Snap turn preference
Showing the changes to interface/src/Application.cpp (1 of 9 files). Show all
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| @@ -849,8 +849,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) : · 848 unmodified lines | |||
| 849 | _applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float { | 849 | _applicationStateDevice->addInputVariant(QString("InHMD"), controller::StateController::ReadLambda([]() -> float { |
| 850 | return (float)qApp->getAvatarUpdater()->isHMDMode(); | 850 | return (float)qApp->getAvatarUpdater()->isHMDMode(); |
| 851 | })); | 851 | })); |
| 852 | _applicationStateDevice->addInputVariant(QString("ComfortMode"), controller::StateController::ReadLambda([]() -> float { | 852 | _applicationStateDevice->addInputVariant(QString("SnapTurn"), controller::StateController::ReadLambda([]() -> float { |
| 853 | return (float)Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode); | 853 | return (float)qApp->getMyAvatar()->getSnapTurn(); |
| 854 | })); | 854 | })); |
| 855 | _applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float { | 855 | _applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float { |
| 856 | return (float)qApp->getMyAvatar()->getCharacterController()->onGround(); | 856 | return (float)qApp->getMyAvatar()->getCharacterController()->onGround(); |