History

correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't

ZappoMan committed 12 years ago

Commit 37ca6ef1 parent bc60c8b15 files · +62 −40Browse files

Showing the changes to interface/src/Application.cpp (1 of 15 files). Show all

Unified · Split

interface/src/Application.cpp+2−2
@@ -2348,8 +2348,8 @@ void Application::updateShadowMap() { · 2347 unmodified lines
2348 updateUntranslatedViewMatrix();2348 updateUntranslatedViewMatrix();
2349 2349
2350 _avatarManager.renderAvatars(Avatar::SHADOW_RENDER_MODE);2350 _avatarManager.renderAvatars(Avatar::SHADOW_RENDER_MODE);
2351 _particles.render();2351 _particles.render(OctreeRenderer::SHADOW_RENDER_MODE);
2352 _models.render();2352 _models.render(OctreeRenderer::SHADOW_RENDER_MODE);
2353 2353
2354 glPopMatrix();2354 glPopMatrix();
2355 2355

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t