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first cut at simulating mouse/reticle behavior with input contorllers

Brad Hefta-Gaub committed 10 years ago

Commit 3dcdfbc1 parent 205bc1b13 files · +123 −353Browse files

Showing the changes to libraries/input-plugins/src/input-plugins (1 of 13 files). Show all

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libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp+3−0
@@ -99,6 +99,9 @@ void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event, unsigned int device · 98 unmodified lines
99 _inputDevice->_axisStateMap[MOUSE_AXIS_Y_POS] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);99 _inputDevice->_axisStateMap[MOUSE_AXIS_Y_POS] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
100 _inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);100 _inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
101 101
102 // FIXME - this has the characteristic that it will show large jumps when you move the cursor
103 // outside of the application window, because we don't get MouseEvents when the cursor is outside
104 // of the application window.
102 _lastCursor = currentPos;105 _lastCursor = currentPos;
103 _mouseMoved = true;106 _mouseMoved = true;
104 107

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