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really get controller key, mouse, etc scripting working

ZappoMan committed 12 years ago

Commit 305e69d1 parent febb3067 files · +220 −66Browse files

Showing the changes to interface/src/ControllerScriptingInterface.cpp (1 of 7 files). Show all

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interface/src/ControllerScriptingInterface.cpp+35−0
@@ -179,5 +179,40 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex · 178 unmodified lines
179 return glm::vec3(0); // bad index179 return glm::vec3(0); // bad index
180}180}
181 181
182bool ControllerScriptingInterface::isKeyCaptured(QKeyEvent* event) const {
183qDebug() << "ControllerScriptingInterface::isKeyCaptured() event=" << event;
184 return isKeyCaptured(KeyEvent(*event));
185}
186
187bool ControllerScriptingInterface::isKeyCaptured(const KeyEvent& event) const {
188
189qDebug() << "ControllerScriptingInterface::isKeyCaptured() event.key=" << event.key;
190
191 // if we've captured some combination of this key it will be in the map
192 if (_capturedKeys.contains(event.key, event)) {
193qDebug() << "ControllerScriptingInterface::isKeyCaptured() event.key=" << event.key << " returning TRUE";
194 return true;
195 }
196 return false;
197}
182 198
199void ControllerScriptingInterface::captureKeyEvents(const KeyEvent& event) {
200 // if it's valid
201 if (event.isValid) {
202 // and not already captured
203 if (!isKeyCaptured(event)) {
204 // then add this KeyEvent record to the captured combos for this key
205 _capturedKeys.insert(event.key, event);
206 }
207 }
208}
209
210void ControllerScriptingInterface::releaseKeyEvents(const KeyEvent& event) {
211 if (event.isValid) {
212 // and not already captured
213 if (isKeyCaptured(event)) {
214 _capturedKeys.remove(event.key, event);
215 }
216 }
217}
183 218