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correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't

ZappoMan committed 12 years ago

Commit 37ca6ef1 parent bc60c8b15 files · +62 −40Browse files

Showing the changes to interface/src/Application.cpp (1 of 15 files). Show all

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interface/src/Application.cpp+2−2
@@ -2348,8 +2348,8 @@ void Application::updateShadowMap() { · 2347 unmodified lines
23482348 updateUntranslatedViewMatrix();
23492349
23502350 _avatarManager.renderAvatars(Avatar::SHADOW_RENDER_MODE);
2351− _particles.render();
2352− _models.render();
2351+ _particles.render(OctreeRenderer::SHADOW_RENDER_MODE);
2352+ _models.render(OctreeRenderer::SHADOW_RENDER_MODE);
23532353
23542354 glPopMatrix();
23552355

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