Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 12 files). Show all
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| @@ -97,7 +97,6 @@ void SkeletonModel::initJointStates(QVector<JointState> states) { · 96 unmodified lines | |||
| 97 | } | 97 | } |
| 98 | 98 | ||
| 99 | const float PALM_PRIORITY = DEFAULT_PRIORITY; | 99 | const float PALM_PRIORITY = DEFAULT_PRIORITY; |
| 100 | const float LEAN_PRIORITY = DEFAULT_PRIORITY; | ||
| 101 | 100 | ||
| 102 | void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { | 101 | void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { |
| 103 | _rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation()); | 102 | _rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation()); |