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MErging and still trying to understand the curvature isssue

samcake committed 10 years ago

Commit 3ec14fd1 parent 90e569716 files · +186 −65Browse files

Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 16 files). Show all

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libraries/render-utils/src/FramebufferCache.cpp+1−1
@@ -107,7 +107,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 106 unmodified lines
107107
108108 // For AO:
109109 auto pointMipSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_POINT);
110− _depthPyramidTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), width, height, pointMipSampler));
110+ _depthPyramidTexture = gpu::TexturePointer(gpu::Texture::create2D(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::RGB), width, height, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
111111 _depthPyramidFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
112112 _depthPyramidFramebuffer->setRenderBuffer(0, _depthPyramidTexture);
113113 _depthPyramidFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);