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fix on android, merge android and windows forward pipelines

Anna committed 7 years ago

Commit 3a437cf1 parent 2fca7784 files · +10 −30Browse files

Showing the changes to libraries/render-utils/src/ToneMapAndResampleTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/ToneMapAndResampleTask.cpp+4−11
@@ -29,7 +29,7 @@ ToneMapAndResample::ToneMapAndResample() { · 28 unmodified lines
29 Parameters parameters;29 Parameters parameters;
30 _parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));30 _parametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
31}31}
32/*32
33void ToneMapAndResample::init() {33void ToneMapAndResample::init() {
34 // shared_ptr to gpu::State34 // shared_ptr to gpu::State
35 gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());35 gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());
@@ -40,7 +40,6 @@ void ToneMapAndResample::init() { · 4 unmodified lines
40 _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState));40 _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState));
41 _mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState));41 _mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState));
42}42}
43 */
44 43
45void ToneMapAndResample::setExposure(float exposure) {44void ToneMapAndResample::setExposure(float exposure) {
46 auto& params = _parametersBuffer.get<Parameters>();45 auto& params = _parametersBuffer.get<Parameters>();
@@ -72,21 +71,15 @@ void ToneMapAndResample::run(const RenderContextPointer& renderContext, const In · 25 unmodified lines
72 auto lightingBuffer = input->getRenderBuffer(0);71 auto lightingBuffer = input->getRenderBuffer(0);
73 72
74 resampledFrameBuffer = args->_blitFramebuffer;73 resampledFrameBuffer = args->_blitFramebuffer;
75/*74
76 if (!lightingBuffer || !resampledFrameBuffer) {75 if (!lightingBuffer || !resampledFrameBuffer) {
77 return;76 return;
78 }*/77 }
79 78
80 if (resampledFrameBuffer != sourceFramebuffer) {79 if (resampledFrameBuffer != sourceFramebuffer) {
81 80
82 if (!_pipeline) {81 if (!_pipeline) {
83 gpu::StatePointer blitState = gpu::StatePointer(new gpu::State());82 init();
84
85 blitState->setDepthTest(gpu::State::DepthTest(false, false));
86 blitState->setColorWriteMask(true, true, true, true);
87
88 _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping), blitState));
89 _mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(gpu::Shader::createProgram(toneMapping_mirrored), blitState));
90 }83 }
91 84
92 const auto bufferSize = resampledFrameBuffer->getSize();85 const auto bufferSize = resampledFrameBuffer->getSize();

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