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quiet a lot of debugging, fix issue with updating entities that overhang the domain bounds

ZappoMan committed 12 years ago

Commit 3551bd61 parent 763087314 files · +278 −117Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 14 files). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+2−2
@@ -108,9 +108,9 @@ EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const E · 107 unmodified lines
108 // the actual id, because we can edit out local models just with creatorTokenID108 // the actual id, because we can edit out local models just with creatorTokenID
109 if (_entityTree) {109 if (_entityTree) {
110 _entityTree->lockForWrite();110 _entityTree->lockForWrite();
111 qDebug() << "EntityScriptingInterface::editEntity() ******* START _entityTree->updateEntity()...";111 //qDebug() << "EntityScriptingInterface::editEntity() ******* START _entityTree->updateEntity()...";
112 _entityTree->updateEntity(entityID, properties);112 _entityTree->updateEntity(entityID, properties);
113 qDebug() << "EntityScriptingInterface::editEntity() ******* DONE _entityTree->updateEntity()...";113 //qDebug() << "EntityScriptingInterface::editEntity() ******* DONE _entityTree->updateEntity()...";
114 _entityTree->unlock();114 _entityTree->unlock();
115 }115 }
116 return entityID;116 return entityID;