Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all
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| @@ -13,22 +13,22 @@ · 12 unmodified lines | ||
| 13 | 13 | |
| 14 | 14 | ParticleSystem::ParticleSystem() { |
| 15 | 15 | |
| 16 | − _gravity = 0.005; | |
| 17 | − _numEmitters = 1; | |
| 18 | − _bounce = 0.9f; | |
| 19 | − _timer = 0.0f; | |
| 20 | − _airFriction = 6.0f; | |
| 21 | − _jitter = 0.1f; | |
| 22 | − _homeAttraction = 0.0f; | |
| 23 | − _tornadoForce = 0.0f; | |
| 24 | − _neighborAttraction = 0.02f; | |
| 25 | − _neighborRepulsion = 0.9f; | |
| 26 | − _TEST_bigSphereRadius = 0.5f; | |
| 27 | − _TEST_bigSpherePosition = glm::vec3( 5.0f, _TEST_bigSphereRadius, 5.0f); | |
| 28 | − _numParticles = 1500; | |
| 29 | − | |
| 30 | − for (unsigned int e = 0; e < _numEmitters; e++) { | |
| 16 | + _gravity = 0.005; | |
| 17 | + _numEmitters = 0; | |
| 18 | + _bounce = 0.9f; | |
| 19 | + _timer = 0.0f; | |
| 20 | + _airFriction = 6.0f; | |
| 21 | + _jitter = 0.1f; | |
| 22 | + _homeAttraction = 0.0f; | |
| 23 | + _tornadoForce = 0.0f; | |
| 24 | + _neighborAttraction = 0.02f; | |
| 25 | + _neighborRepulsion = 0.9f; | |
| 26 | + _collisionSphereRadius = 0.0f; | |
| 27 | + _collisionSpherePosition = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 28 | + _numParticles = 0; | |
| 29 | + _usingCollisionSphere = false; | |
| 31 | 30 | |
| 31 | + for (unsigned int e = 0; e < MAX_EMITTERS; e++) { | |
| 32 | 32 | _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 33 | 33 | _emitter[e].rotation = glm::quat(); |
| 34 | 34 | _emitter[e].right = IDENTITY_RIGHT; |
| @@ -36,25 +36,25 @@ ParticleSystem::ParticleSystem() { · 1 unmodified line | ||
| 36 | 36 | _emitter[e].front = IDENTITY_FRONT; |
| 37 | 37 | }; |
| 38 | 38 | |
| 39 | − for (unsigned int p = 0; p < _numParticles; p++) { | |
| 40 | − | |
| 41 | − float radian = ((float)p / (float)_numParticles) * PI_TIMES_TWO; | |
| 42 | − float wave = sinf(radian); | |
| 43 | − | |
| 44 | − float red = 0.5f + 0.5f * wave; | |
| 45 | − float green = 0.3f + 0.3f * wave; | |
| 46 | − float blue = 0.2f - 0.2f * wave; | |
| 47 | − | |
| 48 | − _particle[p].color = glm::vec3(red, green, blue); | |
| 39 | + for (unsigned int p = 0; p < MAX_PARTICLES; p++) { | |
| 40 | + _particle[p].alive = false; | |
| 49 | 41 | _particle[p].age = 0.0f; |
| 50 | 42 | _particle[p].radius = 0.01f; |
| 51 | 43 | _particle[p].emitterIndex = 0; |
| 52 | 44 | _particle[p].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 53 | 45 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); |
| 46 | + } | |
| 47 | +} | |
| 48 | + | |
| 49 | + | |
| 50 | +int ParticleSystem::addEmitter() { | |
| 51 | + _numEmitters ++; | |
| 52 | + | |
| 53 | + if (_numEmitters > MAX_EMITTERS) { | |
| 54 | + return -1; | |
| 54 | 55 | } |
| 55 | 56 | |
| 56 | − assert(_numParticles <= MAX_PARTICLES); | |
| 57 | − assert(_numEmitters <= MAX_EMITTERS ); | |
| 57 | + return _numEmitters - 1; | |
| 58 | 58 | } |
| 59 | 59 | |
| 60 | 60 | |
| @@ -67,9 +67,11 @@ void ParticleSystem::simulate(float deltaTime) { · 6 unmodified lines | ||
| 67 | 67 | |
| 68 | 68 | // update particles |
| 69 | 69 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 70 | − updateParticle(p, deltaTime); | |
| 70 | + if (_particle[p].alive) { | |
| 71 | + updateParticle(p, deltaTime); | |
| 72 | + } | |
| 71 | 73 | } |
| 72 | − | |
| 74 | + | |
| 73 | 75 | // apply special effects |
| 74 | 76 | runSpecialEffectsTest(deltaTime); |
| 75 | 77 | } |
| @@ -81,6 +83,40 @@ void ParticleSystem::updateEmitter(int e, float deltaTime) { · 5 unmodified lines | ||
| 81 | 83 | _emitter[e].up = _emitter[e].rotation * IDENTITY_UP; |
| 82 | 84 | } |
| 83 | 85 | |
| 86 | + | |
| 87 | + | |
| 88 | +void ParticleSystem::emitParticlesNow(int e, int num) { | |
| 89 | + | |
| 90 | + _numParticles = num; | |
| 91 | + | |
| 92 | + if (_numParticles > MAX_PARTICLES) { | |
| 93 | + _numParticles = MAX_PARTICLES; | |
| 94 | + } | |
| 95 | + | |
| 96 | + for (unsigned int p = 0; p < num; p++) { | |
| 97 | + _particle[p].alive = true; | |
| 98 | + _particle[p].position = _emitter[e].position; | |
| 99 | + } | |
| 100 | +} | |
| 101 | + | |
| 102 | +void ParticleSystem::useOrangeBlueColorPalette() { | |
| 103 | + | |
| 104 | + for (unsigned int p = 0; p < _numParticles; p++) { | |
| 105 | + | |
| 106 | + float radian = ((float)p / (float)_numParticles) * PI_TIMES_TWO; | |
| 107 | + float wave = sinf(radian); | |
| 108 | + float red = 0.5f + 0.5f * wave; | |
| 109 | + float green = 0.3f + 0.3f * wave; | |
| 110 | + float blue = 0.2f - 0.2f * wave; | |
| 111 | + _particle[p].color = glm::vec3(red, green, blue); | |
| 112 | + } | |
| 113 | +} | |
| 114 | + | |
| 115 | + | |
| 116 | + | |
| 117 | + | |
| 118 | + | |
| 119 | + | |
| 84 | 120 | void ParticleSystem::runSpecialEffectsTest(float deltaTime) { |
| 85 | 121 | |
| 86 | 122 | _timer += deltaTime; |
| @@ -93,14 +129,18 @@ void ParticleSystem::runSpecialEffectsTest(float deltaTime) { · 6 unmodified lines | ||
| 93 | 129 | ); |
| 94 | 130 | |
| 95 | 131 | _emitter[0].rotation = glm::quat(glm::radians(tilt)); |
| 96 | − | |
| 97 | − _gravity = 0.01f + 0.01f * sinf( _timer * 0.52f ); | |
| 98 | − _airFriction = 3.0f + 2.0f * sinf( _timer * 0.32f ); | |
| 132 | + | |
| 133 | + _gravity = 0.0f + 0.02f * sinf( _timer * 0.52f ); | |
| 134 | + _airFriction = 3.0f + 1.0f * sinf( _timer * 0.32f ); | |
| 99 | 135 | _jitter = 0.05f + 0.05f * sinf( _timer * 0.42f ); |
| 100 | 136 | _homeAttraction = 0.01f + 0.01f * cosf( _timer * 0.6f ); |
| 101 | 137 | _tornadoForce = 0.0f + 0.03f * sinf( _timer * 0.7f ); |
| 102 | 138 | _neighborAttraction = 0.1f + 0.1f * cosf( _timer * 0.8f ); |
| 103 | 139 | _neighborRepulsion = 0.4f + 0.3f * sinf( _timer * 0.4f ); |
| 140 | + | |
| 141 | + if (_gravity < 0.0f) { | |
| 142 | + _gravity = 0.0f; | |
| 143 | + } | |
| 104 | 144 | } |
| 105 | 145 | |
| 106 | 146 | |
| @@ -118,7 +158,6 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 11 unmodified lines | ||
| 118 | 158 | -_jitter * ONE_HALF + _jitter * randFloat() |
| 119 | 159 | ) * deltaTime; |
| 120 | 160 | |
| 121 | − | |
| 122 | 161 | // apply attraction to home position |
| 123 | 162 | glm::vec3 vectorToHome = _emitter[_particle[p].emitterIndex].position - _particle[p].position; |
| 124 | 163 | _particle[p].velocity += vectorToHome * _homeAttraction * deltaTime; |
| @@ -138,9 +177,8 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 13 unmodified lines | ||
| 138 | 177 | } |
| 139 | 178 | |
| 140 | 179 | // apply tornado force |
| 141 | − //glm::vec3 tornadoDirection = glm::cross(vectorToHome, _emitter[_particle[p].emitterIndex].up); | |
| 142 | − //_particle[p].velocity += tornadoDirection * _tornadoForce * deltaTime; | |
| 143 | − //_particle[p].velocity += _emitter[_particle[p].emitterIndex].up * _tornadoForce * deltaTime; | |
| 180 | + glm::vec3 tornadoDirection = glm::cross(vectorToHome, _emitter[_particle[p].emitterIndex].up); | |
| 181 | + _particle[p].velocity += tornadoDirection * _tornadoForce * deltaTime; | |
| 144 | 182 | |
| 145 | 183 | // apply air friction |
| 146 | 184 | float drag = 1.0 - _airFriction * deltaTime; |
| @@ -166,18 +204,25 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 19 unmodified lines | ||
| 166 | 204 | } |
| 167 | 205 | |
| 168 | 206 | // collision with sphere |
| 169 | − glm::vec3 vectorToSphereCenter = _TEST_bigSpherePosition - _particle[p].position; | |
| 170 | − float distanceToSphereCenter = glm::length(vectorToSphereCenter); | |
| 171 | − float combinedRadius = _TEST_bigSphereRadius + _particle[p].radius; | |
| 172 | − if (distanceToSphereCenter < combinedRadius) { | |
| 173 | − | |
| 174 | − if (distanceToSphereCenter > 0.0f){ | |
| 175 | − glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | |
| 176 | − _particle[p].position = _TEST_bigSpherePosition - directionToSphereCenter * combinedRadius; | |
| 207 | + if (_usingCollisionSphere) { | |
| 208 | + glm::vec3 vectorToSphereCenter = _collisionSpherePosition - _particle[p].position; | |
| 209 | + float distanceToSphereCenter = glm::length(vectorToSphereCenter); | |
| 210 | + float combinedRadius = _collisionSphereRadius + _particle[p].radius; | |
| 211 | + if (distanceToSphereCenter < combinedRadius) { | |
| 212 | + | |
| 213 | + if (distanceToSphereCenter > 0.0f){ | |
| 214 | + glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | |
| 215 | + _particle[p].position = _collisionSpherePosition - directionToSphereCenter * combinedRadius; | |
| 216 | + } | |
| 177 | 217 | } |
| 178 | 218 | } |
| 179 | 219 | } |
| 180 | 220 | |
| 221 | +void ParticleSystem::setCollisionSphere(glm::vec3 position, float radius) { | |
| 222 | + _usingCollisionSphere = true; | |
| 223 | + _collisionSpherePosition = position; | |
| 224 | + _collisionSphereRadius = radius; | |
| 225 | +} | |
| 181 | 226 | |
| 182 | 227 | void ParticleSystem::render() { |
| 183 | 228 | |
| @@ -188,7 +233,9 @@ void ParticleSystem::render() { · 4 unmodified lines | ||
| 188 | 233 | |
| 189 | 234 | // render the particles |
| 190 | 235 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 191 | − renderParticle(p); | |
| 236 | + if (_particle[p].alive) { | |
| 237 | + renderParticle(p); | |
| 238 | + } | |
| 192 | 239 | } |
| 193 | 240 | } |
| 194 | 241 | |