialogID) {
5809 emit loginDialogFocusEnabled();5818 emit loginDialogFocusEnabled();
5810 } else {5819 } else if (!_keyboardFocusWaitingOnRenderable) {
5811 // that's the only entity we want in focus;5820 // that's the only entity we want in focus;
5812 return;5821 return;
5813 }5822 }
@@ -5824,7 +5833,10 @@ void Application::setKeyboardFocusEntity(const QUuid& id) { · 10 unmodified lines
5824 if (properties.getVisible()) {5833 if (properties.getVisible()) {
5825 auto entities = getEntities();5834 auto entities = getEntities();
5826 auto entityId = _keyboardFocusedEntity.get();5835 auto entityId = _keyboardFocusedEntity.get();
5827 if (entities->wantsKeyboardFocus(entityId)) {5836 auto entityItemRenderable = entities->renderableForEntityId(entityId);
5837 if (!entityItemRenderable) {
5838 _keyboardFocusWaitingOnRenderable = true;
5839 } else if (entityItemRenderable->wantsKeyboardFocus()) {
5828 entities->setProxyWindow(entityId, _window->windowHandle());5840 entities->setProxyWindow(entityId, _window->windowHandle());
5829 if (_keyboardMouseDevice->isActive()) {5841 if (_keyboardMouseDevice->isActive()) {
5830 _keyboardMouseDevice->pluginFocusOutEvent();5842 _keyboardMouseDevice->pluginFocusOutEvent();

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