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add render bools to the scene scripting interface

Stephen Birarda committed 11 years ago

Commit 3f4a9c61 parent e5757572 files · +35 −18Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 2 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+16−16
@@ -20,46 +20,46 @@ void SceneScriptingInterface::setStageLocation(float longitude, float latitude, · 19 unmodified lines
20 _skyStage->setOriginLocation(longitude, latitude, altitude);20 _skyStage->setOriginLocation(longitude, latitude, altitude);
21}21}
22 22
23float SceneScriptingInterface::getStageLocationLongitude() const {23float SceneScriptingInterface::getStageLocationLongitude() const {
24 return _skyStage->getOriginLongitude();24 return _skyStage->getOriginLongitude();
25}25}
26float SceneScriptingInterface::getStageLocationLatitude() const {26float SceneScriptingInterface::getStageLocationLatitude() const {
27 return _skyStage->getOriginLatitude();27 return _skyStage->getOriginLatitude();
28}28}
29float SceneScriptingInterface::getStageLocationAltitude() const {29float SceneScriptingInterface::getStageLocationAltitude() const {
30 return _skyStage->getOriginSurfaceAltitude();30 return _skyStage->getOriginSurfaceAltitude();
31}31}
32 32
33void SceneScriptingInterface::setStageDayTime(float hour) {33void SceneScriptingInterface::setStageDayTime(float hour) {
34 _skyStage->setDayTime(hour);34 _skyStage->setDayTime(hour);
35}35}
36 36
37float SceneScriptingInterface::getStageDayTime() const {37float SceneScriptingInterface::getStageDayTime() const {
38 return _skyStage->getDayTime();38 return _skyStage->getDayTime();
39}39}
40 40
41void SceneScriptingInterface::setStageYearTime(int day) {41void SceneScriptingInterface::setStageYearTime(int day) {
42 _skyStage->setYearTime(day);42 _skyStage->setYearTime(day);
43}43}
44 44
45int SceneScriptingInterface::getStageYearTime() const {45int SceneScriptingInterface::getStageYearTime() const {
46 return _skyStage->getYearTime();46 return _skyStage->getYearTime();
47}47}
48 48
49void SceneScriptingInterface::setSunColor(const glm::vec3& color) {49void SceneScriptingInterface::setSunColor(const glm::vec3& color) {
50 _skyStage->setSunColor(color);50 _skyStage->setSunColor(color);
51}51}
52 52
53const glm::vec3& SceneScriptingInterface::getSunColor() const {53const glm::vec3& SceneScriptingInterface::getSunColor() const {
54 return _skyStage->getSunColor();54 return _skyStage->getSunColor();
55}55}
56 56
57void SceneScriptingInterface::setSunIntensity(float intensity) {57void SceneScriptingInterface::setSunIntensity(float intensity) {
58 _skyStage->setSunIntensity(intensity);58 _skyStage->setSunIntensity(intensity);
59}59}
60 60
61float SceneScriptingInterface::getSunIntensity() const {61float SceneScriptingInterface::getSunIntensity() const {
62 return _skyStage->getSunIntensity();62 return _skyStage->getSunIntensity();
63}63}
64 64
65model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {65model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {