Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 11 files). Show all
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| @@ -10,27 +10,30 @@ · 9 unmodified lines | |||
| 10 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | 10 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html |
| 11 | // | 11 | // |
| 12 | 12 | ||
| 13 | #include "RenderDeferredTask.h" | ||
| 14 | |||
| 13 | #include <PerfStat.h> | 15 | #include <PerfStat.h> |
| 14 | #include <PathUtils.h> | 16 | #include <PathUtils.h> |
| 15 | #include <RenderArgs.h> | 17 | #include <RenderArgs.h> |
| 16 | #include <ViewFrustum.h> | 18 | #include <ViewFrustum.h> |
| 17 | #include <gpu/Context.h> | 19 | #include <gpu/Context.h> |
| 18 | 20 | ||
| 21 | #include <render/CullTask.h> | ||
| 22 | #include <render/SortTask.h> | ||
| 23 | #include <render/DrawTask.h> | ||
| 24 | #include <render/DrawStatus.h> | ||
| 25 | #include <render/DrawSceneOctree.h> | ||
| 26 | |||
| 19 | #include "DebugDeferredBuffer.h" | 27 | #include "DebugDeferredBuffer.h" |
| 20 | #include "DeferredLightingEffect.h" | 28 | #include "DeferredLightingEffect.h" |
| 21 | #include "FramebufferCache.h" | 29 | #include "FramebufferCache.h" |
| 22 | #include "HitEffect.h" | 30 | #include "HitEffect.h" |
| 23 | #include "TextureCache.h" | 31 | #include "TextureCache.h" |
| 24 | 32 | ||
| 25 | #include "render/DrawTask.h" | ||
| 26 | #include "render/DrawStatus.h" | ||
| 27 | #include "render/DrawSceneOctree.h" | ||
| 28 | #include "AmbientOcclusionEffect.h" | 33 | #include "AmbientOcclusionEffect.h" |
| 29 | #include "AntialiasingEffect.h" | 34 | #include "AntialiasingEffect.h" |
| 30 | #include "ToneMappingEffect.h" | 35 | #include "ToneMappingEffect.h" |
| 31 | 36 | ||
| 32 | #include "RenderDeferredTask.h" | ||
| 33 | |||
| 34 | using namespace render; | 37 | using namespace render; |
| 35 | 38 | ||
| 36 | extern void initStencilPipeline(gpu::PipelinePointer& pipeline); | 39 | extern void initStencilPipeline(gpu::PipelinePointer& pipeline); |