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| 1 | −// | |
| 2 | −// GeometryCache.cpp | |
| 3 | −// interface/src/renderer | |
| 4 | −// | |
| 5 | −// Created by Andrzej Kapolka on 6/21/13. | |
| 6 | −// Copyright 2013 High Fidelity, Inc. | |
| 7 | −// | |
| 8 | −// Distributed under the Apache License, Version 2.0. | |
| 9 | −// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 10 | −// | |
| 11 | − | |
| 12 | −#include <cmath> | |
| 13 | − | |
| 14 | −#include <QNetworkReply> | |
| 15 | −#include <QRunnable> | |
| 16 | −#include <QThreadPool> | |
| 17 | − | |
| 18 | −#include <SharedUtil.h> | |
| 19 | − | |
| 20 | −#include "TextureCache.h" | |
| 21 | − | |
| 22 | −#include "GeometryCache.h" | |
| 23 | − | |
| 24 | −GeometryCache* GeometryCache::getInstance() { | |
| 25 | − static GeometryCache instance; | |
| 26 | − return &instance; | |
| 27 | −} | |
| 28 | − | |
| 29 | −GeometryCache::GeometryCache() { | |
| 30 | −} | |
| 31 | − | |
| 32 | −GeometryCache::~GeometryCache() { | |
| 33 | − foreach (const VerticesIndices& vbo, _hemisphereVBOs) { | |
| 34 | − glDeleteBuffers(1, &vbo.first); | |
| 35 | − glDeleteBuffers(1, &vbo.second); | |
| 36 | − } | |
| 37 | −} | |
| 38 | − | |
| 39 | −void GeometryCache::renderHemisphere(int slices, int stacks) { | |
| 40 | − VerticesIndices& vbo = _hemisphereVBOs[IntPair(slices, stacks)]; | |
| 41 | − int vertices = slices * (stacks - 1) + 1; | |
| 42 | − int indices = slices * 2 * 3 * (stacks - 2) + slices * 3; | |
| 43 | − if (vbo.first == 0) { | |
| 44 | − GLfloat* vertexData = new GLfloat[vertices * 3]; | |
| 45 | − GLfloat* vertex = vertexData; | |
| 46 | − for (int i = 0; i < stacks - 1; i++) { | |
| 47 | − float phi = PI_OVER_TWO * (float)i / (float)(stacks - 1); | |
| 48 | − float z = sinf(phi), radius = cosf(phi); | |
| 49 | − | |
| 50 | − for (int j = 0; j < slices; j++) { | |
| 51 | − float theta = TWO_PI * (float)j / (float)slices; | |
| 52 | − | |
| 53 | − *(vertex++) = sinf(theta) * radius; | |
| 54 | − *(vertex++) = cosf(theta) * radius; | |
| 55 | − *(vertex++) = z; | |
| 56 | − } | |
| 57 | − } | |
| 58 | − *(vertex++) = 0.0f; | |
| 59 | − *(vertex++) = 0.0f; | |
| 60 | − *(vertex++) = 1.0f; | |
| 61 | − | |
| 62 | − glGenBuffers(1, &vbo.first); | |
| 63 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 64 | − const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat); | |
| 65 | − glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 66 | − delete[] vertexData; | |
| 67 | − | |
| 68 | − GLushort* indexData = new GLushort[indices]; | |
| 69 | − GLushort* index = indexData; | |
| 70 | − for (int i = 0; i < stacks - 2; i++) { | |
| 71 | − GLushort bottom = i * slices; | |
| 72 | − GLushort top = bottom + slices; | |
| 73 | − for (int j = 0; j < slices; j++) { | |
| 74 | − int next = (j + 1) % slices; | |
| 75 | − | |
| 76 | − *(index++) = bottom + j; | |
| 77 | − *(index++) = top + next; | |
| 78 | − *(index++) = top + j; | |
| 79 | − | |
| 80 | − *(index++) = bottom + j; | |
| 81 | − *(index++) = bottom + next; | |
| 82 | − *(index++) = top + next; | |
| 83 | − } | |
| 84 | − } | |
| 85 | − GLushort bottom = (stacks - 2) * slices; | |
| 86 | − GLushort top = bottom + slices; | |
| 87 | − for (int i = 0; i < slices; i++) { | |
| 88 | − *(index++) = bottom + i; | |
| 89 | − *(index++) = bottom + (i + 1) % slices; | |
| 90 | − *(index++) = top; | |
| 91 | − } | |
| 92 | − | |
| 93 | − glGenBuffers(1, &vbo.second); | |
| 94 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 95 | − const int BYTES_PER_INDEX = sizeof(GLushort); | |
| 96 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 97 | − delete[] indexData; | |
| 98 | − | |
| 99 | − } else { | |
| 100 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 101 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 102 | − } | |
| 103 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 104 | − glEnableClientState(GL_NORMAL_ARRAY); | |
| 105 | − | |
| 106 | − glVertexPointer(3, GL_FLOAT, 0, 0); | |
| 107 | − glNormalPointer(GL_FLOAT, 0, 0); | |
| 108 | − | |
| 109 | − glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 110 | − | |
| 111 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 112 | − glDisableClientState(GL_NORMAL_ARRAY); | |
| 113 | − | |
| 114 | − glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 115 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 116 | −} | |
| 117 | − | |
| 118 | −const int NUM_VERTICES_PER_TRIANGLE = 3; | |
| 119 | −const int NUM_TRIANGLES_PER_QUAD = 2; | |
| 120 | −const int NUM_VERTICES_PER_TRIANGULATED_QUAD = NUM_VERTICES_PER_TRIANGLE * NUM_TRIANGLES_PER_QUAD; | |
| 121 | −const int NUM_COORDS_PER_VERTEX = 3; | |
| 122 | −const int NUM_BYTES_PER_VERTEX = NUM_COORDS_PER_VERTEX * sizeof(GLfloat); | |
| 123 | −const int NUM_BYTES_PER_INDEX = sizeof(GLushort); | |
| 124 | − | |
| 125 | −void GeometryCache::renderSphere(float radius, int slices, int stacks) { | |
| 126 | − VerticesIndices& vbo = _sphereVBOs[IntPair(slices, stacks)]; | |
| 127 | − int vertices = slices * (stacks - 1) + 2; | |
| 128 | − int indices = slices * stacks * NUM_VERTICES_PER_TRIANGULATED_QUAD; | |
| 129 | − if (vbo.first == 0) { | |
| 130 | − GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX]; | |
| 131 | − GLfloat* vertex = vertexData; | |
| 132 | − | |
| 133 | − // south pole | |
| 134 | − *(vertex++) = 0.0f; | |
| 135 | − *(vertex++) = 0.0f; | |
| 136 | − *(vertex++) = -1.0f; | |
| 137 | − | |
| 138 | − //add stacks vertices climbing up Y axis | |
| 139 | − for (int i = 1; i < stacks; i++) { | |
| 140 | − float phi = PI * (float)i / (float)(stacks) - PI_OVER_TWO; | |
| 141 | − float z = sinf(phi), radius = cosf(phi); | |
| 142 | − | |
| 143 | − for (int j = 0; j < slices; j++) { | |
| 144 | − float theta = TWO_PI * (float)j / (float)slices; | |
| 145 | − | |
| 146 | − *(vertex++) = sinf(theta) * radius; | |
| 147 | − *(vertex++) = cosf(theta) * radius; | |
| 148 | − *(vertex++) = z; | |
| 149 | − } | |
| 150 | − } | |
| 151 | − | |
| 152 | − // north pole | |
| 153 | − *(vertex++) = 0.0f; | |
| 154 | − *(vertex++) = 0.0f; | |
| 155 | − *(vertex++) = 1.0f; | |
| 156 | − | |
| 157 | − glGenBuffers(1, &vbo.first); | |
| 158 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 159 | − glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 160 | − delete[] vertexData; | |
| 161 | − | |
| 162 | − GLushort* indexData = new GLushort[indices]; | |
| 163 | − GLushort* index = indexData; | |
| 164 | − | |
| 165 | − // South cap | |
| 166 | − GLushort bottom = 0; | |
| 167 | − GLushort top = 1; | |
| 168 | − for (int i = 0; i < slices; i++) { | |
| 169 | − *(index++) = bottom; | |
| 170 | − *(index++) = top + i; | |
| 171 | − *(index++) = top + (i + 1) % slices; | |
| 172 | − } | |
| 173 | − | |
| 174 | − // (stacks - 2) ribbons | |
| 175 | − for (int i = 0; i < stacks - 2; i++) { | |
| 176 | − bottom = i * slices + 1; | |
| 177 | − top = bottom + slices; | |
| 178 | − for (int j = 0; j < slices; j++) { | |
| 179 | − int next = (j + 1) % slices; | |
| 180 | − | |
| 181 | − *(index++) = top + next; | |
| 182 | − *(index++) = bottom + j; | |
| 183 | − *(index++) = top + j; | |
| 184 | − | |
| 185 | − *(index++) = bottom + next; | |
| 186 | − *(index++) = bottom + j; | |
| 187 | − *(index++) = top + next; | |
| 188 | − } | |
| 189 | − } | |
| 190 | − | |
| 191 | − // north cap | |
| 192 | − bottom = (stacks - 2) * slices + 1; | |
| 193 | − top = bottom + slices; | |
| 194 | − for (int i = 0; i < slices; i++) { | |
| 195 | − *(index++) = bottom + (i + 1) % slices; | |
| 196 | − *(index++) = bottom + i; | |
| 197 | − *(index++) = top; | |
| 198 | − } | |
| 199 | − | |
| 200 | − glGenBuffers(1, &vbo.second); | |
| 201 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 202 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 203 | − delete[] indexData; | |
| 204 | − | |
| 205 | − } else { | |
| 206 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 207 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 208 | − } | |
| 209 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 210 | − glEnableClientState(GL_NORMAL_ARRAY); | |
| 211 | − | |
| 212 | − glVertexPointer(3, GL_FLOAT, 0, 0); | |
| 213 | − glNormalPointer(GL_FLOAT, 0, 0); | |
| 214 | − | |
| 215 | − glPushMatrix(); | |
| 216 | − glScalef(radius, radius, radius); | |
| 217 | − glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 218 | − glPopMatrix(); | |
| 219 | − | |
| 220 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 221 | − glDisableClientState(GL_NORMAL_ARRAY); | |
| 222 | − | |
| 223 | − glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 224 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 225 | −} | |
| 226 | − | |
| 227 | −void GeometryCache::renderSquare(int xDivisions, int yDivisions) { | |
| 228 | − VerticesIndices& vbo = _squareVBOs[IntPair(xDivisions, yDivisions)]; | |
| 229 | − int xVertices = xDivisions + 1; | |
| 230 | − int yVertices = yDivisions + 1; | |
| 231 | − int vertices = xVertices * yVertices; | |
| 232 | − int indices = 2 * 3 * xDivisions * yDivisions; | |
| 233 | − if (vbo.first == 0) { | |
| 234 | − GLfloat* vertexData = new GLfloat[vertices * 3]; | |
| 235 | − GLfloat* vertex = vertexData; | |
| 236 | − for (int i = 0; i <= yDivisions; i++) { | |
| 237 | − float y = (float)i / yDivisions; | |
| 238 | − | |
| 239 | − for (int j = 0; j <= xDivisions; j++) { | |
| 240 | − *(vertex++) = (float)j / xDivisions; | |
| 241 | − *(vertex++) = y; | |
| 242 | − *(vertex++) = 0.0f; | |
| 243 | − } | |
| 244 | − } | |
| 245 | − | |
| 246 | − glGenBuffers(1, &vbo.first); | |
| 247 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 248 | − glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 249 | − delete[] vertexData; | |
| 250 | − | |
| 251 | − GLushort* indexData = new GLushort[indices]; | |
| 252 | − GLushort* index = indexData; | |
| 253 | − for (int i = 0; i < yDivisions; i++) { | |
| 254 | − GLushort bottom = i * xVertices; | |
| 255 | − GLushort top = bottom + xVertices; | |
| 256 | − for (int j = 0; j < xDivisions; j++) { | |
| 257 | − int next = j + 1; | |
| 258 | − | |
| 259 | − *(index++) = bottom + j; | |
| 260 | − *(index++) = top + next; | |
| 261 | − *(index++) = top + j; | |
| 262 | − | |
| 263 | − *(index++) = bottom + j; | |
| 264 | − *(index++) = bottom + next; | |
| 265 | − *(index++) = top + next; | |
| 266 | − } | |
| 267 | − } | |
| 268 | − | |
| 269 | − glGenBuffers(1, &vbo.second); | |
| 270 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 271 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 272 | − delete[] indexData; | |
| 273 | − | |
| 274 | − } else { | |
| 275 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 276 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 277 | − } | |
| 278 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 279 | − | |
| 280 | − // all vertices have the same normal | |
| 281 | − glNormal3f(0.0f, 0.0f, 1.0f); | |
| 282 | − | |
| 283 | − glVertexPointer(3, GL_FLOAT, 0, 0); | |
| 284 | − | |
| 285 | − glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 286 | − | |
| 287 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 288 | − | |
| 289 | − glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 290 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 291 | −} | |
| 292 | − | |
| 293 | −void GeometryCache::renderHalfCylinder(int slices, int stacks) { | |
| 294 | − VerticesIndices& vbo = _halfCylinderVBOs[IntPair(slices, stacks)]; | |
| 295 | − int vertices = (slices + 1) * stacks; | |
| 296 | − int indices = 2 * 3 * slices * (stacks - 1); | |
| 297 | − if (vbo.first == 0) { | |
| 298 | − GLfloat* vertexData = new GLfloat[vertices * 2 * 3]; | |
| 299 | − GLfloat* vertex = vertexData; | |
| 300 | − for (int i = 0; i <= (stacks - 1); i++) { | |
| 301 | − float y = (float)i / (stacks - 1); | |
| 302 | − | |
| 303 | − for (int j = 0; j <= slices; j++) { | |
| 304 | − float theta = 3.0f * PI_OVER_TWO + PI * (float)j / (float)slices; | |
| 305 | − | |
| 306 | − //normals | |
| 307 | − *(vertex++) = sinf(theta); | |
| 308 | − *(vertex++) = 0; | |
| 309 | − *(vertex++) = cosf(theta); | |
| 310 | − | |
| 311 | − // vertices | |
| 312 | − *(vertex++) = sinf(theta); | |
| 313 | − *(vertex++) = y; | |
| 314 | − *(vertex++) = cosf(theta); | |
| 315 | − } | |
| 316 | − } | |
| 317 | − | |
| 318 | − glGenBuffers(1, &vbo.first); | |
| 319 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 320 | − glBufferData(GL_ARRAY_BUFFER, 2 * vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 321 | − delete[] vertexData; | |
| 322 | − | |
| 323 | − GLushort* indexData = new GLushort[indices]; | |
| 324 | − GLushort* index = indexData; | |
| 325 | − for (int i = 0; i < stacks - 1; i++) { | |
| 326 | − GLushort bottom = i * (slices + 1); | |
| 327 | − GLushort top = bottom + slices + 1; | |
| 328 | − for (int j = 0; j < slices; j++) { | |
| 329 | − int next = j + 1; | |
| 330 | − | |
| 331 | − *(index++) = bottom + j; | |
| 332 | − *(index++) = top + next; | |
| 333 | − *(index++) = top + j; | |
| 334 | − | |
| 335 | − *(index++) = bottom + j; | |
| 336 | − *(index++) = bottom + next; | |
| 337 | − *(index++) = top + next; | |
| 338 | − } | |
| 339 | − } | |
| 340 | − | |
| 341 | − glGenBuffers(1, &vbo.second); | |
| 342 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 343 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 344 | − delete[] indexData; | |
| 345 | − | |
| 346 | − } else { | |
| 347 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 348 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 349 | − } | |
| 350 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 351 | − glEnableClientState(GL_NORMAL_ARRAY); | |
| 352 | − | |
| 353 | − glNormalPointer(GL_FLOAT, 6 * sizeof(float), 0); | |
| 354 | − glVertexPointer(3, GL_FLOAT, (6 * sizeof(float)), (const void *)(3 * sizeof(float))); | |
| 355 | − | |
| 356 | − glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 357 | − | |
| 358 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 359 | − glDisableClientState(GL_NORMAL_ARRAY); | |
| 360 | − | |
| 361 | − glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 362 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 363 | −} | |
| 364 | − | |
| 365 | −void GeometryCache::renderCone(float base, float height, int slices, int stacks) { | |
| 366 | − VerticesIndices& vbo = _halfCylinderVBOs[IntPair(slices, stacks)]; | |
| 367 | − int vertices = (stacks + 2) * slices; | |
| 368 | − int baseTriangles = slices - 2; | |
| 369 | − int indices = NUM_VERTICES_PER_TRIANGULATED_QUAD * slices * stacks + NUM_VERTICES_PER_TRIANGLE * baseTriangles; | |
| 370 | − if (vbo.first == 0) { | |
| 371 | − GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX * 2]; | |
| 372 | − GLfloat* vertex = vertexData; | |
| 373 | − // cap | |
| 374 | − for (int i = 0; i < slices; i++) { | |
| 375 | − float theta = TWO_PI * i / slices; | |
| 376 | − | |
| 377 | − //normals | |
| 378 | − *(vertex++) = 0.0f; | |
| 379 | − *(vertex++) = 0.0f; | |
| 380 | − *(vertex++) = -1.0f; | |
| 381 | − | |
| 382 | − // vertices | |
| 383 | − *(vertex++) = cosf(theta); | |
| 384 | − *(vertex++) = sinf(theta); | |
| 385 | − *(vertex++) = 0.0f; | |
| 386 | − } | |
| 387 | − // body | |
| 388 | − for (int i = 0; i <= stacks; i++) { | |
| 389 | − float z = (float)i / stacks; | |
| 390 | − float radius = 1.0f - z; | |
| 391 | − | |
| 392 | − for (int j = 0; j < slices; j++) { | |
| 393 | − float theta = TWO_PI * j / slices; | |
| 394 | − | |
| 395 | − //normals | |
| 396 | − *(vertex++) = cosf(theta) / SQUARE_ROOT_OF_2; | |
| 397 | − *(vertex++) = sinf(theta) / SQUARE_ROOT_OF_2; | |
| 398 | − *(vertex++) = 1.0f / SQUARE_ROOT_OF_2; | |
| 399 | − | |
| 400 | − // vertices | |
| 401 | − *(vertex++) = radius * cosf(theta); | |
| 402 | − *(vertex++) = radius * sinf(theta); | |
| 403 | − *(vertex++) = z; | |
| 404 | − } | |
| 405 | − } | |
| 406 | − | |
| 407 | − glGenBuffers(1, &vbo.first); | |
| 408 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 409 | − glBufferData(GL_ARRAY_BUFFER, 2 * vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 410 | − delete[] vertexData; | |
| 411 | − | |
| 412 | − GLushort* indexData = new GLushort[indices]; | |
| 413 | − GLushort* index = indexData; | |
| 414 | − for (int i = 0; i < baseTriangles; i++) { | |
| 415 | − *(index++) = 0; | |
| 416 | − *(index++) = i + 2; | |
| 417 | − *(index++) = i + 1; | |
| 418 | − } | |
| 419 | − for (int i = 1; i <= stacks; i++) { | |
| 420 | − GLushort bottom = i * slices; | |
| 421 | − GLushort top = bottom + slices; | |
| 422 | − for (int j = 0; j < slices; j++) { | |
| 423 | − int next = (j + 1) % slices; | |
| 424 | − | |
| 425 | − *(index++) = bottom + j; | |
| 426 | − *(index++) = top + next; | |
| 427 | − *(index++) = top + j; | |
| 428 | − | |
| 429 | − *(index++) = bottom + j; | |
| 430 | − *(index++) = bottom + next; | |
| 431 | − *(index++) = top + next; | |
| 432 | − } | |
| 433 | − } | |
| 434 | − | |
| 435 | − glGenBuffers(1, &vbo.second); | |
| 436 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 437 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 438 | − delete[] indexData; | |
| 439 | − | |
| 440 | − } else { | |
| 441 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 442 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 443 | − } | |
| 444 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 445 | − glEnableClientState(GL_NORMAL_ARRAY); | |
| 446 | − | |
| 447 | − int stride = NUM_VERTICES_PER_TRIANGULATED_QUAD * sizeof(float); | |
| 448 | − glNormalPointer(GL_FLOAT, stride, 0); | |
| 449 | − glVertexPointer(NUM_COORDS_PER_VERTEX, GL_FLOAT, stride, (const void *)(NUM_COORDS_PER_VERTEX * sizeof(float))); | |
| 450 | − | |
| 451 | − glPushMatrix(); | |
| 452 | − glScalef(base, base, height); | |
| 453 | − | |
| 454 | − glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 455 | − | |
| 456 | − glPopMatrix(); | |
| 457 | − | |
| 458 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 459 | − glDisableClientState(GL_NORMAL_ARRAY); | |
| 460 | − | |
| 461 | − glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 462 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 463 | −} | |
| 464 | − | |
| 465 | −void GeometryCache::renderGrid(int xDivisions, int yDivisions) { | |
| 466 | − QOpenGLBuffer& buffer = _gridBuffers[IntPair(xDivisions, yDivisions)]; | |
| 467 | − int vertices = (xDivisions + 1 + yDivisions + 1) * 2; | |
| 468 | − if (!buffer.isCreated()) { | |
| 469 | − GLfloat* vertexData = new GLfloat[vertices * 2]; | |
| 470 | − GLfloat* vertex = vertexData; | |
| 471 | − for (int i = 0; i <= xDivisions; i++) { | |
| 472 | − float x = (float)i / xDivisions; | |
| 473 | − | |
| 474 | − *(vertex++) = x; | |
| 475 | − *(vertex++) = 0.0f; | |
| 476 | − | |
| 477 | − *(vertex++) = x; | |
| 478 | − *(vertex++) = 1.0f; | |
| 479 | − } | |
| 480 | − for (int i = 0; i <= yDivisions; i++) { | |
| 481 | − float y = (float)i / yDivisions; | |
| 482 | − | |
| 483 | − *(vertex++) = 0.0f; | |
| 484 | − *(vertex++) = y; | |
| 485 | − | |
| 486 | − *(vertex++) = 1.0f; | |
| 487 | − *(vertex++) = y; | |
| 488 | − } | |
| 489 | − buffer.create(); | |
| 490 | − buffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 491 | − buffer.bind(); | |
| 492 | − buffer.allocate(vertexData, vertices * 2 * sizeof(GLfloat)); | |
| 493 | − delete[] vertexData; | |
| 494 | − | |
| 495 | − } else { | |
| 496 | − buffer.bind(); | |
| 497 | − } | |
| 498 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 499 | − | |
| 500 | − glVertexPointer(2, GL_FLOAT, 0, 0); | |
| 501 | − | |
| 502 | − glDrawArrays(GL_LINES, 0, vertices); | |
| 503 | − | |
| 504 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 505 | − | |
| 506 | − buffer.release(); | |
| 507 | −} | |
| 508 | − | |
| 509 | −QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, const QUrl& fallback, bool delayLoad) { | |
| 510 | − return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>(); | |
| 511 | −} | |
| 512 | − | |
| 513 | −QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url, | |
| 514 | − const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) { | |
| 515 | − QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url, fallback.staticCast<NetworkGeometry>(), delayLoad), | |
| 516 | − &Resource::allReferencesCleared); | |
| 517 | − geometry->setLODParent(geometry); | |
| 518 | − return geometry.staticCast<Resource>(); | |
| 519 | −} | |
| 520 | − | |
| 521 | −const float NetworkGeometry::NO_HYSTERESIS = -1.0f; | |
| 522 | − | |
| 523 | −NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGeometry>& fallback, bool delayLoad, | |
| 524 | − const QVariantHash& mapping, const QUrl& textureBase) : | |
| 525 | − Resource(url, delayLoad), | |
| 526 | − _mapping(mapping), | |
| 527 | − _textureBase(textureBase.isValid() ? textureBase : url), | |
| 528 | − _fallback(fallback) | |
| 529 | −{ | |
| 530 | − | |
| 531 | − if (url.isEmpty()) { | |
| 532 | − // make the minimal amount of dummy geometry to satisfy Model | |
| 533 | − FBXJoint joint = { false, QVector<int>(), -1 }; | |
| 534 | − _geometry.joints.append(joint); | |
| 535 | − _geometry.leftEyeJointIndex = -1; | |
| 536 | − _geometry.rightEyeJointIndex = -1; | |
| 537 | − _geometry.neckJointIndex = -1; | |
| 538 | − _geometry.rootJointIndex = -1; | |
| 539 | − _geometry.leanJointIndex = -1; | |
| 540 | − _geometry.headJointIndex = -1; | |
| 541 | − _geometry.leftHandJointIndex = -1; | |
| 542 | − _geometry.rightHandJointIndex = -1; | |
| 543 | − } | |
| 544 | − | |
| 545 | − connect(this, &Resource::loaded, this, &NetworkGeometry::replaceTexturesWithPendingChanges); | |
| 546 | −} | |
| 547 | − | |
| 548 | −bool NetworkGeometry::isLoadedWithTextures() const { | |
| 549 | − if (!isLoaded()) { | |
| 550 | − return false; | |
| 551 | − } | |
| 552 | − foreach (const NetworkMesh& mesh, _meshes) { | |
| 553 | − foreach (const NetworkMeshPart& part, mesh.parts) { | |
| 554 | − if ((part.diffuseTexture && !part.diffuseTexture->isLoaded()) || | |
| 555 | − (part.normalTexture && !part.normalTexture->isLoaded()) || | |
| 556 | − (part.specularTexture && !part.specularTexture->isLoaded()) || | |
| 557 | − (part.emissiveTexture && !part.emissiveTexture->isLoaded())) { | |
| 558 | − return false; | |
| 559 | − } | |
| 560 | − } | |
| 561 | − } | |
| 562 | − return true; | |
| 563 | −} | |
| 564 | − | |
| 565 | −QSharedPointer<NetworkGeometry> NetworkGeometry::getLODOrFallback(float distance, float& hysteresis, bool delayLoad) const { | |
| 566 | − if (_lodParent.data() != this) { | |
| 567 | − return _lodParent.data()->getLODOrFallback(distance, hysteresis, delayLoad); | |
| 568 | − } | |
| 569 | − if (_failedToLoad && _fallback) { | |
| 570 | − return _fallback; | |
| 571 | − } | |
| 572 | − QSharedPointer<NetworkGeometry> lod = _lodParent; | |
| 573 | − float lodDistance = 0.0f; | |
| 574 | − QMap<float, QSharedPointer<NetworkGeometry> >::const_iterator it = _lods.upperBound(distance); | |
| 575 | − if (it != _lods.constBegin()) { | |
| 576 | − it = it - 1; | |
| 577 | − lod = it.value(); | |
| 578 | − lodDistance = it.key(); | |
| 579 | − } | |
| 580 | − if (hysteresis != NO_HYSTERESIS && hysteresis != lodDistance) { | |
| 581 | − // if we previously selected a different distance, make sure we've moved far enough to justify switching | |
| 582 | − const float HYSTERESIS_PROPORTION = 0.1f; | |
| 583 | − if (glm::abs(distance - qMax(hysteresis, lodDistance)) / fabsf(hysteresis - lodDistance) < HYSTERESIS_PROPORTION) { | |
| 584 | − lod = _lodParent; | |
| 585 | − lodDistance = 0.0f; | |
| 586 | − it = _lods.upperBound(hysteresis); | |
| 587 | − if (it != _lods.constBegin()) { | |
| 588 | − it = it - 1; | |
| 589 | − lod = it.value(); | |
| 590 | − lodDistance = it.key(); | |
| 591 | − } | |
| 592 | − } | |
| 593 | − } | |
| 594 | − if (lod->isLoaded()) { | |
| 595 | − hysteresis = lodDistance; | |
| 596 | − return lod; | |
| 597 | − } | |
| 598 | − // if the ideal LOD isn't loaded, we need to make sure it's started to load, and possibly return the closest loaded one | |
| 599 | − if (!delayLoad) { | |
| 600 | − lod->ensureLoading(); | |
| 601 | − } | |
| 602 | − float closestDistance = FLT_MAX; | |
| 603 | − if (isLoaded()) { | |
| 604 | − lod = _lodParent; | |
| 605 | − closestDistance = distance; | |
| 606 | − } | |
| 607 | − for (it = _lods.constBegin(); it != _lods.constEnd(); it++) { | |
| 608 | − float distanceToLOD = glm::abs(distance - it.key()); | |
| 609 | − if (it.value()->isLoaded() && distanceToLOD < closestDistance) { | |
| 610 | − lod = it.value(); | |
| 611 | − closestDistance = distanceToLOD; | |
| 612 | − } | |
| 613 | − } | |
| 614 | − hysteresis = NO_HYSTERESIS; | |
| 615 | − return lod; | |
| 616 | −} | |
| 617 | − | |
| 618 | −uint qHash(const QWeakPointer<Animation>& animation, uint seed = 0) { | |
| 619 | − return qHash(animation.data(), seed); | |
| 620 | −} | |
| 621 | − | |
| 622 | −QVector<int> NetworkGeometry::getJointMappings(const AnimationPointer& animation) { | |
| 623 | − QVector<int> mappings = _jointMappings.value(animation); | |
| 624 | − if (mappings.isEmpty() && isLoaded() && animation && animation->isLoaded()) { | |
| 625 | − const FBXGeometry& animationGeometry = animation->getGeometry(); | |
| 626 | − for (int i = 0; i < animationGeometry.joints.size(); i++) { | |
| 627 | − mappings.append(_geometry.jointIndices.value(animationGeometry.joints.at(i).name) - 1); | |
| 628 | − } | |
| 629 | − _jointMappings.insert(animation, mappings); | |
| 630 | − } | |
| 631 | − return mappings; | |
| 632 | −} | |
| 633 | − | |
| 634 | −void NetworkGeometry::setLoadPriority(const QPointer<QObject>& owner, float priority) { | |
| 635 | − Resource::setLoadPriority(owner, priority); | |
| 636 | − | |
| 637 | − for (int i = 0; i < _meshes.size(); i++) { | |
| 638 | − NetworkMesh& mesh = _meshes[i]; | |
| 639 | − for (int j = 0; j < mesh.parts.size(); j++) { | |
| 640 | − NetworkMeshPart& part = mesh.parts[j]; | |
| 641 | − if (part.diffuseTexture) { | |
| 642 | − part.diffuseTexture->setLoadPriority(owner, priority); | |
| 643 | − } | |
| 644 | − if (part.normalTexture) { | |
| 645 | − part.normalTexture->setLoadPriority(owner, priority); | |
| 646 | − } | |
| 647 | − if (part.specularTexture) { | |
| 648 | − part.specularTexture->setLoadPriority(owner, priority); | |
| 649 | − } | |
| 650 | − if (part.emissiveTexture) { | |
| 651 | − part.emissiveTexture->setLoadPriority(owner, priority); | |
| 652 | − } | |
| 653 | − } | |
| 654 | − } | |
| 655 | −} | |
| 656 | − | |
| 657 | −void NetworkGeometry::setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities) { | |
| 658 | − Resource::setLoadPriorities(priorities); | |
| 659 | − | |
| 660 | − for (int i = 0; i < _meshes.size(); i++) { | |
| 661 | − NetworkMesh& mesh = _meshes[i]; | |
| 662 | − for (int j = 0; j < mesh.parts.size(); j++) { | |
| 663 | − NetworkMeshPart& part = mesh.parts[j]; | |
| 664 | − if (part.diffuseTexture) { | |
| 665 | − part.diffuseTexture->setLoadPriorities(priorities); | |
| 666 | − } | |
| 667 | − if (part.normalTexture) { | |
| 668 | − part.normalTexture->setLoadPriorities(priorities); | |
| 669 | − } | |
| 670 | − if (part.specularTexture) { | |
| 671 | − part.specularTexture->setLoadPriorities(priorities); | |
| 672 | − } | |
| 673 | − if (part.emissiveTexture) { | |
| 674 | − part.emissiveTexture->setLoadPriorities(priorities); | |
| 675 | − } | |
| 676 | − } | |
| 677 | − } | |
| 678 | −} | |
| 679 | − | |
| 680 | −void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) { | |
| 681 | − Resource::clearLoadPriority(owner); | |
| 682 | − | |
| 683 | − for (int i = 0; i < _meshes.size(); i++) { | |
| 684 | − NetworkMesh& mesh = _meshes[i]; | |
| 685 | − for (int j = 0; j < mesh.parts.size(); j++) { | |
| 686 | − NetworkMeshPart& part = mesh.parts[j]; | |
| 687 | − if (part.diffuseTexture) { | |
| 688 | − part.diffuseTexture->clearLoadPriority(owner); | |
| 689 | − } | |
| 690 | − if (part.normalTexture) { | |
| 691 | − part.normalTexture->clearLoadPriority(owner); | |
| 692 | − } | |
| 693 | − if (part.specularTexture) { | |
| 694 | − part.specularTexture->clearLoadPriority(owner); | |
| 695 | − } | |
| 696 | − if (part.emissiveTexture) { | |
| 697 | − part.emissiveTexture->clearLoadPriority(owner); | |
| 698 | − } | |
| 699 | − } | |
| 700 | − } | |
| 701 | −} | |
| 702 | − | |
| 703 | −void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) { | |
| 704 | − if (_meshes.size() > 0) { | |
| 705 | − for (int i = 0; i < _meshes.size(); i++) { | |
| 706 | − NetworkMesh& mesh = _meshes[i]; | |
| 707 | − for (int j = 0; j < mesh.parts.size(); j++) { | |
| 708 | − NetworkMeshPart& part = mesh.parts[j]; | |
| 709 | − | |
| 710 | − QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>(); | |
| 711 | − if (part.diffuseTextureName == name) { | |
| 712 | − part.diffuseTexture = | |
| 713 | − TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE, | |
| 714 | − _geometry.meshes[i].isEye, QByteArray()); | |
| 715 | − part.diffuseTexture->setLoadPriorities(_loadPriorities); | |
| 716 | − } else if (part.normalTextureName == name) { | |
| 717 | − part.normalTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE, | |
| 718 | − false, QByteArray()); | |
| 719 | − part.normalTexture->setLoadPriorities(_loadPriorities); | |
| 720 | − } else if (part.specularTextureName == name) { | |
| 721 | − part.specularTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE, | |
| 722 | − false, QByteArray()); | |
| 723 | − part.specularTexture->setLoadPriorities(_loadPriorities); | |
| 724 | − } else if (part.emissiveTextureName == name) { | |
| 725 | − part.emissiveTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE, | |
| 726 | − false, QByteArray()); | |
| 727 | − part.emissiveTexture->setLoadPriorities(_loadPriorities); | |
| 728 | − } | |
| 729 | − } | |
| 730 | − } | |
| 731 | − } else { | |
| 732 | − qDebug() << "Adding a name url pair to pending" << name << url; | |
| 733 | − // we don't have meshes downloaded yet, so hold this texture as pending | |
| 734 | − _pendingTextureChanges.insert(name, url); | |
| 735 | − } | |
| 736 | −} | |
| 737 | − | |
| 738 | −QStringList NetworkGeometry::getTextureNames() const { | |
| 739 | − QStringList result; | |
| 740 | − for (int i = 0; i < _meshes.size(); i++) { | |
| 741 | − const NetworkMesh& mesh = _meshes[i]; | |
| 742 | − for (int j = 0; j < mesh.parts.size(); j++) { | |
| 743 | − const NetworkMeshPart& part = mesh.parts[j]; | |
| 744 | − | |
| 745 | − if (!part.diffuseTextureName.isEmpty()) { | |
| 746 | − QString textureURL = part.diffuseTexture->getURL().toString(); | |
| 747 | − result << part.diffuseTextureName + ":" + textureURL; | |
| 748 | − } | |
| 749 | − | |
| 750 | − if (!part.normalTextureName.isEmpty()) { | |
| 751 | − QString textureURL = part.normalTexture->getURL().toString(); | |
| 752 | − result << part.normalTextureName + ":" + textureURL; | |
| 753 | − } | |
| 754 | − | |
| 755 | − if (!part.specularTextureName.isEmpty()) { | |
| 756 | − QString textureURL = part.specularTexture->getURL().toString(); | |
| 757 | − result << part.specularTextureName + ":" + textureURL; | |
| 758 | − } | |
| 759 | − | |
| 760 | − if (!part.emissiveTextureName.isEmpty()) { | |
| 761 | − QString textureURL = part.emissiveTexture->getURL().toString(); | |
| 762 | − result << part.emissiveTextureName + ":" + textureURL; | |
| 763 | − } | |
| 764 | − } | |
| 765 | − } | |
| 766 | − return result; | |
| 767 | −} | |
| 768 | − | |
| 769 | −void NetworkGeometry::replaceTexturesWithPendingChanges() { | |
| 770 | − QHash<QString, QUrl>::Iterator it = _pendingTextureChanges.begin(); | |
| 771 | − | |
| 772 | − while (it != _pendingTextureChanges.end()) { | |
| 773 | − setTextureWithNameToURL(it.key(), it.value()); | |
| 774 | − it = _pendingTextureChanges.erase(it); | |
| 775 | − } | |
| 776 | −} | |
| 777 | − | |
| 778 | −/// Reads geometry in a worker thread. | |
| 779 | −class GeometryReader : public QRunnable { | |
| 780 | −public: | |
| 781 | − | |
| 782 | − GeometryReader(const QWeakPointer<Resource>& geometry, const QUrl& url, | |
| 783 | − QNetworkReply* reply, const QVariantHash& mapping); | |
| 784 | − | |
| 785 | − virtual void run(); | |
| 786 | − | |
| 787 | −private: | |
| 788 | − | |
| 789 | − QWeakPointer<Resource> _geometry; | |
| 790 | − QUrl _url; | |
| 791 | − QNetworkReply* _reply; | |
| 792 | − QVariantHash _mapping; | |
| 793 | −}; | |
| 794 | − | |
| 795 | −GeometryReader::GeometryReader(const QWeakPointer<Resource>& geometry, const QUrl& url, | |
| 796 | − QNetworkReply* reply, const QVariantHash& mapping) : | |
| 797 | − _geometry(geometry), | |
| 798 | − _url(url), | |
| 799 | − _reply(reply), | |
| 800 | − _mapping(mapping) { | |
| 801 | −} | |
| 802 | − | |
| 803 | −void GeometryReader::run() { | |
| 804 | − QSharedPointer<Resource> geometry = _geometry.toStrongRef(); | |
| 805 | − if (geometry.isNull()) { | |
| 806 | − _reply->deleteLater(); | |
| 807 | − return; | |
| 808 | − } | |
| 809 | − try { | |
| 810 | − if (!_reply) { | |
| 811 | − throw QString("Reply is NULL ?!"); | |
| 812 | − } | |
| 813 | − std::string urlname = _url.path().toLower().toStdString(); | |
| 814 | − bool urlValid = true; | |
| 815 | − urlValid &= !urlname.empty(); | |
| 816 | − urlValid &= !_url.path().isEmpty(); | |
| 817 | − urlValid &= _url.path().toLower().endsWith(".fbx") | |
| 818 | − || _url.path().toLower().endsWith(".svo"); | |
| 819 | − | |
| 820 | − if (urlValid) { | |
| 821 | − // Let's read the binaries from the network | |
| 822 | − FBXGeometry fbxgeo; | |
| 823 | − if (_url.path().toLower().endsWith(".svo")) { | |
| 824 | − QByteArray fileBinary = _reply->readAll(); | |
| 825 | − if (fileBinary.isEmpty() || fileBinary.isNull()) { | |
| 826 | − throw QString("Read File binary is empty?!"); | |
| 827 | − } | |
| 828 | − fbxgeo = readSVO(fileBinary); | |
| 829 | − | |
| 830 | − } else if (_url.path().toLower().endsWith(".fbx")) { | |
| 831 | − bool grabLightmaps = true; | |
| 832 | − float lightmapLevel = 1.0f; | |
| 833 | − // HACK: For monday 12/01/2014 we need to kill lighmaps loading in starchamber... | |
| 834 | − if (_url.path().toLower().endsWith("loungev4_11-18.fbx")) { | |
| 835 | − grabLightmaps = false; | |
| 836 | − } else if (_url.path().toLower().endsWith("apt8_reboot.fbx")) { | |
| 837 | − lightmapLevel = 4.0f; | |
| 838 | − } else if (_url.path().toLower().endsWith("palaceoforinthilian4.fbx")) { | |
| 839 | − lightmapLevel = 3.5f; | |
| 840 | − } | |
| 841 | − fbxgeo = readFBX(_reply, _mapping, grabLightmaps, lightmapLevel); | |
| 842 | − } | |
| 843 | − QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&, fbxgeo)); | |
| 844 | − } else { | |
| 845 | − throw QString("url is invalid"); | |
| 846 | − } | |
| 847 | − | |
| 848 | − } catch (const QString& error) { | |
| 849 | − qDebug() << "Error reading " << _url << ": " << error; | |
| 850 | − QMetaObject::invokeMethod(geometry.data(), "finishedLoading", Q_ARG(bool, false)); | |
| 851 | − } | |
| 852 | − _reply->deleteLater(); | |
| 853 | −} | |
| 854 | − | |
| 855 | −void NetworkGeometry::init() { | |
| 856 | − _mapping = QVariantHash(); | |
| 857 | − _geometry = FBXGeometry(); | |
| 858 | − _meshes.clear(); | |
| 859 | − _lods.clear(); | |
| 860 | − _pendingTextureChanges.clear(); | |
| 861 | − _request.setUrl(_url); | |
| 862 | − Resource::init(); | |
| 863 | −} | |
| 864 | − | |
| 865 | −void NetworkGeometry::downloadFinished(QNetworkReply* reply) { | |
| 866 | − QUrl url = reply->url(); | |
| 867 | − if (url.path().toLower().endsWith(".fst")) { | |
| 868 | − // it's a mapping file; parse it and get the mesh filename | |
| 869 | − _mapping = readMapping(reply->readAll()); | |
| 870 | − reply->deleteLater(); | |
| 871 | − QString filename = _mapping.value("filename").toString(); | |
| 872 | − if (filename.isNull()) { | |
| 873 | − qDebug() << "Mapping file " << url << " has no filename."; | |
| 874 | − finishedLoading(false); | |
| 875 | − | |
| 876 | − } else { | |
| 877 | − QString texdir = _mapping.value("texdir").toString(); | |
| 878 | − if (!texdir.isNull()) { | |
| 879 | − if (!texdir.endsWith('/')) { | |
| 880 | − texdir += '/'; | |
| 881 | − } | |
| 882 | − _textureBase = url.resolved(texdir); | |
| 883 | − } | |
| 884 | − QVariantHash lods = _mapping.value("lod").toHash(); | |
| 885 | − for (QVariantHash::const_iterator it = lods.begin(); it != lods.end(); it++) { | |
| 886 | − QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url.resolved(it.key()), | |
| 887 | − QSharedPointer<NetworkGeometry>(), true, _mapping, _textureBase)); | |
| 888 | − geometry->setSelf(geometry.staticCast<Resource>()); | |
| 889 | − geometry->setLODParent(_lodParent); | |
| 890 | − _lods.insert(it.value().toFloat(), geometry); | |
| 891 | − } | |
| 892 | − _request.setUrl(url.resolved(filename)); | |
| 893 | − | |
| 894 | − // make the request immediately only if we have no LODs to switch between | |
| 895 | − _startedLoading = false; | |
| 896 | − if (_lods.isEmpty()) { | |
| 897 | − attemptRequest(); | |
| 898 | − } | |
| 899 | − } | |
| 900 | − return; | |
| 901 | − } | |
| 902 | − | |
| 903 | − // send the reader off to the thread pool | |
| 904 | − QThreadPool::globalInstance()->start(new GeometryReader(_self, url, reply, _mapping)); | |
| 905 | −} | |
| 906 | − | |
| 907 | −void NetworkGeometry::reinsert() { | |
| 908 | − Resource::reinsert(); | |
| 909 | − | |
| 910 | − _lodParent = qWeakPointerCast<NetworkGeometry, Resource>(_self); | |
| 911 | − foreach (const QSharedPointer<NetworkGeometry>& lod, _lods) { | |
| 912 | − lod->setLODParent(_lodParent); | |
| 913 | − } | |
| 914 | −} | |
| 915 | − | |
| 916 | −void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { | |
| 917 | − _geometry = geometry; | |
| 918 | − | |
| 919 | − foreach (const FBXMesh& mesh, _geometry.meshes) { | |
| 920 | − NetworkMesh networkMesh; | |
| 921 | − | |
| 922 | − int totalIndices = 0; | |
| 923 | − foreach (const FBXMeshPart& part, mesh.parts) { | |
| 924 | − NetworkMeshPart networkPart; | |
| 925 | − if (!part.diffuseTexture.filename.isEmpty()) { | |
| 926 | − networkPart.diffuseTexture = TextureCache::getInstance()->getTexture( | |
| 927 | − _textureBase.resolved(QUrl(part.diffuseTexture.filename)), DEFAULT_TEXTURE, | |
| 928 | − mesh.isEye, part.diffuseTexture.content); | |
| 929 | − networkPart.diffuseTextureName = part.diffuseTexture.name; | |
| 930 | − networkPart.diffuseTexture->setLoadPriorities(_loadPriorities); | |
| 931 | − } | |
| 932 | − if (!part.normalTexture.filename.isEmpty()) { | |
| 933 | − networkPart.normalTexture = TextureCache::getInstance()->getTexture( | |
| 934 | − _textureBase.resolved(QUrl(part.normalTexture.filename)), NORMAL_TEXTURE, | |
| 935 | − false, part.normalTexture.content); | |
| 936 | − networkPart.normalTextureName = part.normalTexture.name; | |
| 937 | − networkPart.normalTexture->setLoadPriorities(_loadPriorities); | |
| 938 | − } | |
| 939 | − if (!part.specularTexture.filename.isEmpty()) { | |
| 940 | − networkPart.specularTexture = TextureCache::getInstance()->getTexture( | |
| 941 | − _textureBase.resolved(QUrl(part.specularTexture.filename)), SPECULAR_TEXTURE, | |
| 942 | − false, part.specularTexture.content); | |
| 943 | − networkPart.specularTextureName = part.specularTexture.name; | |
| 944 | − networkPart.specularTexture->setLoadPriorities(_loadPriorities); | |
| 945 | − } | |
| 946 | − if (!part.emissiveTexture.filename.isEmpty()) { | |
| 947 | − networkPart.emissiveTexture = TextureCache::getInstance()->getTexture( | |
| 948 | − _textureBase.resolved(QUrl(part.emissiveTexture.filename)), EMISSIVE_TEXTURE, | |
| 949 | − false, part.emissiveTexture.content); | |
| 950 | − networkPart.emissiveTextureName = part.emissiveTexture.name; | |
| 951 | − networkPart.emissiveTexture->setLoadPriorities(_loadPriorities); | |
| 952 | − } | |
| 953 | − networkMesh.parts.append(networkPart); | |
| 954 | − | |
| 955 | − totalIndices += (part.quadIndices.size() + part.triangleIndices.size()); | |
| 956 | − } | |
| 957 | − | |
| 958 | − { | |
| 959 | − networkMesh._indexBuffer = gpu::BufferPointer(new gpu::Buffer()); | |
| 960 | − networkMesh._indexBuffer->resize(totalIndices * sizeof(int)); | |
| 961 | − int offset = 0; | |
| 962 | − foreach(const FBXMeshPart& part, mesh.parts) { | |
| 963 | − networkMesh._indexBuffer->setSubData(offset, part.quadIndices.size() * sizeof(int), | |
| 964 | − (gpu::Resource::Byte*) part.quadIndices.constData()); | |
| 965 | − offset += part.quadIndices.size() * sizeof(int); | |
| 966 | − networkMesh._indexBuffer->setSubData(offset, part.triangleIndices.size() * sizeof(int), | |
| 967 | − (gpu::Resource::Byte*) part.triangleIndices.constData()); | |
| 968 | − offset += part.triangleIndices.size() * sizeof(int); | |
| 969 | − } | |
| 970 | − } | |
| 971 | − | |
| 972 | − { | |
| 973 | − networkMesh._vertexBuffer = gpu::BufferPointer(new gpu::Buffer()); | |
| 974 | − // if we don't need to do any blending, the positions/normals can be static | |
| 975 | − if (mesh.blendshapes.isEmpty()) { | |
| 976 | − int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3); | |
| 977 | − int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3); | |
| 978 | − int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3); | |
| 979 | − int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 980 | − int texCoords1Offset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 981 | − int clusterIndicesOffset = texCoords1Offset + mesh.texCoords1.size() * sizeof(glm::vec2); | |
| 982 | − int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 983 | − | |
| 984 | − networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 985 | − | |
| 986 | − networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); | |
| 987 | − networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); | |
| 988 | − networkMesh._vertexBuffer->setSubData(tangentsOffset, | |
| 989 | − mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); | |
| 990 | − networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); | |
| 991 | − networkMesh._vertexBuffer->setSubData(texCoordsOffset, | |
| 992 | − mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); | |
| 993 | − networkMesh._vertexBuffer->setSubData(texCoords1Offset, | |
| 994 | − mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords1.constData()); | |
| 995 | − networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, | |
| 996 | − mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); | |
| 997 | − networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, | |
| 998 | − mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); | |
| 999 | − | |
| 1000 | − // otherwise, at least the cluster indices/weights can be static | |
| 1001 | − networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); | |
| 1002 | − networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 1003 | − if (mesh.normals.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3)); | |
| 1004 | − if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); | |
| 1005 | − if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 1006 | − if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 1007 | − if (mesh.texCoords1.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoords1Offset, sizeof(glm::vec2)); | |
| 1008 | − if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 1009 | − if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 1010 | − | |
| 1011 | − int channelNum = 0; | |
| 1012 | − networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format()); | |
| 1013 | − networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ), 0); | |
| 1014 | − if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | |
| 1015 | − if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | |
| 1016 | − if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB)); | |
| 1017 | − if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); | |
| 1018 | − if (mesh.texCoords1.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD1, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); | |
| 1019 | − if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | |
| 1020 | − if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | |
| 1021 | − } | |
| 1022 | − else { | |
| 1023 | − int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3); | |
| 1024 | − int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 1025 | − int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 1026 | − int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 1027 | − | |
| 1028 | − networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 1029 | − networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); | |
| 1030 | − networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); | |
| 1031 | − networkMesh._vertexBuffer->setSubData(texCoordsOffset, | |
| 1032 | − mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); | |
| 1033 | − networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, | |
| 1034 | − mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); | |
| 1035 | − networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, | |
| 1036 | − mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); | |
| 1037 | − | |
| 1038 | − networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); | |
| 1039 | − if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 1040 | − if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 1041 | − if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 1042 | − if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 1043 | − if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 1044 | − | |
| 1045 | − int channelNum = 0; | |
| 1046 | − networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format()); | |
| 1047 | − networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ)); | |
| 1048 | − if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | |
| 1049 | − if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ)); | |
| 1050 | − if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB)); | |
| 1051 | − if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV)); | |
| 1052 | − if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | |
| 1053 | − if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW)); | |
| 1054 | − | |
| 1055 | − } | |
| 1056 | − } | |
| 1057 | − | |
| 1058 | − _meshes.append(networkMesh); | |
| 1059 | − } | |
| 1060 | − | |
| 1061 | − finishedLoading(true); | |
| 1062 | −} | |
| 1063 | − | |
| 1064 | −bool NetworkMeshPart::isTranslucent() const { | |
| 1065 | − return diffuseTexture && diffuseTexture->isTranslucent(); | |
| 1066 | −} | |
| 1067 | − | |
| 1068 | −int NetworkMesh::getTranslucentPartCount(const FBXMesh& fbxMesh) const { | |
| 1069 | − int count = 0; | |
| 1070 | − for (int i = 0; i < parts.size(); i++) { | |
| 1071 | − if (parts.at(i).isTranslucent() || fbxMesh.parts.at(i).opacity != 1.0f) { | |
| 1072 | − count++; | |
| 1073 | − } | |
| 1074 | − } | |
| 1075 | − return count; | |
| 1076 | −} | |