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Changed false colorization to use point in frustum for now, since that works

ZappoMan committed 13 years ago

Commit 3dc818d1 parent a02a75f1 file · +1 −1Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all

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interface/src/VoxelSystem.cpp+1−1
@@ -465,7 +465,7 @@ bool VoxelSystem::falseColorizeInViewOperation(VoxelNode* node, bool down, void* · 464 unmodified lines
465 voxelBox.x, voxelBox.y, voxelBox.z);465 voxelBox.x, voxelBox.y, voxelBox.z);
466 466
467 // If the voxel is outside of the view frustum, then false color it red467 // If the voxel is outside of the view frustum, then false color it red
468 if (ViewFrustum::OUTSIDE == viewFrustum->boxInFrustum(voxelBox)) {468 if (ViewFrustum::OUTSIDE == viewFrustum->pointInFrustum(voxelBox.corner)) {
469 // Out of view voxels are colored RED469 // Out of view voxels are colored RED
470 unsigned char newR = 255;470 unsigned char newR = 255;
471 unsigned char newG = 0;471 unsigned char newG = 0;