Showing the changes to libraries/render-utils/src/DeferredLightingEffect.cpp (1 of 5 files). Show all
Unified · Split
| @@ -331,13 +331,10 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() { · 330 unmodified lines | ||
| 331 | 331 | } |
| 332 | 332 | |
| 333 | 333 | void PreparePrimaryFramebuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, gpu::FramebufferPointer& primaryFramebuffer) { |
| 334 | − auto args = renderContext->args; | |
| 335 | 334 | |
| 336 | 335 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); |
| 337 | 336 | auto framebufferSize = framebufferCache->getFrameBufferSize(); |
| 338 | − | |
| 339 | − // glm::ivec2 frameSize(args->_viewport.z, args->_viewport.w); | |
| 340 | − glm::ivec2 frameSize(framebufferSize.width(), framebufferSize.height()); | |
| 337 | + glm::ivec2 frameSize(framebufferSize.width(), framebufferSize.height()); | |
| 341 | 338 | |
| 342 | 339 | if (!_primaryFramebuffer) { |
| 343 | 340 | _primaryFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); |